What Sonic Superstars Gets Right… and Wrong
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- Опубликовано: 16 окт 2023
- Sometimes when you run fast you outrun your obligations
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I don’t want to buy a “good footprint” or a “good standard moving forward,” I want to buy a good game
Then that's still this game. Its no Mania or Genesis trilogy but its still plenty fun and enjoyable in its own right.
It feels like Sonic fans have been saying things are a step in the right direction for the past 15 years
This is still a good game though
@Brancliff Only feels the way since frontiers tbh
I don't think anyone thought forces was a good step forward
@@GameAW1Exactly! I’m having such a fun time with this game.
I kind of feel bad for the timing of this release because Mario Wonder is going to overshadow it entirely, no matter how Superstars turned out.
Yeah but at the same time, there's a bit more to Wonder than Superstars IMO and I say that as a Sonic fan.
To be fair, they announced Superstars WAY before Wonder was. How could they predict that their chosen release date would come at an extremely similar day to a bigger budget game from the face of video games? And its not like they can simply delay the game for a month or so: The pre-release hype cycle was starting to sputter as it is, and that's before you get the subset of Modern Sonic fans who think Classic should not even exist anymore.
I think you’re wrong
Spidey 2 this friday also wont help
@@Therealones745got any reasons why you disagree?
The further we get from Mania the more it feels like a fever dream. I almost forget that it happened - that Sonic was amazing again without any caveats or fluff. Just straight up actually great. Arzest has a very "interesting" development history - I wonder why Sega chose to rely on them for this game.
Arzest is Naoto Ohshima's company (the man who designed Sonic), so that may be why
Tbf I’d argue mania has flaws. Unmemorable bosses and the majority of zones being returning despite the devs wanting the whole game to be original
True! I don't think it's flawless but the overall polish and package is still a cut above what Sega's been doing for Sonic for a while now.@@Murr248
I just don't understand why the devs didn't even look at what mania did when it came to designing the game. Why the hell do we have to suffer sonic 4 style gimmicks? Why the hell are the bosses up to 4 minutes long each with on hit KO attacks that force you start from the beginning? There is a reason mania removed most of the slog from the returning stages and made them more fun and faster. Its so frustrating.
Aside from that trip is a cool character and she is probably the best part of this whole game
Mania team was working on other projects. Mania team looked into making either a remaster/new dark wing duck game, talking with Disney and Capcom. When that didn't go well they began work on a 3d platformer
All I’ll say is this definitely does feel like a Sonic game made by the Yoshi’s New Island developer
Literally the only other person I see talking about this. I think they chose Arzest cuz theyre cheap, my theory is they wanted to spend as little money on this as possible to milk classic series fans as well as fans that didnt care for Mania's pixel art graphics.
@@BurnsyRunsDawg what, Arzest literally includes some of the original developers for Sonic 1 from the Genesis & the whole point of this game was that Sega wanted a more Modern look for 2D games, because some people were turned off from the artstyle of Mania, because it's 16 bit pixel art.
We don't know why the Mania devs never returned, but Naoto Ohshima, the original creator of Sonic, wanted to return to the series for another game & after talking with series producer Takashi Izuka, Superstars began development in 2020.
This has absolutely nothing to do with cheapness or any other arbitrary method to dictate the value of a product.
Deadass, former Sonic Team members wanted to return temporarily & this is what we got lol.
@@SussyBaka_irl "returning members" doesnt mean jack shit, look at the recent 2.5D games Arzest has made. They always fail with level design, they clearly dont have the same level designers or if they do they arent trying.
Arzest makes games that are somewhere between "budget" and "dogshit" I think we can assume they have a pretty cheap cost and rate compared to an actually competent developer. And Sega is notoriously cheap.
No idea why they didn’t get Christian Whitehead’s team back. Like seriously, the guys made the best Sonic title in over a decade and they just decided to try luck with a different developer
@@BurnsyRuns I like how you ignore actual reality for your dumb little tryst. They hired Arzest because it's made of the people who helped make classic Sonic to begin with. Fail at level design? This game has the same level design as the classic Sonic games
25:07 I have a theory as to why the Genesis styled tracks always flop. Back in the 90s, SEGA's sound team knew the FM chip very well and the engineers were able to convert the Demos made by composers into the games with great success. Nowadays, that Genesis sound is being recreated by people who don't know the ins and outs of FM synthesis well enough to be authentic or at even at a bare minimum good
they overuse it so much as if people have a nostalgic feeling in it, as a person who played sonic 1 as their first game there's nothing nostalgic about those stupid overused drumnotes. Not even sonic 1 and 2 overused those drum notes and still sounds good, hell Starlight Zone track does not even have a single drumnote in it.
