"dont expect the lock on weapon to always hit lower your standards" my brother in democracy it misses a stationary target how can you be this ironic your going to poison your liver
W.A.S.P. rounds are far less clunky to carry and load than an entire belt of grenades for the launcher... so why does this thing need a backpack? If we dropped the need for a backpack, this strat's value would drastically improve.
well, it'll be slightly better without the backpack requirement but it still sucks shit because over 50% of the micro rockets or whatever they are, miss even at optimal ranges or do almost zero damage.
Glad to see you like the wasp so much dough. I can see it will be in the runnings for an S tier spot from you. Thanks for making such a straight forward review 👍
unironically it can pair well with mines, i mean it can lock onto the hellpod and you can use the airburst mode on it and shoot the hellpod when enemies get near it, not effective but its something
All the power of an AMR to the chest, in a slow n low reload missile pod with a minimum range. Imagine if this had been a backpack exclusive system so you could still carry a flamer/railgun/AMR/HMG and have a sequence/swarm missile as a 5 time barrage by pressing/holding the “use backpack” key, auto reload.
They should have definitely done that 100%, but Arrowhead wants to make inefficient stratagems for some odd reasons and they don't want to think outside the box. To Make efficient and effective stratagems for your slots, this thing seems like a glorified autocannon that has heavy armor penetration and a wonky lock-on system that's difficult to aim sometimes. Arrowhead definitely should compare this strategem with other strategems and make sure that it's efficient for its job and has a role to play in a loadout. I just hate how they aren't creative and they are not comparing their strategems effectively. Every stratagem should have a different role to play and effective in some areas and have some weaknesses in others but it should be balanced and can compare to other strategems. I would have definitely made it so you could carry a support weapon and have the backpack auto lock on by itself and you should decide when it fires a heavy armor penetrating missile or swap to in the settings to a strategic airburst motor shot with a large spread that affects light and Medium armor, just those two settings or maybe a third if Arrowhead is creative
IMO, Artillery mode needs a serious buff/rework to find a niche, such as being a guaranteed kill for the weakspot enemies like Cannon Turrets. Otherwise, the WASP is fun/good enough as is I think.
To improve this weapon, replace the ineffective airburst with a high-explosive option that has heavy penetration. Allow players to fire without a lock using laser guidance, and narrow the random rocket path to prevent prone "death wish" shots.
It's such a cool gun, but those issues shown are hard to ignore. The potential is there, but damn can it be a bust when the gun doesn't wanna work with you.
I would improve: - the consistency of anti-tank kills (charger, hulk, harvester - 1 mag) (Bile Titan, Factory Strider - 2 mags) - AoE of the Artilery shot for more mobbing potential
@@jacksontrace7578 100 percent agree. Multi lock and fire a salvo that targets chaff in an area, wiping potentially an entire patrol at once. Doesn’t even need to be AP5 at that point for balance. Make the other mode maybe an AP 5 but no radius of explosion, and then make it fire all of the rockets at a single target.
@@jacksontrace7578 they should have made the 2 firing mod single target and multy tbf Single is good to spray and pray mediums in the middle of crowds negating the whole chance of missing since they would hit the crowd I hope they do add the Multy target firemode
I don't think most people really care if this thing is as good as a recoilless or not, it's just a neat sci-fi gun. As long as it's fun to use for its intended purpose.
@@carlosvicenty-9856 they tag that weapon as anti-tank in the description. it is missleading. auto-canon in the other hand is tag as heave armor penetration. if they are filling the same role why not have the same tag?
Lol same. It gets style points for me but this thing could use a buff or two because other than the style, I rlly wouldn’t use it over any other backpack support weapon. Maybe make the burst mode lock on to multiple targets and make the artillery have an even bigger radius? Probably increase the amount of ammo you can carry by like 2 extra canisters while you’re at it. The WASP feels like it’s trying to do the whole Jack of all Trades deal but it kinda sucks at all that it does anyways :/ not that bad against the illuminate ngl tho
I don't hate it, I don't like that it uses a backpack, I think it would be way neater if it maybe only had two spare clips and didn't need the backpack so I could still take an actually useful backpack, or the backpack should hold more cannisters (like say six of them, plus two you can carry separately giving you a total of 8+1 cannisters/63 missiles with the backpack, or 2+1 cannisters/21 missiles without it).
Fun fact, you CAN take out the harvesters in a single pack instead of two, but you need to flank from the side and the wasp will strike the weak points in the legs and kill it
The funny thing is they have made their armor system less clear. "Anti tank" just means it has AP5+ which was meant to be more clear to players than "Heavy penetration" (which is now what AP 4 is called), but of course you naturally think something marked "Anti tank" is good for killing tanks.
@futakisser i highly doubt it. Once you destroy the shield of Harvester 1-2 reloads to take entire down. And if you use WASP you are usualy the support in the background so... Use eagle straifing run and then fire wasp at armoured enemies while clearing the elevated overseers
I have a lot of fun with it on bots. Takes down gunships in two shots and can usually do the same for hulks and tanks provided you position behind them where the heat sink's exposed. Definitely bring heavy strats to deal with Factory Striders though.
"Don't expect a lock on to hit everytime" now thats true realism "Tax write off" is funny 7:45 Just like the HMG needs R P M the WASP needs D I S T A N C E S and Super Earth Knows best! A Solo AFK loadout I just thought of while watching this that you shoulkd use on a GlazeDough stream is a follows A Barrage or Eagle 110 or Lazer OR Railcanyon Strike, WASP, Spear and Anti Tank turreto stand in the middle of the map or at a high point and see how much you can clear without moving you forgot your Glazer hat btws
Good when in a team against Illuminates. I run it and be the designated anti-Overseer person while my allies can invest in horde clear or taking down Harvesters.
