Of course, there is one thing where Hera is using the Palisade-gate: for quick-walling and trapping enemy units so your town-center or tower can shoot them down.
Considering that there are giant holes where the gate is, the pierce armor ought to be more like 10, because there's nothing to hit in the first place.
@@connormako1987 Shoot arrows. Gate quickly opens so they miss then slams shut, slicing up the scout that thought it could hold it open. Now gates are not such a bad deal huh
I had no idea the gate's pierce armor was so much lower! It does often feel like you can shred it with archers, but I always figured that was just that it felt satisfying hitting that big target.
Against melee units you can delete one piece of your palisade wall and build a gate behind it. Thats because, the enemy still cant fit many units around it to hit it, but you still can move in and out without having to replace Palisades. It only works if the enemy is on melee units though.
I always like to anchor my palisade gates behind two buildings or terrain etc. Or if that's not available I build it one row behind a two-space gap in palisade wall in order to minimise the melee surface area that can be attacked from outside my base. I never realised that archers with fletching can break a gate in half the time however compared to a wall section, that's kinda scary!
If I ever have to make a gate, I make sure to put buildings (mainly houses) at the sides to funnel it to at least two tiles. But yes, the gate really should have +1/+1 armor and cost five less wood.
It also costs resources to idle anvil to remake the palisade. And you can put a palisade gate on a one tile gap so the melee units can’t stack up on it.
As much as i hate the gate sometimes i just have to make it so enemy cant just rush in when im not looking. Its rare but sad to lose games like that. Also having a villager to stop working is kinda bad. My best answer is to make a GATE behind the wall and delete just one wall. or make few walls in front of the gate. That literally solves all problems. Does cost a little more but in long run its the best.
Using the villager to rebuild walks loses you out on the resources he could be gathering which will make a wall more expensive the more you build and destroy. A gate also reduces micro. Also you can build a building behind the gate leaving one space so that if it is destroyed, the enemy has only 1 tile entry still as if it was a wall. Gate longterm is much cheaper tbf
One thing that wasn't mentioned here but could be important: The gate is a cheap way to instantly block 4 tiles wide for e.g. quick walling, as opposed to having to micro the vil to start building 4 individual pieces. Edit: Duh, should've read other comments first, was mentioned already
There is the trick whereby you can wall behind a palisade being attacked with a perpendicular palisade gate to avoid being ranged by archers. Otherwise you have to use the market as it needs to be a 4 tile building. Learnt this from Hera ironically 😅
5:27 "If we're really calculating everything" so we're really going to ignore the losses caused by that villager stopping what he's doing to walk there, wall, and walk back ... hmmmm
I mean, if we assume this villager didn't come from the other side of the map, you probably lost like... 5-10 ressources..? In the case you do plug the hole. And the palissade gate is still easier to destroy, so.. The walking time can be calculated, I guess, but it's pretty situational. 2 different players probably won't use the same villagers, have the same walls, or even timings.
You can place the gate 1 tile behind the palisade wall, costing you 36 wood instead of 30 but being less vulnerable to melee units. Just gotta watch out for archers. And yes, if you want to sneak you can still delete a palisade somewhere else
yep. AoK was something really. The base game (The Age of Kings) was released with 13 civilizations. Spanish, Huns, Koreans, Aztecs and Mayans were added with AoC as well as Automatic Farm replanting, Garrisoning units inside rams. There are additional maps where things can be changed or replaced, Jaguars for Wolves, Javelina for Wild Boars, Turkeys for Sheep, Macaws for Hawks, and the Deer remain the same. YES, we only had sheeps, wolves and boar till AoC.
so... gate - costs more - has less armor - larger surface area (more melee troops can hit it at once) some balancing needs to be done to make it more viable...
I don't think😮 it needs balancing. At the start of AoE2 there were na palisade gate at all. When it was added it was made pretty weak on purpose. You want a strong gate? Make stone gate.
