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To answer a few questions: --As of your video's publishing (and thusly this comment) the 1999 update has a (tentative) release date of December 2024 (barring any unforeseen delays, as often happens). --The "Techrot" (the TV-lookin' guys) is a new take on the Infested enemies from the main game. --The 1999 setting takes advantage of the old Y2K phenomenon to tell what I can only assume to be a time-looping story, set during 1999. "You. Are. Late." referring to some bad thing happening that we have to stop. --Don't worry, the team made a at least some original songs that sound like they're actually from the year 1999 (such as the in-universe boy band "On-lyne" and their song "Party of Your Lifetime"). Any pre-existing songs have probably been cleared for streamers and gameplay recorders. --The arcade cabinet that everyone cheered at was the result of a Make-A-Wish Foundation wish. And, funny enough, the community loved the idea so much that they wanted more of that arcade character, and Digital Extremes stated that they were looking into if they could get the kid to expand his role. Fun Fact: The New Year Countdown you hear at the end of the 1999 preview gameplay was actually recorded LIVE, _MINUTES BEFORE THE GAMEPLAY WAS SHOWN!_ That was the actual audience at the convention where they revealed it! It was a SICK touch! Fun Fact: The 1999 expansion is going to be - at this point in time - _LATE_ in the story. This is in the middle of the 4th story arc. So if you join specifically for 1999, you're gonna be outta luck. Fun Fact: If you like 1999's vibe, try out DE's other game, Dark Sector ( store.steampowered.com/app/29900/Dark_Sector/ ). A TON of ideas for Warframe started as concepts for Dark Sector. They were limited by the technology of their time, however, and no publisher wanted the prototype that would become Warframe. However, they've made tons of callbacks, and 1999 is sort of a more direct spiritual successor to Dark Sector.
Before Warframe became a succes, DE made a game before that named Dark Sector, from that game the idea for Warframe was born, so the 1999 coming update is based on that first game, Dark Sector.
The reason the crowd cheered when Arthur walked up to that one arcade cabinet was because before they showed this off, they talked about how they granted a Make A Wish wish to a kid named James who wants to be a voice actor, and Digital Extremes gave him his debut as that arcade game character.
@@MEATS_ There are not a lot of devs out there that are good. If you want to see another one it would be Larian Studios (Balder's gate 3). It's off topic of the video but supporting a GOOD dev studio should be shared.
@@Nanoqtran Another good dev team that has consistently made good game after good game is Supergiant (creators of Bastion, Transistor, Pyre, and of course, the indie hit Hades and Hades II).
So, I'm an older Warframe player, I've been playing it since it was about a week old. When you were wondering who this expansion was for, in a certain way it's fan service for us veterans, in a really cool way. I can explain why, though it may take a moment. When Digital Extremes were trying to make Warframe, they couldn't find a publisher to fund development, and so they were eventually forced to compromise, and they made a "watered down" version of the creative vision, which was a fairly typical late 2000s over the shoulder cover shooter called Dark Sector, set in a grimy Eastern European city fairly similar to 1999's also infested with a virus. It wasn't critically acclaimed by any means, but it kept the lights on for a few more years. Just (and I do mean JUST) long enough for them to make Warframe as they originally intended on their own dime. They shipped with about a month of company pay left in the coffers if I remember right. In the early days, Warframe had some lore tie-ins to Dark Sector, which acted as a prequel of sorts. The infested faction were the same virus from Dark Sector, just given way more time to incubate. The infested that appear in 1999 with all of the monitors are a precursor to the infested in the rest of the game, just like in Dark Sector. When Warframe began to expand their lore, they decoupled the Warframe universe from Dark Sector completely. I got a little sad about this, because I'm a sucker for tie-ins, but I understand why they did it. I recommend watching a few minutes of Dark Sector gameplay, you should immediately see the resemblance. And then, years later, Warframe 1999 arrives. It is effectively a "re-do" of Dark Sector, thematically. Every veteran immediately recognized it. So it's a new chapter for Warframe, yes. But also a return to form and a callback to the earlier days of Digital Extremes. Very cool stuff in my opinion. So you want to know my reaction? I stood up from my chair and screamed "THEY'RE DOING DARK SECTOR AGAIN!" and squealed like a little girl. It sold me too, Kai.
They even mocked this tie with their "War Sector ad". If i remember correctly they couldn't openly do Dark Sector linkage due to some legal nuances? But i may be wrong.
@@DimkaTsv I don't know if they ever gave a reason, I never heard one, but I'd assume it's because they wanted more flexibility in terms of story direction.
yeah i remember back in the days i've watched playthrough of dark sector before going into warframe and i remember the first proto skin excalibur from dark sector and now they showed the trailer of dark sector on some stream
@@kaizammit The most you can purchase in this game is skins and ways to skip grinds and upgrades. But aside from that you can also get skins and upgrade items for free if you grind for a valuable or rare item and sell it to other players for paid currency. You could technically never spend a dime on this game and enjoy all of the good parts, the "buying a cool skin" part comes naturally after you enjoy the game enough that you feel like supporting the game.
@@kaizammit Expansion... story.... FREE. Cosmetics and extras cost money... yet still if you play your cards correctly, you can also get those "free" (farm, sell, save, buy)
28:43 fun fact about this part : this was presented during the Tennocon, the yearly warframe convention where DE presents what is coming next in the game and their other projects. The countdown you can hear (symbolizing the new year in the cutscene) was actually recorded a few minutes at the beginning of the presentation. Guess how it felt for the people to have their very own voice recorded and integrated directly into the game cutscene ? 😁
o god and i thought i went crazy bc it soundet to me like it whas recordet really hush hush no much cleanup but in a goodway like it whas live (what i now know ) thx for the funfact also happy holidays stay healthy
13:03 The tile set refers to the geometry and look of the level(s). These levels are comprised of the individual name-giving tiles, which are created by hand (more or less, I guess) and are arranged differently each time you enter this tile set by an algorithm, usually connecting at doors or gates. Meaning, if your apartment or house was a Warframe tile set, your kitchen would always be the same kitchen, but the first time you enter your home, it might connect to the bathroom, the next time it may connect to the bedroom. It could also be missing altogether or instead appear multiple times in different spots. So, instead of having the same layout every time, your home would look different each time you enter it, despite having all or most of the same rooms each time.
@kaizammit haha go look railjack space battle in space yes they got freaking space battle They even got dark souls version in warframe I forgot what it called take place in another dimension yes everything connect together due to an entity beyond logic trying to enter the material world. Our world. It wants the tenno a key or something. It love craft eldritch thing
3:06 So to explain, that sound was called Void Speak, and the words that were being said are in game lore words that kind of considered words of power.
@@brandonlederer6587 we don't know what Oull means, my guy I'd argue that Mara means demon, because us Void Demons seem to be referred to as Mara Lohk in the Voidtongue, but that's only speculation
36:16 James is a make-a-wish person who made a wish to be a voice actor in a game and DE took him in and gave him a job as that arcade machine and it was so sweet, during the livestream the crowd was chanting his name and it was genuinely so moving
First off, love that you reacted to all of this. Secondly, I just wanted some background info on the speaker/crowd you kept hearing in the background. Every year since 2017 warframe has put on a 1-2 day in-person/live streamed convention in their hometown of London, Ontario, Canada. This convention is called Tennocon. Every year, Digital Extremes caps off the Tennocon event via a live, on site, game demo presentation of a future update. Whispers in the wall was the 2023 tennocon presentation and 1999 was the 2024. All of the movements of the character, all of the camera movements in and out of battle, all of the speech, it's all rehearsed in advance and performed live infront of an audience of thousands of Warframe players. This is why there is audible chearing and why there was a moment at the beginning where it sounded like technical difficulties. The speaker, Rebecca Ford (Creative Director for Digital Extremes), jumped in a little earlier because of nerves. Something that I find intriguing is that the devs have gone on record to say that, because these presentations use condensed demo version of the content made solely for tennocon, they tend to have a decent amount of bugs that the team just has to figure out how to hide either via gameplay or deliberate camera movement. For example, in the 2021 Tennocon, the demo had a bug where if you died at a certain part, it would hard crash the presentation demo. Additionally, the slight stutter at around 39:42 wasn't the game loading, during the live event, the demo froze for a solid like 3 minutes at that spot. Despite these issues and challenges, DE manages to put on a great event year after year.
@@kaizammit Not yet, but they've already announced Tennocon for 2025 so I'm planning on going then. One of my buddies went earlier this year and said it was a blast.
@@kaizammitI went to the 2024 tennocon, and it was absolutely one of the coolest things I've ever been to, I also met Reb and Steve, the creative director and the CEO, and they're wonderful people who are utterly dedicated to making the best possible product, all for free.
@@kaizammit it absolutely was! Also, if you're looking to play the update, I'm pretty it's a late game quest, however, I know there's a demo in the orbiter, where you can play the first level of the 1999 quest, but I'm not entirely sure that it's available to all players, it might just be available to late game players.
35:49 - James Conlin was put in-game because of Make-A-Wish. People were cheering for his wish coming true. 40:50 - Man, there's been so many movies with motorcycle scenes. The only one I remember off-hand is from John Wick 2? with the black bikes and horses. 57:15 - Was not expecting to hear Nine Inch Nails in my Warframe.