They could have hired Tee Lopes again as he has demonstrated time and time again that he knows how to recreate that style properly. But Sega doesn’t learn its lessons…
@@bregowinemaybe they wanted to do that, but he might have been busy with Penny’s Big Breakaway
The biggest problem with the Genesis-styled tracks in games like 4, Forces, and Superstars, is that most of the compositions don’t sound like they really fit into the Genesis Classic Sonic style, they sound more like something you’d hear in Mega Man, Adventure/Modern Sonic games, or even the 8-bit Classic games
@bregowine They did hire him. The game is pretty evenly split between Tee's tracks and Jun's tracks. Just browsing the soundtrack it's painfully obvious which ones were handled by Tee and which were Jun, because Tee uses lots of midi samples to create a nostalgic feeling while not emulating the classics directly, while Jun uses the same Sonic 1 drum beat in like 90% of his tracks.
Man... Just once, I'd like there to be a new Sonic game that everyone can unanimously agree is "good", instead of "good enough", "not bad", or "passably inoffensive". Sonic's been going on for so long and is such an iconic character that it feels weird that he's just barely scraping by with games that are just barely above average.
Then again, maybe I should play the game for myself and see for myself if it's anything like Derrick and Ash said. I won't get it right away, but I'll definitely get it in time.
That'll never happen. People's tastes vary from one another all the time. Even Mania was subject to it at release.
Cant trust sonic team with that im afraid. They are uncapable to create bangers. They know how to make 7/10 games.
@@frankhemstra634and thats segas fault. They understaffed and underbudget them. They force them to rush games. They let go of half of there staff to meet profits in 2015 after sonic boom which they also rushed
I've been trying to say this, they're in the 7/10 rut, can't seem to get out. We haven't had a truly excellent game since Mania and Gens. Frontiers is cool and all, but that's seriously polarizing. Same with this game, I'm getting serious mixed messages.
sonic fans will find ANYTHING to complain about
Honestly I feel like the only real major problem with the game is the price. It should be more of a 30-40 dollar game, not a game on par in price with the likes of Baldur's Gate 3 or Super Mario Wonder. Sonic's almost always had the smaller games when on 2D in all aspects, and while in the 90s it wasn't an issue since the gap wasn't that noticeable, nowadays as the two diverged, it became incredibly obvious. And then the DLC/Deluxe edition costing more means that people kind of HAVE to judge it more harshly.
I do feel bad about the inevitable Wonder competition. Who in Sega could have predicted they'd pick a date so close same release date as the day Mario gets his biggest 2D platformer game before they even revealed it exists. That one's less poor timing and more shit luck. And they can't just delay it for a month or so.
It definitely doesn’t help that Mania launched at $20 and the general consensus seems to be that that game was still the better one.
@@jude4581i loved Sonic mania,If anything that should have been a 60$ game,not this one
It's that classic Mario and Sonic rivalry, is what I'd like to assume. Though I really feel like Superstars would've benefitted from coming out either a week before Wonder, or a month after.
I disagree. If the level layouts werent so boring and bland, id replay this annually just like I do the other games in classic series. Theyre designed to be layered with paths that require different tiers of skill. Thats not present here, exploring new paths just means using a different character, emerald ability, or using the right gimmick. Thats fucking boring and not worth 60 dollars. The levels are also marred by the tendancy for everything to become a hall and maze, its a mundane crawl through most levels.
I'd pay 60 dollars for Sonic 3&K if this was an alternate universe where it came out brand new today. It's short to beat the game, sure, but it still entertains me to replay it even for the 30th time and beyond. Thats because the level design encourages replaying, its satisfying to take harder paths. Just playing Superstars once was like pulling teeth. Classic Sonic games can be $60, but not this one.
@@The_Admiral_Angel Yeah but again, they had their announcement before anyone not in Nintendo knew Wonder even existed. I can only imagine someone at Sega hearing about it and going "FUCK!"
