Error: I made a mistake on the number of tries required for the tier 2, I believe it is actually 3 or 5 instead of 10 generations required but still need 20 for the third anyways so what I say still stands overall. I wouldn't really recommend using the tier 2 generation. What do you guys think of the add on skills system? Good or Bad? 🕘Timestamps: 00:00 What are Add On Skills? 00:17 Quest and Class Cubes 01:06 Where to Get Class Cubes? 02:22 Generating Add On Skills 03:34 Add On Skills in Detail 05:27 All Skills Apply! 06:40 Add On Skill Loadouts 07:15 Skills are Account Bound 07:54 Best Process for Generating Skills 09:28 Recommendations for Casual Players 10:08 Triboost Effect 10:30 Final Thoughts
No problem, I think Waker is the biggest thing to figure out besides this lol. But for everything else, its a whole bunch of smaller changes that aren't that complicated
Thank you for having actual helpful info on this channel cause meanwhile the other guy is making vids like "MY ALT IS STRONGER THAN MY MAIN!?" like we care 😴.
CriticasterQ Your videos are really good and have been taking in all the info. Just wanted to know a couple of things about add on skill, You said to click on first Add-on skill 3, then keep trying Add-on skill 1 to get it up to level 20. Do I have to register them each time I generate? How long does it take to get to 20? Once I get to 20, do I have to keep trying Add-on skill 3 to get the best sub effects? And if i get it to 20 by generating Add-on skill 1, do I try Add-on skill 3 at least one more time and register it for the best boost? If you can answer on that thanks
1. Dont need to save them each time 2. Its up to RNG, no set amount of tries. So it could happen your very first generation or take thousands. 3. Add-on Skill 3 is your best bet for sub effects always being higher than 10 when generated but you dont have to 4. Once again up to RNG and how much you want to get out of the sub effects as they dont save their highest like the main effect
Actually a huge fan of this system. I do wonder how it can be built upon in the future but for now it's just the push I wanted for further character progression. Some of the skills seem so one off though like jump height, I won't complain but seems like some of these skills would of had cool potential to be included on gear.
Shout out to the players who didn't complain about running out of stuff to do after maxing one class. We simply too the time to experiment with all classes. Our time is now
this is a really packed subject, thanks for breaking it down. If I am understanding correctly.. you need to use 20 cubes to unlock the 2 other sub-addons. The rerolling the 1st add-on (stat is fixed) can increase its own level and permanently so, while randomly rerolling the stats of all the addons (their levels are unaffected). Rerolling the 3rd sub-addon will only reroll its own stat and level (permanently), yet it will also increase the level (if it's higher) of the 1st/addon. Is that right? But rerolling the 2nd sub-addon will not reroll the level of the main addon. After you reroll each sub-addon to a level that you are satisfied. Then you should reroll the main addon to reroll the stats of the sub-addons. Oh man.. did I get all of that right??
Uh, basically the main stat of a class permanently goes up so it can never go down. You either roll the same as what you’ve had or get a higher number. The substats for a class are random but depending on what tier you use (either 1,2 or 3) raises the minimum of what is possibly rolled for those.
Sorry, I can't find a source talking about Cannonball rumble being a way to earn them. Where did you learn this? Was this during some live stream I didn't see?
So, I can retain my alts levelling different classes and still benefit from this? Whilst it’s a little too complex for my taste, that alone makes me feel it is a lot better than it might otherwise would have been.
Was the quest removed or does it require something else to pop? I've checked the person that is supposed to give the quest and he doesnt have anything.
i know that all Sub-effects work on your char regardless of your class, but what about the Main-effects, do they also stack regardless of what class your using?
System itself isn't bad but the n-meseta cost combined with the fact that sub-effects can roll lower is ridiculous. If we are expected to spend both N-Class Ex cubes and n-meseta, sub-effects should not be able to roll lower. Combine that with the recent changes to augment capsule exchange, and free to play players are at a serious disadvantage (since almost all augments except Mastery III / Mastery IV have lost a lot of value). The n-meseta cost for Add On tiers should be 1000, 5000, 10000 and not 5000, 10000, 50000.
So whats the easiest/cheapest way to get the tri boost to max level (9%)? Should I just spam the 5000 meseta "Add-on Skill 1" option, until I get there? Thanks
For now, that is the only way. But with the Cannonball Rumble mode coming in a couple weeks, that should have the chance to give cubes for classes you do not play
So, it's forcing me to play every class. Like I only like playing Gunner. Basically, I'll be capped forever until I level every other class to 60. Pretty lame if you ask me
You'll be able to do the Cannonball Rumble mode I mentioned to get other cubes for classes you don't want to play. How many cubes and will it be what you want per run? I have no clue until it comes lol
This is kind of ironic because I was of the mind of getting my subclasses to 60 along with my main but that was before people pointed out that subclass level doesn't just matter and just make sure to use all of the BP. Right after Sega found a way to make it matter... for those that want all of the class skills at least.
