Yes... they finally fixed this animation for better gameplay

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  • Опубликовано: 27 дек 2024

Комментарии • 254

  • @mawnkey
    @mawnkey 19 часов назад +414

    The _only_ thing I hate about the recent jump pack changes: they made it way too damn easy to ragdoll landing on flat ground. I can't for the life of me figure out why.

    • @Vnx
      @Vnx 19 часов назад +30

      Agreed. I have tried the tips, I have tried letting go of the movement controls, I have tried moving backwards right before landing, and I still end up faceplanting more often than not.

    • @SystemOverload
      @SystemOverload 18 часов назад +69

      @@VnxGotta start moving backwards once you start to descend. Works most of the time for me.

    • @mawnkey
      @mawnkey 18 часов назад +27

      It needs to only happen on hitting something like a wall. Adding ragdoll on a flat ground landing just added frustration to a fun mechanic.

    • @zhongxina2257
      @zhongxina2257 18 часов назад +13

      I noticed that ragdoll became more often after last update, before it was harder to ragdoll. Helldiver always landed more firmly on flat surfaces

    • @BeardGrizzly
      @BeardGrizzly 18 часов назад +5

      Stamina seems to be linked to it. If I have stamina when I launch and I hit the ground with stamina, I'm ok. If not, the chance seems to go up often.

  • @oleksandryt
    @oleksandryt 20 часов назад +236

    Jump pack is the GOAT, THE GOAT!

    • @burnttoast26
      @burnttoast26 18 часов назад

      It's become a mainstay in non-bot loadouts for me

    • @trumediamix1
      @trumediamix1 17 часов назад +1

      I never even knew it was buffed, funnily enough. I just loved using it to play like a kind of "Assault Marine!" 😂
      >Boosts into the air
      >Tosses contact grenade for a dramatic entrance (like as if I stuck the landing so well that it sent my enemies flying in all directions)
      >Draws "Bayonetta" (personal nickname for the ceremonial rifle I was given ❤) and starts *_SHANK-in'_* bugs and squids en masse.

    • @Skullguy-w7b
      @Skullguy-w7b 9 часов назад

      😃😃😃

  • @amnothere1234
    @amnothere1234 13 часов назад +15

    The last few round sound change has been in for ages. I think they just made it louder but I've always noticed it.

  • @pyroman4554
    @pyroman4554 19 часов назад +125

    Now Star Wars fans can be true mandolorians with the flamethrower

    • @loltwest9423
      @loltwest9423 18 часов назад +11

      Nah, we going old school. Dark Troopers it is.

    • @aaronolson6736
      @aaronolson6736 18 часов назад +6

      ​@@loltwest9423been waiting for this update since Polar Patriots with the Armors

    • @trumediamix1
      @trumediamix1 17 часов назад +7

      Voteless: *_"THEY FLY NOW?!?"_*
      Commissar: *_"Τηεψ ζιψ νΩω!"_*
      Termanid Hunter: "First time..?"

    • @SeismicRy
      @SeismicRy 15 часов назад

      @@loltwest9423 fr, we need a proper jet pack if we're talking Mandalorians.

    • @punbug4721
      @punbug4721 14 часов назад

      Parry this, you filthy toasters!

  • @ImperialJenga
    @ImperialJenga 18 часов назад +36

    As a loyal jetpack user, I used it before the buff consistently, not being able to stim in mid-air has taken the lives of many helldivers

  • @Tac6497
    @Tac6497 16 часов назад +23

    I never knew the sound cue for low ammo was new but I have noticed it recently

    • @J0hnT0m0rr0w
      @J0hnT0m0rr0w 11 часов назад +7

      I noticed it as soon as they updated it. I wonder how true to life it is? It has helped me notice my ammo count a lot more.

    • @geraltthewitcher1822
      @geraltthewitcher1822 10 часов назад +7

      It’s always done that. Especially down to the last bullet. It turns red

  • @forge3908
    @forge3908 19 часов назад +615

    I’ve never seen a game more robbed of GOTY

    • @wejustsawmanfly
      @wejustsawmanfly 19 часов назад +100

      AstroBot is a fuckin joke of a winner

    • @incomplet1396
      @incomplet1396 19 часов назад +102

      The fact that it wasn't even nominated should be a felony

    • @someonerandom3141
      @someonerandom3141 19 часов назад +16

      It does not deserve game of the year

    • @SilentDeterrent
      @SilentDeterrent 19 часов назад +94

      ​@@someonerandom3141
      Compared to other games on the list it absolutely does. This game took over the industry when it came out. Everyone was talking about it for months. A DLC should not have been up there if we're being honest.

    • @omarmerchant4743
      @omarmerchant4743 19 часов назад +42

      ​@someonerandom3141 Personally GOTY for me was between Helldivers 2 and Wukong but helldivers absolutely should have been nominated at least.

