Texture Maps in Blender: How To

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  • Опубликовано: 5 ноя 2024

Комментарии • 125

  • @Orimthekeyacolite
    @Orimthekeyacolite 5 лет назад +43

    At first I thought "why repeat something Andrew already said?", but you're actually doing a better job of explaining some important details

    • @DerekElliott
      @DerekElliott  5 лет назад +21

      Everything I know was learned from someone else's RUclips tutorial or forum post. It is my duty to explain the same things in my own way that may be more helpful to those unable to gather the same info I did from those videos and forum posts!

  • @apex3d595
    @apex3d595 3 года назад

    Might be a weird comment, but I have misophonia and there are so many tutorials/guides I can't get through because of the lip/tongue smacking sounds some people do after every few words. Thanks for not doing that. Super clear, great explanations, and easy to follow. Really appreciate it

  • @Mlovesfashion62
    @Mlovesfashion62 4 года назад

    I know this is an old tutorial, but I still come back to it every now and then just to clear things up with textures! Thank you so much!

  • @mazenyasser4520
    @mazenyasser4520 6 лет назад +16

    more tuts please, we love the way you explain things, you can be the next blender guru

  • @lawrdgamer
    @lawrdgamer 5 лет назад

    Bro, thanks a lot. Seriously, getting back into Blender and I'd forgotten a lot of things. In 10 mins you explained and showed everything I needed in a concise manner.

    • @DerekElliott
      @DerekElliott  5 лет назад +1

      Fantastic! Welcome back to the game. If you aren't already very comfortable with this version I'd start using 2.8!

    • @lawrdgamer
      @lawrdgamer 5 лет назад

      @@DerekElliott Oh yeah, thanks, I switched to 2.8! Kinda miss some of the shortcuts. But it's so exciting to see Blender growing.

    • @DerekElliott
      @DerekElliott  5 лет назад

      Same. I'm hoping to get some 2.8 tuts out soon. Anything in particular you'd like to learn?

    • @lawrdgamer
      @lawrdgamer 5 лет назад +1

      @@DerekElliott Can't wait! Honestly, there's a lot of things I am not as good at as I'd like to be. UV unwrapping, good modelling techniques (I wonder what the standard is. How many vertices is too many? How many loop cuts?), lighting, adding imperfections to materials, transferring projects from Blender to, say, Unity is not something I'd got around to in my time either. That said, I haven't yet seen the rest of your videos.

  • @sulmamr
    @sulmamr 6 лет назад +2

    Very good tutorial Derek.. Short, clear and to the point.. appriciate !

    • @DerekElliott
      @DerekElliott  6 лет назад

      Micha Sulman thanks for stopping by

  • @brandont8040
    @brandont8040 2 года назад +1

    Quick and Dirty! Fantastic!

  • @SmokeeWhine
    @SmokeeWhine 6 лет назад +1

    You are the best one that have ever explained textures to me in the fastest time! Awesome. I subbed you! I now view it as so simple!

  • @williamsdoualehi2882
    @williamsdoualehi2882 2 года назад

    This is the best explanation on the net. Thank you 👍🏽

  • @10p_b3_cruzyumie.6
    @10p_b3_cruzyumie.6 3 года назад

    Thanks god, ive been stressing how to efficiently use all of the texture

  • @EladBarness
    @EladBarness 6 лет назад +6

    Great tutorial! However you could use the automatic shortcut for pbr material that loads all the textures at once, just click ctrl+shift+t (after you have already principled shader selected)

  • @johndoe-is2fw
    @johndoe-is2fw 3 года назад

    better late then sorry. glad i found this. im a infrequent blender hobbist ^^ and often need to relearn things, this video has structure flow and covers the basics. exacly what i need.

  • @brunocastro4558
    @brunocastro4558 5 лет назад +1

    Hopefully waiting for some 2.8 - EEVEE tutorials, please !! Great job on this one !

    • @DerekElliott
      @DerekElliott  5 лет назад

      What would you like to see? Something similar to this but Eevee?