Funny you should mention “new player start” with Warframe: 1999. Two major updates ago, Digital Extremes tried exactly that with the Duviri Paradox update. They introduced alternate beginning of the game through that update, but as an experiment. Ultimately, it failed with the reason being confusion of new players on what core Warframe gameplay is (and generally arguably weaker gameplay loop in Duviri Paradox area of the game). Also good call on figuring out that Vessel to Arthur cut transition was made for older fans of the game. The reaction was mostly due to the 1999 section resembling previous Digital Extremes game called “Dark Sector” which is essentially the part of DNA of Warframe in terms story ideas and narrative concepts. Dark Sector was made during studio’s dark times when DE tried to pitch their sci-fi game concept to publishers but none would accept their vision and willing to fund them, so Dark Sector was the middle ground since it was partially a military shooter which publishers craved at the time.
To be fair, as an not new Warframe Player, I also found Duviri Paradox confusing. I do enjoy Duviri Paradox for the Rogue Lite that it is, but it hurt my brain in the beginning.
I technically started with Druviri about 3-4 months ago when I decided to pick it up again. Yeh it was a bit of whiplash but I quickly put 2&2 together and it helped bridge the gap. Hindsight tho, yeah it should be done right before The New War imo as that was quite the shock and helps tie it a bit better together.
I have to agree, Duviri isn't an ideal intro to the game, but I think it did/does serve a purpose that is very helpful: allowing new/mid game players (like myself at the time) to try out various warframes, and unlock them via the Circuit, adding something to the weekly rotation for all levels of players. Of course, the grind for Pathos Clamps *sucks* after 1-200 hours, but it's hard to run out of things to grind in Warframe
I am so unbelievably happy seeing someone with your eye and descriptiveness watching Warframe content! the world is WILD and insane which is what made it stand out against other competitors in its genre. Believe me when I say, it makes sense and makes no sense at the same time. Warframe's thing is just being out there with its ideas, style, art, story, etc. and I'd love to see you explore it some more.
Both of these expansions take place late into the story, so it's aimed to later game players even if they bring a lot of new things for new players as well. Every previous quest is till in the game and you can all play them for free and they are all just as good. The story doesn't start until you reach the Second dream quest on Uranus, first video you saw (Whispers in the walls) is already released, and serves as the start of 1999 and Arc 3 of the story of the game.
I can't fucken wait for this update, been playing this game for 7 years.. one of the best on going games i've ever played, for 6 years I didn't spend a single cent on it until I got to the highest mastery rank at the time, this game is 100% free to play if you put in the grind. At 36:09 everyone is cheering because Digital Extremes made James's MakeAWish come true as he wants to be a voice actor.
33:32 funny you mention that, because alongside the release of the 1999 update, they are gonna release an animated short about the 1999 world, made by the studio The Line! The same studio that has done multiple animated music videos for Gorrilaz and League of Legends
It is funny that Warframe 1999 seems like a second game to outsiders, while we are sitting here waiting to know how all this ties into "normal" Warframe! And they did try a different starting point for new players with the Duviri update, but it set completely different expectations what Warframe actually is (mission-based grind shooter) so they removed it. And² often updates are dreams of devs. Someone wanted an infested arm-mounted canon, and some time later he got the go to design it - so not too far of a reach to say 1999 was a crazy idea at first that just got refined.
I love that you were able to react to this! After suggesting it in your previous Warframe video, I started thinking it might be hard to understand in many aspects, especially since most of the reveals happened during Tennocons and similar shows over the past year and part of this one. I really love what they’re doing with Warframe. That said, a comment in your video made me realize you didn’t manage to find someone to guide you through the game. (I think you mentioned you didn’t have any friends playing when I suggested it.) When you said, 'This is the first time I’ve had "solo" vibes in this game,' it became clear to me that you’re still missing out on the most interesting part of the experience: the story itself. Most of it (with a few exceptions) is played solo. I know the grind is the most visible aspect of the game, but you should really find someone knowledgeable to help you dive back into this amazing game. Keep with the awesome content, Halo, Warframe, amazing to see your input in technical visual/audio/perspective things.
Yeah, honestly, some of the story missions in Warframe brought tears to my eyes. If you ever do find time to give it another look, do, coz it's worth it.
Bit of lore explanation/dump of the how and why of 1999 if you care to know early since you haven't gotten this far into the story, the Doctor Entrati they are referring to is Albrecht Entrati, probably the single most important character in all of warframe's story since he and his actions where the primary catalyst for pretty much everything that happens in the game. An unintended consequence of his most important experiment is that he drew the attention of and is now haunted and stalked by a presumable malevolent entity known as The Man In The Wall, who we know practically nothing about and commonly assumes the form of whoever they are interacting with. In an attempt to escape it, he fled to 1999, as for reasons currently unknown, there's something about that year that makes it difficult for The Man In The Wall to follow. The Albrecht Entrati that we've seen so far in the trailers is all but certainly The Man In The Wall assuming his form, as hinted by the void tongue chanting and smile shown during his first trailer appearance.
A tileset in Warframe is a series of room and corridor pieces the game uses to procedurally generate level layouts. For example earth, Mars, Jupiter and Saturn each have unique tilesets with different themes
There is something special about WF story and lore to me that I cannot quite place. They are not afraid to take plunges, to delve into heavy topics, they make you move and act and take action in cutscenes. I love it and I cannot wait for 1999. After watching my WoL stand and watch people be killed in front of them while you know full well they could have saved them, its nice to see the tenno actually... move.
1:00:19 you see now that's the fun part ITS ALL FREE! Warframe has been free since launch in 2013 and all content can be done for free, warframes monetization is a case of "you pay with time to get items for free or you pay with money to get items instantly" and even then you can get the premium currency for free viz trading with other players since the game has a player run trade economy and also sorry to break it to you but you WILL have to play through the entire game to get to 1999 warframe usually just adds updates onto the end of the game, the only time they added a endgame update that was also avaliable to new players was duviri paradox and all it did was make things worse for new players and they have since removed it from access for brand new players
Warframe is kinda unique. It's a free-to-play game, that's so polished and ever-evolving that its playerbase keeps paying for it voluntarily. It's a grind game, with an incredible lore that's given tiny chunk by tiny chunk... Even you own character is only presented later in the game. It's fast-paced, and yet progress in is so slow. It's also a game you can't "just try": you don't understand what is is all about until you've given it 40 to 60 hours of your time. And its worth it.
It’s very much a grindy game, but the style in which you can grind, and the multitude of options of play style make the grinding fun. Say your grinding citrine missions, each time you go in you can try a different Warframe and weapon set, so each time the gameplay is fresh and unique. Thats why I think they have been able to keep such a large fan base while still being grind based
the reason Arthur isn't in the best shape is because he has the "helminth strain" of a zombie virus called "the infestaton" the monitor things you see him fight are the result of another strain... the "helminth strain" is used to create warframes which is why he looks so much like the starting warframe because he is in the late stages of the infection
Warframe shows that creativity and love in video games isnt dead. Every update and every planet is so different but they put in so much care and effort that nothing feels really out of place and the fact that every update I went to fuck yea thats my favorite quest and area in the game. whispers in the wall and the labratories is... pure art. This game and devs deserve so much praise they show that live service can be done right and that putting in love and effort will always pay out instead of the greedy fucks from ea or ubislop with theire quadruple A games
These were gameplay trailers that were shown live on Tennocon to give a glimpse of the update, these are actual gameplay clips of the actual game rather than a cinematic trailer
This was from their big warframe event called tennocon. Less of a trailer and more of a demo of all their major updates. They hold it every year. I'm an addict of this game. So easy to suggest it to others. As for the 1999 bit, into the void by nine inch nails as well as party of a lifetime by onlyne has been on my playlist wver since these were shown so highly anticipated. Drops thus December. Lastly, the arcade game with talking was a make a wish project with digital extremes. James Conlon was the individual.
Alberct Entrati is the guy who discovered Void Travel, and possibly is he originator of the Man In The Wall. He's the one who figured out the Requiem words, and many other things. He's Mother Entrati's father.
Running around a European city - like the one I lived in for a good part of my life - while jumping around as a space ninja with my favourite guns, feels _really_ weird. It reminds me the most of the Prototype game from '08.
@@kaizammit If you really dedicate yourself to the game and learn the systems, it doesn't take that long to complete the major story beats. The big time sink will be getting to the point where the story begins, which is when you unlock the planet Uranus.
It wouldn't make sense at all for this to be playable from the start because it has very important story beats and allusions to previous entries in the main questline. Not to mention the systems like Coda Liches are new endgame content.
I'm back to the game after 8 years of not hearing or seeing anything about Warframe, and all the new missions/Lore since then Its absolutly awesome! This Warframe 1999 update surely would be one of the most important things untill now in their story❤
If grinding in Warframe is ever a issue if you can find a player that uses Nekros with Despoil as its mod for his Desacrate ability, Someone can help re-roll loot on bodies for you. I did this for my Boyfriend it helped speed up his progress. Without this it be super slow. But you can also do this yourself too, But the main hurdle is getting the Despoil mod because you have to be allies with a pacific Syndicate at max rank to get that mod. Or buy it off a player. Getting Nekros is the easy part the mod is the real challange.
