What's the worst payload?

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  • Опубликовано: 17 сен 2024
  • #overwatch2

Комментарии • 22

  • @asymmetricfuzion970
    @asymmetricfuzion970 4 дня назад +28

    Hey dude. For a small channel I just wanted to swing by to say, your audio is clean, your thumbnails are good, your editing is good, your clips choices are good.
    Wishing you all the luck growing this channel.

  • @christianemerson4622
    @christianemerson4622 4 дня назад +48

    We need Marblr for a follow-up

  • @kinisiko
    @kinisiko 4 дня назад +19

    Marbl has been really quiet since this dropped

  • @user-uz8bk2ou1r
    @user-uz8bk2ou1r 3 дня назад +14

    Hi. Just for your information - back in OW1, when Rein's ult was broken, Blizzard tried to fix it. And in one of patches, i believe in year 2021 they make that every payload can be shattered pretty easy. Thats why you cant escape shutter behind payload, because it is coded in this way. I will try to look for this patch-note

  • @otakuanimado6284
    @otakuanimado6284 3 дня назад +5

    I hate Shatter so much because of this, i literally feel betrayed by the game i try to find some 'hiding' spots to protect myself, but I still end up getting shattered. It’s just counterintuitive, i reacted to the enemy tank obviously coming to ult me, and instead of being rewarded for my quick thinking, i just get a 'F* you' anyway

  • @DarkMagePyra
    @DarkMagePyra 3 дня назад +3

    do this same test but with dva bomb, I swear there's some payloads in some parts of the map where the payload is floating higher to the ground than usual and dva bomb will go under the payload and kill you from the other side

  • @magicalquack5902
    @magicalquack5902 3 дня назад

    Maybe the front hitboxes of the payload is more of a steep slope rather than just going straight down.

  • @TriOmega5
    @TriOmega5 5 дней назад +2

    Thanks, this helps a lot! Also "Get a load of this" XD

  • @voltras5595
    @voltras5595 4 дня назад +1

    I love straight to the point videos

  • @Ca_tGirl
    @Ca_tGirl 3 дня назад

    shatter climbs over any object that is (last time i checked) lower than 1.5 meters tall and then applies the 1.75 meter vertical reach, that explains why it climbs over the payload and the reason it didn't on the front of shimbali's payload was because the front is mostly flat and tall so its hard for shatter to climb it

  • @vinnie4837
    @vinnie4837 День назад

    Transition at 1:40 is fire 😮‍💨

  • @VillainyVillains
    @VillainyVillains 4 дня назад +2

    Informative video, but are the Wintoes necessary? I've already seen enough degenerative stuff today, you could've come back tomorrow.

  • @kishdoodles
    @kishdoodles 3 дня назад

    Awesome, clear, concise video! I enjoyed the narration and the editing is clean :) I know people will compare you to Marblr, but I'd say there's enough differentiation between your style and his that you still feel unique at the end. subscribed :) and I cant wait to see more!

  • @Slivertoken142
    @Slivertoken142 День назад

    Does being nice or nasty effect my chances of surviving shatter?

  • @nogunk147
    @nogunk147 4 дня назад +2

    Why it ignores line of sight is beyond me. It already has a 25m range and a large cleave but playing smart and behind map cover doesnt protect you? Yet another reason i think Overwatch has poor map design because props on the map offer virtually no value when used strategically unlike other games. Imagine if dva bomb had step up like shatter does. Right now doomfist punch also has step up. In fact on maps that have terrain with 2 floors that are not that far apart its possible to charged punch someone on the bottom floor and also hit if someone was standing the second floor as well. How does that make sense that you hit someone you cant even see? Overwatch really takes the "Favor the Shooter" philosophy to whole new levels. But does it? If someone hides behind a pixel of a lamp post or palm tree trunk Deadeye wont hit them. Its the inconsistencies that bug me most of all

    • @solarscreams2447
      @solarscreams2447 4 дня назад

      Deadeye is a LOS check, straight line. Different mechanic

    • @naxmerr7274
      @naxmerr7274 3 дня назад

      Keep waffling goat

  • @aldine_KSP
    @aldine_KSP 3 дня назад

    What if u jump off the payload and ur in the air

  • @sony_mdr7506
    @sony_mdr7506 5 дней назад

    great vid! learned something haha

  • @alanreskin5386
    @alanreskin5386 5 дней назад

    Thanks for this video bro! :)

  • @RaptorKingRaptorKing
    @RaptorKingRaptorKing 3 дня назад

    but what about jumping whilst on the highest/tallest points of all payloads just before shatter would hit you, could you dodge a shatter that way?