S4-E28 pt 3 - Bot To The Face - Laurence Plays Factorio: Space Exploration 0.6 + Krastorio²

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  • Опубликовано: 29 июл 2024
  • And in part three, let's take a look at the Puzzle Progress, Tristan's chartings and all the little bits and pieces that Tristan has been fixing around the base. Oh, and the moment when Mike assaulted me with a logistics bot!
    Starring:
    Laurence
    Tristan
    Mike
    Marc
    Leave a donation: ko-fi.com/laurenceplays
    Join the Discord: / discord
    Follow me on Twitch: / laurencestreams
    If you want to play along, you can download an initial world savegame from:
    www.dropbox.com/s/8snrq9n0m7s...
    This will allow you to clone the modlist and play from the same seed that we're using. For the full modlist, check out episode 1.
    Watch the summary videos from the beginning here:
    • S1-E01 - That's a Lot ...
    Or go here for the start of series 4:
    • S4-E00 - Previously on...
    Or watch all the streams here:
    • Factorio: Space Explor...
    0:00 Intro
    0:32 Anchor Better
    8:14 Graph-o-tron II
    14:10 Can He Fix It?
    23:12 Resarch? D'oh!
  • ИгрыИгры

Комментарии • 6

  • @tempy2440
    @tempy2440 Месяц назад +2

    Wild idea circuit naq panel production to DSS packs and upgrade panels on power hungry sites

    • @LaurencePlays
      @LaurencePlays  Месяц назад +1

      Or perhaps off the level of supply of naquitite in the space port. That does make sense, although in theory the red panels should be cheaper and easier to produce, we've just had a shortage of purple panels to make red panels! I like the idea though; having the system build different things based on what we have a good supply of makes a lot of sense.

    • @tempy2440
      @tempy2440 Месяц назад +1

      @LaurencePlays and perhaps this method also makes sense in module city

    • @LaurencePlays
      @LaurencePlays  Месяц назад

      @@tempy2440 Module city is already a low priority (at least for the vitastuff, which is the one we're short of), so I don't think it needs any further cutbacks. It's also more interesting for the panels because there's two valid outputs and you can use one or the other in the same situation, depending on your resource supply.

  • @ThwartAbyss54
    @ThwartAbyss54 Месяц назад +1

    2% lmao try 33% XD but yes different choices are awesome. Im sure this stuff is on the road map, possibly with .7s planet overhauls? I just got cryonite done in my latest k2se, about to go do vulc, i like the idea of doing stuff around calidus orbit though and making a sun base. I was gonna be line to spaceships cause ive never really played with them and use them for everything right off the bat like you guys but now im thinking i definitely will cause ill need them to deliver everything to the sun XD

    • @LaurencePlays
      @LaurencePlays  Месяц назад

      Are you talking about the solar efficiencies? It's definitely only about 2% difference between different suns - I did the Maths in the video!
      I think building a Calidus main base is an interesting idea, but it's not one I'd encourage early on because although it'll make power easier, it'll make other things harder, especially early on. Making a bee-line for spaceships is also a nice idea, and one we did, however it took a bit longer to get to them than I expected and using delivery cannons for everything until then ... well, it worked but it felt a bit slow! Not sure I'd recommend it...