It is based purely on RNG, for me it took dozens of rolls to get it to increase it by one. Sometimes you get lucky and get the level up fast or just like in our cases, could take tons of rolls
@@ZekoEon I would say so, but unfortunately the minimum level can only go up to 10 for those while main effect continues to increase its minimum to the highest you have gotten
Not a big fan of power creep to begin with - this system just seems like another gamba way to increase min maxing stats. This system is complex and not needed for this game, keep it sweet and simple Sega.
True, this is definitely for those that want to min/max their characters. I would say for most players, they can almost ignore the system entirely and still do all the content. I just think it makes things easier or gives more leeway in terms of having budget augments or no fixas for higher end content such as Purple Triggers, Dark Falz, or whatever else they may throw at us
Error: I made a mistake on the number of tries required for the tier 2, I believe it is actually 3 or 5 instead of 10 generations required but still need 20 for the third anyways so what I say still stands overall. I wouldn't really recommend using the tier 2 generation.
What do you guys think of the add on skills system? Good or Bad?
🕘Timestamps:
00:00 What are Add On Skills?
00:17 Quest and Class Cubes
01:06 Where to Get Class Cubes?
02:22 Generating Add On Skills
03:34 Add On Skills in Detail
05:27 All Skills Apply!
06:40 Add On Skill Loadouts
07:15 Skills are Account Bound
07:54 Best Process for Generating Skills
09:28 Recommendations for Casual Players
10:08 Triboost Effect
10:30 Final Thoughts
So to confirm: you can do 20x tier 1 to unlock tier 3?
@@TaIathar Yep, you can do just tier 1 to unlock tier 3. Honestly, I would just ignore tier 2 completely, not much point in it
@@CriticasterQ Makes sense to me.
Thanks for showing how this system works. Currently stuck at work for the next couple hours wondering how the new stuff is being implemented.
No problem, I think Waker is the biggest thing to figure out besides this lol. But for everything else, its a whole bunch of smaller changes that aren't that complicated
I am having trouble understandin. . So u just randomly roll until you get the side effects u want on 2-3 skills?
Finally a reason for me to use a different class, never got off hunter bouncer
I'm going to have to listen to this a couple times before I start to get. Thank you wor putting this together ^^
Thank you for having actual helpful info on this channel cause meanwhile the other guy is making vids like "MY ALT IS STRONGER THAN MY MAIN!?" like we care 😴.
Nice. You got this out super quick !!
No problem, was my top priority this time around lol
Thank you! Easily understood
Glad it was easy to understand, same here lol. Was grinding classes basically for titles and in anticipation that there would be a use for it
Ah FFS i have a lot of work to do. Thanks man you make great videos!
CriticasterQ Your videos are really good and have been taking in all the info. Just wanted to know a couple of things about add on skill, You said to click on first Add-on skill 3, then keep trying Add-on skill 1 to get it up to level 20. Do I have to register them each time I generate? How long does it take to get to 20? Once I get to 20, do I have to keep trying Add-on skill 3 to get the best sub effects? And if i get it to 20 by generating Add-on skill 1, do I try Add-on skill 3 at least one more time and register it for the best boost? If you can answer on that thanks
1. Dont need to save them each time
2. Its up to RNG, no set amount of tries. So it could happen your very first generation or take thousands.
3. Add-on Skill 3 is your best bet for sub effects always being higher than 10 when generated but you dont have to
4. Once again up to RNG and how much you want to get out of the sub effects as they dont save their highest like the main effect
very informative and well structured video. thanks a lot.
Actually a huge fan of this system. I do wonder how it can be built upon in the future but for now it's just the push I wanted for further character progression. Some of the skills seem so one off though like jump height, I won't complain but seems like some of these skills would of had cool potential to be included on gear.
i broke the 420 likes, no regrets, glad i found your channel as a new player
Shout out to the players who didn't complain about running out of stuff to do after maxing one class. We simply too the time to experiment with all classes. Our time is now
Thanks for explaining it. Do the add-on skills also apply to characters on other ships?
It does indeed, applies to your entire account
this is a really packed subject, thanks for breaking it down. If I am understanding correctly..
you need to use 20 cubes to unlock the 2 other sub-addons. The rerolling the 1st add-on (stat is fixed) can increase its own level and permanently so, while randomly rerolling the stats of all the addons (their levels are unaffected). Rerolling the 3rd sub-addon will only reroll its own stat and level (permanently), yet it will also increase the level (if it's higher) of the 1st/addon. Is that right? But rerolling the 2nd sub-addon will not reroll the level of the main addon.
After you reroll each sub-addon to a level that you are satisfied. Then you should reroll the main addon to reroll the stats of the sub-addons.
Oh man.. did I get all of that right??
Uh, basically the main stat of a class permanently goes up so it can never go down. You either roll the same as what you’ve had or get a higher number.
The substats for a class are random but depending on what tier you use (either 1,2 or 3) raises the minimum of what is possibly rolled for those.
You roll the main stat and sub stats at the same time, not separate
Sorry, I can't find a source talking about Cannonball rumble being a way to earn them. Where did you learn this? Was this during some live stream I didn't see?
This was during the last headline
ruclips.net/video/nDNnCEM8O-s/видео.html
At around the 30:30 mark for that vid
@@CriticasterQAwesome, thanks.