  • @atlasprime6193
    @atlasprime6193 19 часов назад +185

    Okay, truth be told, I just got the jet back the first time after the update, so knowing how bad it was before the update was a surprise for me. That said, the cooldown could still be lowered more.

    • @songhyunlol920
      @songhyunlol920 18 часов назад +13

      Might become too good if lowered more

    • @MackBananas
      @MackBananas 18 часов назад +8

      @@songhyunlol920 No such thing as too good when it comes to jet packs

    • @Allnatural-10b
      @Allnatural-10b 18 часов назад +12

      Jetpack cool down was way worse before, as of now, I'd say it's at its best

    • @trumediamix1
      @trumediamix1 17 часов назад +15

      Unpopular take:
      I disagree because I think it's currently in a very comfortable place rn. It's very fun to use and doesn't feel like it makes things "too easy."
      After all, Termanids can and *_will_* attempt to pounce like hungry little spiders who see an airborne meal ticket. It's happened before, and I guarantee you that these updates will ensure people will be daring enough to do it again.

    • @sirjazz1268
      @sirjazz1268 16 часов назад +3

      Two things, the only two that I see for the jumpack :
      - fix the "almost garanteed ragoll after a jump" bug that came with the update ( no matter what, moving or not I find myself falling flat on the ground even with the easiest jumps ).
      - add the ability to AIM while mid air. So we can shoot vertically, horizontally, wherever we want. By maintaining aim.
      And then, the jetpack will be perfect. Literally perfect.

  • @GeneralJaydonius
    @GeneralJaydonius 13 часов назад +4

    Rounds indicating low ammo has been around for forever, it's just missing on some guns. The Adjudicator always had a unique sound played for the last few bullets in your mag.

  • @Sharkie504
    @Sharkie504 14 часов назад +2

    Don't know if it's new or not, but on PS5 you can also feel in the controller when the ammo is getting low as you're firing. Pretty cool

  • @Mischievous_Moth
    @Mischievous_Moth 19 часов назад +8

    The new sounds for those final shots in the mag are amazing. I find myself swapping mags with just one in the chamber a lot now which is saving me from having to rack the bolt as often.
    it's literally saved my life a couple of times already thanks to the slightly quicker reloads as a result.

  • @0festiva0
    @0festiva0 19 часов назад +15

    It's much easier to hear the low ammo sounds in first person I found

  • @ChaosXOtaku
    @ChaosXOtaku 16 часов назад +8

    i kind if want the armor you wear to effect the jump packs distance so if you wear light armor you'll go further than if you wore heavy armor

    • @vikeightEsix
      @vikeightEsix 14 часов назад +2

      Good idea! But hhm I used to pick the jet pack to counter wearing a fat suit and get away easier.

    • @BouncingTribbles
      @BouncingTribbles 14 часов назад +3

      Pretty sure it does. At least that's how it feels to me, unless they changed it this patch.

    • @mr_ekshun
      @mr_ekshun 13 часов назад +2

      Maybe heavy armor stays as-is, then the lighter armors get progressively farther? That way it's not nerfing anything, yet there's still a difference between them.
      Not certain it's something that would benefit the game since I haven't been able to play in a long time, but just putting it out there.

    • @yengereng9962
      @yengereng9962 11 часов назад +2

      the jump pack is affected by your momentum, so light armor in a way does improve your jump distance compared to your heavier armour, that said though a jump pack oriented armor that improves distance and aiming middair would go absolutely hard

  • @PabloHernandez-gl5ij
    @PabloHernandez-gl5ij 20 часов назад +21

    Nice to see that they improved on the jetpack features and usability as well the mandalorians would be proud. 😎👍

  • @dragostorm5947
    @dragostorm5947 16 часов назад +2

    The Jango Fett flamethrower build is about to go even harder than ever

  • @ThePhantomFeather
    @ThePhantomFeather 14 часов назад +1

    I've noticed the sound change on the last few rounds of magazines and it has been GREAT. really helps you maximize using every shot without being bogged down with the empty reload

  • @bmouch1018
    @bmouch1018 3 часа назад

    The audio cues for running out of ammo have always been a thing I'm pretty sure. They made it a lot more noticeable

  • @a-person-who-goes-by-Isaac
    @a-person-who-goes-by-Isaac 19 часов назад +17

    now THIS, is helldivers

  • @GenralG7
    @GenralG7 12 часов назад +1

    I could have sworn the bullet sounds being different when you reach the last few wasn't new

  • @Erased_UnityXDX
    @Erased_UnityXDX 18 часов назад +4

    For me the behavior was different
    It would shoot at the last point i aimed to before using the jetpack
    The character looked funny has hell(diver)

  • @ketsuekikumori9145
    @ketsuekikumori9145 12 часов назад

    Interesting how they pitched up the sound of the gun on the last few rounds. Most other shooters have very distinct pitch up, while here is barely noticeable, thus keeping to "realism" a bit more.