Trip is definitely a great and adorable character.
I feel entitled by being disappointed this game is “Pretty Good with some flaws” but man i was really hoping for an experience that could rival Sonic Mania.
Considering that the game costs 40 dollars more than Sonic Mania I'd say you're completely justified, honestly
@@colonelsandwich641fr, they charging way too much for Classic Sonic content. I didn't even buy the Origins Plus dlc cause they felt comfortable charging $10 for one character and a couple roms that don't even use the best versions of the games.
There's no entitlement there, you're paying for the game after all
With a generic name like Superstars, did you expect that level of quality?
@@PikaLink91 The good news is the Penny's big Break is going to be made by the Sonic Mania Team.
I did include a spoiler warning with a countdown for those of you concerned about spoilers, but if you're still worried and are being super-duper careful, spoiler talk begins at 37:45. Thank you so much for watching!
Also, cheers to the many of you who have let us know in the comments that a "sungazer" is in fact a type of lizard. I really should have just Googled that, but thanks to you I learned something today!
-- Ash
43:50 Yep, trip the sungazer. Sungazer is a real animal... species. She is based off a sungazer lizard
I didn't know what a sun gazer was, either, so I looked it up. She's a lizard, which explains why her spin attack looks a lot like Vector's from knuckles chaotix 32X
10:45 its the animations. Everybody feels slower because animations in-between weren't properly adjusted for 3d models. Sakurai uploaded a video about transitioning 2d animations into 3d models and it perfectly applies on what they should've done here. Its not bad but it certainly feels off
I am probably not the first person to comment that a sungazer lizard is in fact a real animal but here I am
The part of them being heavier is because of vsync, when I turned it off, it felt so much better
This shouldn't be an issue to begin with, yikes..
Knuckles was always clunky,his advantage is being able to skip large parts of the levels
Listening to both Ash and Derrick’s impressions pretty much confirms what I expected. Sonic Superstars is a good game that has issues which prevent it from being great. I’ll play it eventually, but there are too many games coming out like Mario Wonder, Spider-Man 2 and Alan Wake 2 that I want to play first.
For casual viewers, spoiler talk begins at 37:45.
I can't believe Eggman shows you his Fantasy Zone in this game
I think this is the most honest review of the game so far. A lot of Sonictubers shared similar sentiments, but they really downplayed the game’s issues. I’ll probably wait for a sale to get this.
Because they are paid to sing its praises.
Which knowing Sonic games, it's going to be $30-$40 in 2 months.
Sega went hard for the RUclips sponsors for this one. But agree, thanks to GVG for the honest review- especially for us sonic fans
It's less it being more honest and more so pessimistic in everything. They start with complaining about knuckles gliding when it his glide has worked the same way, even in mania.
@@Saxton_HoovyI think I know what they're talking about though. Because you have to design the levels around these sort of mechanics and one of the problems that superstar seems to have is that they primarily designed these levels for Sonic and then everyone else was extra. So trying to navigate Sonic style levels using muckles own jump, high momentum speed and abilities is a lesson in frustration.
So many people have said that the powers that you get from the chaos emeralds (which remind me of the wisps from colors, by the way) are very situational, and I agree. The one I found the most useful is burst--I mean bullet. Lol
Avatar is my favorite. Very useful in boss battles.
Idk if anyone mentioned it but those orange gates remind me a lot of warp zones. In the Sonic movie OVA, Sonic and Tails go through a warp zone to get to the other side of an island. It’s cool to see them take a concept from the movie and adding it here!
This really does make it sound like I am definitely going to have to wait until it goes on sale.
Yeah in the classic 2D Sonic games, landing from a glide as Knuckles always completely stopped you for a second or two. Plus his lower jump height tended to make him feel even more clunky than either Sonic or Tails
True but he also has paths that are focused on technical platforming
Not true. In Sonic 3 and Knuckles he could spindash right after you land. Games after that stopped him from doing that, Mania included. Origins then got it right and now Superstars gets it wrong again and its worse than before.
Then they should have improved it for this game.
It would be awesome if they'd get the Sonic Advance team back on it, I loved how fluid Knuckles was there
@@wifi961 Agreed
Awesome! you guys were able to get both this and spider man two early. Crossing my fingers you guys get more opportunities to recieve review copies in the future.