There are many ways to speed up grind. Credits? Octavia + Index = most casual credit farm there is, so much that it becomes boring. And yes, it is slightly slower than dedicated Profit-Taker build, but you can drag other people along with you. Endo? Steel Path Ratuum Arena. Even better if host has mod booster. But you do need to have one of specific frames with setup. 2x Nekros, 1x Nidus and 1x Khora. Without proper Nidus or Khora build your best bet is to be Nekros... Or you can grind bounties on newer locations like Zariman or Entrati Labs. There is plenty of Endo in low-tier rewards. Resources? Depending on resource... Some can be boosted by Nekros and Retriever mods (and Drop booster), some can not. For Argon easiest way to get it is to run steel path capture in Void, while taking some weapon with large AOE to destroy every box and destructible resource. Just take bit more time and reach for resource dedicated dead-ends of tiles. Synthesis? Sanctuary Onslaught if you must grind up warframes and not yet MR30, or Elite Sanctuary Onslaught for everything else. ESO is A LOT faster with boosts (You can max out setup with 1-2 waves, while for non-elite one you may need 4-8 waves). Main issue of normal onslaught is that there are many people that level up stuff, but not many that are doing killing. With ESO this is rarely an issue, there is very frequently carry joining a team as they use it to grind focus (if they need it). Weapon parts... Well, if part is hard to drop, you usually can buy it from others. Price is a question, though.
Warframe/Digital Extremes could EASILY transition into short films with the proper funding. I feel like they could cross into territory other gaming companies could only dream of. I might be a bit biased, but I have yet to see a single Warframe trailer that didn't appear as a movie trailer! Absolutely gorgeous!
I love their cinematics but they aint feeding 150+ employees with that. Not to mention “proper funding” and DE don’t go well together Their cinematics are so strong because of the strong direction of the game. Tapping into the lore, characters and world building. Recapturing that over and over is NOT easy
I noticed when I came back (Shortly after the war within's release) that the questlines felt very "Single Player" with the more scripted and epic soundtrack and even some major action moments too. (Set pieces) I think they've made this a standard presentation style for all story content following the war within as well, although they have never seemed to copy+paste formulas, as the Duviri paradox was something completely new through a rogue light gameplay loop, (play, improve, die, try again) and then have more scripted story moments with the extension of the war within, where you play as a grineer marine (more like a gears of war 3rd person shooter) and a Corpus engineer (Pseudo dead space) and now with 1999 which seems to be a linear campaign with the warframe gameplay. (Also some of the more popular OG warframes now have personalities and can romance each other, cause why not XD) Keep in mind that I might be wrong, given that I stopped not long after starting again with war within and haven't gone back yet, though I intend to. (Gunna play through stalker 2 first and finish up boltgun, maybe a little destiny 2 seasonal stuff, but there are too many games to play atm 😅)
39:45 how it always played in my brain whenever i watched the at least dozen of reactions to this scene. The PC never chugged I swear it was flawless. It was just like that. Volt's running and he's so cool. But honestly this is such a hype trailer. THE GREAT DESPAIR by On-Lyne goes so freaking hard maybe even hard than party of your lifetime. DE goes way harder than it ever needs to and I love them for that
The "player" was going slowly and "nooby" because they wanted to not cause motion sickness and wanted to showcase the environment, the enemies, their weakpoints and gameplay, etc... It was very much on purpose. Not everybody can follow veteran warframe gameplay. We players are basically operating by instinct and muscle memory. Everything is going too fast to use in a trailer.
to explain "the great indifference" there is a place in warframe called "the void" think of it like the warp from WH40K and the monsters like "the fragmented tide" are basically daemons I know I am simplifying it a bit but you can read further into it if you want
As someone who's played Warframe for ages, a tileset is a series of rooms the game uses to procedurally generate the level so every run through of a stage is unique, about 90% of content is made of tiles, the only ones that break the mold are the open worlds.
16:40 The birds hiding from the player is most likely a joke from DE - when DE showed for the first time Plains of Eidolon - their first open world, after entering the Plains Rebecca shot a bird so now they are running away.
Warframe is just plain amazing, the designs are practically unbeatable. First Descendant fans eat your hearts out Edit: The film with the bikes that's like fast n furious that you're thinking of is Torque
I was hyped beyond belief, the start of the whisper demo showcase was great. AND THEN switching to the year 1999 with Into the Void by Nine Inch Nails playing. I ascended into the outer regions of the Origin System. Also, to see their animation improve over 10 years is great. For me this is on the same level of hype as the beginning of their cinematic quest journey. You are correct that Warframe is a crazy dream, a crazy dream that the players and the developers have both been playing and working towards.
Re: the tank, once upon a time they did a premade "demo" that wasn't really rigged up for an expansion that ended up not happening as it was shown. It didn't go over very well when people found out. Ever since they've been careful to show everything live. Given that, and that by definition they're showcasing things that aren't entirely done yet, you sometimes get situations where the demo breaks a little. The tank's death animation wasn't triggering properly so the person playing was trying to get it to go off, hence the jumping around randomly.
Warframe utilizes a tileset map generation mechanic. Each tileset is kinda like a biome in Minecraft, each one is built and styled after whichever faction you fight on it. Maps in Warframe are auto generated (to an extent) to connect a bunch of playable areas together seamlessly yet in a random order to keep gameplay fresh for longer. Corpus have a more sterile cold tileset usually in mountainous areas with lots of bright lighting an muted color tones like silver, grey, and whites. Gineer have an industrial militaristic style so they have more dark grimey factory tyle areas usually in space, and their color pallete is often gunmetal grey, browns, greens, orange, red. Infested are a monsterous hivemind that assimilates biomass and turns people into monsters, so the color pallet is fleshy tones, red, green, etc. And each one has different lighting to match the environment, though infested due to it being what it is, overlaps on top of other tilesets.
tileset- in warframe missions are procedurally generated using tilesets, tilesets are a set of spaces or rooms that contain the same design style which is indictive of the area the mission your playing is. for example the whispers in the walls takes places in the labs below deimos, the entrati labs and uses a tileset that is designed specifically for it. where as if you went to mars you would get a different tileset in your mission that are more desert like. the game uses proedural generation to create a random layout using these tiles making each mission semi unique
There are a lot of early game quests that take place before 1999 that are just as good, maybe better. It takes some time to get to the point where the story starts but when you do, it's truly amazing. The new player experience has gotten tones of changes and updates to make it easier for new players to get to that point, so just give it sometime and just follow the star chart and the main quest line.
50:50 so, i'm not sure it's intentional but the way it swapped camera angles so that Arthur was on the right is neat. In Japanese hero shows, the heroic character is typically on the right side of the screen, so you can read the perspective shift as Arthur taking the heroic role here instead of a secondary character. BUT, however, it's probably not intentional.
The reason the game feels multiplayer normally but feels single-player here is that the main gameplay loop exists but the story advances through its single-player quests. I think a lot of people have an issue with the fact that the story doesn't really start to click into place until you've played like 40 hours but I actually really enjoyed that because I was interested in the world's mysteries long before The Second Dream, I was trying to catch all of the backstory and everything as it went on and then the game's world just cracks wide open when you do that quest. As someone who had already been playing for years by the time that quest was released, I was not at all disappointed that it took so long, it felt perfect and I try to encourage new players to just keep an eye on the background worldbuilding. Everything is cryptic and mysterious, and it won't make sense now, but as you do the story quests you go "WAIT so when X said Y, that was referring to this? So X knows about this? HOW does X know about this?!? What does that MEAN???" and it just keeps doing that over and over and over again and it has never gotten old. Edit: I'm sure someone else has already said this, but just to confirm what you said at the end: you need to spend exactly 0 moneys to get this. The 1999 part is a new story expansion via a quest that introduces a new area with new characters and gameplay mechanics, so it's not available immediately to newer players, you have to progress through the story to unlock it since it is so closely tied to the plot they've been building from the beginning. You can pay to skip SOME of the grind, because certain portions of the story will require you to unlock certain game mechanics in order to be able to play newer quests, as their use is integral to the quest itself, but those things need to be crafted in the game and while they HAVE reduced the grind greatly on these because they're essential, you DO still have to get them one way or another. If you want to put your money somewhere you could buy those to skip the grind, but I'd still recommend just playing it out and spending money on cosmetics because they have some seriously impressive cosmetics in this game.
29:36 3 weeks later: warframe 1999 releases. x) 36:22 to answer the question here: he was a fan who wanted to voice act a character in warframe as his wish from the Make-a-Wish foundation. 1:00:00 so warframe 1999 is the name of the most recent quest. it does require that you have played the game for a while. also re "i would surely spend money on this dlc" thats the beauty of warframe: it is 1000% free. all of that content you saw is free to play, just need to get to a certain point in the storyline to access it. in general the game is "pay to get cosmetics" or "pay to progress faster" it is never "pay to win".
12:00 yeah for these dev demonstrations they try to make it as cinematic as possible so regular players usually nuke through these maps. 13:00 when you talk about tile sets in warframe your referring to the the overall maps. Each map is randomized into different rooms or tiles. A tile set is just which mission map your running So this is the labs/ sanctum tile set And the really creepy cool as voice you here is the void tongue. The language of the entity who controls this realm of chaos (the sandy areas that break into the lab) 27:00 the enemies are the tech rot or the infestation shits scary as hell when you actually look into it. It can corrupt and take over both organic and inorganic substances 29:30 the expansion drops this year. With the new mini bosses being delayed to early 2025 33:30 I mean they do have a warframe 1999 short film dropping in 2025 43:40 sadly you can play it right away the it gonna be the latest in the story line with tons of spoilers for previous quest so you’ll have to run all current main story quests to unlock it. Not saying that the other quests are bad my the first 3-4 aren’t great. Story starts to pick up and get good at natah and the second dream everything after that is peak 45:50 I mean they did show a wip design for an infested spider tank in the dev stream 😅😅😅
started playing in 2017 and I can't wait for 1999. the whole thing is so cool and the music from On-Lyne is amazing (2 songs out; party of your lifetime and now the great despair). that mall is my favourite spot in the game now.