  • @mohammedmudassirkhatri6871
    @mohammedmudassirkhatri6871 2 года назад

    This tutorial is really helpful! Thank you for this

  • @harold3165
    @harold3165 2 года назад +1

    When you pressed shift + ctrl on the GLOSS texture, it created a viewer node. I did everything that you said and that didn't happen for me. Whenever I press shift + ctrl, it just connects the GLOSS texture to the material output.

  • @render3dit
    @render3dit 3 года назад

    thanks man that was helpful

  • @Suveramort
    @Suveramort 5 лет назад +3

    please do another or the rest of the maps! (Ambient Occlusion and Specular, lightmap)

  • @iiSqlly
    @iiSqlly 4 года назад +1

    Thank you so so much! This helped me a lot. Although, I'm using the new Blender 2.83 version just doing the same steps. But, they work fine! Thank you again! New subscriber

    • @dant1786
      @dant1786 4 года назад

      Actually, poliigon has an add-on you can get on their site for free and it just does this job for you.

  • @dant1786
    @dant1786 4 года назад +2

    Actually, poliigon now has an add-on you can get on their site for free and it just does all the job for you.

  • @yashaghera6652
    @yashaghera6652 4 года назад +1

    Andrew Price Rocks 🤘🤘🤘🤘🤘

  • @serpent1152
    @serpent1152 5 лет назад +2

    If you cant find the add shadier or texture tab in the node editor turn in the cycles render

  • @pROaBDUR
    @pROaBDUR 2 года назад +1

    What about the reflection map?

    • @DerekElliott
      @DerekElliott  2 года назад

      I think this would go either into your specular input or glossiness

    • @pROaBDUR
      @pROaBDUR 2 года назад

      @@DerekElliott I plugged it into the specular, worked like a charm. Thanks, mate.

  • @sushimaster84
    @sushimaster84 5 лет назад +1

    thank you. As for me this is the best basic tutorial about texturing it the youtube)

  • @LaszloIvanyi
    @LaszloIvanyi 5 лет назад

    Looks good. Do you have any video on the same subject but in terms of more complex models? I mean how to set it up effectively if a model has more materials, part wood, part metal etc. Do I need to unwrap metal parts separately or you can do it with 1 map?

    • @DerekElliott
      @DerekElliott  5 лет назад

      I don't have a tutorial on this yet. To answer your question, it can be done either way. All your textures could be on one map, or you could use multiple. In things like games, they would probably all be packed in to one texture to reduce file size

    • @LaszloIvanyi
      @LaszloIvanyi 5 лет назад

      @@DerekElliott I sort of managed to solve this, by taking my texture and creating various maps from it. Adding the roughness map which included the whole texture, then with an external editor I just blacked out the parts I want to keep rough. For some reason UE was taking it with inverse, but after inverting the colors on the roughness texture I was able to achieve what I wanted: i.imgur.com/b6MhwiK.png reflection on the metal part and roughness on the wooden part.
      "1 texture to reduce the size" you mean 1 texture and 3-4 additional texture maps right? so it is basically 3-4 picture not 1.

  • @GogglzMUSIC
    @GogglzMUSIC 4 года назад

    Dude, I've used that same light bulb sound effect that you use for your intro in an animation I made, I'll never be able to unhear it lol.

  • @vazak11
    @vazak11 5 лет назад +1

    Cool!

  • @sakshampandit965
    @sakshampandit965 4 года назад +1

    thank you for explaining precisely. im still confused where to plug the reflection map and the displacement map

  • @rosehwangssaem
    @rosehwangssaem 4 года назад

    4:29 normal map . 감사합니다~

  • @bongelson13
    @bongelson13 6 лет назад +2

    Super helpful! Thanks for making this.

    • @DerekElliott
      @DerekElliott  6 лет назад

      abrunsen of course! Glad it was helpful.

  • @sofaking6642
    @sofaking6642 2 года назад

    best! thanks

  • @TheAnimatedPoet
    @TheAnimatedPoet 4 года назад

    Great Tutorial! What mic do you use?

