30 Sergeants vs 5 Arch-viles - Monster Infighting - Doom II Retro Battles

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  • Опубликовано: 12 янв 2025

Комментарии • 75

  • @IsleOfFeldspar
    @IsleOfFeldspar Год назад +67

    I lmao at the corpse being lifted higher and higher.

    • @ParleLeVu
      @ParleLeVu Год назад +1

      The only way to clear Doom II final level pasifist.

    • @speabody
      @speabody Год назад +5

      🎵 Your love is lifting me higher than I've ever been lifted before 🎵

    • @TheRealNormanBates
      @TheRealNormanBates Год назад +7

      At 0:52?
      Damn, look at ‘em go at 1:23!

    • @DOOM_Nukem
      @DOOM_Nukem Год назад +1

      Always been my favorite part

  • @mr.pavone9719
    @mr.pavone9719 Год назад +19

    1:25 they juggled that poor bastard

  • @joseignaciogazzi3278
    @joseignaciogazzi3278 Год назад +8

    7:02 Stop! HE IS ALREADY DEAD!

  • @ytflix776
    @ytflix776 Год назад +25

    This isn't a fight. This is just slaughter.

  • @TheHylianJuggalo
    @TheHylianJuggalo Год назад +46

    For an anniversary one you gotta do a fight with all the different types at once in a Royale match.

    • @MrEvilbyte
      @MrEvilbyte Год назад

      Usually devolves into the Cyberdemon vs everyone else xD

    • @kattybratt1353
      @kattybratt1353 Год назад

      doom battle royale of insane scale

  • @joseignaciogazzi3278
    @joseignaciogazzi3278 Год назад +4

    What makes the Archivile so good against these hitscan enemies is that they have lower hp than Archivile's explosion attack.
    They move faster have the forth higher amount of hp.
    And also the less pain chance in the game.

    • @kikoelargento9905
      @kikoelargento9905 9 месяцев назад +1

      Also a 100% accuracy guaranteed, plus an explision damage to surrounding foes

  • @brocksamson9737
    @brocksamson9737 Год назад +7

    LMAO!!! Ok I have to say this match was pretty damn funny! Those corpse were pretty much levitating at this point! 😂😂😂

  • @georgeheilman885
    @georgeheilman885 Год назад +6

    The moment I saw those jumping gibs, I thought of that line in RoboCop: "Can you fly, Bobby?"

  • @TheRealNormanBates
    @TheRealNormanBates Год назад +10

    I like how the corpse surfs over the shotgunner’s head at 2:21.

  • @IsleOfFeldspar
    @IsleOfFeldspar Год назад +1

    Become a soldier in the DOOM army and take your career to new heights

  • @cmsweitzer1
    @cmsweitzer1 Год назад +10

    The Gibbing!

  • @ditmarvanbelle1061
    @ditmarvanbelle1061 Год назад +2

    This was one of the most wholesome infighting vids thus far.

  • @MrEvilbyte
    @MrEvilbyte Год назад +1

    An odd matchup. But I never tire of hearing Archviles bite the dust.
    Watching the odd zombie get gibbed is satisfying too.

  • @Peteman
    @Peteman Год назад +13

    It would be amusing if there was an option to have the Archviles resurrect fallen enemies under their control for infighting.

  • @patrickmurphy9470
    @patrickmurphy9470 Год назад +6

    Arch-Vile vs chaingunners next!

  • @ggn3
    @ggn3 Год назад +11

    Plenty of gibs flying around in this match!
    EDIT: Clustering together wasn't the best thing for the Shotgunners to do since it made more of them vulnerable to splash damage from the Archvile's attack.

    • @shackilleuhdeal7462
      @shackilleuhdeal7462 Год назад

      As well as friendly fire.

    • @sheliak4576
      @sheliak4576 Год назад

      @@shackilleuhdeal7462 friendly fire seems to be disabled for these videos ;-)

    • @ggn3
      @ggn3 Год назад +1

      @@sheliak4576 No, friendly fire's still on. Caught some instances of shotgunners accidentally taking their own out in the UV matchups.