James Conlin was a thing with the make a wish foundation and they got to voice that character in there wish being granted and that's why there was so much cheering. Hope you're still here as if you are not much longer and the update you're a star in will release.
24:38 Into the Void by Nine Inch Nails. It got many a streamer warned or banned... 1999 releasing this month will be using all original music (2 albums) And they're good. like dang, they went all out to capture boy bands and hard rock from the 90s.
Incase you still want to know what song they used for the 1999 bit in the Whispers in the wall, they got the rights to use the Nine Inch Nails song "Into the Void"
the fact that everything in this game (minus most cosmetics and the tennocon stuff) is so fucking insane. i can just log and then get a reward for it, then i'll be able to use a mech, use a jetpack, a hover board, I CAN RIDE A FUCKING HORSE IF I WANNA! and the fact that the mission menu, the quests, all the bounties, even the open worlds, all of that is free. and the stuff that you can't get for free is either platinum or a small amount of real world money is fucking magnificent. the stuff that costs platinum is actually kinda expensive going for up to 375 for a warframe if i remember correctly, but you can literally just buy platinum when you have a coupon for it from your daily login reward and you can trade for it. the grind is a bit much but the gunplay, the abilities, the movement, the story, the graphics too, they're all wonderful!
You mentioned something along the lines of "They could make an anime out of this" and it just so happens they did work with another company to make a short animated trailer for 1999. It is like 2 minutes long, but I would watch the whole season if they made it.
"TAKE MY MONEY!" i believe Rebecca said that - All content creators are safe from recieving a strike for music XD at 25:40 and you still muted Warframe:What money ?
I got a copyright notice in 4 parts, it's also how I discovered who the band was in the song. If it gets flagged I immediately mute. I expected this to be a paid for dlc, according to the comments it isn't which is fantastic.
@@kaizammit I think there was some sort of miscommunication within DE, because originally people weren't getting struck for having the music, but something like a month later everyone got hit. Seems it never got sorted out.
@@Orion_44 It wasn't a miscommunication, they only had a short period of time or about a month or two where the content wouldn't be flagged for the license.
@@kaizammit The best news is that warframe is, has and (since we have never been given a notice before) always will be a game that is funded entirely through it's premium currency and will not introduce paid expansions.
You know, I was kind of supprised to hear you mention Celldweller, (been a listener since 2005 and hardly ever met anyone who knows who he is, so that was nice.) That track is actually by Nine inch nails, It's called "Into the void" Which is actually a really good fit for this game as a lot of it takes place around something called "the void".
So a bit of explanation. Warframe's story revolves around the idea that there are many different universes and so anything can happen. They did this to branch away from the original main story, The New War, by introducing a dimension hopping villain called the Man in the Wall. They also did this to connect warframe to the original game they made that was supposed to be warframe called Dark Sector that is basically Warframe but modern day. Highly recommend you watching a documentary video on how warframe got to where it is. But yeah, warframe 1999 is essentially focusing on a new universe/dimension/timeline (its warframe so it is all of the above and none of them at the same time) that is inspired by the original game Dark Sector that is very Metal Gear/Kojima looking. In 1999 they call the game War Sector as a callback. They don't own the Dark Sector IP so they cant directly reference it.
In warframe the real single player story starts when you get further in the star chart before that it mainly just completing objectives and learning the game
Is it bad that I'm so giddy that someone mentions Guyver? I was practically raised on it in all forms XD Damn that's something I haven't heard about in a long time.
All of the game's content is free to all players even the premium currency which you can trade for with rare items or items of interest. The major roadblock for new players is the amount of initial investment required to really get the ball moving, but once it starts you have a hard time stopping. As of right now I have 6,300 hours (rounded up).
It will be free to play. You will probably have to finish a bit of the starchart and do some key missions to play it. There was some stuff in there if you had the story context would have dropped your jaw
It requires whispers in the walls completion which in turn requires new war completion so it will at least need you to finish the entire story beforehand basically.
I believe 1999 will be late-game content (so it will be available after you finish the rest of the main questline). So no, it's not an alternative start to the game like you inferred, they already made Duviri Paradox for that, which I recommend you to react to next ;)
Right, so this is probably a bit of a long shot, but I was recently reminded of the game "War Thunder" and its amazing cinematic trailers. They are far and above what you would expect from a historical vehicle MMO (we are talking about the same level of quality from Blur Studios), and have a lot of very interesting techniques in play in terms of camera position, transitions, and just generally how they are shot. The fidelity and music is also once again far beyond what you would expect from it if you only knew about the gameplay itself. Basically, it is 100% worth a reaction and I would love to see some analysis on it. There are three trailers of note, Victory is Ours (partially live action, the company which helped make it would go on to do a major WW2 movie in Russia), the Battle is On, and Dancing on the Edge, which just released a few days ago.
Technically 1999 was its own idea at a time. Dark Sector, the first game DE made after going indie, based more off of RE4 and Assassin's Creed, but a lot of the mechanics there were prototypes for Warframe. Pretty decent all around, mainly cause DE are masters at combat design. Also, having played the update, the tank does transform. The fight is hell.
@@kaizammitSomeone has, but unfortunately, they are one year out of date, and the BGM seems to be stripped out, making it less than ideal since music, in my opinion, plays a big role in the emotions you are trying to convey. I can, however, link videos for each main quest? This would allow you to milk the Warframe story into multiple videos?
I need to get back into Warframe, it keeps popping up left and right and I miss it a bit. Now you uploaded a video about it and I think it's a sign, lmao. EDIT: Also, as far as I know, the name for those "thick" explosions comes predominantly from 3D art as opposed to 2D art like filmmaking. I think a lot of 3D artists call those "volumetrics", "volumetric effects", "volumetric light" (although the last one is more broad). Simply an iteration on the word "volume", since you can easily control it in 3D art, much easier than in any 2D art. This is what has always convinced me to learn 3D modelling instead of 2D drawing, because I am absolutely garbage at drawing volume, lmao. As always, keep up the great work.
NGL if you keep bringing 70% discounts ill keep buying lol, one of the few times on RUclips I actually was interested in the ad, better than the 10 millionth g-fuel one. Plus just in time for the winter colder weather here.
no we havent seen 90s tech in warframe before this quest. with the comic that released ahead of 1999 has provided information that warframe is alteast ten thousands years after the 90s
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have you seen Star Wars: The Force Unleashed Trailers ?
To answer a few questions:
--As of your video's publishing (and thusly this comment) the 1999 update has a (tentative) release date of December 2024 (barring any unforeseen delays, as often happens).
--The "Techrot" (the TV-lookin' guys) is a new take on the Infested enemies from the main game.
--The 1999 setting takes advantage of the old Y2K phenomenon to tell what I can only assume to be a time-looping story, set during 1999. "You. Are. Late." referring to some bad thing happening that we have to stop.
--Don't worry, the team made a at least some original songs that sound like they're actually from the year 1999 (such as the in-universe boy band "On-lyne" and their song "Party of Your Lifetime"). Any pre-existing songs have probably been cleared for streamers and gameplay recorders.
--The arcade cabinet that everyone cheered at was the result of a Make-A-Wish Foundation wish. And, funny enough, the community loved the idea so much that they wanted more of that arcade character, and Digital Extremes stated that they were looking into if they could get the kid to expand his role.
Fun Fact: The New Year Countdown you hear at the end of the 1999 preview gameplay was actually recorded LIVE, _MINUTES BEFORE THE GAMEPLAY WAS SHOWN!_ That was the actual audience at the convention where they revealed it! It was a SICK touch!
Fun Fact: The 1999 expansion is going to be - at this point in time - _LATE_ in the story. This is in the middle of the 4th story arc. So if you join specifically for 1999, you're gonna be outta luck.
Fun Fact: If you like 1999's vibe, try out DE's other game, Dark Sector ( store.steampowered.com/app/29900/Dark_Sector/ ). A TON of ideas for Warframe started as concepts for Dark Sector. They were limited by the technology of their time, however, and no publisher wanted the prototype that would become Warframe. However, they've made tons of callbacks, and 1999 is sort of a more direct spiritual successor to Dark Sector.
you need to react to soulframe, it is also a game created by DIGITAL EXTREME
Before Warframe became a succes, DE made a game before that named Dark Sector, from that game the idea for Warframe was born, so the 1999 coming update is based on that first game, Dark Sector.
Warframe not being nominated for best ongoing game at the game awards this year is criminal
I've not looked this year, bad then?
Very@@kaizammit
@@kaizammit Some deserve their spots, others not so much.
@@entertheunknown3554it reeks of Heresy im gonna have to call the Harrow Inquisition stinks worse than nurgle
and it never will, cos Warframe still in beta (10 years lol).
The reason the crowd cheered when Arthur walked up to that one arcade cabinet was because before they showed this off, they talked about how they granted a Make A Wish wish to a kid named James who wants to be a voice actor, and Digital Extremes gave him his debut as that arcade game character.
Wow, I never knew that, but again, DE takes the W for being an awesome dev team. Very sweet of them.
DE just has to honestly be the best developers in history. No glaze but still I ain't seen developers be as amazing as DE has
@@MEATS_ There are not a lot of devs out there that are good. If you want to see another one it would be Larian Studios (Balder's gate 3). It's off topic of the video but supporting a GOOD dev studio should be shared.
@@Nanoqtran Another good dev team that has consistently made good game after good game is Supergiant (creators of Bastion, Transistor, Pyre, and of course, the indie hit Hades and Hades II).
