The bouncer addon is a *huge* QoL. I remember PSE farming or doing literally anything before addons, you sprint to one pack, kill the pack, now you're just jogging to get PP, then sprint. Now you can just always sprint and keep that momentum going
Me months earlier - I don’t understand really anything about class skills, I’ll wait till Kero makes a vid. Today - Kero made a vid on class skills now my simple mind understands a lot more. Thanks again Kero
Since Add On Skills are random or expensive for the 4th and 5th options. Outside of trying to push the Main Add On Skill near lv20... I would recommend any, in this order... HP Up Crit Rate (for non 100% Crit Rate) Crit Damage Potency Floor Potency Extra Features/Mechanics PP Regeneration/Recovery Defense Boost HP and PP Recovery when you enter a Trial is niche in dungeons or redundant in the open world. The wrest of the Add On Skill categories are not optimal and most of your PP Regeneration can be aided by Force, Slayer, or +20% PP Regen Food Buff etc. As well as Waker for Self Healing. Having more Max HP is better than having more Defence, outside of Hunter Physique.
But the big question hasn't been answered. What does the master cube max out? The main stat or both main and sub? I would hope it was both. Max sub stats is super hard to get. Especially getting the right combination of them and the raised stats. Got 3 cubes already. 2 more to go. Damn, you gotta pay 5 million on top of using 5 cubes. Glad I only play 2 classes.
@@keroppi well, gonna have to wait like 2 weeks. The last cube is time locked behind 150 daily task lol. Wish Sega would take a little time and explain themselves. They going the dark souls route. Gotta figure things out on your own.
I thought the addon skills that say like (Hu) only applied to the class it is on. Could have swore while I was going through generating my addon skills originally, I wasn't getting the benefit of the status resists on other classes. But that may be my memory being bad. Haven't had a chance to get on to check yet in order to confirm.
Hey kuro the jump power on fighter is how high you jump the encore jump from bouncer is the one that damaged like the "Mario jump" as you said
The bouncer addon is a *huge* QoL. I remember PSE farming or doing literally anything before addons, you sprint to one pack, kill the pack, now you're just jogging to get PP, then sprint.
Now you can just always sprint and keep that momentum going
Me months earlier - I don’t understand really anything about class skills, I’ll wait till Kero makes a vid. Today - Kero made a vid on class skills now my simple mind understands a lot more. Thanks again Kero
Since Add On Skills are random or expensive for the 4th and 5th options. Outside of trying to push the Main Add On Skill near lv20...
I would recommend any, in this order...
HP Up
Crit Rate (for non 100% Crit Rate)
Crit Damage
Potency
Floor Potency
Extra Features/Mechanics
PP Regeneration/Recovery
Defense Boost
HP and PP Recovery when you enter a Trial is niche in dungeons or redundant in the open world.
The wrest of the Add On Skill categories are not optimal and most of your PP Regeneration can be aided by Force, Slayer, or +20% PP Regen Food Buff etc. As well as Waker for Self Healing.
Having more Max HP is better than having more Defence, outside of Hunter Physique.
WTF?!?!?!
I didn't know all of these were active at the same time....why do we have skill-sets to choose from?
All my stuff is already 19 or 20 so these master cubes are something I have zero interest in worrying about.
I'm definitely still getting them incase we ever get another class I can just full level it.
But the big question hasn't been answered. What does the master cube max out? The main stat or both main and sub? I would hope it was both. Max sub stats is super hard to get. Especially getting the right combination of them and the raised stats. Got 3 cubes already. 2 more to go. Damn, you gotta pay 5 million on top of using 5 cubes. Glad I only play 2 classes.
How many classes you play doesn't really matter, no? Add on skills apply to your character no matter what class you use.
From my understanding it's both main stat and sub stats (2 random sub stats). I will test it out once I get 5 N-Master Cubes to confirm!
@@keroppi well, gonna have to wait like 2 weeks. The last cube is time locked behind 150 daily task lol. Wish Sega would take a little time and explain themselves. They going the dark souls route. Gotta figure things out on your own.
That's good to know good advice man
I thought the addon skills that say like (Hu) only applied to the class it is on. Could have swore while I was going through generating my addon skills originally, I wasn't getting the benefit of the status resists on other classes. But that may be my memory being bad. Haven't had a chance to get on to check yet in order to confirm.
Are addon skills supposed to replace S-Grade Augments? I really need something that restores PP when you defeat an enemy like how Crystia weapons did
I'm a slayer using neos so which one should I Focus on then
critical hit rate or ranger potency, i think ~?
Bunger
kero is an add on skill…🫠