    • @shackilleuhdeal7462
      @shackilleuhdeal7462 Год назад

      @@sheliak4576 Nah, infighting between the sargeants is what's been disabled. Hitscanners and Lost Souls can still damage each other in these battles.

  • @kennethchia4194
    @kennethchia4194 Год назад +1

    admit it, you just did this one to see shotgunners get jibbed over and over again

  • @gustavo13000ify
    @gustavo13000ify Год назад +5

    Arch-Vile vs Arachnotrons would be cool to watch.

    • @opus5770
      @opus5770 Год назад

      i agree, but i don't see how the arachnotrons wouldn't just completely stomp lmao. i'd love to see it!

    • @costco_pizza
      @costco_pizza Год назад +1

      @@opus5770Let’s just say, no one goes up against the arch notron and survives. They are the most difficult enemy in the game! 😱😱😱

  • @zer0interno
    @zer0interno Год назад +13

    Arch-Viles are enormously superior to Sargeants. It reminds me a classmate of mine was wondering how much people it will take to beat down a hippopotamus using fists and feet only

    • @TheDoomerBlox
      @TheDoomerBlox Год назад +1

      Enough people that exhaustion kills the hippopotamus, as I doubt human fists and feet could make much of a dent in the beast.
      Unless the people figure out using Ant Tactics! Then only enough to exhaust the hippo while keeping a steady constriction of each of its limbs.

    • @ParleLeVu
      @ParleLeVu Год назад +1

      If you're talking about bunch-up wars (full motivation, all out attack, no hesitation, fear or mercy), then I'd say it takes about 7. Shove one unlucky bastard down it's huge mouth, have another 2 make sure it's kept there. 4 other guys try to block the airways.
      Because even if you take out the eyes, you're not digging far into that socket, and that skull will break long after all those fists and feet are already broken. No way of doing much damage to the beast's body. MAYBE you could damage the legs by going for the knee-joint, but I'd say that's not very feasible. Because the beast will be moving and crushing people meanwhile.
      You know, scratch that, let's call it 15.

    • @zer0interno
      @zer0interno Год назад

      @@ParleLeVu i mean looking at those sargeants trying to overcome archviles feels like sending a bunch of unarmed people to beat a hippopotamus. when they fail you send a larger mob to see if it makes difference, and it almost doesn't until there is a horde

    • @ConcurrentSoap
      @ConcurrentSoap Год назад +1

      ​@@TheDoomerBlox You're right, it becomes a battle of exhaustion for the hippo. The majority of animals can't run and breathe at the same time. Humans are amongst the very few that can do that. That's what made us such successful hunters. Once the hippo tires out and it should very quickly. It would probably be defeated from the stress of multiple beatings.

  • @ji604
    @ji604 Год назад +2

    Damn those shotgunners got YEETED

  • @vladpiranha
    @vladpiranha Год назад +4

    The shotgunners still probably got more kills, so there's that.

  • @cybernautadventurer
    @cybernautadventurer Год назад

    5 Arch-viles vs 100 Shotgun guys: "Gimme a real challenge"
    100 Arch-viles vs 1 Doomslayer: "....RUN!"

  • @larrymasif5851
    @larrymasif5851 Год назад

    It would be heaps interesting to also see a complete full slaughter-fest play through in these angles, just on curiosity.

  • @jajafeedyns8082
    @jajafeedyns8082 Год назад +3

    1:03 The Archvilles are becoming self aware of DooM's game mechanics. Check your computer for "maleware".

  • @normanred9212
    @normanred9212 Год назад

    When the duals are finally done, you can then do team fights with different types fighting together against another competing group. I would still love to see Heretic and Hexen then Heretic/Hexen vs Doom

  • @Moleoflands
    @Moleoflands Год назад +4

    The large arena wasn't so bad for the hitscanners this time, since Arch Viles have a limited attack range too (Unless retaliating, but if they are retaliating, it means the shotgunners can hit them too)

    • @SoulKiller7Eternal
      @SoulKiller7Eternal Год назад +1

      Archviles have an unlimited attack range...its pure LOS. If they can see you...they can kill you.