Loved this lengthy discussion!!
Responding to the SPOILER section at the end of the video, so people avoiding those beware:
I feel like Trip's design without the mask looks more like a modern sonic character more then a classic one, and her face almost looks more like a hegehog then a lizard: I wish she had more of an Espio or Vector esque face. She feels very generic looking, though her playstyle looks cool.
I think that's okay. Since we know that the style difference between Modern and Classic characters is just a difference of age, it's fine to have older characters in Classic titles, just like new Classic looking characters in Modern games. I would love to see Modern Trip as a fully grown adult.
Maybe I just missed it, but I’m legit upset I can’t find a way to play the classic sonic and tails duo in single player, how is that not in this.
Happy to see more reviews
“It’s fine, I’ll take it” is such a typical thing to say about Sonic games over the last two decades. Of course there are a few which hit higher but there are more which hit lower and it’s such a shame. We just can’t get 2 or 3 great Sonic games in a row.
Hmmmm, maybe I'll hold off on buying this one for a while. I mean, it does sound like there are legitimately fun and awesome things to experience in this game, but it also sounds like there's a fair amount holding it back. My hopes are that they can release a patch to maybe tweak some of the harsher difficulty spikes towards the endgame. I still want to check this game out myself someday, but I'll also hold back and be patient.
Subscribed! Keep up the good work! :)
Sounds like I’ll be holding on to my $60 bucks for now. Thanks guys!
Very good review and analysis without giving away too much, you really put ign review to shame , well done!
suggestion: if you are going to include a spoiler section going forward perhaps for the deaf place spoiler graphics up surrounding the visual images so they know to step away.
"The Good... And Bad." Someone watches Nathaniel Bandy
25:09 Really was looking forward to Ash's take on the music and it did not disappoint! 😂
A 7/10 game that's best to wait for a sale on is a lot better than "It's free...and I feel robbed"
Gawking at someone who hasn't played the game yet, I'm just happy to see the Sonic hype-train continuing: ever since the movie came out in 2020, it seems as though Sonic has been on a roll towards brand improvement(even if said improvement has been happening at a snail's pace)
No, the brand improvement has been going very fast. I would argue there didn’t even need to be any “improvement”, Sonic has always been great in my eyes.
Every modern sonic feels like two steps forward, one step backward off of a cliff.
Yeah I just cant justify full price for this
I'd be happy if you guys compared the 2D stages from generations, 3DS generations and superstars. I find the gameplay very similar between these 3 games.
We're never getting back to Sonic Mania quality, are we?
I'll say this, Arzests "At Least" improved their reputation somewhat from making this game, but man. I felt like I was going through the motions playing this game.
I finally beat the last story. Man that final boss for Trip was ridiculous. Although luckily, I found a really good video guide, so I was able to beat it in my 3rd try
I have to say I really like Sonic Superstars, even more so than Sonic Mania to be honest.
The way Knuckles feels (and looks) reminds me of the playable Knuckles from "Sonic Blast" on the Game Gear.
I think this game would have turned out better if Mania and Wonder didn’t exist. I feel bad for lizuka, Sonic Team, and Mania team for the lost potential of a mania 2. This just shows that SEGA just won’t learn the right lessons. The fact that this could have been Mania 2 and release alongside wonder would have been the redemption Sonic needed. You don’t just need classic sonic physics and new gimmicks to make a solid game, but you need to connect them with good level design and I immediately knew that was gonna a major concern to me the moment I heard who’s working on the game and gameplay footage. And the emerald abilities do look clunky to pull out in a Sonic game. I was willing to be open minded but no way I’m paying full price for this I’ll be waiting on a good discount.
Same, I really want to play it to see for myself, but 60 $ is way too much for what I'm getting out of it
Apparently they wanted to get the Mania team to do another game but couldn’t do it.
Everyone keeps pining for a Sonic Mania 2, but I would have rather the teamed worked on something new in relation to Sonic, rather than a sequel that would probably use nostalgia as a factor again, for a game that already relied on nostalgia as a selling point.
Evening Star is working on their own indie game Penny's Big Breakaway. The situation was out of Sega's hands.
@justinstewart9145 I think mania at this point has been the most overrated game in the series, and it is starting to hurt a lot of these new releases with people saying give us mania 2.