I used it on bugs and I felt like it was very effective, but I agree that it’s really underwhelming. Its artillery mode needs something, maybe manual aiming or less ammo requirement and maybe a faster reload or something. I found it pretty effective against the bugs because all my anti armor usually goes into my stratagems and thermite grenades for them, so an explosive weapon that did more damage than the autocannon in flak mode and could kill bile titans somewhat effectively did well for me. I haven’t tried it much on illuminate and I haven’t tried it on automatons but I could imagine it’s not the most effective against them. Until it gets some kind of buff I think this is going to be one of my top bug stratagems but not much else.
The trial run was against the squid scouts. The lance overseers and jetpacks get 1-tapped but both rush you well into minimum range of the wasp. It can hurt tripods but requires at least one reload and the artillery mode kills less voteless than simply mag dumping any weapon in the game while also forcing a kneeling reload for its 4 extra containers. It is a truly “viable” weapon
Watch, they will probably buff it to the point where it can one-shot bile titans since its an anti-tank weapon. It has some ups and downs, but it's fun to use at least.
The leaf blower is... something On a kinda serious note. Artillery sucks. Sure chaff mostly die and may grt a lukcy one ko on a big boy, not the titans, but if i was informed corrected, that change from tank to light pen explosive is no gud. Other wise its ok, as long as your 4 sneezing distance away, you should lock one and not hit a wall or tree or what nature throws at you
Wasp ineffectiveness aside I never understood why you never bring smoke grenades when facing the automatons? I get that gas grenades are god tier against bugs and useful against illuminate, but smoke has saved me many times from being sniped, even allowing me to reposition.
Nobody uses smoke grenades because for most people the benefits are too abstract and strategic for it to feel good to use, compared with something more tangible like gas or thermite. I agree with you completely, I frequently bring orbital smoke to bots and get great results, but a lot of players are more interested in killing things than running away and that's understandable. I think even if smoke were the indisputable meta, you just wouldn't see it often.
Personally I like the artillery mode. It wipes out a very significant portion of a patrol in one shot most of the time and it will one shot tanks, hulks and gunships. Hulks seem to be a 50/50 chance of that. I think it's just RNG of if all the explosion hits.
I do like this one, but it really needs to either lose the backpack or perfect aim for weakspots, like aim for hulks' eyes every time, charger heads, impaler snouts, and the BT and tripod weakspots too, the inconvenience of it's backpack or the inconsistency of the auto targe is what makes it weird
That's the tradeoff for using this stratagem probably, trading inconsistency to ease of use. One buff can make this thing busted really, if it can auto target weakspots or become heavy penetration then most of the playerbase will use it since it can already easily deal with medium armor units. But tbh, I can really see this happening if arrowhead does the "crossbow" treatment
@@carlotan8712 when i played this thing seemed Very strong i don’t get what’s wrong with it Is strong against certain targets tbf, absolutely destroys Overseers for example and the fact that can spray and Pray Harvester is convenient
@@unimportant719 It's really strong, at least damage wise. Iirc it has 200 projectile damage and 600 explosion damage per missile. It's just that there is some RNG in landing the missiles in the weak spots (for heavier units) which pisses people. If it worked perfectly like what people want it to be, it will absolutely tear almost everything. Meta aside, it's super fun to bring this in squads as I literally ragdoll every overseer I see + support in killing harvesters.
I DO like the sarcasm! I would still put some kind of "honest thoughts" section, but this was awesome. Some people would get mad at that section though, so wE cAnT hAvE tHaT cAn We?! 😅
dude your glaze is too powerful. at first i thought you liked the gun and it took a moment before i realized you was just doing a glazer impression. about the tripods its HIGHLY dependent on luck. i have killed one that spawned in and put up a shield with one wasp mag dump before but i have also killed one with 4 mag dumps while using a gun to take down shields. honestly i like it on the squids as it one taps the the staff and flying guys however though i like it the gun has so much wrong with it. to fix it so its in a useable state id make rockets shoot out like the spear so its a more straight path its crazy how much room you need to use the dang thing id also make it so you don't lock on with the airburst artillery. its meant for groups so why is it locking on the bigger armored guys? let me aim the artillery and use the micro rockets on the bigger guys
Yeah, if the missiles just fired _forward_ that would fix all my biggest problems with it. It keeps missing targets because missiles robotech off to the sides for no reason. Missiles hit nearby terrain or buildings because they robotech off to the side for no reason, either wasting ammo or killing me when I had perfect line of sight. Missiles hitting targets (like Harvesters and tanks) from completely random directions because... you guessed it, they robotech off to the side for no reason, meaning you can't even choose which direction they should come in from like you can with the Spear.
@@ReddwarfIV that's exactly it. I've had it miss disco balls (what i call the drones) that was slowly coming straight towards me from very far away and had to shoot 4 shots to hit it because it wants to look cool and comes in from the side.
I wish this was something like iron man’s shoulder micro rockets or the whistling birds from the mandalorian. A type of homing chaff mini rocket launcher with a much higher ammo count than 7. I’m thinking 15 or so but it locks chaff only. I’d also be ok if the rockets were 50 percent less drunk upon firing.
Why does this thing need a backpack and why does it still have such limited ammo!? If that thing either had double mags or just 3 carry mags (because those mags aren't bigger than a flamethrower canister), it might be bearable.
Despite it being niche, I've had quite a bit of fun with the WASP in my squad. Maybe it can't kill that hulk over there so well. But it sure can kill entire gunship patrols real nice. My Spear buddy appreciates it since he can save the more scarce spear ammo for towers, hulks and factory striders. Its use vs flying fucks has me taking it all the time vs illuminate, quite simply because I hate observers and overseers more than harvesters. I think the key is that it isn't a good solo weapon, but fares much better in group play when you have teammates to handle the dedicated heavy AT role, while you make it easier to deal with the medium troops and flying fucks. You can also bring other strategems like strikes and turrets or thermites to help with heavy AT.
