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Keeping it together - A tutorial by Alex Auró from Brick Visual
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- Опубликовано: 18 авг 2024
- In this tutorial, Alex Auró from Brick Visual showcases how he created 3 images with different moods while keeping everything in one single file.
You will get some great tips and insights about:
☀️ creating a sunrise mood using a simple sun and sky
🌳 adding foreground shadows with a quick and dirty trick
☁️ achieving an overcast effect with the combination of a dome and sun
📽️ using the filmic tonemap, exposure and some lightmix to get a decent look right from the beginning
♻️ dealing with the problem of switching between layers and moving objects around for each camera
🌫️ applying environment fog and aerial perspective to get more depth
📁 setting up a render output for each image to prepare them for batch rendering
Alex explains his approach to composition and lighting for each image and goes deep into the elements that made his sketches. Throughout the tutorial he uses 3ds Max 2023, V-Ray 6 and Scene Manager as his main tools.
After each image, Alex uses the Scene Manager to gather and store all the settings. This allows him to jump between the scenes, try out different things and always restore the saved state.
⭐ About Alex:
Originally from Barcelona, Alex studied architecture at the School of Architecture of Barcelona where he discovered his passion for archviz. He launched his career at a small studio where he perfected his skills while doing some freelance work on the side. He relocated to Budapest in 2020 and has worked at Brick ever since. Since 2022, Alex has been sharing his expertise with aspiring 3D artists within Brick Academy’s courses.
Instagram: / mreuri
⭐ Brick Visual:
Web: brickvisual.com
Instagram: / brickvisual
Facebook: / brickvisual
👌 More about Scene Manager:
Scene Manager is an intuitive time saver for 3D Artists and Architects. Scene Manager collects all important settings that are scattered throughout 3ds Max and brings them together in a unified interface. For more info visit: pulze.io/produ...
😉 Let's connect:
Facebook: / pulzeio
Instagram: / pulzeio
LinkedIn: / pulze-io
⌚ Timestamps:
00:00 - Intro
00:56 - Preparation
03:27 - Scene 1 [OLIVE]
09:10 - Scene 2 [RAZOR]
15:37 - Scene 3 [MISTY HOUR]
22:05 - Render Output and Batch Rendering
24:57 - Goodbye
#archviz #scenemanager #3dsMax
Pulze Scene Manager was one of my best discoveries yet (along with Connecter xD). It's amazing how it could have saved me from a project where I had to deal with multiple Scene States. It is much more powerful than all max native tools combined for dealing with these types of projects, where a lot of things change between different shots. And better yet, it's incredibly cheap! (And no, I'm not sponsored by them, I just like it very much hahaha)
Great video! Thanks for sharing
So nice! Thank you Alex for this great tutorial!
Pulze is just a life saver. Best 3ds max plugin so far
Nice
Hello thank you for the vedio. Any course for v_ray is available to see the cost and what included. Thank you
Hello Alex, thank you very much for this very useful tutorial... by the way, what is the hdri of the last shot?
Does it save the render elements with batch rendering for each camera?
Yes it does! You can even set which elements to save per camera: www.pulze.io/docs/scene-manager#render-elements
hmmm. can this plug-in do anything the 3dsmax scene states can't do? besides having it organized all in one window?
Yes, sure! Apart from being transparent about what are the settings per state, Scene Manager also stores and retrieves:
- the currently active camera/view
- render settings
- render elements
- vfb and lightmix settings
- positions of objects
- viewport background and atmosphere
- xref files
You also have the ability to add certain extra metadata to a Scene Manager state with names, notes, colors etc, so in general it is a much more convenient and powerful way of controlling states.
@@pulzeio ok, nice. thanks for the info. and batch rendering is possible?
@@L3nny666 Yes, you can batch render the Scene Manager states, no problem!
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