Just a thought but if you used this on a generic Displacement it should in theory give you with some tuning a decent noise mask for landscape variation. Bit more work involved than just using it though, but food for thought.
Nice video,I also working on a project based on similar solution, if you reconstrcut local normal and coordiates then calculating lower or higher surrounding pixel counts on that ,you can get more details.
@@Native_Creation Its is there,but it automatically crashes for me when choosing the terrain.From Twitter Chris Murphy replied that he might throw something soon.
Hi sir I'm working on a simple animation project in Unreal Engine 5.4. It's a 10-15 minute documentary-style video for RUclips in 1080p, featuring MetaHumans and city life scenes. I'm sourcing assets from Sketchfab and will do color grading in DaVinci Resolve 19. Since I'm not creating games, I'm focused on keeping Unreal's size small and optimizing performance for smoother viewport and faster rendering. Could you make a video covering all possible ways to optimize Unreal Engine for animation projects like mine? It would be incredibly helpful to learn how to manage MetaHumans, streamline rendering, and keep the project lightweight. Thanks so much in Advance.
Just a thought but if you used this on a generic Displacement it should in theory give you with some tuning a decent noise mask for landscape variation. Bit more work involved than just using it though, but food for thought.
Nice video,I also working on a project based on similar solution, if you reconstrcut local normal and coordiates then calculating lower or higher surrounding pixel counts on that ,you can get more details.
So assuming you use terrain alpha brushes, would the shader be able to calculate the flow & flood map dynamically?
BTW, isn't Epic adding some terrain erosion algorithms to Unreal? I think they showed something recently.
yes, it's in the latest version I believe
@@Native_Creation Its is there,but it automatically crashes for me when choosing the terrain.From Twitter Chris Murphy replied that he might throw something soon.
Hi sir
I'm working on a simple animation project in Unreal Engine 5.4. It's a 10-15 minute documentary-style video for RUclips in 1080p, featuring MetaHumans and city life scenes. I'm sourcing assets from
Sketchfab and will do color grading in DaVinci
Resolve 19.
Since I'm not creating games, I'm focused on
keeping Unreal's size small and optimizing
performance for smoother viewport and faster rendering. Could you make a video covering all possible ways to optimize Unreal Engine for
animation projects like mine? It would be incredibly
helpful to learn how to manage MetaHumans,
streamline rendering, and keep the project
lightweight.
Thanks so much in Advance.