The wasp has a time and place. In particular, it pairs well with stuff like the orbital gatling strike, and OPS. Rotary cannons for stuff like impalers, mixed hordes, hulks, etc. OPS for tanks, biles, harvesters, etc. Carry a weapon like the liberator for your primary, and your pick for secondary. Maybe even thermite grenades if you feel like it. But the real secret to the Wasp is that it's a long range weapon. It is for patrols, illuminate observers, devastators, brood commanders, bile spewers.. Anything like that.
@@SuperCatacata Partly lol. But my experience in trying new tools has shown that this is an effective weapon at taking down the targets that annoy me most. Those being flying ones that are hard to hit, and therefore just quicker to take down when your weapon fires homing missiles. I'm also a squad-only player who plays with friends regularly, and we tend to coordinate our loadouts. So we can use niche weapons just fine and cover each other's loadout weak spots.
Both the weapon's reload speed and it's damage in Artillery Mode should be buffed considerably, allowing it to handle heavier enemies better since you're dumping all of your missiles in a single shot. Losing the backpack, as suggested in the video, puts it in competition with other Support Weapons of that variety, so it should just be worth sacrificing a backpack slot for.
Love it for the sole fact it one shots Overseers with less effort(i dont wanna aim, big skill issue on my part), until it misses of course, then its shit tier. Wasp isnt as fun as Recoilless against Bots and Bugs. No backpack and/or no stationary reload would be cool.
He just wishes that the new stuff was as good as the current stuff. What's the point of just filling the game with clutter that immediately gets shelved for doing less than the current standard.
caught this 41s after upload, that's a record for me lol rocket strider hitting a hulk in the back at 4:18 lol Not too sure but I've got a feeling the sarcasm levels are off the chart for this one... But yeah it's "anti-tank" in the same way the railgun is anti-tank (can deal damage from any angle to finish off, but can't kill heavies on its own efficiently or quickly unless it hits weakspots), but lock-on only means it can't reliably target weakspots to get around its low damage, and even against medium enemies it's a hassle and a half to get it to lock onto different enemies. It can be decent, and for me it's good fun watching the missiles arc in, but there's so many things that have to go right: enemies have to be far enough away, they have to be spread out far enough so I can get missiles on different areas, no terrain on either side to block the missiles, can't be getting shot at so flinch doesn't make you shoot the missile into the ground, and the target can't be moving too fast or else the missile will miss. If I can make sure none of those will be a problem then the wasp can cut up mediums decently well, and can do this all the way out to 300m given the sightlines, but even then, that's only the mediums dealt with, and it gets tedious as hell needing to switch weapons to shoot the small guys. Interestingly, in Killzone 3 it seems like the wasp can shoot at the ground and reload on the move in that game so adding those, plus changing the lockon mechanic so it prefers the center of the crosshair first, would go a long way to making this weapon more usable. (also buffing airburst damage and blast radius so it's actually worthwhile)
@@OhDough It feels like you read the first 3 sentences and just stoped reading. not saying you are wrong, just saying that's what your response feels like.
A-tier? It takes 3/4 ofmthe entire backpack to kill anything serious, and on lvl 10 there are plenty of serious targets. Arrowhead balancing for lvl 6 difficulty again
I mean it was initially only released against the illuminates because it does work good against the illuminate. That being said there are better options, but we can't expect all weapons to be day 1 railgun + PS player tier.
this wapon actually rules for illuminate personally, if you abuse the sheer range this thing has you can pop overseers before they even know you exist. Longer distance = more time for the rocket to align = more consistency
My review: In general, if you want to use the artillery mode, mind as well use the airburst (which is actually pretty good now with the alternate fire) For bugs: definitely not worth it. Usable but you'll feel more frustrated than anything else with what it's gonna target and how often you'll trigger breaches. For the squid: it's ok but you'll rely on your teammate or your primary so much! You either become the specialist that focus solely on the scout/overseer or you might as well use something else. For bots: it's pretty good. Like you wont be the one with the most kill or you wont clear the maps the fastest but to me, it feels like the AMR with a lock on. You kinda want to play the same way (longer range, snipe out specific targets). Pair it with an actually sniper or the dominator as a primary to clear anything too close, something to help with the bigger target (like the 500kg) and you are set. Take out the small bots first so they cant reinforce and enjoy spamming your missiles to clear the remaining enemies. Now, is it among the best support weapon? Not really, but is good enough to make a build around it and use it? Absolutely. It's fun and can fill some specific niche. But the biggest thing to remember is that it truly shine in a group setting. Solo, you'll definitely feel it's weaknesses. And also, the higher you go, the more it's gonna struggle to compete with the other options (like 8 and under is perfectly fine)
No, he is also using it wrong. This gameplay is atrocious. Yesterday I had 1000 kills on bugs with this on lvl 10. 700kills on bots. This weapon is amazing if you put your loadout right and when you dont suck.
@@huntcringedown2721 how much of that was stratagems and how much was primary and how much was the actual wasp? show those receipts, otherwise you're just talking crap.
@@Anarchic1989 lmaooo, you think this is an achievement/impossible? No wonder you think the weapon is bad. As hawk mentioned I obviously used other stratagems too, but the way you build your loadout around your support weapon is crucial for piling up kills.
@huntcringedown2721 Nobody cares about how many kills you got. Is that your crowning achievement, huh? That you flex to some random guy on the internet about the amount of kills you got with a mediocre weapon? Look at you acting all condescending like you did something
Against medium enemies it's not bad at all... if it hits. Not the best but still quite fun. I would even accept less damage per rocket in burst mode if it meant you could fire a lot more rockets... just for fun.
fix targeting and make alt fire worth using and this gun can slap. Its verz frustrating when this is your answer against a certain enemy but because you are at a distance of 19m or so you all of a sudden cant hit the enemy anymore, or when they run towards you. Spear has the same problem when a Hulk runs at you for example. Maybe there could be some kind of different rectile like you can change the scope on some weapons, so you have a narrower window to aim and then can shoot more precise at the cost of having to aim more.
Artillery mode would be better if it didn't do a scatter shot but used all the rounds inside to do one massive exposition. But the biggest thing that hurts it in backpack and the rockets going off like bottle rockets before homing.