I'm really excited to play this game! (After I get it for $15 or less in a Steam sale like a year from now.)
5:55 You say the game ramps up in difficulty during the last 3rd of the game, but I think that difficulty ramps up much sooner than that. Pretty much halfway through the game, is when the game starts to smack you in the face.
some patches to fix it would be good, for example make the bosses faster
That's one of the last things some of the bosses need lmao. The issue isn't that they m o v e too slow, but rather their attack patterns are too long and there's not many options to get around it.
I was watching a stream of this last night and I noticed something about the Emerald powers-
They're the fucking Wisps again.
Sungazer is a real animal
There have been three official Sonic games in the last year and the best one is the gosh darned April Fools joke
[SPOILER WARNING]
I just finished Superstars today, and I am so glad that I wasn't the only one who despised Trip's campaign and that horrible fight with Fang. And aside from how boosh her harder levels and boss fights are, she's playable in the main campaign, so the only possible reason to give her a unique campaign would be to show how she came into contact with Eggman. Unfortunately, the Super Sonic fight also sucked, in my opinion. It was too long, felt luck-based in terms of rings, and in terms of story, it feels like the boss just shows up out of nowhere, as if the last story was just there out of obligation. Despite that, I thought everything before Trip's campaign was great. Not worth $60 (maybe $30), but still a fun game to play through, aside from the post-game stuff.
Great review guys
I'll be impressed if these special stages are worse than the Lost World 3DS Special Stages...
Looking forward to playing the game later today regardless!
The game looks beautiful I’ll give it that. I’ll probably pick this up in a sale. Too many games coming out this year…
"I don't think sungazer is a real animal" We're in the era of information, use Google goddamnit xD
It's kinda sad, but also funny that Superstars supposedly fixed the issue that Mania had. Which was the issue of having fewer new and original zones, yet Superstars doesn't seem to exactly have as much polish as Mania.
I'm usually a person that buys games Day 1 anyways. I did that with Tears of the Kingdom, Kirby's Return to Dream Land Deluxe, Atelier Ryza 3, Pikmin 4, Sea of Stars, and soon-to-be Super Mario Bros. Wonder and the Super Mario RPG remake. But this is one of those rare times where I'll just wait until the holidays come around for a price drop.
Or I might get it this week, just so I can have something to new play until Wonder comes out.
Wait till November. Sega will probably put it at $40-$20 for Black Friday
2:37
I’m getting some serious flashbacks to the infamous slope from Forces.
Caro said it best on Twitter, the highs were very high, and the lows were low AF. One of my biggest criticisms with this game, besides not being able to tank bosses and beat them in seconds, there is some awesome level design, and then you have those moments where it feels like they snuck in the dimps development team from the Sonic Rush and Sonic advance 2 days, complete with the do or die bottomless pits. And if I had to pick my least favorite boss, besides the final boss at the end of egg fortress zone, It's the boss at the end of press factory Zone. That boss is glitched out the ass! And how the hell am I able to get crushed on the non-existent ceiling?
Nice review, thanks. Game looks fun overall. In Sonic & Knuckles, from a glide, Knuckles lands and can immediately jump again without delay.
While I still plan on getting this game, it’ll most like be for around $30-$40 when it inevitably drops in price, especially with Mario Wonder and Spider-Man 2 mere days away. Even if it’s a *very* low bar, this does seem a much better classic-style game than Sonic 4, but unfortunately doesn’t really seem to same heights as Mania, which was 1/3 of the price. Again though, I still plan on getting it, but it does seem quite odd that Sega got Arzest to develop this game instead of developing it in-house, or even bringing back Dimps due to their work on the Sonic Advance and Sonic Rush games.
One thing that looks off to me looking at the footage, is the camera a bit too zoomed in compared to the classics? Or does the use of 3d graphics give that impression?
I honesty disagree about the final boss. I thought it was a really fun challenge and mastering the boss patterns was really satisfying. The second phase probably could have been one or two hits shorter, but that's my only complaint really. Idk, maybe getting good at Souls games has changed me lol.
While the general consensus of this game is that it’s a seven out of 10 and frontiers was generally considered to be a seven out of 10 kind of game, I actually think that’s a good thing for the sonic franchise. I think that the sonic franchise really needs to be focusing on establishing consistency again and if that means a couple of seven out of 10 releases in a row so be it. Those are good games by most metrics even if they’re not great.