@@LordTameo stone gate experiences the same problem. stone wall 1800 hp, 8/10 armor per section, cost of 5 per section. that means 4 of them costs 20 stone, and has a total of 7200 hp. a stone gate has 2750 HP (less then half), and 6/6 armor (2/4 less), while also costing 30 stone.
Surprised you didn't mention their awesome utility for quick walling! They are most useful for this because they give the vil a couple tiles extra reach over a house or palisade tile at a very low cost and a nice palisade gate often fits cleanly into nooks and crannies where a market won't. #LongLivePalisadeGates
One thing that you didn't mention: Palisade Gates work well with stone gates as part of a second outer layer of palisades to slow down an enemy raid. It might/might not work against high level players, but it buys you a LOT of time to shoot at the enemy or find reinforcements when the enemy keeps throwing small armies at your base. Then you can just repair/replace the Palisades instead of burning precious stone trying to keep defenses intact. (This can help a LOT if you're doing the campaigns for the first time)
Not defending palisade gates, but destroying part of palisade wall and rebuilding it requires one villager to be idle of "proper work" for some time, and almost babysit at least one nearby.
I generally only use the gate if I preemptively wall my resources where units go in all the time. Especially the wood line which usually the gather point. And when I do I am expecting scouts so I’m not that concerned with the lacking pierce armor. The wider attack surface of melee units I usually mitigate by buildings houses or other buildings in front of the gate, leaving only one tile to enter/exit. I know it’s not optimal, but with limited attention and apm I think that is optimal for me.
I make my palisade and put the door behind it, then I delete only one square so that the units can use it, and this way I prevent many units from attacking it at the same time, but if I go against archers I usually put a stone door
AoK and AoC didn't even have palisade gates, they were added in the Forgotten. AoK was something really. The base game (The Age of Kings) was released with 13 civilizations. Spanish, Huns, Koreans, Aztecs and Mayans were added with AoC as well as Automatic Farm replanting, Garrisoning units inside rams. There are additional maps where things can be changed or replaced, Jaguars for Wolves, Javelina for Wild Boars, Turkeys for Sheep, Macaws for Hawks, and the Deer remain the same. YES, we only had sheeps, wolves and boar till AoC.
For all the noobs like me. I started doing somewhat in between. I start walling only with palisades, but when I either mass archers in base or start spamming scouts/knights and lets say 1 stable is inside base, then i delete 1 tile and put gate behind. Yes, additional cost, but it's usually after I mass army/when I mass army, so it's not so bad. Still more vulnerable to archers, but by being behind a wall it's still good vs melee.
Hera angry with palisade gates: proceeds quick-walling palisade gates 20times per minute every game spamming them like if they costed 10 Argentine Pesos. Haha the floating wood comment had me rolling. As always, fun video!
I just don't have very much APM and if I need to break a palisade gate end rewall every time I go through it can delay my leaving my base by a few seconds.
Ah the good ol palisade gate. As a kid I always wondered why they were never in the original version. On an unrelated note, is that the Windows XP default wallpaper behind the palisade gate in the icon?
At lower levels can get away with building a gate on the back of your base since very few (I forget to too Ngl) check around the back for if there are walls so you can knight spam and allow your knights out (if you forget to build them as part of the walls)
What I do for this is just add the palisade gate BEHIND the walls and delete only 1 wall to let units in and out. Put this doesn't help with the lack of pierce armor
I see no reason to not rebalance the gate. Change of pierce armor to same as the wall piece or one less, give it +100 HP, maybe a change of cost and build time if necessary for quick walling balance etc. I guess devs either didn’t think of how bad it actually was, or they didn’t like the idea of 1 vill quick walling 8 tiles (2 gates) in milliseconds, however quick walling was barely a thing back then. Glad you brought it up, kinda annoying that gates get absolutely spanked by early rushes on hideout. Makes no sense historically or game balance wise. Also, walling behind a low hp gate requires either a gate, two houses, four wall pieces, whereas if a wall piece gets low you only need a single new one for 3W to stop the raiding units, another huge downside.