And if hopefully the kid makes it, he sure got a huge kick to his voice acting career.
So, I'm an older Warframe player, I've been playing it since it was about a week old. When you were wondering who this expansion was for, in a certain way it's fan service for us veterans, in a really cool way. I can explain why, though it may take a moment.
When Digital Extremes were trying to make Warframe, they couldn't find a publisher to fund development, and so they were eventually forced to compromise, and they made a "watered down" version of the creative vision, which was a fairly typical late 2000s over the shoulder cover shooter called Dark Sector, set in a grimy Eastern European city fairly similar to 1999's also infested with a virus. It wasn't critically acclaimed by any means, but it kept the lights on for a few more years. Just (and I do mean JUST) long enough for them to make Warframe as they originally intended on their own dime. They shipped with about a month of company pay left in the coffers if I remember right.
In the early days, Warframe had some lore tie-ins to Dark Sector, which acted as a prequel of sorts. The infested faction were the same virus from Dark Sector, just given way more time to incubate. The infested that appear in 1999 with all of the monitors are a precursor to the infested in the rest of the game, just like in Dark Sector. When Warframe began to expand their lore, they decoupled the Warframe universe from Dark Sector completely. I got a little sad about this, because I'm a sucker for tie-ins, but I understand why they did it. I recommend watching a few minutes of Dark Sector gameplay, you should immediately see the resemblance.
And then, years later, Warframe 1999 arrives. It is effectively a "re-do" of Dark Sector, thematically. Every veteran immediately recognized it. So it's a new chapter for Warframe, yes. But also a return to form and a callback to the earlier days of Digital Extremes. Very cool stuff in my opinion.
So you want to know my reaction? I stood up from my chair and screamed "THEY'RE DOING DARK SECTOR AGAIN!" and squealed like a little girl. It sold me too, Kai.
They even mocked this tie with their "War Sector ad".
If i remember correctly they couldn't openly do Dark Sector linkage due to some legal nuances? But i may be wrong.
@@DimkaTsv I don't know if they ever gave a reason, I never heard one, but I'd assume it's because they wanted more flexibility in terms of story direction.
@@DimkaTsv its because their old publisher somehow still holds certain rights to the Dark Sector game IP.
yeah i remember back in the days i've watched playthrough of dark sector before going into warframe and i remember the first proto skin excalibur from dark sector and now they showed the trailer of dark sector on some stream
theyre giving away dark sector for free! everyone should go play it and try it out
KAI: "TAKE MY MONEY!"
Warframe: But sir, it's all free.
Including the expansion!?
@@kaizammit Yes... everything is always free.... Some cosmetic is for real money, and thats it
But, you can sell ingame items for platinum (premium credit) to other players from an offical warframe market website, so yea, fully free. :)
@@kaizammit The most you can purchase in this game is skins and ways to skip grinds and upgrades. But aside from that you can also get skins and upgrade items for free if you grind for a valuable or rare item and sell it to other players for paid currency. You could technically never spend a dime on this game and enjoy all of the good parts, the "buying a cool skin" part comes naturally after you enjoy the game enough that you feel like supporting the game.
@@kaizammit Expansion... story.... FREE.
Cosmetics and extras cost money... yet still if you play your cards correctly, you can also get those "free" (farm, sell, save, buy)
28:43 fun fact about this part : this was presented during the Tennocon, the yearly warframe convention where DE presents what is coming next in the game and their other projects.
The countdown you can hear (symbolizing the new year in the cutscene) was actually recorded a few minutes at the beginning of the presentation.
Guess how it felt for the people to have their very own voice recorded and integrated directly into the game cutscene ? 😁
o god and i thought i went crazy bc it soundet to me like it whas recordet really hush hush no much cleanup but in a goodway like it whas live (what i now know ) thx for the funfact also happy holidays stay healthy
13:03 The tile set refers to the geometry and look of the level(s).
These levels are comprised of the individual name-giving tiles, which are created by hand (more or less, I guess) and are arranged differently each time you enter this tile set by an algorithm, usually connecting at doors or gates.
Meaning, if your apartment or house was a Warframe tile set, your kitchen would always be the same kitchen, but the first time you enter your home, it might connect to the bathroom, the next time it may connect to the bedroom. It could also be missing altogether or instead appear multiple times in different spots.
So, instead of having the same layout every time, your home would look different each time you enter it, despite having all or most of the same rooms each time.
"Yo! I thought its really far into the future, yet he's got a... PC that looks like it comes from..."
*Warframe: 1999 title card*
I didn't think there was an overlap between the two games. I actually thought it was a separate title.
@@kaizammit hahah, it do be like that with DE. Every story arc, every seperate content is or has a potential to be a different game on its own.
absolute cinema
@kaizammit haha go look railjack space battle in space yes they got freaking space battle
They even got dark souls version in warframe I forgot what it called take place in another dimension yes everything connect together due to an entity beyond logic trying to enter the material world. Our world. It wants the tenno a key or something. It love craft eldritch thing
@@TheDragonfriday Duviri Paradox is what you're thinking
3:06 So to explain, that sound was called Void Speak, and the words that were being said are in game lore words that kind of considered words of power.
Voidtongue, actually
and we only know what 8 of the words mean
9 if you include Oull 👍🏻
@@brandonlederer6587 we don't know what Oull means, my guy
I'd argue that Mara means demon, because us Void Demons seem to be referred to as Mara Lohk in the Voidtongue, but that's only speculation
Fair
36:16 James is a make-a-wish person who made a wish to be a voice actor in a game and DE took him in and gave him a job as that arcade machine and it was so sweet, during the livestream the crowd was chanting his name and it was genuinely so moving
First off, love that you reacted to all of this. Secondly, I just wanted some background info on the speaker/crowd you kept hearing in the background. Every year since 2017 warframe has put on a 1-2 day in-person/live streamed convention in their hometown of London, Ontario, Canada. This convention is called Tennocon. Every year, Digital Extremes caps off the Tennocon event via a live, on site, game demo presentation of a future update. Whispers in the wall was the 2023 tennocon presentation and 1999 was the 2024. All of the movements of the character, all of the camera movements in and out of battle, all of the speech, it's all rehearsed in advance and performed live infront of an audience of thousands of Warframe players. This is why there is audible chearing and why there was a moment at the beginning where it sounded like technical difficulties. The speaker, Rebecca Ford (Creative Director for Digital Extremes), jumped in a little earlier because of nerves.
Something that I find intriguing is that the devs have gone on record to say that, because these presentations use condensed demo version of the content made solely for tennocon, they tend to have a decent amount of bugs that the team just has to figure out how to hide either via gameplay or deliberate camera movement. For example, in the 2021 Tennocon, the demo had a bug where if you died at a certain part, it would hard crash the presentation demo. Additionally, the slight stutter at around 39:42 wasn't the game loading, during the live event, the demo froze for a solid like 3 minutes at that spot. Despite these issues and challenges, DE manages to put on a great event year after year.
Sounds awesome! Have you been?
@@kaizammit Not yet, but they've already announced Tennocon for 2025 so I'm planning on going then. One of my buddies went earlier this year and said it was a blast.
@@kaizammitI went to the 2024 tennocon, and it was absolutely one of the coolest things I've ever been to, I also met Reb and Steve, the creative director and the CEO, and they're wonderful people who are utterly dedicated to making the best possible product, all for free.
@bricktobot sounds amazing!
@@kaizammit it absolutely was! Also, if you're looking to play the update, I'm pretty it's a late game quest, however, I know there's a demo in the orbiter, where you can play the first level of the 1999 quest, but I'm not entirely sure that it's available to all players, it might just be available to late game players.
35:49 - James Conlin was put in-game because of Make-A-Wish. People were cheering for his wish coming true.
40:50 - Man, there's been so many movies with motorcycle scenes. The only one I remember off-hand is from John Wick 2? with the black bikes and horses.
57:15 - Was not expecting to hear Nine Inch Nails in my Warframe.
Is that what it is!? Totally didn't know that, I'll google that later on.
Torque. Cursed movie knowledge I have to live with remembering.
Not a fan then?
@@kaizammit yup Nine Inch Nails, "Into the Void" which, quite appropriately, came out in 1999. :D
@@drachepumpernickel7056 The lyrics also line up really well with the lore of the game.
Funny you should mention “new player start” with Warframe: 1999. Two major updates ago, Digital Extremes tried exactly that with the Duviri Paradox update. They introduced alternate beginning of the game through that update, but as an experiment. Ultimately, it failed with the reason being confusion of new players on what core Warframe gameplay is (and generally arguably weaker gameplay loop in Duviri Paradox area of the game).
Also good call on figuring out that Vessel to Arthur cut transition was made for older fans of the game. The reaction was mostly due to the 1999 section resembling previous Digital Extremes game called “Dark Sector” which is essentially the part of DNA of Warframe in terms story ideas and narrative concepts. Dark Sector was made during studio’s dark times when DE tried to pitch their sci-fi game concept to publishers but none would accept their vision and willing to fund them, so Dark Sector was the middle ground since it was partially a military shooter which publishers craved at the time.
To be fair, as an not new Warframe Player, I also found Duviri Paradox confusing. I do enjoy Duviri Paradox for the Rogue Lite that it is, but it hurt my brain in the beginning.
I technically started with Druviri about 3-4 months ago when I decided to pick it up again. Yeh it was a bit of whiplash but I quickly put 2&2 together and it helped bridge the gap. Hindsight tho, yeah it should be done right before The New War imo as that was quite the shock and helps tie it a bit better together.