If you crouch and immediately reload a second time the instant the old "shell" is ejected, your character will just close the gun up with full ammo. Not sure if its worth it even with the 1s - 2s reload though
@@mc_seabass7345Plasma accelerator is unironically better and more fun than people give it credit for, it needs some tweaks (mainly the removal of damage falloff) but it has the potential to perform well
Wasp is one of the most versatile weapons added to the game. Vs Illuminates, it can deal with overseers with a single missile and you can use a Spray and Pray against Voteless. It can deal with all Devastator variants, the most annoying enemy types in the bot front. I have yet to use it on the bug front, but I can see it obliterating bile/nursing spewers and chargers.
You know what else one-shots literally everything below chargers, hulks, and harvesters? AMR, railgun, and autocannon. The only difference is that railgun autocannon and amr are actually good weapons
@@donteatmyleg3286 the real difference is that AMR and railgun require actual skill to aim and use. The wasp lowers the skill ceiling for dealing with medium enemies. Devastators are hilariously easy to kill if you can aim, but why bother aiming at their head when you can just LOL spam locking rockets at them.
I feel like it'd be better if it could actually reliably hit the spots you want it to hit and if half the enemies in the game weren't immune to explosive damage for no reason. Both tall asks, I know.
Bro has become the sarcasm diver
I can't tell if he's being sarcastic.
nah the gun is just that good
Completly serious when has Dough EVER been sarcasm thats right never
Even watching as many vids as I have of him it’s kinda hard to tell in this one lol.
Not sure he can either.
Did you watch the video?
This guy uses so much god damn irony that he's slowly becoming Iron(y)-Man and its hard to tell when he's serious
FR he needs the glazediver outfit for videos like this
I dunno what you're saying. Just from the footage you can tell this weapon is truly incredible
@@thegrunch6448 Real
Homing autocannon with less ammo. A novelty weapon in its current state.
Oh and good luck using this in Tree town.
"dont expect the lock on weapon to always hit lower your standards"
my brother in democracy it misses a stationary target how can you be this ironic your going to poison your liver
It misses stationary targets.
W.A.S.P. rounds are far less clunky to carry and load than an entire belt of grenades for the launcher... so why does this thing need a backpack?
If we dropped the need for a backpack, this strat's value would drastically improve.
well, it'll be slightly better without the backpack requirement but it still sucks shit because over 50% of the micro rockets or whatever they are, miss even at optimal ranges or do almost zero damage.
Just need to get rid of backpack and we can jetpack and larp as Pharah
Glad to see you like the wasp so much dough. I can see it will be in the runnings for an S tier spot from you. Thanks for making such a straight forward review 👍
The amount of sarcasm in this video is enough to destroy a bot megabase.
Wasp goes great with the constitution rifle and mines
unironically it can pair well with mines, i mean it can lock onto the hellpod and you can use the airburst mode on it and shoot the hellpod when enemies get near it, not effective but its something
Yes, because you dont even need to use the other 2, WASP can solo game on diff10 and with eyes closed
Don't forget orbital EMS strike
I’m gotta admit people are really committed to the devoted super earth citizen larp in the comments.
I'm starting to think he doesn't actually like it...
no way, really?!!1!
Don't say such a thing
All the power of an AMR to the chest, in a slow n low reload missile pod with a minimum range.
Imagine if this had been a backpack exclusive system so you could still carry a flamer/railgun/AMR/HMG and have a sequence/swarm missile as a 5 time barrage by pressing/holding the “use backpack” key, auto reload.
Actually that would’ve been sick.
They should have definitely done that 100%, but Arrowhead wants to make inefficient stratagems for some odd reasons and they don't want to think outside the box. To Make efficient and effective stratagems for your slots, this thing seems like a glorified autocannon that has heavy armor penetration and a wonky lock-on system that's difficult to aim sometimes. Arrowhead definitely should compare this strategem with other strategems and make sure that it's efficient for its job and has a role to play in a loadout. I just hate how they aren't creative and they are not comparing their strategems effectively. Every stratagem should have a different role to play and effective in some areas and have some weaknesses in others but it should be balanced and can compare to other strategems. I would have definitely made it so you could carry a support weapon and have the backpack auto lock on by itself and you should decide when it fires a heavy armor penetrating missile or swap to in the settings to a strategic airburst motor shot with a large spread that affects light and Medium armor, just those two settings or maybe a third if Arrowhead is creative
IMO, Artillery mode needs a serious buff/rework to find a niche, such as being a guaranteed kill for the weakspot enemies like Cannon Turrets. Otherwise, the WASP is fun/good enough as is I think.
I’d take the OG Eruptor as a stratagem weapon over the aphid
I think this is a bit of misleading information. I did not see you once test this on friendly Helldivers, since Helldivers are a faction of the game.
To improve this weapon, replace the ineffective airburst with a high-explosive option that has heavy penetration. Allow players to fire without a lock using laser guidance, and narrow the random rocket path to prevent prone "death wish" shots.
Cant believe WASP is best weapon in game
anti-tank? no its anti medium unit at this point.
It's such a cool gun, but those issues shown are hard to ignore.
The potential is there, but damn can it be a bust when the gun doesn't wanna work with you.
I think it would be much better if it had a multi lock function where you could lock onto multiple targets instead of waiting for each one to die
If i can give suggestion just spray with it a lil bit
This thing takes a backpack slot too? Why wouldnt i just bring the recoilles rifle? Also it seems like its just a worse autocannon.
Yes and no with auto canon, auto canon can't do jack to the front of a tank or turret.
@@deags8975 yea but everything else
It's a worse Auto Cannon and a worse Spear.
im so used to being gaslit by the community that i cant tell if he thinks if its good or not lol.