Feels like evolution of class rings
nice i needed to know how to unlock tier 3. dont think they specified it in game
more Photon arts/Techniques please !!!
That would be amazing but unfortunately it was not on the roadmap for the next 6 months. Maybe they will surprise us?
Thats cool ima have to level braver up for crit lol
By up to 20 times, does that mean I can spam level 1 20 times to get level 3? Or is level 2 necessary?
So, I can retain my alts levelling different classes and still benefit from this? Whilst it’s a little too complex for my taste, that alone makes me feel it is a lot better than it might otherwise would have been.
Yup! That's what I've been doing and it's helped a bunch.
so in short you start with 3 and then spam 1 till you hit lv20?
Yep, thats how you do it for basically all of them
Was the quest removed or does it require something else to pop? I've checked the person that is supposed to give the quest and he doesnt have anything.
i know that all Sub-effects work on your char regardless of your class, but what about the Main-effects, do they also stack regardless of what class your using?
They sure do
@@CriticasterQ thank you :D
System itself isn't bad but the n-meseta cost combined with the fact that sub-effects can roll lower is ridiculous. If we are expected to spend both N-Class Ex cubes and n-meseta, sub-effects should not be able to roll lower. Combine that with the recent changes to augment capsule exchange, and free to play players are at a serious disadvantage (since almost all augments except Mastery III / Mastery IV have lost a lot of value). The n-meseta cost for Add On tiers should be 1000, 5000, 10000 and not 5000, 10000, 50000.
Do i need to be level 60 before the npc gives me the quest?
👍
I love the add on skill system. You can really get OP if you grind it.
So whats the easiest/cheapest way to get the tri boost to max level (9%)? Should I just spam the 5000 meseta "Add-on Skill 1" option, until I get there?
Thanks
I believe he said you just need to have at least 3 different class add on skills equipped
You need to get an add on skill for each class. So, for every class you get one for, it gives you another percent up to 9%
@@CriticasterQ Awesome. Thanks
so i cant even get the materails unless im over level 60? im so confused
You get the Class cubes either by over leveling or through the Cannonball Modes in Kvaris
add on skills are account bound , nice since i have 7 chars :X
Does that mean you can get all the boosts but times 7 since you have 7 characters?
@@OneWingdAnge1 no , what its a fact : when you get a boost with 1 char , the rest get it too
That scared I need it no I crave it
So there's only three levels of generating at on skills
There are 3 different options for generating the add on skills yep, but the skills themselves go up to level 20
I got so bored by 4:30, I would rather fail at this function for the next year.
It is not the most exciting thing to do lol
Wait a min bro you telling me I have to level up on classes I don't use to get that classes specific cube?
yep you do.. lol
For now, that is the only way. But with the Cannonball Rumble mode coming in a couple weeks, that should have the chance to give cubes for classes you do not play
Yes that's called making sure players have incentive to experiment. Just set em as a sub you'll be aite. We promise
I just find out I have like 1000 of tose cubes 😂
Wait, people play Ship 3? I thought that was a myth.....
There do be people there lol
So, it's forcing me to play every class. Like I only like playing Gunner.
Basically, I'll be capped forever until I level every other class to 60. Pretty lame if you ask me
You'll be able to do the Cannonball Rumble mode I mentioned to get other cubes for classes you don't want to play. How many cubes and will it be what you want per run? I have no clue until it comes lol
I agree, some ppl like us just want to main one class, and now we have to level every class just for some minimal stats >.>
This is kind of ironic because I was of the mind of getting my subclasses to 60 along with my main but that was before people pointed out that subclass level doesn't just matter and just make sure to use all of the BP. Right after Sega found a way to make it matter... for those that want all of the class skills at least.
@@Kayune I don’t think you’re listening. You don’t have to lvl every class bc a new activity coming out will drop every type of class cube
@@Nychta_ I thought you have to get the title as well (the one at 60)...is that not the case? you just need the class excubes??
i generated for the first time and got lvl 13 on my main skill 40 rolls later i havnt gotten above 13 please help explain this
now i switched to upgrading my fighter and its stuck at 13 as well will not go past
It is based purely on RNG, for me it took dozens of rolls to get it to increase it by one. Sometimes you get lucky and get the level up fast or just like in our cases, could take tons of rolls
@@CriticasterQ but you’ve had a much easier time with the sub rolls going high right?
@@ZekoEon I would say so, but unfortunately the minimum level can only go up to 10 for those while main effect continues to increase its minimum to the highest you have gotten
No.
Not a big fan of power creep to begin with - this system just seems like another gamba way to increase min maxing stats. This system is complex and not needed for this game, keep it sweet and simple Sega.
True, this is definitely for those that want to min/max their characters. I would say for most players, they can almost ignore the system entirely and still do all the content. I just think it makes things easier or gives more leeway in terms of having budget augments or no fixas for higher end content such as Purple Triggers, Dark Falz, or whatever else they may throw at us
@@CriticasterQ I just wish this dev time was spent elsewhere.
@@EisenstahI you can say that again everytime they added a new scratch 💀