Me, 10 years into EVE: "What tf is magic 14?" I was lucky enough to read ISK and instead of people trying to imprint their wisdom on me, people were telling me to download and play around in EFT and then discussing specifics when I put my experiments in practice, most of the time I learned from, or enlightened with my functional insanity, my opponents, people who just blew up my ship or were blown up. EVE is truly a special game in the best sense.
I have been taking a break from echoes for some time now and started craving it again. But not wanting to go back in yet, I was inspired by your EO vids to start it myself. And jeez, is it different lol.
The Magic 14 are skills you train when you hit "Plateaus" in Eve. You first train to something reachable and fun to fly, and then while you are having fun flying that thing you cook some of these in the background. After you've gotten 2 or 3 of those "Plateaus" out of the way, you'll be into something "long term". At that point, that's when you spend a month cooking these out.
My strategy is to get general useful skills first then focus. For my strategy for skilling was to take the magic 14 and sorted them by time needed. So very fast had most up to level 3, level 4/5 I move on the bottom of the Q. Then I used the plans from the agency for Gallente to get basics for PvE, Exploration, Manufacturing and Mining. Currently I’m getting the skills for all factions cruisers to be able to try out some different ships. I will focus on Drones mainly (Tristan, Algos, Vexor, later Worm and Gila). Next I need to get basic Pi so have some passive income. Haha so much to do :P
Warp Core Skill is more important for PVE like mission runners or miners because some areas are too big to warp across in one capacitor shot, so you have to warp twice, sometimes even waiting for it to recharge before going again. It’s a quality of life change
The main goal for a new player as far as the magic 14 goes, is the Core Systems Operation expert system. Once you get to the levels listed there, you should work out what skills benefit what you’re doing and what you’re wanting to do, and go there. Also your level 5s for the magic 14 are more for the “what skill should I train now” or “what should I do with my unallocated skill points”
I acknowledge that maxing those core skills is unnecessary to play the game. But to fly specialized ships and for more intricate and precision fits you absolutely need those skills at certain levels. So in many ways focusing on those core skills in the beginning is going to go a long way in helping a new players growth. Imo.
Benzie has said similar things regarding SP in EE. I imagine his main point of view is that you can still have fun doing many activities without having that min/max mindset that a lot of us have.
The point is getting your bang for the buck, e. g. wasting time on shield operation V won't have any value for solo/small gang player when you fly anything not strictly specialized, despite being one of the core skills (as far as you shield tank) it's next to useless outside of F1 battles or doing hard drawn out pve content Pilot training for Golem will train shield op V one way or another, so you could say it helped to get it early, but someone who didn't train it before will be better off then those who did, because they made more isk/progress with more relevant skills before skilling into Golem
I flew Amarr ships, and very early on I noticed that all those capacitor skills were absolutely necessary lol. It was a pain without them, even after training I ran out so easily. It all comes up to what you're flying but sure some skills affect a lot, if not all your flying experience. Never heard about magic 14 btw. Sounds like some old school EO canon.
@@captainbenzie I'd suggest color coding the thumbnail, personally I'd use caldari skybox style for one and minmatar skybox style for the other, maybe as an overlay, blue and brown being good contrast and people will subconsciously get used to differentiating content by it
Which skills do you need? What order should you train those skills before the M14? Which order should you train the M14? Do you even need all the M14 for your playstyle? Oversimplification never works in EVE. Folks like to give advice in the form of "what worked for me", often without realising that everyone's experience is going to be vastly different. I choose to educate people, to empower them to make their own choices.
Me, 10 years into EVE: "What tf is magic 14?"
I was lucky enough to read ISK and instead of people trying to imprint their wisdom on me, people were telling me to download and play around in EFT and then discussing specifics when I put my experiments in practice, most of the time I learned from, or enlightened with my functional insanity, my opponents, people who just blew up my ship or were blown up.
EVE is truly a special game in the best sense.
@@captainbenzie yep 15 + and the same :)
OMG Industrial Sized Knowledgebase that's a book I haven't seen in a long time.