I would improve:
- the consistency of anti-tank kills
(charger, hulk, harvester - 1 mag)
(Bile Titan, Factory Strider - 2 mags)
- AoE of the Artilery shot for more mobbing potential
I swear AH meant for the Wasp to target multiple mediums. Fix that and kill all of them with one shot and its golden
@@jacksontrace7578 100 percent agree. Multi lock and fire a salvo that targets chaff in an area, wiping potentially an entire patrol at once.
Doesn’t even need to be AP5 at that point for balance. Make the other mode maybe an AP 5 but no radius of explosion, and then make it fire all of the rockets at a single target.
@@jacksontrace7578 they should have made the 2 firing mod single target and multy tbf
Single is good to spray and pray mediums in the middle of crowds negating the whole chance of missing since they would hit the crowd
I hope they do add the Multy target firemode
4:19 - anyone else see that strider shoot a rocket directly at the hulk?
I don't think most people really care if this thing is as good as a recoilless or not, it's just a neat sci-fi gun. As long as it's fun to use for its intended purpose.
it's an anti-tank weapon.
@@OhDough yes you proved it by destroying multiple tanks and turret towers. That said, its not a very good anti-tank weapon
@@OhDough actually, it’s a medium enemy clear weapon with the capability to antitank just like the auto canon
Another one for the weapon dumpster...
@@carlosvicenty-9856 they tag that weapon as anti-tank in the description. it is missleading. auto-canon in the other hand is tag as heave armor penetration. if they are filling the same role why not have the same tag?
No idea if its actually good or not, probably not, but i love the way it sounds and shoots so im using it
Lol same. It gets style points for me but this thing could use a buff or two because other than the style, I rlly wouldn’t use it over any other backpack support weapon. Maybe make the burst mode lock on to multiple targets and make the artillery have an even bigger radius? Probably increase the amount of ammo you can carry by like 2 extra canisters while you’re at it.
The WASP feels like it’s trying to do the whole Jack of all Trades deal but it kinda sucks at all that it does anyways :/ not that bad against the illuminate ngl tho
1:57 bushels of wasps
I don't hate it, I don't like that it uses a backpack, I think it would be way neater if it maybe only had two spare clips and didn't need the backpack so I could still take an actually useful backpack, or the backpack should hold more cannisters (like say six of them, plus two you can carry separately giving you a total of 8+1 cannisters/63 missiles with the backpack, or 2+1 cannisters/21 missiles without it).
Killzone 3 version of that
Obliterates enemy squad
Fun fact, you CAN take out the harvesters in a single pack instead of two, but you need to flank from the side and the wasp will strike the weak points in the legs and kill it
yes just hope it doesn't look at you so you can become somewhat effective with the weapon.
The funny thing is they have made their armor system less clear. "Anti tank" just means it has AP5+ which was meant to be more clear to players than "Heavy penetration" (which is now what AP 4 is called), but of course you naturally think something marked "Anti tank" is good for killing tanks.
This strat is *not* powerful enough to warrant a backpack, lol.
It is against the illuminates
@serpenthand7928 maybe... But only until the new units come out
@futakisser i highly doubt it. Once you destroy the shield of Harvester 1-2 reloads to take entire down. And if you use WASP you are usualy the support in the background so... Use eagle straifing run and then fire wasp at armoured enemies while clearing the elevated overseers
@@serpenthand7928 🤓
@@serpenthand7928 THE COMBO WEAPON joke xDDDDDDDD
7:47 xD i love how you can hear 3 missed auto aims and then just death
Needs a laser targeting option. Easy way to buff it without changing any numbers
Also, backpack needs to go like you said. The jetpack would let you create distance and the steep angle makes it more consistent
I have a lot of fun with it on bots. Takes down gunships in two shots and can usually do the same for hulks and tanks provided you position behind them where the heat sink's exposed. Definitely bring heavy strats to deal with Factory Striders though.
Bro's trying as hard as he can to be positive
Double its volley per mag, & double its backpack reload capacity, and you have a solid support type homing autocannon
If you use the WASP close up to the harvesters you can kill it faster due to lower damage falloff.
"Don't expect a lock on to hit everytime" now thats true realism
"Tax write off" is funny
7:45 Just like the HMG needs R P M the WASP needs D I S T A N C E S and Super Earth Knows best!
A Solo AFK loadout I just thought of while watching this that you shoulkd use on a GlazeDough stream is a follows
A Barrage or Eagle 110 or Lazer OR Railcanyon Strike, WASP, Spear and Anti Tank turreto stand in the middle of the map or at a high point and see how much you can clear without moving
you forgot your Glazer hat btws
Basically its good against medium enemies but dog water against heavies. A very redundant weapon.
Unless you are permanently triggered by those flying bastards.
I think that's the biggest issue with the weapon. It's a great generalist but falls off hard when armor gets stronger.
Good when in a team against Illuminates. I run it and be the designated anti-Overseer person while my allies can invest in horde clear or taking down Harvesters.
Its a collab-cerimonial-combo weapon
I used it on bugs and I felt like it was very effective, but I agree that it’s really underwhelming. Its artillery mode needs something, maybe manual aiming or less ammo requirement and maybe a faster reload or something. I found it pretty effective against the bugs because all my anti armor usually goes into my stratagems and thermite grenades for them, so an explosive weapon that did more damage than the autocannon in flak mode and could kill bile titans somewhat effectively did well for me. I haven’t tried it much on illuminate and I haven’t tried it on automatons but I could imagine it’s not the most effective against them. Until it gets some kind of buff I think this is going to be one of my top bug stratagems but not much else.
The trial run was against the squid scouts. The lance overseers and jetpacks get 1-tapped but both rush you well into minimum range of the wasp. It can hurt tripods but requires at least one reload and the artillery mode kills less voteless than simply mag dumping any weapon in the game while also forcing a kneeling reload for its 4 extra containers.
It is a truly “viable” weapon
Watch, they will probably buff it to the point where it can one-shot bile titans since its an anti-tank weapon. It has some ups and downs, but it's fun to use at least.
sarcasm loses its meaning if there is too much of it... what was this video about? -_-
could not agree more after watch clip lol
it's so fucking hilarious I don't mind honestlg lmao
Pretty sure some people are going to prioritize the jump pack and commando combo more.