I wouldn't hate giving a completed palisade gate +1 PA. That feels like it would fix most of the primary issue of gates being effectively half as tough as a palisade wall vs archers. I also think there's a cast to be made for building the gate behind a one tile gap in a palisade wall or between two houses so even if they do break the gate it's still a one tile choke point. As for the secrecy/baiting point, I think that's spoken too in the video itself that a) only applicable to a very small minority of players and b) subject to increasing levels of mind games if you want to play them.
Good points. I think pallisade gates should be cheaper (like -10, -12 or even -15 wood), or have the same (or even slightly better) armor as the pallisade walls to even consider to be used.
If I build palisade gates (inn case I need a traversable gate and don't have stone) I tend to build it behind the main palisade line with 2 extra palisades covering the towers of the gate, with that I reduce A LOT the surface wich the gate can be attacked from
A small and unimportant sideproblem of the the palisade gate: you cant really repair them, it costs 45 wood to repair one to full which is very expensive. Although in most cases, you would just build a new one.
You forgot to address that gates, be it wodden or stone ones, don't have any armor during construction unlike wall tiles. This was done to balance trapping with gates.
FYI: Palisade Gates also take 30 secs to build. That's incredibly slow for a building with only 400 HP. Especially with the 0 Armor of Foundations it's very easy to break while in construction.
Im not sure I agree here (900 elo lol). But the time for a vill to build the hole in the wall and then go back to gathering resources should in most cases cost 10-40 resources of idle time.
It's not hard to delete and rebuild a wall segment even at the low level but you know what is hard? Doing it fast enough to deny a forward building. The most frustrating thing is when I have more than enough archers to deny a forward siege workshop and then it goes up anyway because I'm too slow to get my units outside of my base. It makes me want to play open more even though I know I objectively shouldn't in the matchup.
So even if you make a "gate wall" simulating a "palisade wall" turning each gate in a way the area of contact of the attackers is the same of the palisade wall tiles, the palisade wall is yet way better than the palisade gate wall
I'm far from pro (or even mediocre) player, but for the subtle advantage: maybe it worths to build exactly because of that: the enemy will leave their scout there, while you still can do the sneaky exit by deleting a piece of wall, and then rewall it. Probably won't work for you, because no one would believe you're such a noob to build the gate for real usage, but it's just an idea anyways. ^^ Edit: lol, right after I wrote this, I continued watching the video... and you just told exactly this. XD Edit2: Watching those gates, and wall hardpoints, it would be cool to put units there to shoot, like in a turret. :)
I think only reason why palisade gate would be useful is because it is more cost efficient when it comes to repairing against melee units(usually a scout or militia rush)
Spirit of the Hera
THera (both T90 and T-west)
😂😂😂😂😂
hey guys, spirit of the hera here... (they're both canadian as well yeah?)
Totally Hera even takes the same tone as spirit of the law when he makes those kind of videos...
"Half the time you guys are floating like 5000 wood" 😂😂😂😂. I actually laughed out loud
I either have nearly zero wood or 5000+ wood, no in between.
@@skipper472 same
@@skipper472 Just apply that to every resource.
At what points do they stop floating?
You forgot to say one thing. Sometimes your own units open the gate for the ennemy and then the ennemy HOLD THE DOOR wide open, that's a disaster !
That happens in stone gates too.
gotta remember to lock the gates
U can lock the gate before builing
This is new feature, older players may not remember about this.
Cant you only lock it after its finished building?@@zeynel_99
I just make my whole wall palisade gates. Don't know were i'll be coming from.
my dumbass when I started playing:
My wall has only 2 out of 5 armor, how do I make it 5/5
idk but go play cumans they have high hp palasides
First you must get 7/10 strategy
Of course, there is one thing where Hera is using the Palisade-gate: for quick-walling and trapping enemy units so your town-center or tower can shoot them down.
Palisades are made solely to quick wall these days. 😅
Or in Hera's case usually trying that, failing and tilting.
Considering that there are giant holes where the gate is, the pierce armor ought to be more like 10, because there's nothing to hit in the first place.
