D&D Module Monday #12: Against the Cult of the Reptile God

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  • Опубликовано: 30 сен 2024
  • Reptiles, reverence and railroading! Oh my!
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    "Ethereal Relaxation" by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 4.0 License
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    Printing info courtesy of The Acaeum - www.acaeum.com/
    #dnd #Review #podcast

Комментарии • 9

  • @gommechops
    @gommechops 7 месяцев назад +2

    I wonder if there could be a way of placing something within the final dungeon to level the playing field with the Naga and effectively replace Ramne. If the players can find out about a weakness, an old curse from a defeated enemy of the Naga or something similar, perhaps from Ramne even, that feels more player centric than having an NPC do the heavy lifting for them..? You could even go a little Greek Mythology and have some kind of mirror or shiny shield that defends against some of its powers, the real trial then is the players hearing about a weakness then investigating that further so they know how to exploit it. If they don't then they face the full danger head on. Something like that? This could work nicely if there is some kind of foreshadowing that seems unrelated to current events but placed early on. Maybe in the Slumbering Serpent they see a painting or hear a tale about the weakness of the 'serpent folk of old' or what have you, and in it they see things they later see in the dungeon... Could work.

  • @mediocremodeler5174
    @mediocremodeler5174 7 месяцев назад +2

    I love this adventure. I’ve reskinned it numerous times and just ran it two times in my last campaign without anyone catching on. It’s not perfect as printed but, man I love it.

  • @Empowerless
    @Empowerless 7 месяцев назад +3

    It is a great module but the whole Ramne and Naga thing especially needs some adjustment. I ran this for a party of 3rd level and nerfed the Naga's fireball so it wouldn't be a guaranteed TPK without Ramne and it was a blast. The party did convince the village ranger and the two elves to join their cause which helped a lot. I also didn't like the final dungeon that much so I made it much smaller and kept what I felt was essential, but that was just me to make adventure fit one long session. The village of Orlane and the temple of Merikka were quite fantastic, so I kept them as is.

    • @fandraxx
      @fandraxx  7 месяцев назад +1

      Sounds awesome! It is a shame - I think this is a pretty good module overall, but as you noted, the Ramne/Naga situation puts a damper on it all.

    • @Empowerless
      @Empowerless 7 месяцев назад

      @@fandraxx I still found it one of my favorite old school modules to both read and run so far. We still keep the village of Orlane as the home base in our campaign as the village is that good.

  • @artiepavlov6022
    @artiepavlov6022 7 месяцев назад +1

    Can't wait till you start going throiugh living city and living jungle, one adventure at a time

  • @JosephLeasure
    @JosephLeasure 7 месяцев назад +2

    I love these videos. None of my friends wanna play classic DnD.

    • @Empowerless
      @Empowerless 7 месяцев назад +1

      A shame but I am sure these modules could be fun even in 5th edition etc. I run old modules using Castles & Crusades myself

  • @konsumterra1
    @konsumterra1 7 месяцев назад

    good vid but sound low - my laptop on full its a struggle to hear
    run many times and never used npc wizard - a magic item like a wand and some potions would possibly replace him fine
    not really my idea of a railroad any more than needing an item to win is