There’s a bit of a no ammo and no damage theme going on with the wasp and the killzone weapons
I just use what I find fun in the game and I find the new launcher fun. It fills its role decently as a medium clear weapon.
Alright man cmon.....enough with the sarcasm bro.
Your sarcasm is hilarious sir. 😂
Love the sarcasm😂
This is the best video in the history of the channel.
Please make every new video as positive as this one.
This shit's gonna Spear cope 2
Already is
I cant tell hes being sarcastic or serious 😵💫
he is
in robotech/macross universe, this kind are called micromissiles lol
If it had like at least 25% - 50% more damage to make up for how it wont hit the weakspots, it would be a lot better
The leaf blower is... something
On a kinda serious note. Artillery sucks. Sure chaff mostly die and may grt a lukcy one ko on a big boy, not the titans, but if i was informed corrected, that change from tank to light pen explosive is no gud.
Other wise its ok, as long as your 4 sneezing distance away, you should lock one and not hit a wall or tree or what nature throws at you
Wasp ineffectiveness aside I never understood why you never bring smoke grenades when facing the automatons? I get that gas grenades are god tier against bugs and useful against illuminate, but smoke has saved me many times from being sniped, even allowing me to reposition.
Nobody uses smoke grenades because for most people the benefits are too abstract and strategic for it to feel good to use, compared with something more tangible like gas or thermite. I agree with you completely, I frequently bring orbital smoke to bots and get great results, but a lot of players are more interested in killing things than running away and that's understandable.
I think even if smoke were the indisputable meta, you just wouldn't see it often.
Rating - meh still kinda fun for me to use althought the volley is inconsistent at times kinda hoping it doesnt need a backpack and stationary reload
Personally I like the artillery mode. It wipes out a very significant portion of a patrol in one shot most of the time and it will one shot tanks, hulks and gunships. Hulks seem to be a 50/50 chance of that. I think it's just RNG of if all the explosion hits.
Artillery doesn’t seem to one shot tanks for me… seems to take 2-3 shots for me
@@mikehawk5722 I think it has to hit the heatsink pretty good. I had a couple that oneshotted and some that took the whole bag.
please dont use artillery mode on gunships. you're using a whole mag for what could be done with 2 reg shots
I do like this one, but it really needs to either lose the backpack or perfect aim for weakspots, like aim for hulks' eyes every time, charger heads, impaler snouts, and the BT and tripod weakspots too, the inconvenience of it's backpack or the inconsistency of the auto targe is what makes it weird
If they buff the wasp it will make the recoiless rifle useless tho
@reaper9749 please explain. We already have the spear and it doesn't make the recoiless useless.
That's the tradeoff for using this stratagem probably, trading inconsistency to ease of use. One buff can make this thing busted really, if it can auto target weakspots or become heavy penetration then most of the playerbase will use it since it can already easily deal with medium armor units. But tbh, I can really see this happening if arrowhead does the "crossbow" treatment
@@carlotan8712 when i played this thing seemed Very strong i don’t get what’s wrong with it
Is strong against certain targets tbf, absolutely destroys Overseers for example and the fact that can spray and Pray Harvester is convenient
@@unimportant719 It's really strong, at least damage wise. Iirc it has 200 projectile damage and 600 explosion damage per missile. It's just that there is some RNG in landing the missiles in the weak spots (for heavier units) which pisses people. If it worked perfectly like what people want it to be, it will absolutely tear almost everything. Meta aside, it's super fun to bring this in squads as I literally ragdoll every overseer I see + support in killing harvesters.
I DO like the sarcasm! I would still put some kind of "honest thoughts" section, but this was awesome. Some people would get mad at that section though, so wE cAnT hAvE tHaT cAn We?! 😅
yeah it genuinely gets confusing at times.
I would take it once or twice if it didn’t have a backpack slot for no reason
dude your glaze is too powerful. at first i thought you liked the gun and it took a moment before i realized you was just doing a glazer impression. about the tripods its HIGHLY dependent on luck. i have killed one that spawned in and put up a shield with one wasp mag dump before but i have also killed one with 4 mag dumps while using a gun to take down shields. honestly i like it on the squids as it one taps the the staff and flying guys however though i like it the gun has so much wrong with it.
to fix it so its in a useable state id make rockets shoot out like the spear so its a more straight path its crazy how much room you need to use the dang thing id also make it so you don't lock on with the airburst artillery. its meant for groups so why is it locking on the bigger armored guys? let me aim the artillery and use the micro rockets on the bigger guys
Yeah, if the missiles just fired _forward_ that would fix all my biggest problems with it. It keeps missing targets because missiles robotech off to the sides for no reason. Missiles hit nearby terrain or buildings because they robotech off to the side for no reason, either wasting ammo or killing me when I had perfect line of sight. Missiles hitting targets (like Harvesters and tanks) from completely random directions because... you guessed it, they robotech off to the side for no reason, meaning you can't even choose which direction they should come in from like you can with the Spear.
@@ReddwarfIV that's exactly it. I've had it miss disco balls (what i call the drones) that was slowly coming straight towards me from very far away and had to shoot 4 shots to hit it because it wants to look cool and comes in from the side.
No thankyou, I don’t a grenade launcher with auto targeting system of SPEAR
If I told you it's auto cannon with spear targeting would you change your mind?
I wish this was something like iron man’s shoulder micro rockets or the whistling birds from the mandalorian. A type of homing chaff mini rocket launcher with a much higher ammo count than 7. I’m thinking 15 or so but it locks chaff only. I’d also be ok if the rockets were 50 percent less drunk upon firing.
Why does this thing need a backpack and why does it still have such limited ammo!?
If that thing either had double mags or just 3 carry mags (because those mags aren't bigger than a flamethrower canister), it might be bearable.