Okay, I agree with you especially on the 7/10 thing, but unfortunately a lot of people equate 7/10 games as no different than bad games, demanding either an experience they will love above all else or nothing at all.
That honestly makes me a bit sad since it rejects games that are just trying to be fun rather than groundbreaking. It tries to push that games for fun do not need to exist, and that couldn't be farther from the truth.
@GameAW1 As a Kirby fan I've lived off 7/10 games, wish the same could be said for other franchises with a similar track record of "it's fine"
@@GameAW1 yeah don’t even get me started on the modern gamers feelings about value proposition, The TLDR is basically I think they are completely unreasonable. But yeah, I agree with you in short everybody expects everything to be the best thing they’ve ever played and anything that isn’t essentially bad is absolutely ridiculous.
@@GameAW1Honestly a lot of my games of the year were games I had the most fun playing. I don't care if a game is "groundbreaking". I care that it's fun.
@@JLMetakEww, Kirby fan card revoked, you don't speak for us. We've been doing great with our games, and are nowhere near in the same sorry position as the poor Sonic kids.
It would have been interesting to see this up against say, a New Super Mario style game but instead it's facing Wonder which is like Rocky going up against Clubber Lang
But Wonder is NSMB styled game.
Took me 2 hours to do Trip's final boss and its as bad as everybody says it is. Having to do an insanely tedious and difficult extra story just to unlock Super Sonic's final boss is apt for this series.
I’m surprised to hear about the heavy physics and controls because you would think that would have come up back when people where giving their first impressions from demos and events I don’t remember hearing that complaint. Which makes me think that maybe Sega tweaked the physics in some way before release.
I've played a few hours and the game feels the exact same as Mania, at least on Switch. No clue what they're talking about.
@@NintenSegaPlayYeah, aside from the Spindash being kind of weak, it's pretty spot on. I honestly think they just didn't go back to the older games to check and just assumed they were better.
I've heard that there's a bug where, when vsync is turned on, the characters are heavier than they're supposed to be. So, maybe that's what happened? I'm not sure if that's true though.
They do feel heavier and spin dash is stupidly feeble in this game. There is an option in controls to increase sensitivity and that helped for me at least.
Dang. I finally finished the game and beat all the 3 end game bosses and I really want to hear Ash's thoughts on the Dragon fight.
How Sonic Team hasn’t been able to do a proper 2D title again is beyond me… you’d think that at least they could understand and learn from Christian Whitehead and his team after the gem that Sonic Mania was, but no
Arzest made this game not sonic team
It's made by the Yoshi's New Island people lmao.
@@2fernandoc1 No wonder why it's so boring then... thanks for the info
@@geminisfl Good thing this game has multiplayer.
@@orangeslash1667 And?
Im skimming through this due to work, but i should really bring up [at least for the pc version]
This game is held together but duct tape and prayers at times for anything that ISN'T the main level by level gameplay. Ive encountered multiple glitches in the menus, even one that sent me to the hub of the last world but i had none of the gateways so i goitched out of bounds. I also softlocked on the last eggman boss so i took a break for the night there.
Picked it up and started as Knuckles right away because imagine not picking Knuckles, and he plays pretty much like I expect him to. My man here needs to boot up Sonic 3, he had the same "clunkyness" there, and with good enough skill you get over it
Other than that the levels, music and gimmicks feel pretty generic, solid 6/10 game
Oh and yeah battle mode is shit
So it’s ok to have bad controls if it’s always been that way?
It was really weird for him to harp on how Knuckles feels bad compared to his memories, and not go back to play Sonic 3 to compare. It would have taken a couple minutes of his time at most.
@@plooper14
Is it bad controls? I heard literally no one cry about it in previous games. INCLUDING mania. So what changed?
@@plooper14 I don't think they're bad per se and that's obviously not my point. That being said they could definitely had tweaked him a bit for this one and for future games but I don't know how broken that'll make him compared to say, Sonic, considering he's already pretty useful for the skilled player
We could have gotten Sonic Mania 2, it can't be just ok
Personally I REALLY liked the final Robotnik bossfight, however!... it took me an hour and a half to learn all the attack patterns and to really know what is coming up next. I don't think they should've made it this tedious, but I feel like now that I fully studied the boss and beat it, I am going to be able to beat it a lot faster next time.