I have to agree, Duviri isn't an ideal intro to the game, but I think it did/does serve a purpose that is very helpful: allowing new/mid game players (like myself at the time) to try out various warframes, and unlock them via the Circuit, adding something to the weekly rotation for all levels of players. Of course, the grind for Pathos Clamps *sucks* after 1-200 hours, but it's hard to run out of things to grind in Warframe
I am so unbelievably happy seeing someone with your eye and descriptiveness watching Warframe content! the world is WILD and insane which is what made it stand out against other competitors in its genre. Believe me when I say, it makes sense and makes no sense at the same time. Warframe's thing is just being out there with its ideas, style, art, story, etc. and I'd love to see you explore it some more.
I totally agree and second his opinion 😃
You can spot the warframe from a buncha armored dudes not just because they can do cool tricks in it, but the _style_ of them.
Both of these expansions take place late into the story, so it's aimed to later game players even if they bring a lot of new things for new players as well. Every previous quest is till in the game and you can all play them for free and they are all just as good.
The story doesn't start until you reach the Second dream quest on Uranus, first video you saw (Whispers in the walls) is already released, and serves as the start of 1999 and Arc 3 of the story of the game.
eh... I'd argue Natah is the actual start of the story
@@DeadlyAlpha It is, but it's more of a prologue imo.
I can't fucken wait for this update, been playing this game for 7 years.. one of the best on going games i've ever played, for 6 years I didn't spend a single cent on it until I got to the highest mastery rank at the time, this game is 100% free to play if you put in the grind. At 36:09 everyone is cheering because Digital Extremes made James's MakeAWish come true as he wants to be a voice actor.
33:32 funny you mention that, because alongside the release of the 1999 update, they are gonna release an animated short about the 1999 world, made by the studio The Line! The same studio that has done multiple animated music videos for Gorrilaz and League of Legends
It is funny that Warframe 1999 seems like a second game to outsiders, while we are sitting here waiting to know how all this ties into "normal" Warframe!
And they did try a different starting point for new players with the Duviri update, but it set completely different expectations what Warframe actually is (mission-based grind shooter) so they removed it.
And² often updates are dreams of devs. Someone wanted an infested arm-mounted canon, and some time later he got the go to design it - so not too far of a reach to say 1999 was a crazy idea at first that just got refined.
I love that you were able to react to this! After suggesting it in your previous Warframe video, I started thinking it might be hard to understand in many aspects, especially since most of the reveals happened during Tennocons and similar shows over the past year and part of this one.
I really love what they’re doing with Warframe. That said, a comment in your video made me realize you didn’t manage to find someone to guide you through the game. (I think you mentioned you didn’t have any friends playing when I suggested it.)
When you said, 'This is the first time I’ve had "solo" vibes in this game,' it became clear to me that you’re still missing out on the most interesting part of the experience: the story itself. Most of it (with a few exceptions) is played solo. I know the grind is the most visible aspect of the game, but you should really find someone knowledgeable to help you dive back into this amazing game.
Keep with the awesome content, Halo, Warframe, amazing to see your input in technical visual/audio/perspective things.
Thank you for suggesting it!
Yeah, honestly, some of the story missions in Warframe brought tears to my eyes. If you ever do find time to give it another look, do, coz it's worth it.
If you didn’t figure it out that band in the 99 trailer was Nine Inch Nails.
I did thanks to the copyright notice I got haha! 😂
@@kaizammit Lol, think that's happened a lot to content creators, despite the assurance that it wouldn't. Music companies can be real dicks.
I think the strikes are from RUclips's automated system
Bit of lore explanation/dump of the how and why of 1999 if you care to know early since you haven't gotten this far into the story, the Doctor Entrati they are referring to is Albrecht Entrati, probably the single most important character in all of warframe's story since he and his actions where the primary catalyst for pretty much everything that happens in the game. An unintended consequence of his most important experiment is that he drew the attention of and is now haunted and stalked by a presumable malevolent entity known as The Man In The Wall, who we know practically nothing about and commonly assumes the form of whoever they are interacting with. In an attempt to escape it, he fled to 1999, as for reasons currently unknown, there's something about that year that makes it difficult for The Man In The Wall to follow. The Albrecht Entrati that we've seen so far in the trailers is all but certainly The Man In The Wall assuming his form, as hinted by the void tongue chanting and smile shown during his first trailer appearance.
A tileset in Warframe is a series of room and corridor pieces the game uses to procedurally generate level layouts.
For example earth, Mars, Jupiter and Saturn each have unique tilesets with different themes
There is something special about WF story and lore to me that I cannot quite place. They are not afraid to take plunges, to delve into heavy topics, they make you move and act and take action in cutscenes. I love it and I cannot wait for 1999. After watching my WoL stand and watch people be killed in front of them while you know full well they could have saved them, its nice to see the tenno actually... move.
1:00:19 you see now that's the fun part ITS ALL FREE! Warframe has been free since launch in 2013 and all content can be done for free, warframes monetization is a case of "you pay with time to get items for free or you pay with money to get items instantly" and even then you can get the premium currency for free viz trading with other players since the game has a player run trade economy and also sorry to break it to you but you WILL have to play through the entire game to get to 1999 warframe usually just adds updates onto the end of the game, the only time they added a endgame update that was also avaliable to new players was duviri paradox and all it did was make things worse for new players and they have since removed it from access for brand new players
Warframe is kinda unique.
It's a free-to-play game, that's so polished and ever-evolving that its playerbase keeps paying for it voluntarily.
It's a grind game, with an incredible lore that's given tiny chunk by tiny chunk... Even you own character is only presented later in the game.
It's fast-paced, and yet progress in is so slow.
It's also a game you can't "just try": you don't understand what is is all about until you've given it 40 to 60 hours of your time. And its worth it.
It’s very much a grindy game, but the style in which you can grind, and the multitude of options of play style make the grinding fun. Say your grinding citrine missions, each time you go in you can try a different Warframe and weapon set, so each time the gameplay is fresh and unique. Thats why I think they have been able to keep such a large fan base while still being grind based
"if the tank transformed" oh boy have we got some fun news
the reason Arthur isn't in the best shape is because he has the "helminth strain" of a zombie virus called "the infestaton" the monitor things you see him fight are the result of another strain... the "helminth strain" is used to create warframes which is why he looks so much like the starting warframe because he is in the late stages of the infection
13:11 a tileset is a bunch of rooms that are tiled together procedurally so every mission has different tilesets
Warframe shows that creativity and love in video games isnt dead. Every update and every planet is so different but they put in so much care and effort that nothing feels really out of place and the fact that every update I went to fuck yea thats my favorite quest and area in the game. whispers in the wall and the labratories is... pure art. This game and devs deserve so much praise they show that live service can be done right and that putting in love and effort will always pay out instead of the greedy fucks from ea or ubislop with theire quadruple A games
These were gameplay trailers that were shown live on Tennocon to give a glimpse of the update, these are actual gameplay clips of the actual game rather than a cinematic trailer
We know
This was from their big warframe event called tennocon. Less of a trailer and more of a demo of all their major updates. They hold it every year. I'm an addict of this game. So easy to suggest it to others.
As for the 1999 bit, into the void by nine inch nails as well as party of a lifetime by onlyne has been on my playlist wver since these were shown so highly anticipated. Drops thus December.
Lastly, the arcade game with talking was a make a wish project with digital extremes. James Conlon was the individual.
Alberct Entrati is the guy who discovered Void Travel, and possibly is he originator of the Man In The Wall. He's the one who figured out the Requiem words, and many other things. He's Mother Entrati's father.
Running around a European city - like the one I lived in for a good part of my life - while jumping around as a space ninja with my favourite guns, feels _really_ weird. It reminds me the most of the Prototype game from '08.
Soon, it will be ninjas with actual guns instead of lazers
Unfortunately, you do need to finish all story quests to get 1999 from what I heard
What a shame! Awesome for existing players but a missed opportunity for cold callers like me looking through the window.
@@kaizammit If you really dedicate yourself to the game and learn the systems, it doesn't take that long to complete the major story beats. The big time sink will be getting to the point where the story begins, which is when you unlock the planet Uranus.
Er... there aren't all that many lasers in Warframe to begin with. The only faction that makes regular use of energy weapons is the Corpus.
It wouldn't make sense at all for this to be playable from the start because it has very important story beats and allusions to previous entries in the main questline. Not to mention the systems like Coda Liches are new endgame content.
I'm back to the game after 8 years of not hearing or seeing anything about Warframe, and all the new missions/Lore since then Its absolutly awesome!
This Warframe 1999 update surely would be one of the most important things untill now in their story❤
If grinding in Warframe is ever a issue if you can find a player that uses Nekros with Despoil as its mod for his Desacrate ability, Someone can help re-roll loot on bodies for you. I did this for my Boyfriend it helped speed up his progress. Without this it be super slow. But you can also do this yourself too, But the main hurdle is getting the Despoil mod because you have to be allies with a pacific Syndicate at max rank to get that mod. Or buy it off a player. Getting Nekros is the easy part the mod is the real challange.
There are many ways to speed up grind.
Credits? Octavia + Index = most casual credit farm there is, so much that it becomes boring. And yes, it is slightly slower than dedicated Profit-Taker build, but you can drag other people along with you.
Endo? Steel Path Ratuum Arena. Even better if host has mod booster. But you do need to have one of specific frames with setup. 2x Nekros, 1x Nidus and 1x Khora. Without proper Nidus or Khora build your best bet is to be Nekros... Or you can grind bounties on newer locations like Zariman or Entrati Labs. There is plenty of Endo in low-tier rewards.