As it stands my go tos support weapon for each faction
Bugs- recoiless or spear
Automatons- wasp launcher or railgun
Illuminate- MMG with guard dog.
Despite it being niche, I've had quite a bit of fun with the WASP in my squad. Maybe it can't kill that hulk over there so well. But it sure can kill entire gunship patrols real nice. My Spear buddy appreciates it since he can save the more scarce spear ammo for towers, hulks and factory striders. Its use vs flying fucks has me taking it all the time vs illuminate, quite simply because I hate observers and overseers more than harvesters.
I think the key is that it isn't a good solo weapon, but fares much better in group play when you have teammates to handle the dedicated heavy AT role, while you make it easier to deal with the medium troops and flying fucks. You can also bring other strategems like strikes and turrets or thermites to help with heavy AT.
This is just evidence that you are bored and desperate for new toys to use. Even if they blow.
The wasp has a time and place. In particular, it pairs well with stuff like the orbital gatling strike, and OPS. Rotary cannons for stuff like impalers, mixed hordes, hulks, etc. OPS for tanks, biles, harvesters, etc.
Carry a weapon like the liberator for your primary, and your pick for secondary. Maybe even thermite grenades if you feel like it. But the real secret to the Wasp is that it's a long range weapon. It is for patrols, illuminate observers, devastators, brood commanders, bile spewers.. Anything like that.
@@SuperCatacata Partly lol. But my experience in trying new tools has shown that this is an effective weapon at taking down the targets that annoy me most. Those being flying ones that are hard to hit, and therefore just quicker to take down when your weapon fires homing missiles. I'm also a squad-only player who plays with friends regularly, and we tend to coordinate our loadouts. So we can use niche weapons just fine and cover each other's loadout weak spots.
Just imagine if both fiting modes were actually useful and it felt good to use...
Both the weapon's reload speed and it's damage in Artillery Mode should be buffed considerably, allowing it to handle heavier enemies better since you're dumping all of your missiles in a single shot. Losing the backpack, as suggested in the video, puts it in competition with other Support Weapons of that variety, so it should just be worth sacrificing a backpack slot for.
Love it for the sole fact it one shots Overseers with less effort(i dont wanna aim, big skill issue on my part), until it misses of course, then its shit tier.
Wasp isnt as fun as Recoilless against Bots and Bugs.
No backpack and/or no stationary reload would be cool.
if it actually hit every single shot, it might be decent, i dont like guns that aim for me and still miss
ahem ahem gta online helicopters
In GTA online pretty much all helicopters can be switched to free aim that sounds like a skill issue
@@damienmcdonald7610 i use barrage rockets whenever i can, but some helis rockets cant even hit a car thats going in a straight line
Jak3 lvl 3 blue gun ass weapon
Hey the crimson guards were kinda rocking the Helghast look a bit, HD2 collab when? xD
Oh dough are you ever happy about anything
what do u mean ? clearly he love the gun !
lol
He just wishes that the new stuff was as good as the current stuff. What's the point of just filling the game with clutter that immediately gets shelved for doing less than the current standard.
Tbf he made a whole video glazing the frv
A tier for: A weapon of all time
caught this 41s after upload, that's a record for me lol
rocket strider hitting a hulk in the back at 4:18 lol
Not too sure but I've got a feeling the sarcasm levels are off the chart for this one...
But yeah it's "anti-tank" in the same way the railgun is anti-tank (can deal damage from any angle to finish off, but can't kill heavies on its own efficiently or quickly unless it hits weakspots), but lock-on only means it can't reliably target weakspots to get around its low damage, and even against medium enemies it's a hassle and a half to get it to lock onto different enemies. It can be decent, and for me it's good fun watching the missiles arc in, but there's so many things that have to go right: enemies have to be far enough away, they have to be spread out far enough so I can get missiles on different areas, no terrain on either side to block the missiles, can't be getting shot at so flinch doesn't make you shoot the missile into the ground, and the target can't be moving too fast or else the missile will miss. If I can make sure none of those will be a problem then the wasp can cut up mediums decently well, and can do this all the way out to 300m given the sightlines, but even then, that's only the mediums dealt with, and it gets tedious as hell needing to switch weapons to shoot the small guys.
Interestingly, in Killzone 3 it seems like the wasp can shoot at the ground and reload on the move in that game so adding those, plus changing the lockon mechanic so it prefers the center of the crosshair first, would go a long way to making this weapon more usable. (also buffing airburst damage and blast radius so it's actually worthwhile)
railgun is actually good though.
@@OhDough It feels like you read the first 3 sentences and just stoped reading. not saying you are wrong, just saying that's what your response feels like.
@@Paradox1012 i read only 3 sentences i have to go xD
Micro Missiles? Thats a good term for whatever this thing fires.
it also need to be more consistent at some ennemies like Hulk to kill them, and buildings too
Okay okay but hear me out, it's kind of cool.
If artillery mode was a 500kg it would be worth it
It took me one volley to kill a harvestee. This weapon is very inconsistent
Doesn’t do well with weak points but that’s why it does so much damage compared to something like the auto cannon.
@@Antonio-f8d xD so much dmg? you mean -70% dmg cuz it misses it 70% of the time
A-tier? It takes 3/4 ofmthe entire backpack to kill anything serious, and on lvl 10 there are plenty of serious targets. Arrowhead balancing for lvl 6 difficulty again
he was being sarcastic the whole video saying it’s good and a tier
I mean it was initially only released against the illuminates because it does work good against the illuminate. That being said there are better options, but we can't expect all weapons to be day 1 railgun + PS player tier.
Its definitely a Tier, maybe judt not A tier
I think it would be a great weapon and fun weapon if it had unlimited ammo! Or maybe attached to a sentry.