Maybe it represents hitting the mechanisms that raise and lower the gate or destroying the supporting bits?
Give it shrivamsha dodge
@@connormako1987 Shoot arrows. Gate quickly opens so they miss then slams shut, slicing up the scout that thought it could hold it open. Now gates are not such a bad deal huh
I had no idea the gate's pierce armor was so much lower! It does often feel like you can shred it with archers, but I always figured that was just that it felt satisfying hitting that big target.
Against melee units you can delete one piece of your palisade wall and build a gate behind it. Thats because, the enemy still cant fit many units around it to hit it, but you still can move in and out without having to replace Palisades. It only works if the enemy is on melee units though.
Yeah I really love doing this. Also I think if it’s a diagonal section it automatically removes one section of wall but I’m not certain on that.
@@FacloFormerFavorite it doesn't, not from my experience
I always like to anchor my palisade gates behind two buildings or terrain etc.
Or if that's not available I build it one row behind a two-space gap in palisade wall in order to minimise the melee surface area that can be attacked from outside my base.
I never realised that archers with fletching can break a gate in half the time however compared to a wall section, that's kinda scary!
If I ever have to make a gate, I make sure to put buildings (mainly houses) at the sides to funnel it to at least two tiles.
But yes, the gate really should have +1/+1 armor and cost five less wood.
It also costs resources to idle anvil to remake the palisade. And you can put a palisade gate on a one tile gap so the melee units can’t stack up on it.
I actually love paliside-gates, when I see one I know exactly where to strike.
Hera of the Law
As much as i hate the gate sometimes i just have to make it so enemy cant just rush in when im not looking. Its rare but sad to lose games like that.
Also having a villager to stop working is kinda bad. My best answer is to make a GATE behind the wall and delete just one wall. or make few walls in front of the gate. That literally solves all problems. Does cost a little more but in long run its the best.
The gate looks cooler though..
It's true. And building a cool city is really what the game is about.
no its about ARCHER micro and QUICKwalling and memorizing EVERY SINGLE CIV and massing ONAGERS and
@@howtoavenge1016XD
wood please
@@ghaznavid11
Using the villager to rebuild walks loses you out on the resources he could be gathering which will make a wall more expensive the more you build and destroy. A gate also reduces micro. Also you can build a building behind the gate leaving one space so that if it is destroyed, the enemy has only 1 tile entry still as if it was a wall. Gate longterm is much cheaper tbf
One thing that wasn't mentioned here but could be important: The gate is a cheap way to instantly block 4 tiles wide for e.g. quick walling, as opposed to having to micro the vil to start building 4 individual pieces.
Edit: Duh, should've read other comments first, was mentioned already
There is the trick whereby you can wall behind a palisade being attacked with a perpendicular palisade gate to avoid being ranged by archers. Otherwise you have to use the market as it needs to be a 4 tile building. Learnt this from Hera ironically 😅
"Maybe my brain is not at that level yet"
This humility proofs he does not just call himself the best player for no reason.
Surprised but also not surprised that quick walling with gates didn't get mentioned 😂
3:58
@@gunar.kroeger That's walling quickly, not performing a "quick wall" especially for those juicy traps which makes it kinda hard to quantify.
@@gunar.kroegerfair point 👍 I was interpreting this part only in the context of the example, plugging a hole, but the tip is still relevant
5:27 "If we're really calculating everything"
so we're really going to ignore the losses caused by that villager stopping what he's doing to walk there, wall, and walk back ... hmmmm
I mean, if we assume this villager didn't come from the other side of the map, you probably lost like... 5-10 ressources..? In the case you do plug the hole. And the palissade gate is still easier to destroy, so..
The walking time can be calculated, I guess, but it's pretty situational. 2 different players probably won't use the same villagers, have the same walls, or even timings.
7:14 yo shots fired!