  • @shtempel
    @shtempel Год назад +1

    Теперь понятно, как справляются с перенаселением в аду

  • @w.a.a.m
    @w.a.a.m Год назад

    Los archiviles se ensañaron con el sargento del 01:25

  • @KutaphoneX
    @KutaphoneX 3 месяца назад

    100 guys with shotguns is not a joke

  • @DOOM_Nukem
    @DOOM_Nukem Год назад

    It evn states in the game that the shotgun is best used up close. The spread of the bullets is whats killing the advantage of the shotgunners.

  • @Charliecavalo7045
    @Charliecavalo7045 Год назад +1

    Mother Demon vs Cyberdemon

  • @louieosumo
    @louieosumo Год назад

    These Archvilles are like doing Hoo-waah

  • @anthonymentalewicz5143
    @anthonymentalewicz5143 Год назад +3

    This shows the importance of the SSG. the stun chance is too low with the normal shotty.

    • @laughingalex7563
      @laughingalex7563 Год назад +2

      Worst for shotgun zombies; they only shoot 3 pellets. Player shotgun shoots 7.

  • @joshuac4772
    @joshuac4772 Год назад +2

    If 2 out of 3 survive, wouldn't that be 66.6%?
    Missed opportunity

    • @sammicopor
      @sammicopor Год назад

      It's not a missed opportunity because it didn't happen. Go back to slamming your knob with a hammer.

  • @darioromero3579
    @darioromero3579 Год назад

    Arch-vile IA should choose a target where its blast is as close as possible to other targets to cause more damage, instead of choosing a lonely one.

  • @FeelingShred
    @FeelingShred Год назад

    Hardcore Nightmare mode = every monster killed respawns into an Archvile after X seconds? (I don't know what the Nightmare timer is)
    For extra spice throw in some DarkdoomZ into the mix and see yourself running in pitch black dark corridors

  • @theautisticdoomgod
    @theautisticdoomgod Год назад

    Shotgun Wielders vs. Bare-Naked Aliens

  • @projektkobra2247
    @projektkobra2247 8 месяцев назад

    I didnt know those bastards HAD splash damage!

  • @spacemanspiff6332
    @spacemanspiff6332 Год назад +1

    Is there no way to turn off friendly fire?

  • @FeelingShred
    @FeelingShred Год назад

    amazing

  • @장헌정-z5i
    @장헌정-z5i Год назад

    doom1,2로 이런 실험 더 올려주세요 잼있습니다

  • @thugnyc
    @thugnyc Год назад

    Good effort but I feel like this test isn't quite fair to the shotgunners as their damage effectiveness greatly decreases when they're firing from a long range.

  • @SaturnineXTS
    @SaturnineXTS Год назад +4

    Poor sergeants lol

    • @julosx
      @julosx Год назад +1

      If you like barbecued meat patties, think about invite Mr. Archvile at your party !

  • @nonenothingnull
    @nonenothingnull Год назад

    would be intereting if ff was disabled for hitscanners

  • @julosx
    @julosx 11 месяцев назад

    Barbecued meat patties, anyone ?

  • @JM_andtheArgonauts
    @JM_andtheArgonauts Год назад

    lol. thank you :D

  • @Midgert89
    @Midgert89 Год назад

    chaingunners vs seargents

  • @chriswaudby1084
    @chriswaudby1084 Год назад

    Lol watch them tips fly

  • @Hector_Piriz
    @Hector_Piriz Год назад +2

    A la parrilla sabe mejor

  • @YEUWYU
    @YEUWYU Год назад

    the shotgunners friendly fire are making this fight kinda boring

  • @Adrianojacques7
    @Adrianojacques7 Год назад

    Essa deu até pena

  • @Ccarnage8
    @Ccarnage8 Год назад

    Need to redo the videos involving hit scanners so they are on platforms or inside line deffs that block monsters movement so they don't shoot each other. Also for projectile enemies that walk in front of each other the projects never reach their targets. You need to re do the chaingunners vs cyberdemon because they were all out of range of the cyberdemons. Again an argument for elevated platforms do the hit scanners don't shoot each other but can be in range of the cyberdemons

  • @말년병장-y8s
    @말년병장-y8s Год назад

    It's a mismatch...