Resources? Depending on resource... Some can be boosted by Nekros and Retriever mods (and Drop booster), some can not. For Argon easiest way to get it is to run steel path capture in Void, while taking some weapon with large AOE to destroy every box and destructible resource. Just take bit more time and reach for resource dedicated dead-ends of tiles.
Synthesis? Sanctuary Onslaught if you must grind up warframes and not yet MR30, or Elite Sanctuary Onslaught for everything else. ESO is A LOT faster with boosts (You can max out setup with 1-2 waves, while for non-elite one you may need 4-8 waves). Main issue of normal onslaught is that there are many people that level up stuff, but not many that are doing killing. With ESO this is rarely an issue, there is very frequently carry joining a team as they use it to grind focus (if they need it).
Weapon parts... Well, if part is hard to drop, you usually can buy it from others. Price is a question, though.
The general feeling when 1999 was first revealed was "What? What?!? WHAT?!"
Warframe/Digital Extremes could EASILY transition into short films with the proper funding. I feel like they could cross into territory other gaming companies could only dream of. I might be a bit biased, but I have yet to see a single Warframe trailer that didn't appear as a movie trailer! Absolutely gorgeous!
I love their cinematics but they aint feeding 150+ employees with that. Not to mention “proper funding” and DE don’t go well together
Their cinematics are so strong because of the strong direction of the game. Tapping into the lore, characters and world building. Recapturing that over and over is NOT easy
I noticed when I came back (Shortly after the war within's release) that the questlines felt very "Single Player" with the more scripted and epic soundtrack and even some major action moments too. (Set pieces) I think they've made this a standard presentation style for all story content following the war within as well, although they have never seemed to copy+paste formulas, as the Duviri paradox was something completely new through a rogue light gameplay loop, (play, improve, die, try again) and then have more scripted story moments with the extension of the war within, where you play as a grineer marine (more like a gears of war 3rd person shooter) and a Corpus engineer (Pseudo dead space) and now with 1999 which seems to be a linear campaign with the warframe gameplay. (Also some of the more popular OG warframes now have personalities and can romance each other, cause why not XD)
Keep in mind that I might be wrong, given that I stopped not long after starting again with war within and haven't gone back yet, though I intend to. (Gunna play through stalker 2 first and finish up boltgun, maybe a little destiny 2 seasonal stuff, but there are too many games to play atm 😅)
Arthur has the same move and power set as Excalibur, notice the joke ..."King" Arthur and Excalibur.
39:45 how it always played in my brain whenever i watched the at least dozen of reactions to this scene. The PC never chugged I swear it was flawless. It was just like that. Volt's running and he's so cool.
But honestly this is such a hype trailer. THE GREAT DESPAIR by On-Lyne goes so freaking hard maybe even hard than party of your lifetime. DE goes way harder than it ever needs to and I love them for that
The "player" was going slowly and "nooby" because they wanted to not cause motion sickness and wanted to showcase the environment, the enemies, their weakpoints and gameplay, etc... It was very much on purpose.
Not everybody can follow veteran warframe gameplay. We players are basically operating by instinct and muscle memory. Everything is going too fast to use in a trailer.
This. If they had normal warframe gameplay there would be just a series of flashing lights a negative numbers showing up
The music that "sounds like Celldweller" is actually Nine Inch Nails. The track is called "Into The Void".
to explain "the great indifference" there is a place in warframe called "the void" think of it like the warp from WH40K and the monsters like "the fragmented tide" are basically daemons I know I am simplifying it a bit but you can read further into it if you want
I absolutely loved your deep dive into this! Keep up the awesome work!
Yess! My fav filmaker reacts to one of my olderst online looters! Please, please do continue with the Gears series 🤞
I will be continuing with Gears! Thank you for watching
@kaizammit So glad to hear! Hope you have an amazing weekend :)
Dunno if anyone pointed it out but the people you hear counting down were recorded live in the audience and added to the demo right there
As someone who's played Warframe for ages, a tileset is a series of rooms the game uses to procedurally generate the level so every run through of a stage is unique, about 90% of content is made of tiles, the only ones that break the mold are the open worlds.
If you are wanting an anime for this, they are releasing an anime short for 1999 when it releases this December
Yes! I'm very excited to see what they do with it.
16:40 The birds hiding from the player is most likely a joke from DE - when DE showed for the first time Plains of Eidolon - their first open world, after entering the Plains Rebecca shot a bird so now they are running away.
Warframe is just plain amazing, the designs are practically unbeatable. First Descendant fans eat your hearts out
Edit: The film with the bikes that's like fast n furious that you're thinking of is Torque
I was hyped beyond belief, the start of the whisper demo showcase was great. AND THEN switching to the year 1999 with Into the Void by Nine Inch Nails playing. I ascended into the outer regions of the Origin System. Also, to see their animation improve over 10 years is great. For me this is on the same level of hype as the beginning of their cinematic quest journey. You are correct that Warframe is a crazy dream, a crazy dream that the players and the developers have both been playing and working towards.
Re: the tank, once upon a time they did a premade "demo" that wasn't really rigged up for an expansion that ended up not happening as it was shown. It didn't go over very well when people found out. Ever since they've been careful to show everything live. Given that, and that by definition they're showcasing things that aren't entirely done yet, you sometimes get situations where the demo breaks a little. The tank's death animation wasn't triggering properly so the person playing was trying to get it to go off, hence the jumping around randomly.
I'm excited for this one. Beyond excited. They've been hyping this up for what feels like years, and i KNOW they're gonna go full balls-in with it.
@kaizammit don’t worry about copyright, warframe devs said they wanted proper reactions and videos since they are just chill like that
Warframe utilizes a tileset map generation mechanic. Each tileset is kinda like a biome in Minecraft, each one is built and styled after whichever faction you fight on it. Maps in Warframe are auto generated (to an extent) to connect a bunch of playable areas together seamlessly yet in a random order to keep gameplay fresh for longer. Corpus have a more sterile cold tileset usually in mountainous areas with lots of bright lighting an muted color tones like silver, grey, and whites. Gineer have an industrial militaristic style so they have more dark grimey factory tyle areas usually in space, and their color pallete is often gunmetal grey, browns, greens, orange, red. Infested are a monsterous hivemind that assimilates biomass and turns people into monsters, so the color pallet is fleshy tones, red, green, etc. And each one has different lighting to match the environment, though infested due to it being what it is, overlaps on top of other tilesets.
tileset- in warframe missions are procedurally generated using tilesets, tilesets are a set of spaces or rooms that contain the same design style which is indictive of the area the mission your playing is. for example the whispers in the walls takes places in the labs below deimos, the entrati labs and uses a tileset that is designed specifically for it. where as if you went to mars you would get a different tileset in your mission that are more desert like. the game uses proedural generation to create a random layout using these tiles making each mission semi unique
The majority of the quests in Warframe is single-player while the rest of the game is online multiplayer/co-op.
There are a lot of early game quests that take place before 1999 that are just as good, maybe better. It takes some time to get to the point where the story starts but when you do, it's truly amazing.
The new player experience has gotten tones of changes and updates to make it easier for new players to get to that point, so just give it sometime and just follow the star chart and the main quest line.
50:50 so, i'm not sure it's intentional but the way it swapped camera angles so that Arthur was on the right is neat. In Japanese hero shows, the heroic character is typically on the right side of the screen, so you can read the perspective shift as Arthur taking the heroic role here instead of a secondary character. BUT, however, it's probably not intentional.
The voice lines from that arcade cabnit was part of a Make a Wish request. James Conlin wanted to be a voice actor and DE fullfilled it.
The reason the game feels multiplayer normally but feels single-player here is that the main gameplay loop exists but the story advances through its single-player quests. I think a lot of people have an issue with the fact that the story doesn't really start to click into place until you've played like 40 hours but I actually really enjoyed that because I was interested in the world's mysteries long before The Second Dream, I was trying to catch all of the backstory and everything as it went on and then the game's world just cracks wide open when you do that quest. As someone who had already been playing for years by the time that quest was released, I was not at all disappointed that it took so long, it felt perfect and I try to encourage new players to just keep an eye on the background worldbuilding. Everything is cryptic and mysterious, and it won't make sense now, but as you do the story quests you go "WAIT so when X said Y, that was referring to this? So X knows about this? HOW does X know about this?!? What does that MEAN???" and it just keeps doing that over and over and over again and it has never gotten old.
Edit: I'm sure someone else has already said this, but just to confirm what you said at the end: you need to spend exactly 0 moneys to get this. The 1999 part is a new story expansion via a quest that introduces a new area with new characters and gameplay mechanics, so it's not available immediately to newer players, you have to progress through the story to unlock it since it is so closely tied to the plot they've been building from the beginning. You can pay to skip SOME of the grind, because certain portions of the story will require you to unlock certain game mechanics in order to be able to play newer quests, as their use is integral to the quest itself, but those things need to be crafted in the game and while they HAVE reduced the grind greatly on these because they're essential, you DO still have to get them one way or another. If you want to put your money somewhere you could buy those to skip the grind, but I'd still recommend just playing it out and spending money on cosmetics because they have some seriously impressive cosmetics in this game.
"Wetten myself with excitement if that tank transformed"
Well you see mate, Spider Tank is now real.
29:36 3 weeks later: warframe 1999 releases. x)
36:22 to answer the question here: he was a fan who wanted to voice act a character in warframe as his wish from the Make-a-Wish foundation.