Being able to float 5000 wood by minute 20 in game is pretty impressive
This video was life changing! Tysm Hera
You can place the gate 1 tile behind the palisade wall, costing you 36 wood instead of 30 but being less vulnerable to melee units. Just gotta watch out for archers. And yes, if you want to sneak you can still delete a palisade somewhere else
I came here to say the same thing. Learned that trick in CBA 😂
Glad to see destroying and rebuilding wall tiles as it was in Age of Empires 1 where no gates existed made its comeback into the meta after 25 years.
More like it never left the meta in aoe2 ever since release
In aoe1 I used to make a labyrinth with some towers because of the lack of gates 😂
I would never think of deleting my pretty walls
AoE2 and AoC didn't even have palisade gates, they were added in the Forgotten.
yep. AoK was something really. The base game (The Age of Kings) was released with 13 civilizations. Spanish, Huns, Koreans, Aztecs and Mayans were added with AoC as well as Automatic Farm replanting, Garrisoning units inside rams.
There are additional maps where things can be changed or replaced, Jaguars for Wolves, Javelina for Wild Boars, Turkeys for Sheep, Macaws for Hawks, and the Deer remain the same. YES, we only had sheeps, wolves and boar till AoC.
Pros tend to misclick and delete the wrong unit:building 😂
7:24 - shots fired! 11 Great video - nice to understand why it works the way it does.
so... gate
- costs more
- has less armor
- larger surface area (more melee troops can hit it at once)
some balancing needs to be done to make it more viable...
I don't think😮 it needs balancing. At the start of AoE2 there were na palisade gate at all. When it was added it was made pretty weak on purpose. You want a strong gate? Make stone gate.
@@LordTameonah we need a stronger palisade gate
@@LordTameo stone gate experiences the same problem. stone wall 1800 hp, 8/10 armor per section, cost of 5 per section. that means 4 of them costs 20 stone, and has a total of 7200 hp. a stone gate has 2750 HP (less then half), and 6/6 armor (2/4 less), while also costing 30 stone.
@@andrewheffelbower9807 stone gate is strong enough. It makes history and gameplay sense to be less durable then stone wall.
I think the point is that the gate should be a weak point in your wall, much like it probably was in real life. I don't see a reason to buff it.
Only use case: quick wall traps
Surprised you didn't mention their awesome utility for quick walling! They are most useful for this because they give the vil a couple tiles extra reach over a house or palisade tile at a very low cost and a nice palisade gate often fits cleanly into nooks and crannies where a market won't. #LongLivePalisadeGates
That roast at the end almost made me spit out my drink.
As a building? yes. As a means to quick wall? Def good
If you have seen Biry's arena signature crossed palisade wall in action your opinion would instantly flip by 360 degrees.
One thing that you didn't mention: Palisade Gates work well with stone gates as part of a second outer layer of palisades to slow down an enemy raid. It might/might not work against high level players, but it buys you a LOT of time to shoot at the enemy or find reinforcements when the enemy keeps throwing small armies at your base. Then you can just repair/replace the Palisades instead of burning precious stone trying to keep defenses intact.
(This can help a LOT if you're doing the campaigns for the first time)
Great video about gates and explains many things in details which is perfect
The deference between palisade walls and gate, in a way show what difference makes having masonry and architecture in later stages of the game.
Dang... you gotta love Hera ❤️
Villager walking time+build time will make the palisade wall delete replacement to move units out at least as expensive as a gate.
The topic of villager walking/building time to plug in a hole you made - is not covered :)
Not defending palisade gates, but destroying part of palisade wall and rebuilding it requires one villager to be idle of "proper work" for some time, and almost babysit at least one nearby.
Also to add insult to injury it's a lot easier to click on a gate as well to attack.
I generally only use the gate if I preemptively wall my resources where units go in all the time. Especially the wood line which usually the gather point. And when I do I am expecting scouts so I’m not that concerned with the lacking pierce armor. The wider attack surface of melee units I usually mitigate by buildings houses or other buildings in front of the gate, leaving only one tile to enter/exit. I know it’s not optimal, but with limited attention and apm I think that is optimal for me.
