Hi! This is my first tutorial video like this (and my first gamedev video in general). If you have any video ideas or suggestions on how I can improve, I'd love to hear 'em. Thanks! :D
Not a dev just ran into this on my feed. Good job, I always turn on CRT effects if a game will allow me to and I wish more modern pixel art game devs would take some time to implement a good CRT filter that is tailored to their game.
That's another perfectly valid way of applying a shader to the screen. The method I used in the video was just the first that came to mind, although both should work the exact same.
it would be nice to enhance this CRT shader effect to more advance level. Kinda close to what we see on old sony tv's with it's hardware level. Normal CRT shader like that still doesn't peak to it's charm like how our eyes perceive watching an old TV. Nice work btw.
Thanks for the comment ❤. One easy improvement is to turn up the brightness of each pixel, and then turn on Godot’s bloom feature. That would be a little more accurate than the blur effect I showed in the video. 👍
First shader tutorial that actually worked, thank you!
Thank you so much, you just ended 3 hours of searching for the right resources.
Hi! This is my first tutorial video like this (and my first gamedev video in general). If you have any video ideas or suggestions on how I can improve, I'd love to hear 'em. Thanks! :D
I'm just learning Godot Shaders and this is really helpful!
Not a dev just ran into this on my feed. Good job, I always turn on CRT effects if a game will allow me to and I wish more modern pixel art game devs would take some time to implement a good CRT filter that is tailored to their game.
This came up in my feed and I actually need this for an upcoming step in my game, thanks
I think you can just use a control panel node anchored to the screen size instead of a mesh node so you dont have to worry about dimensions
That's a good idea! Using a control would be more flexible for different resolutions.
This is great! I've been making a CRT shader in Blender and this should be a fantastic addition to it.
Great tutorial man!
Thanks so much!
thank you man keep up the good work
Fantastic tutorial, thank you so much!
this thing... i really need this in the future.. thanks
THANK YOU A MILLION TIMES DUDE YOU SHOULD definitely make more ❤
Why not use a full rect color rect on the canvas layer?
That's another perfectly valid way of applying a shader to the screen. The method I used in the video was just the first that came to mind, although both should work the exact same.
keep up man its a good work!!
Thank bro I very very wanted this tutorial ❤❤❤
Glad I could help! 👍
for some reason when i do it with all the same set up, the shader renders the screen really small in the center of the viewport
It might be related to the size of the screen quad. It has to be the same as the resolution in the project settings.
ty💛
It helps thanks !
is there any way by which I can turn off the curvature on the sides?
I only want the scanline effect.
Sure! Just set the warped UV to be equal to the centered UV 👍
@@devpoodle Thank you so much🙂
muchas gracias desde latam :DDDD thank you soo much
it would be nice to enhance this CRT shader effect to more advance level. Kinda close to what we see on old sony tv's with it's hardware level. Normal CRT shader like that still doesn't peak to it's charm like how our eyes perceive watching an old TV. Nice work btw.
Thanks for the comment ❤. One easy improvement is to turn up the brightness of each pixel, and then turn on Godot’s bloom feature. That would be a little more accurate than the blur effect I showed in the video. 👍
11:51 noted
Прикольненько