  • @MaksimHuzmiev
    @MaksimHuzmiev 6 лет назад +1

    The cycles rendering works pretty fast in your preview window! What hardware do you use there?

    • @DerekElliott
      @DerekElliott  6 лет назад

      I was using a GTX 970 when I recorded this. Very simple scene (one lamp, plane) helps a lot. Also I wasn't using the max texture size available. I got a 1080ti now but that GTX 970 kicked ass for many years, still works fine to be honest, just had the need for speed :)

  • @bigshotmovieverse2621
    @bigshotmovieverse2621 6 лет назад +2

    Subbed.

  • @mysteriousstranger9496
    @mysteriousstranger9496 3 года назад

    Question: Having done this to a plane, and wanting to expand it to a cuboid shape using the solidify modifier. The textures/material of side faces of the new shape are a mess. Is there a way to fix that?

  • @avdv116
    @avdv116 3 года назад

    Hey Derek, thank you for the video, great explanation, helped me a lot! Earned yourself a new sub.
    As for 7:25 where you said the gloss maps is flipped the wrong way, isn’t it supposed to be that way? Since you have roughness maps and gloss maps, they are basically the same maps only reversed.

  • @WibowoSusilo
    @WibowoSusilo 4 года назад

    interesting tutorial. Can you make danbo from the beginning of the model to the texture? because I'm new to the blender. thanks.

  • @lucasbiittner4642
    @lucasbiittner4642 4 года назад

    hello, could you help me, i downloaded a .obj and it came with 3 textures, diff.tga, nrm.tga and spec.tga. how do I use these textures in my model? Thank you!

  • @Suveramort
    @Suveramort 5 лет назад

    thank you very much

  • @rdmods2192
    @rdmods2192 5 лет назад

    Nice. How do I use a specular map though? The same as gloss? I've exported a model from a game. Its an outfit, should be a little bit shiny but not too much.

    • @DerekElliott
      @DerekElliott  5 лет назад

      Same way but plug in to specular value. Darker maps will be less reflective, whiter maps would be more. You may need to invert it or use a color ramp to tweak it

  • @gms9810
    @gms9810 5 лет назад

    Whoa Hoss. How did you make all those viewports?

    • @DerekElliott
      @DerekElliott  5 лет назад

      If you click and drag in the corners of any viewport you can create new ones. I show how to do this in my metal materials series part 1

  • @ClaftsC
    @ClaftsC 4 года назад

    dude i dont get color. only diff,ao,displacement,normal, and specular. what do i do? im so confused. thanks

    • @DerekElliott
      @DerekElliott  4 года назад +1

      Diffuse goes in to color

    • @ClaftsC
      @ClaftsC 4 года назад

      @@DerekElliott ohh. okay thankyou 😁

  • @xBlacksStarx
    @xBlacksStarx 5 лет назад

    Is 'Ambient Occlusion' the same thing as Gloss? My image texture comes with everything except gloss, it only has the Ambient Occlusion file, can it still be used as a gloss?

    • @DerekElliott
      @DerekElliott  5 лет назад

      AO and gloss are not the same. You can probably use one of the other maps for gloss though if you use a color ramp to adjust it. Check out my tutorial on using a single image for textures!

    • @xBlacksStarx
      @xBlacksStarx 5 лет назад +1

      @@DerekElliott wow thank you so much for responding! And thank you so much for the tutorial! So I could use a Rough texture then instead of the gloss?

    • @DerekElliott
      @DerekElliott  5 лет назад

      @@xBlacksStarx oh yeah if you have a roughness texture I think that is the same as gloss you just might need to invert it. Rough areas on the map should be shown as white and vice versa. If the areas that should be rough are black then you probably need to invert it. Or just try it out and see if it looks right

    • @xBlacksStarx
      @xBlacksStarx 5 лет назад

      ​@@DerekElliott Will do, thank you so much again!!! You have yourself a new subscriber!

  • @daremixman5919
    @daremixman5919 5 лет назад +2

    The Asmr...... 👀👀👀👀👀👀

  • @saikopiratos
    @saikopiratos 4 года назад

    is there a way to convert color map to normal map inside of blender?