The good, the bad, and the ugly. (Sonic, shadow, and eggmqn?)
I’m generally positive abt the game and I think it’ll be better with a few patches. A few things I didn’t like that can’t change with a patch are 1. Why didn’t Tee Lopes do the whole soundtrack 😭. 2. The bosses taking the Sonic out of Sonic. The main grab of Sonic, 2D especially, is finding the fastest way to get to the goal. Ik they said they actively planned for this, but preventing you from beating some bosses fast, not allowing successive attacks, takes the fun away. I’d rather have an unmemorable boss go down in 10 seconds than one I remember for being annoying 💀
SEGA are daftys for not valuing their own IP the way Nintendo do.
Thats because Sega get their revenue from Pachinko machines.
gotta ask derrick, where did you get that shirt? it looks really cool!
I’ve been enjoying the game but I will admit that it’s not perfect. It’s a fun, charming, and not a bad Sonic game but something is off and I wish I could target what exactly it is. That said, its high points are quite high for me! ︎💙 I’d give it an 8/10
(PS. A sungazer is a real animal. It is a type of spiky horned lizard)
It's fun so far. I played 4 zones then decided to start over. Fun, fun, fun.
8/10 is high for a game you call "not a bad Sonic game".
The gemmicks and Boss fight is bad, and some tracks not feet the game.
@@PikaLink91 I’m entitled to my own game ratings and opinions.
I think an 6 out of 10 is fair. Still decent. But like u said, it could've been alot better.
Kinda blows my mind they decided to release it now. If they waited just one more month they might’ve gotten a purchase from me, but there’s just better choices right now.
If they had waited another month, they would've had to deal with the holiday season. For something like Frontiers, a massive new console title, they're likely more willing to splurge on marketing it during the holidays, so they released it in November. But for Superstars, something I presume to likely have been a somewhat smaller budget project, I think they chose October so they wouldn't have to market around Black Friday/Christmas. I assume they just didn't know games like Mario Wonder would be coming out around the same time, and didn't want to risk changing it later on, potentially ruining deals with various business partners.
"which would be good if the instrumentation was good but it's not." I've always said: the Genesis soundscape was terrible if you got it wrong, but if you got it right was equally the best.
I think I'm going to wait to get it until it's like nine bucks on steam for my disability so
Definetly wait for a price drop
I think one thing this game and to an extent even Mania don't totally understand is that bonus stages should be just that: bonuses. Blue sphere's fine like 7 or so times but even in 3&K getting Hyper Sonic can be a total drag, so imagine how annoying it is to get all of the medals in Mania for all of their unlockables!
In Superstars it seems to have improved this a ton, bonus stages can get you Sonic medals but so can killing gold enemies or just finding them in stages so if you know what you're doing you don't need to bother with the special stages outside of emerald hunting, here the only issue is that medals only unlock stuff for battle mode which.... Okay, sure, but if I'm just unlocking parts for this custom mech guy I should be able to use him in single player atleast, maybe as some type of bonus for beating the game?
How do you use use your custom character in the single player campaign? I thought it was only for an online battle mode thingy.
So tired of Sonic games just being "fun enough" or "a good starting point" or "a step in the right direction". How the hell does such an unstable franchise keep itself afloat? Any other franchise would have died long ago. I mean, the next Sonic game could be a 1/10 and we would STILL rest assured that a new one would come out a couple years later.
I mean Sonic has more than just the games that keep it going.
@@staticshock4239Sadly. Franchise should just die.
You forget that he nearly did die. If Colors and Generations weren’t so successful, this franchise would have been dead a long time ago.
@@Mojo1356I sadly have a hard time believing that. Nothing's ever gonna stop Sonic (and now that I've said that I of course hope I have jinxed the whole franchise).
@@PikaLink91 haters gonna hate.
I *was* planning on picking this up on Steam to start after I finish beating my head against the overtuned difficulty of Frontiers update 3, but... after the stunt they pulled in regards to requiring some degree Epic integration for PC as a whole, I'll either get it on Switch someday, or not get it at all. That's... that's a pretty massive case of dropping the ball right there.
And that's why i'm not a PC gamer.
...among a plethroa of reasons.