I have been taking a break from echoes for some time now and started craving it again. But not wanting to go back in yet, I was inspired by your EO vids to start it myself. And jeez, is it different lol.
whaver u do get drone 5 first accomaodate 5 drones
The Magic 14 are skills you train when you hit "Plateaus" in Eve. You first train to something reachable and fun to fly, and then while you are having fun flying that thing you cook some of these in the background. After you've gotten 2 or 3 of those "Plateaus" out of the way, you'll be into something "long term". At that point, that's when you spend a month cooking these out.
That's not how many people portray them. I agree with you, but many folks treat them differently.
@@captainbenzie Yeah because those people are all training alts :D
My strategy is to get general useful skills first then focus.
For my strategy for skilling was to take the magic 14 and sorted them by time needed. So very fast had most up to level 3, level 4/5 I move on the bottom of the Q.
Then I used the plans from the agency for Gallente to get basics for PvE, Exploration, Manufacturing and Mining.
Currently I’m getting the skills for all factions cruisers to be able to try out some different ships.
I will focus on Drones mainly (Tristan, Algos, Vexor, later Worm and Gila).
Next I need to get basic Pi so have some passive income.
Haha so much to do :P
Warp Core Skill is more important for PVE like mission runners or miners because some areas are too big to warp across in one capacitor shot, so you have to warp twice, sometimes even waiting for it to recharge before going again. It’s a quality of life change
The main goal for a new player as far as the magic 14 goes, is the Core Systems Operation expert system. Once you get to the levels listed there, you should work out what skills benefit what you’re doing and what you’re wanting to do, and go there. Also your level 5s for the magic 14 are more for the “what skill should I train now” or “what should I do with my unallocated skill points”
An i am Eve onine player and i give you a plus for UA support.
I acknowledge that maxing those core skills is unnecessary to play the game. But to fly specialized ships and for more intricate and precision fits you absolutely need those skills at certain levels. So in many ways focusing on those core skills in the beginning is going to go a long way in helping a new players growth. Imo.
Benzie has said similar things regarding SP in EE. I imagine his main point of view is that you can still have fun doing many activities without having that min/max mindset that a lot of us have.
The point is getting your bang for the buck, e. g. wasting time on shield operation V won't have any value for solo/small gang player when you fly anything not strictly specialized, despite being one of the core skills (as far as you shield tank) it's next to useless outside of F1 battles or doing hard drawn out pve content
Pilot training for Golem will train shield op V one way or another, so you could say it helped to get it early, but someone who didn't train it before will be better off then those who did, because they made more isk/progress with more relevant skills before skilling into Golem
I flew Amarr ships, and very early on I noticed that all those capacitor skills were absolutely necessary lol. It was a pain without them, even after training I ran out so easily. It all comes up to what you're flying but sure some skills affect a lot, if not all your flying experience. Never heard about magic 14 btw. Sounds like some old school EO canon.
@@captainbenzie never skilled in shields, no.
I’ve been interested in starting in EO, I want to be playing EE but I don’t want to get back in fully just yet. But I don’t have a pc lol 😂
I have recently came back to EVE, are you in a corp?
@@captainbenzie Let's start an echoes one for us all!
i would just get some fits for the ship i want to fly and train from there.....eg abysal frigate cruisers and incursion battleships
Excellent thx
yeahhhhh eve online content
1st 🥳
Edit: clicked so fast that I didn't even notice it was about EO until u stated EO 😅
@@captainbenzie I'd suggest color coding the thumbnail, personally I'd use caldari skybox style for one and minmatar skybox style for the other, maybe as an overlay, blue and brown being good contrast and people will subconsciously get used to differentiating content by it
Just put em in the queue. Push things you need soon in front of them, as needed. What's hard about that?
Which skills do you need? What order should you train those skills before the M14? Which order should you train the M14? Do you even need all the M14 for your playstyle?
Oversimplification never works in EVE. Folks like to give advice in the form of "what worked for me", often without realising that everyone's experience is going to be vastly different.
I choose to educate people, to empower them to make their own choices.