Professions Saved In The War Within? HUGE CHANGES COMING | The War Within Beta
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- Опубликовано: 22 авг 2024
- Professions have received some really nice changes and fine tuning recently on The War Within Beta, in terms of design philosophies it's certainly a new direction but we won't know how different it feels before we get a more finalized view & the expansion launches later this year.
I hope Blizzard listens to the feedback provided by the community and are not stuck/set in their ways when it comes to professions for the entire next expansion.
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I'm really glad they (seemingly) confirmed no dragon shards of knowledge, it puts more importance on planning how you spend your knowledge, which is a skill I think should be rewarded.
Gonna be interesting to find out how the full KP system is gonna workout, having it be close to fully capped could be good and bad depending on ''break points'' for each profession, i hope the tuning is gonna work out
With the change to mat quality having more of an impact on final quality, we could consider that low quality mats are a "concentration tax", so there might be some interesting decisions there to buy cheaper mats and spend concentration.
Will be fun to test all the tuning once they start implementing that over the next couple of weeks
I liked your Profession video. Would you like it if Concentration was maybe an account bound currency instead to stop the alt armys since most things are supposed to be account wide in War Within? just an idea
I mean that's just like adding a band-aid solution to a problem blizzard created xD
I think it would be way too hard to balance if it was account wide, still waiting on their tuning/balancing to give final thoughts
May be in the minority here but I preferred Vanilla - Shadowlands professions. DF killed it for me.
I hated crafting. I hated gathering.
I know a lot of people that felt this way for professions, completely valid
Man, I haven't even had time to log into my beta yet. DF did a number on prof :( hopefully this expac brings it back.
Whilst I agree, they were dogshit before DF… so at least they tried
I was really excited for the DF professions and they got a ton of stuff right imo, but kinda dropped the ball after the first major patch barely making any changes for the entire expansion. I'm really hoping that's different for TWW
Going from the disaster we had in Shadowlands to DF was a step in the right direction though, at least imo
@@Zanzarful I really disliked the crafting orders for gear from a gold making standpoint. Not. A lot of craft and sell on ah items. And the rarity of reagents really messed up tsm and profit calculations.
I really don't like the work order system either, it could be really great but it almost seems like blizzard refuses to change their mind on how it's designed :(
Df was not alt friendly for pvp alts. Got super expensive to gear them up with enchants and crafted gear.
Well in terms of how expensive things will be, atm with how the timegating looks - it could be even more expensive in TWW to play multiple characters at a high lvl in pve or pvp
profession! profession! profession!
Yay!!
What was wrong with professions in DF... I don't get it. I've had no problem getting just about every profession to max level and max knowledge with ease. Only problem I've had is the damn trolls on public work orders.
For launch they were amazing and I had good fun with a lot of the new systems, but they barely updated or iterated on anything for 2 entire years. Not really that great when professions is something they force almost the entire playerbase to interact with
DF saves professions! ... TWW saves professions! We heard this b4.
Yep, happens every expansion xD
proffeeeeeeeeeeeeeeesions xD