    • @DerekElliott
      @DerekElliott  4 года назад +1

      Not that I know of. I'm sure there is an add-on or something

  • @Vibhu_Kishan
    @Vibhu_Kishan 4 года назад

    hey how do u use relection maps? are they the same as gloss?

    • @DerekElliott
      @DerekElliott  4 года назад

      Yes but sometimes reflection maps should actually be plugged into the specular input

  • @_BangDroid_
    @_BangDroid_ 6 лет назад

    Just wondering, do you have a referral link to render.st ?

    • @DerekElliott
      @DerekElliott  6 лет назад

      BangDroid I do, thanks for asking! render.st/in/5EEAE9692C

  • @bitslay
    @bitslay 6 лет назад +1

    Please help me.
    My blender's node editor is a lot different

    • @DerekElliott
      @DerekElliott  6 лет назад

      AndroTech Gaming what about it?

    • @bitslay
      @bitslay 6 лет назад

      @@DerekElliott instead of diffuse bsdf I get 'material' and I can't find anything called shader in node editor.
      So there is no 'principled shader'

    • @DerekElliott
      @DerekElliott  6 лет назад

      AndroTech Gaming make sure render engine is set to cycles

    • @bitslay
      @bitslay 6 лет назад

      @@DerekElliott I feel really dumb now.
      Thanks😂

    • @DerekElliott
      @DerekElliott  6 лет назад

      AndroTech Gaming simple mistake. Glad I could help 😊

  • @Sirricardo6
    @Sirricardo6 4 года назад

    Shift Z didnt seem to do what yours did. When you got to 'Ive got a HDRI Image set up...' you lost me at this point i'm afraid.

    • @DerekElliott
      @DerekElliott  4 года назад

      I believe this hotkey changed, and I think I turned off the hdri so you don't need it

  • @MrH1623
    @MrH1623 5 лет назад

    I am doing it step by step in 2.8 and cycles, but the surface never becomes glossy

    • @DerekElliott
      @DerekElliott  5 лет назад

      Maybe too much bump? Or not enough light to reflect?

  • @rexk4208
    @rexk4208 6 лет назад +2

    You got a radio voice !

    • @DerekElliott
      @DerekElliott  6 лет назад

      Regis K Thank you, Thank you. [In radio voice]

  • @naturalcauses1695
    @naturalcauses1695 4 года назад

    Where do i put my height map?

  • @rexwinz
    @rexwinz 4 года назад

    Thank you but doesn't work on 2.82

    • @DerekElliott
      @DerekElliott  4 года назад +1

      Hmm what changed? I'll need to update

  • @HeinrichLAURENT
    @HeinrichLAURENT 5 лет назад

    What about specular ?

    • @DerekElliott
      @DerekElliott  4 года назад

      Specular gets plugged in to it's own input on the principled shader

  • @Irfanlesnar
    @Irfanlesnar 4 года назад

    How to export this

    • @DerekElliott
      @DerekElliott  4 года назад

      The textures are individual images that would be used in whatever other software

    • @Irfanlesnar
      @Irfanlesnar 4 года назад

      Poda puluthi

  • @zigzagproductions1988
    @zigzagproductions1988 5 лет назад

    You start with three panels, that's not what my work space starts?

    • @DerekElliott
      @DerekElliott  5 лет назад

      If you drag in the corners of a window you can create another. In my metal materials tutorial part 1 I show this. Let me know if you have any trouble

  • @baartus
    @baartus 4 года назад

    aka shiny

  • @khokh699
    @khokh699 3 года назад

    Just finished my first real character and i don't even know how to apply my maps smh. if you want to see it you can on my insta acc @NEOANAS_

  • @serjeelranjan8345
    @serjeelranjan8345 5 лет назад

    Your voice is scary.

  • @mekano6263
    @mekano6263 4 года назад

    sir i'm beginner on blender i have just downloaded a texture which include diffuse , height , normal , ambient occlusion , and specular map which one should i use