Attached yo a sentry would be pretty nice, would look cool too
"The wasp should borderline be an emplacement" It actually can be an emplacement back in the killzone 3 funny enough
I'd call it a Munitions Canister vs a clip or shot.
this wapon actually rules for illuminate personally, if you abuse the sheer range this thing has you can pop overseers before they even know you exist. Longer distance = more time for the rocket to align = more consistency
Nice for teamplay then, kind of like the infinite range on the laser cannon. Can watch your buddy's back from a mile away
My review:
In general, if you want to use the artillery mode, mind as well use the airburst (which is actually pretty good now with the alternate fire)
For bugs: definitely not worth it. Usable but you'll feel more frustrated than anything else with what it's gonna target and how often you'll trigger breaches.
For the squid: it's ok but you'll rely on your teammate or your primary so much! You either become the specialist that focus solely on the scout/overseer or you might as well use something else.
For bots: it's pretty good. Like you wont be the one with the most kill or you wont clear the maps the fastest but to me, it feels like the AMR with a lock on. You kinda want to play the same way (longer range, snipe out specific targets). Pair it with an actually sniper or the dominator as a primary to clear anything too close, something to help with the bigger target (like the 500kg) and you are set. Take out the small bots first so they cant reinforce and enjoy spamming your missiles to clear the remaining enemies.
Now, is it among the best support weapon?
Not really, but is good enough to make a build around it and use it? Absolutely.
It's fun and can fill some specific niche.
But the biggest thing to remember is that it truly shine in a group setting. Solo, you'll definitely feel it's weaknesses.
And also, the higher you go, the more it's gonna struggle to compete with the other options (like 8 and under is perfectly fine)
Ah, so i wasn't using it wrong; it just sucks
No, he is also using it wrong. This gameplay is atrocious. Yesterday I had 1000 kills on bugs with this on lvl 10. 700kills on bots. This weapon is amazing if you put your loadout right and when you dont suck.
@@huntcringedown2721 how much of that was stratagems and how much was primary and how much was the actual wasp? show those receipts, otherwise you're just talking crap.
@@huntcringedown2721 that totally happened
@@Anarchic1989 lmaooo, you think this is an achievement/impossible? No wonder you think the weapon is bad. As hawk mentioned I obviously used other stratagems too, but the way you build your loadout around your support weapon is crucial for piling up kills.
@huntcringedown2721 Nobody cares about how many kills you got. Is that your crowning achievement, huh? That you flex to some random guy on the internet about the amount of kills you got with a mediocre weapon? Look at you acting all condescending like you did something
Against medium enemies it's not bad at all... if it hits. Not the best but still quite fun. I would even accept less damage per rocket in burst mode if it meant you could fire a lot more rockets... just for fun.
Yeah
When i tried was like good while paired with turrets and some big ordinances
Is literally the medium enemy gun and does it decent so has a spot
fix targeting and make alt fire worth using and this gun can slap. Its verz frustrating when this is your answer against a certain enemy but because you are at a distance of 19m or so you all of a sudden cant hit the enemy anymore, or when they run towards you. Spear has the same problem when a Hulk runs at you for example. Maybe there could be some kind of different rectile like you can change the scope on some weapons, so you have a narrower window to aim and then can shoot more precise at the cost of having to aim more.
Artillery mode would be better if it didn't do a scatter shot but used all the rounds inside to do one massive exposition. But the biggest thing that hurts it in backpack and the rockets going off like bottle rockets before homing.
If you crouch and immediately reload a second time the instant the old "shell" is ejected, your character will just close the gun up with full ammo. Not sure if its worth it even with the 1s - 2s reload though
Gamble launcher.
You're either ohdough fan or glizzy glazer there's no in-between you cannot like something without being called a glazer or wrong lmao
you can like whatever weapon you want. you just can't sit there and say it's good and try and convince everyone it is when it's objectively not. lmao
@OhDough ironic that you say that while you tell everyone that the accelerator rifle is good or are you just being sarcastic again LMAO
@@mc_seabass7345 Schrodingers sarcasm. He's both serious and joking at the same time, whatever benefits him in the moment.
@@ShadowmanZ92 Yeah can't win against ohdough or his fan base ig 🤷♂️
@@mc_seabass7345Plasma accelerator is unironically better and more fun than people give it credit for, it needs some tweaks (mainly the removal of damage falloff) but it has the potential to perform well
Wasp is one of the most versatile weapons added to the game. Vs Illuminates, it can deal with overseers with a single missile and you can use a Spray and Pray against Voteless. It can deal with all Devastator variants, the most annoying enemy types in the bot front. I have yet to use it on the bug front, but I can see it obliterating bile/nursing spewers and chargers.
You know what else one-shots literally everything below chargers, hulks, and harvesters? AMR, railgun, and autocannon. The only difference is that railgun autocannon and amr are actually good weapons
@@donteatmyleg3286 the real difference is that AMR and railgun require actual skill to aim and use. The wasp lowers the skill ceiling for dealing with medium enemies. Devastators are hilariously easy to kill if you can aim, but why bother aiming at their head when you can just LOL spam locking rockets at them.
Everyone talking about the WASP, I'm just here for the Grinch references.
just wish we had multi-targeting and the rockets would stop go like fireworks too
instead of the artilery mode it should be multi targeting and burst mode have a smaller circle for more precise targeting.
@@beardmaster6208 that would be fair
It’s like micro missiles from doom
Wow bro you can actually hit a turret tower from the back with a auto aiming rocket , I will never use another thermite grenade again 😂
Ultimate gambler weapon its either awful or hitting every single weakpoint. Wish it had slot* machine lever whenever you fired
It's not even a gamble. It'll hit weakpoint so rarely you essentially always lose
@@OhDough i guess it's like real life gambling odds then
I prefer the airburst rockets. They're not great against single targets but make short work of mobs.
Rocklettes, we call them rocklettes
I feel like it'd be better if it could actually reliably hit the spots you want it to hit and if half the enemies in the game weren't immune to explosive damage for no reason. Both tall asks, I know.
If you want reliable weakspot hits take the autocannon. Its a tradeoff, you get auto-aim, you lose the ability to target specific points on the enemy.