Adding Outlines to my 3D Pixel Art Shader - Using Godot Engine

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  • Опубликовано: 26 дек 2024

Комментарии • 8

  • @devpoodle
    @devpoodle  28 дней назад +3

    Have a happy Thanksgiving and thanks for watching! If you have any feedback or suggestions, I'd be happy to hear them 👍

  • @MrOttyseus
    @MrOttyseus 2 дня назад +1

    I was searching for something like this. You earned yourself a sub dude, keep doing such amazing work!

  • @plantchargedgames
    @plantchargedgames 28 дней назад +1

    Really nice shader and explanation! Thanks! :)

    • @devpoodle
      @devpoodle  28 дней назад

      I'm glad you liked it :D

  • @jestersuits
    @jestersuits 24 дня назад +1

    very cool explanation! thanks for breaking it down so clearly! one curious question, how would you consider this shader performance when it comes to rendering the scene?

    • @devpoodle
      @devpoodle  24 дня назад +1

      On most modern computers this shouldn't have almost any effect on performance at all. The shader could be optimized a little bit, but other than that the effect should be fairly quick.

  • @PedroPoggianelli
    @PedroPoggianelli 8 дней назад

    voce pode fazer um de comic? estou tentando criar uma para comic mas não estou sendo efetivo