I make my palisade and put the door behind it, then I delete only one square so that the units can use it, and this way I prevent many units from attacking it at the same time, but if I go against archers I usually put a stone door
best way to build palisade gates in front of tc within the range, or 1 tile behind palisade gates with only 1 tile opening of the walls.
love this content! cant wait for the version where you bring Daut to debate it :D xD
AoK and AoC didn't even have palisade gates, they were added in the Forgotten.
AoK was something really. The base game (The Age of Kings) was released with 13 civilizations. Spanish, Huns, Koreans, Aztecs and Mayans were added with AoC as well as Automatic Farm replanting, Garrisoning units inside rams.
There are additional maps where things can be changed or replaced, Jaguars for Wolves, Javelina for Wild Boars, Turkeys for Sheep, Macaws for Hawks, and the Deer remain the same. YES, we only had sheeps, wolves and boar till AoC.
Forgot to factor in lost resources by villager walking and building time :(
For all the noobs like me.
I started doing somewhat in between.
I start walling only with palisades, but when I either mass archers in base or start spamming scouts/knights and lets say 1 stable is inside base, then i delete 1 tile and put gate behind. Yes, additional cost, but it's usually after I mass army/when I mass army, so it's not so bad. Still more vulnerable to archers, but by being behind a wall it's still good vs melee.
Hera angry with palisade gates: proceeds quick-walling palisade gates 20times per minute every game spamming them like if they costed 10 Argentine Pesos.
Haha the floating wood comment had me rolling. As always, fun video!
Just wall up the gate with buildings or even walls so that you have a 1 tile gate. Costs more resources but we'll still have 4993 wood at minute 20.
I just don't have very much APM and if I need to break a palisade gate end rewall every time I go through it can delay my leaving my base by a few seconds.
Ah the good ol palisade gate. As a kid I always wondered why they were never in the original version.
On an unrelated note, is that the Windows XP default wallpaper behind the palisade gate in the icon?
Please make that video with Daut, would be hilarious!
At lower levels can get away with building a gate on the back of your base since very few (I forget to too Ngl) check around the back for if there are walls so you can knight spam and allow your knights out (if you forget to build them as part of the walls)
Good to know
I look at map about once per minute. One minute is enough time to lose all eco. No wall hole for me mr. Hera.
What I do for this is just add the palisade gate BEHIND the walls and delete only 1 wall to let units in and out. Put this doesn't help with the lack of pierce armor
Unlikely usage but gate could then be used as a decoy exit to launch an attack from
Why does he sound like "Hello wonderful person" at the start of his video lol
Hi guys, Spirit of the Law herrrr... Waaaaaait a minute!
I see no reason to not rebalance the gate. Change of pierce armor to same as the wall piece or one less, give it +100 HP, maybe a change of cost and build time if necessary for quick walling balance etc.
I guess devs either didn’t think of how bad it actually was, or they didn’t like the idea of 1 vill quick walling 8 tiles (2 gates) in milliseconds, however quick walling was barely a thing back then.
Glad you brought it up, kinda annoying that gates get absolutely spanked by early rushes on hideout. Makes no sense historically or game balance wise.
Also, walling behind a low hp gate requires either a gate, two houses, four wall pieces, whereas if a wall piece gets low you only need a single new one for 3W to stop the raiding units, another huge downside.
we all saw the Rage Forest game 2 from your POV 11
FING GATE = gate roast video
Big brain move is to wall the base with palisade gates and your opponent never knows which one you used to get out of base with army.
Make the gate and three walls behind leaving only one small tile gap!
5k wood at min20. Hey, I took that personally.
I wouldn't hate giving a completed palisade gate +1 PA. That feels like it would fix most of the primary issue of gates being effectively half as tough as a palisade wall vs archers. I also think there's a cast to be made for building the gate behind a one tile gap in a palisade wall or between two houses so even if they do break the gate it's still a one tile choke point. As for the secrecy/baiting point, I think that's spoken too in the video itself that a) only applicable to a very small minority of players and b) subject to increasing levels of mind games if you want to play them.