I sometimes think people obsess way too much with Sonic physics not being 1:1 to the originals. Classic levels in Generations did not play like the originals at all, and they were extremely good levels, Sonic was still fast, and there were plenty of alternative routes and shortcuts to take. If the game is fun to play and the levels complement that, I could care less if the physics are an exact replica of the old games.
Was gonna say the same. It doesn't have to be the same if it complements level design
I don’t think people have a problem with the physics not being 1:1, but usually when they change the physics it ends up being for the worse. They always end up being more sluggish and stiff than the originals.
I agree with your opinion on the bonus stages and the medals. They all feel superfluous, because all they unlock are skins for the battle mode. That's it. It'd be nice if we could use those metals to unlock the DLC that they're charging us real money for, but I guess Sega can't be that generous in the age of microtransactions. As a result, I don't even want to play the bonus stages. And I forgot another one of my grapes with this game: why am I only allowed to get one chaos emerald per zone? That is a stupid limitation! Granted, I was able to get them all before I got to egg fortress Zone, But that is Dimps level fxxxery!
Another thing I don't like is, where are the elemental shields?!
Its too expensive for me for its length
Its Arzest's level design, its not good. It constantly makes the same sorts of mistakes that an average/below average rom hack or fan game does, it has very maze-like level design that really doesnt use ramps for anything other than spectacle.
Ugh for real, Golden capital just flat out sucked to play through and I don't even want to talk about press factory. The level design was all over the place.
I have such a complicated relationship with arzest because on one hand bridge island 1 is my favourite level in the entire classic series and on the other hand I genuinely dont think arzest should be brought back to make another Sonic game.
If I am to be completely honest, the only other time they got the Doomsday Zone concept right...was Egg Reverie from Sonic Mania. I do have some admiration for the true final bosses from the advanced games as well as Sonic Rush, But in the case of the advance trilogy (as well as Rush Adventure), getting to the true final boss is a pain in the ass because of how you have to get the chaos emeralds. And some of those bosses are hard! Rightfully so, but sometimes it feels bullshxt
Water Palace Ash
I also own the Nintendo Switch version. Some people complained of inconsistent frame rates, but I never had that problem. It started to chug at one particular point in the latter half of the game, but other than that, this game stays at 60 frames per second. The only other thing I don't like is, how come there is no background loading? Why do we have to sit through long ass loading screens between Acts 1 and 2? I know this ain't a problem on the PS5, because solid state drive, but for everyone else, I bet this is a problem.
Why would I buy this when I can spend my hard earned money on pre ordering Jada Pinkett Smith’s memoir?
No lives?! YO. I didn't know that! That's cool!
Lame yall need to get good
@@bluudevil4483 Lives were never challenge. They were nothing more than ripping the controller away and pressing restart. You already passed everything else up to that point, so there's no logical reason you should have to do it over again. Infinite lives just means you keep at it until you either give up or succeed, but you still need to succeed.
It's interesting how knuckles is both frustrating and broken in Sonic Frontiers and in Sonic Superstars. Seems like there's a design flaw with him and modern sonic team that they need to go back to the drawing board on.
I’m still planning on getting it for switch but now I’m thinking I should get it for ps5 instead
I look forward to buying this for 8.99 when it goes on sale in 3 to 6 months and that is a lot more than I can say about anything Sonic team brought to us since Sonic mega collection. (I consider Mania and officially backed fan game and not something sonic team brought us)
That’s because Sonic Team didn’t work on Mania. It was made by a different developer entirely while the Sonic team was having a meltdown for the development of Forces that ended up going nowhere for 4 years.
Also, Colors? Generations? Those are both garbage tier?
@@Mojo1356 I find generations to be insultingly bad at capturing Genesis and CD era Sonic charm. Both it and colors are just modern era Sonic games that suffer from most of the issues outside of gameplay that make modern Sonic unenjoyable such as grating voice acting. This really is the first time I've felt like Sonic team is putting a real effort into the Genesis / CD era style games since Sonic 4 crashed and burnt.
@@icecreamorc you’ll be disappointed to learn that Sonic Team didn’t work on this project.
PS
Your take on Sonic Generations is so hot it burned you completely. I legit have to restrain myself with how hard I disagree.
@@Mojo1356 ahh that would explain why this game looks somewhat promising then.