1:00:00 so warframe 1999 is the name of the most recent quest. it does require that you have played the game for a while. also re "i would surely spend money on this dlc" thats the beauty of warframe: it is 1000% free. all of that content you saw is free to play, just need to get to a certain point in the storyline to access it. in general the game is "pay to get cosmetics" or "pay to progress faster" it is never "pay to win".
12:00 yeah for these dev demonstrations they try to make it as cinematic as possible so regular players usually nuke through these maps.
13:00 when you talk about tile sets in warframe your referring to the the overall maps.
Each map is randomized into different rooms or tiles.
A tile set is just which mission map your running
So this is the labs/ sanctum tile set
And the really creepy cool as voice you here is the void tongue. The language of the entity who controls this realm of chaos (the sandy areas that break into the lab)
27:00 the enemies are the tech rot or the infestation shits scary as hell when you actually look into it. It can corrupt and take over both organic and inorganic substances
29:30 the expansion drops this year. With the new mini bosses being delayed to early 2025
33:30 I mean they do have a warframe 1999 short film dropping in 2025
43:40 sadly you can play it right away the it gonna be the latest in the story line with tons of spoilers for previous quest so you’ll have to run all current main story quests to unlock it.
Not saying that the other quests are bad my the first 3-4 aren’t great. Story starts to pick up and get good at natah and the second dream everything after that is peak
45:50 I mean they did show a wip design for an infested spider tank in the dev stream 😅😅😅
started playing in 2017 and I can't wait for 1999. the whole thing is so cool and the music from On-Lyne is amazing (2 songs out; party of your lifetime and now the great despair). that mall is my favourite spot in the game now.
That pc he used in the game, reminds me of the old 486 DX 100 Mhz from the 90`s. Good times =)
45:47 oh it does transform, just not in the way you're probably thinking
Actually jumpscared me when I fought it
James Conlin was a thing with the make a wish foundation and they got to voice that character in there wish being granted and that's why there was so much cheering. Hope you're still here as if you are not much longer and the update you're a star in will release.
24:38 Into the Void by Nine Inch Nails. It got many a streamer warned or banned...
1999 releasing this month will be using all original music (2 albums)
And they're good. like dang, they went all out to capture boy bands and hard rock from the 90s.
Incase you still want to know what song they used for the 1999 bit in the Whispers in the wall, they got the rights to use the Nine Inch Nails song "Into the Void"
The gamplay on stage is always done in an easy to look at way instead of going all out
the fact that everything in this game (minus most cosmetics and the tennocon stuff) is so fucking insane. i can just log and then get a reward for it, then i'll be able to use a mech, use a jetpack, a hover board, I CAN RIDE A FUCKING HORSE IF I WANNA! and the fact that the mission menu, the quests, all the bounties, even the open worlds, all of that is free. and the stuff that you can't get for free is either platinum or a small amount of real world money is fucking magnificent. the stuff that costs platinum is actually kinda expensive going for up to 375 for a warframe if i remember correctly, but you can literally just buy platinum when you have a coupon for it from your daily login reward and you can trade for it. the grind is a bit much but the gunplay, the abilities, the movement, the story, the graphics too, they're all wonderful!
You mentioned something along the lines of "They could make an anime out of this" and it just so happens they did work with another company to make a short animated trailer for 1999. It is like 2 minutes long, but I would watch the whole season if they made it.
Rap….tap…tap…….the Man in The Wall….
"This was about a year ago, you guys must be about to play this."
My guy, I'm downloading the update as I type lol
"TAKE MY MONEY!" i believe Rebecca said that - All content creators are safe from recieving a strike for music XD at 25:40 and you still muted
Warframe:What money ?
I got a copyright notice in 4 parts, it's also how I discovered who the band was in the song. If it gets flagged I immediately mute.
I expected this to be a paid for dlc, according to the comments it isn't which is fantastic.
@@kaizammit I think there was some sort of miscommunication within DE, because originally people weren't getting struck for having the music, but something like a month later everyone got hit. Seems it never got sorted out.
@@Orion_44 It wasn't a miscommunication, they only had a short period of time or about a month or two where the content wouldn't be flagged for the license.
@@kaizammit The best news is that warframe is, has and (since we have never been given a notice before) always will be a game that is funded entirely through it's premium currency and will not introduce paid expansions.
It's awesome that you know guyver. Warframe story is like a story if guyver was by earthlings instead of aliens
James comlin was someone from make a wish who wanted to be a VA in a video game and DE got him in 1999
You know, I was kind of supprised to hear you mention Celldweller, (been a listener since 2005 and hardly ever met anyone who knows who he is, so that was nice.)
That track is actually by Nine inch nails, It's called "Into the void" Which is actually a really good fit for this game as a lot of it takes place around something called "the void".
Been listening to CellDweller for years, college days and that was a very long time ago haha.
So a bit of explanation. Warframe's story revolves around the idea that there are many different universes and so anything can happen. They did this to branch away from the original main story, The New War, by introducing a dimension hopping villain called the Man in the Wall. They also did this to connect warframe to the original game they made that was supposed to be warframe called Dark Sector that is basically Warframe but modern day. Highly recommend you watching a documentary video on how warframe got to where it is. But yeah, warframe 1999 is essentially focusing on a new universe/dimension/timeline (its warframe so it is all of the above and none of them at the same time) that is inspired by the original game Dark Sector that is very Metal Gear/Kojima looking. In 1999 they call the game War Sector as a callback. They don't own the Dark Sector IP so they cant directly reference it.
In warframe the real single player story starts when you get further in the star chart before that it mainly just completing objectives and learning the game
As a Warframe vet, we are extremely hyped for this update.
@kaizammit 1:00:10 DE are actually making a short anime (OVA) for WF:1999 right before this update releases.. 😹
Is it bad that I'm so giddy that someone mentions Guyver? I was practically raised on it in all forms XD Damn that's something I haven't heard about in a long time.
"Take my money!" devs: what? No keep it. Everything's free.
All of the game's content is free to all players even the premium currency which you can trade for with rare items or items of interest. The major roadblock for new players is the amount of initial investment required to really get the ball moving, but once it starts you have a hard time stopping. As of right now I have 6,300 hours (rounded up).
It will be free to play. You will probably have to finish a bit of the starchart and do some key missions to play it. There was some stuff in there if you had the story context would have dropped your jaw
It requires whispers in the walls completion which in turn requires new war completion so it will at least need you to finish the entire story beforehand basically.
The ad music really makes me feel like... a "spring guy"
Been playing for 6 years and I am ALL for it. They've even made their own boy band and 2 original tracks 😂
Love that!
I believe 1999 will be late-game content (so it will be available after you finish the rest of the main questline). So no, it's not an alternative start to the game like you inferred, they already made Duviri Paradox for that, which I recommend you to react to next ;)
guess what? the tank transforms now.
Right, so this is probably a bit of a long shot, but I was recently reminded of the game "War Thunder" and its amazing cinematic trailers. They are far and above what you would expect from a historical vehicle MMO (we are talking about the same level of quality from Blur Studios), and have a lot of very interesting techniques in play in terms of camera position, transitions, and just generally how they are shot. The fidelity and music is also once again far beyond what you would expect from it if you only knew about the gameplay itself. Basically, it is 100% worth a reaction and I would love to see some analysis on it. There are three trailers of note, Victory is Ours (partially live action, the company which helped make it would go on to do a major WW2 movie in Russia), the Battle is On, and Dancing on the Edge, which just released a few days ago.
According to another source
It takes place in another reality not exactly 1999
This is just how Albrecht entrati remembers 1999
Technically 1999 was its own idea at a time.
Dark Sector, the first game DE made after going indie, based more off of RE4 and Assassin's Creed, but a lot of the mechanics there were prototypes for Warframe. Pretty decent all around, mainly cause DE are masters at combat design.
Also, having played the update, the tank does transform. The fight is hell.
I believe the music is not copyrighted so youtubers can put videos freely they said in the video
it was only for some time during tenocon, since they no longer pay the CR fees the studio that manages the song can claim any content if not altered
Good of Korn and Celldweller to let them do that 😆
Bro needs to react to the story of Warframe it soo good! Lately, we've been getting more and more cinematic quest
Has someone cut them altogether because I can! Please link me.
@@kaizammitSomeone has, but unfortunately, they are one year out of date, and the BGM seems to be stripped out, making it less than ideal since music, in my opinion, plays a big role in the emotions you are trying to convey.
I can, however, link videos for each main quest? This would allow you to milk the Warframe story into multiple videos?
I need to get back into Warframe, it keeps popping up left and right and I miss it a bit. Now you uploaded a video about it and I think it's a sign, lmao.
EDIT: Also, as far as I know, the name for those "thick" explosions comes predominantly from 3D art as opposed to 2D art like filmmaking. I think a lot of 3D artists call those "volumetrics", "volumetric effects", "volumetric light" (although the last one is more broad). Simply an iteration on the word "volume", since you can easily control it in 3D art, much easier than in any 2D art. This is what has always convinced me to learn 3D modelling instead of 2D drawing, because I am absolutely garbage at drawing volume, lmao.
As always, keep up the great work.
Same here. Bit of warning though: coming back to warframer is... a little scary if you want to jump back into your existing account.
NGL if you keep bringing 70% discounts ill keep buying lol, one of the few times on RUclips I actually was interested in the ad, better than the 10 millionth g-fuel one. Plus just in time for the winter colder weather here.
no we havent seen 90s tech in warframe before this quest. with the comic that released ahead of 1999 has provided information that warframe is alteast ten thousands years after the 90s