I will defend this game to my dying breath. That being said, I'm glad people are still TASing this thing in new and interesting ways. I love this game, screechy music and all~
Screechy but not half as badly composed as I constantly see stated, I think, just because people like to repeat criticisms and praise when applicable so as to seem "right." I don't understand it at all. I like this much better than tunes I have already heard from other games.
@@BimshwelUhh, yeahhh… I can kinda make out existing tunes from these. It’s like they just mangled the robot masters’ respective themes and put them to a different random robot master
@@TheMamaluigi300 quite a lot of megaman music sounds like each other. I still can't always be sure if I am hearing the spark mandrill or launch octopus music when it comes up on my play-list, for example. In THIS case, doubtlessly the composer Kenji Yamazaki was told to take inspiration from existing music, but did not make the new stuff identical to the nes versions, as was the case elsewhere in the gameboy series.
This game takes me back man. It was the first-ever Mega Man game I ever played, I played it to absolute death, and loved every second of it. Imagine my absolute delight when I learned this was "one of the bad ones" and there were a bunch that were way better.
The quality gap between GB Mega Man II and GB Mega Man IV is almost unreal. Really goes to show the kind of power you can wield with the Game Boy once you know what you're doing.
For me it was more along the lines of "beatable". The Gameboy Mega Man games are on NSO now and I've found Dr. Wily's Revenge pretty difficult even today, I find even the first set of bosses tough and the second set is even harder. Mega Man II meanwhile was challenging but not impossible and I was able to beat it at least once.
No idea why people made the Air Man music into such a huge meme, the Magnet Man music is even worse IMO... Also, now I know where Capcom/Inti got the idea for the design of the MM9 Wily Machine.
Zelinkokitsune The company that did it also had no experience with the Game Boy’s sound, they were previously only developing for Game Gear and Master System. Had that been the original platform, maybe this wouldn’t have turned out so bad.
I will defend this game to my dying breath. That being said, I'm glad people are still TASing this thing in new and interesting ways. I love this game, screechy music and all~
Screechy but not half as badly composed as I constantly see stated, I think, just because people like to repeat criticisms and praise when applicable so as to seem "right." I don't understand it at all. I like this much better than tunes I have already heard from other games.
Humanity sucks
@@BimshwelUhh, yeahhh…
I can kinda make out existing tunes from these. It’s like they just mangled the robot masters’ respective themes and put them to a different random robot master
@@TheMamaluigi300 quite a lot of megaman music sounds like each other. I still can't always be sure if I am hearing the spark mandrill or launch octopus music when it comes up on my play-list, for example. In THIS case, doubtlessly the composer Kenji Yamazaki was told to take inspiration from existing music, but did not make the new stuff identical to the nes versions, as was the case elsewhere in the gameboy series.
This game a played I lot in my childhood. Always thought the warped clocks in the background of Wily's stage were slabs of meat.
This game takes me back man. It was the first-ever Mega Man game I ever played, I played it to absolute death, and loved every second of it. Imagine my absolute delight when I learned this was "one of the bad ones" and there were a bunch that were way better.
I’ve always liked in this game how powerups don’t freeze you.
Is feels more natural for the health bar to advance without you having to wait for it.
The same way how I like that Super Mario Land and NSMB Mario vs Luigi powerups don't stop you from moving.
air man in the NES : undodgable sometimes.
air man in the gameboy ; *nooooooo why can you slide??!*
Bosses
Metal Man 0:03 1:18
Wood Man 2:02 3:10
Air Man 3:43 4:51
Crash Man 5:26 6:40
Magnet Man 8:59
Hard Man 10:38
Top Man 12:11
Needle Man 13:47
Quint 14:24
The quality gap between GB Mega Man II and GB Mega Man IV is almost unreal. Really goes to show the kind of power you can wield with the Game Boy once you know what you're doing.
Its a quirky Megaman game with title screen music thats complete fire!
16:15 my favourite part
Wait there’s a fucking jackhammer in this game?
Sold.
I want to play this, but with Rushjet1's versions of the music.
17:07 wait thats illegal
How
@@danamation6480 it doesn't make sence that absorbing wily
You get Wily Missile!
YOU GOT
OLD
it can't decide if it wants to be Mega Man 2 or 3 i'm so confused
I played and finished this game yesterday and found it too easy compared to Megaman 1. Could it be?
For me it was more along the lines of "beatable". The Gameboy Mega Man games are on NSO now and I've found Dr. Wily's Revenge pretty difficult even today, I find even the first set of bosses tough and the second set is even harder. Mega Man II meanwhile was challenging but not impossible and I was able to beat it at least once.
No idea why people made the Air Man music into such a huge meme, the Magnet Man music is even worse IMO...
Also, now I know where Capcom/Inti got the idea for the design of the MM9 Wily Machine.
They butchered Magnet Man, that was a fuckin bop in the original. Sad they messed it up in this game.
I love all of the music in this game, and I don't care if it's earrape
magnet man is still a banger theme here compositionally, it just got butchered by bad instrumentation/pitch
@@Phun-Bun EarBDSM
I played this thinking it was mega man 2 for nes on my Gameboy
Your stage in this game
music isn’t good huh AIRMAN
11:35 what happen
shooting a hard knuckle 1 frame before the screen-transition skips the next room for some kind of reason..
Why the reupload? Copyright issues or what?
Rodolfo Leonardo de la Riva the previous one was made without alt sync enabled, which caused some unintended audio pitches.
That explains the audio sounding a bit off at the beginning in the original upload, then.
Is he hacking or is the game so broken, he goes through things?
it's broken due to the hardknuckle messing with values when fired 1 frame before megaman enters a new screen
Why is music and sound so bad compared to the other Gameboy MegaMan games?
Because they outsourced it to a different company to develop it for them.
Zelinkokitsune The company that did it also had no experience with the Game Boy’s sound, they were previously only developing for Game Gear and Master System. Had that been the original platform, maybe this wouldn’t have turned out so bad.
For a gameboy game this really isn't bad, apart from the pitch going too high at points.
due to a sound driver bug that appeared super late in development.
The worst game from the megaman Gameboy series
right. it's garbage in GB Series.
But then it was remade in Mega Man Maker...and it looks spectacular now!