Here I am just trying to learn how to lure in a boar and manage my economy, and Hera is right down to analyzing the finest details of f'ing walls...
Good points. I think pallisade gates should be cheaper (like -10, -12 or even -15 wood), or have the same (or even slightly better) armor as the pallisade walls to even consider to be used.
Performance review of Mr. Palisade gate. Brutal.
Palisade wall is only useful as a 1 by 4 shape foundation for quick walling and trapping
i would love a "top 5 ways to annoy Daut" video
If I build palisade gates (inn case I need a traversable gate and don't have stone) I tend to build it behind the main palisade line with 2 extra palisades covering the towers of the gate, with that I reduce A LOT the surface wich the gate can be attacked from
YESSS DRAG IN THE LORD DAUT 11
Hera with the shade
Bro got his scout trapped by Viper a few times too often
They're great for making custom scenario's pretty, though.
Proceeds to quick wall in 3 enemy scouts with a pallisade gate
A small and unimportant sideproblem of the the palisade gate: you cant really repair them, it costs 45 wood to repair one to full which is very expensive. Although in most cases, you would just build a new one.
Hello hera You are very fun,My dad Pablo intile ,You now what i'm responding,i am Michelle intile zeni,the daughter of Pablo ❤
Build time? Very minor detail in the grander diacussion, but I'm curious!
low key great video. will never make a wood gate again
You forgot to address that gates, be it wodden or stone ones, don't have any armor during construction unlike wall tiles. This was done to balance trapping with gates.
He adressed that
FYI: Palisade Gates also take 30 secs to build. That's incredibly slow for a building with only 400 HP. Especially with the 0 Armor of Foundations it's very easy to break while in construction.
i dont use palisade gate because when scouts attack it sometimes the villager opens the gate while trying to repair
Im not sure I agree here (900 elo lol). But the time for a vill to build the hole in the wall and then go back to gathering resources should in most cases cost 10-40 resources of idle time.
Put the gate behind the pallisade and delete 1 piece
I do this it seems like a waste of wood but I do it anyway for egress
It's not hard to delete and rebuild a wall segment even at the low level but you know what is hard? Doing it fast enough to deny a forward building. The most frustrating thing is when I have more than enough archers to deny a forward siege workshop and then it goes up anyway because I'm too slow to get my units outside of my base. It makes me want to play open more even though I know I objectively shouldn't in the matchup.
i suppose the best case scenario is for allies' military and trade to pass through
I usually make two palisade gates with a little walkway in between 😂
Ok, but what about palisade walls with a stone gate in feudal age? Looks a bit funky, but why not?
We used to do this in aoc
So even if you make a "gate wall" simulating a "palisade wall" turning each gate in a way the area of contact of the attackers is the same of the palisade wall tiles, the palisade wall is yet way better than the palisade gate wall
Did they ever remove that secret added cost of a gate replacing wall foundations?
That's why if I really need gate and I can't afford spending stone, I build double gates with covered corners. Gates as is are endeed bad.
You didn't mention the gate's utility in quick-walling.
I'm far from pro (or even mediocre) player, but for the subtle advantage: maybe it worths to build exactly because of that: the enemy will leave their scout there, while you still can do the sneaky exit by deleting a piece of wall, and then rewall it. Probably won't work for you, because no one would believe you're such a noob to build the gate for real usage, but it's just an idea anyways. ^^
Edit: lol, right after I wrote this, I continued watching the video... and you just told exactly this. XD
Edit2: Watching those gates, and wall hardpoints, it would be cool to put units there to shoot, like in a turret. :)
Challenge: you can only use palisade gates to wall your base.
Hera giving me the strats so i can defeat the AI more efficiently lmaoooo
What about making a gate behind walls with a one tile gap? It is still weaker, but it can't be hit by as many melee units
I think only reason why palisade gate would be useful is because it is more cost efficient when it comes to repairing against melee units(usually a scout or militia rush)