  • @Appstoneoffice
    @Appstoneoffice 18 часов назад +1

    I really love the last sound system. It reminds me of when I was playing Paladins.

  • @boldfacedred1023
    @boldfacedred1023 13 часов назад

    The low on ammo bit you could feel it in the controller too. Like its vibration gets low along with the low sound.

  • @SorensonCOD
    @SorensonCOD 7 часов назад +1

    In any game I play the little sound cues are how I know to reload. 1:20

  • @Atrakz_some
    @Atrakz_some 17 часов назад +1

    My favorite new thing is the stimming mid air because I use the flamethrower and the jump pack but sometimes I would catch on fire while I was boosting away and would die from the fire as I wouldn’t be able to stim

  • @kato2395
    @kato2395 3 часа назад

    I cant believe that half of a game called wukong got an award for action category but not the full action and clearly more polished Helldiver 2

  • @themidnightbanshee5927
    @themidnightbanshee5927 18 часов назад +1

    I've also noticed that if you land improperly your character will sometimes roll across the ground to dissipate the impact, kinda like what parkour runners do

    • @wasdwazd
      @wasdwazd 17 часов назад +1

      Are you sure you're not just ragdolling?

    • @themidnightbanshee5927
      @themidnightbanshee5927 14 часов назад +2

      @wasdwazd it is entirely possible that the ragdolling looks like a roll, so far I haven't been able to confirm that, but given that Arrowhead pays a lot of attention to detail it's not out of the question that they have implement a roll

  • @legion5737
    @legion5737 4 часа назад

    The mid air reload is the only time I feel safe reloading the medium mg against the bugs because I swear there is a warrior waiting around every corner for the moment I think I am safe to reload.

  • @junibugged3988
    @junibugged3988 18 часов назад +1

    bro reloading an mg mid air is peak

  • @unloyal4847
    @unloyal4847 12 часов назад

    Eyy they finally got the leg crouch back, been wanting it back since forever

  • @Wonback
    @Wonback 18 часов назад +1

    1 step closer to becoming a jetpack clone trooper

  • @Doorkey2
    @Doorkey2 8 часов назад

    Can’t wait to see all those JumpPack divers

  • @AWPtical800
    @AWPtical800 13 часов назад

    The guns sounding different at low ammo has always been around, at least from my experience. They just made it a lot more obvious now and added it to the MGs.

  • @parz176
    @parz176 5 часов назад

    I want to see a programable jump pack. Allow me to switch between a greater vertical boost for reaching the good sniper spots, with jack shit for travel distance, and the current mode specced more for distance travel

  • @KanaKaname
    @KanaKaname 9 часов назад

    The low ammo sound has always been there, but for some reason AH decided to turn down the volume to almost inaudible level in HD2, compared to the deafening magazine spring noise in HD1.

  • @GuiC2
    @GuiC2 18 часов назад

    Man the details in this game are insane

  • @DDryTaste
    @DDryTaste 11 часов назад

    What I mind weird is that people often complain about the ragdol but I've never encountered it? How is it possible for such a bug to only happen to certain people, very spooky from a programming perspective.

  • @teezzyy141
    @teezzyy141 18 часов назад +1

    i want the blue armor so bad

  • @talontedperson1305
    @talontedperson1305 11 часов назад

    it was always possible to shoot and fly at the same time before the update. exactly how it is now. the tracer rounds at the end of the magazine have always been there. i used liberator so much that i always run my mags dry. brasch tactics are op.

  • @Cellardoorkidd
    @Cellardoorkidd 13 часов назад

    I fall down pretty much every time I use the jetpack, even when I'm on level ground to level ground... the ragdoll after every jump needs to be fixed.

  • @sigma0443
    @sigma0443 18 часов назад

    Also i dont know if it was in the patch notes but the if u call resupply or any weapon/backpack stratagems in the LZ they no longer goes unavailable when the ship lands

  • @KyraNightingaleMiloSkye
    @KyraNightingaleMiloSkye 18 часов назад +1

    mandalorian builds for the win

  • @gambit_sfm
    @gambit_sfm 18 часов назад

    as an avid LMG and jetpack user I really hope they keep the goofy reload

  • @dirtbones3694
    @dirtbones3694 14 часов назад

    HALO REACH OST MENTIONED!! also im so glad they made this change now my dragon loadout will finally work as intended

  • @Kees908
    @Kees908 6 часов назад

    Enable the reticle to always be visible and you can more accurately aim while jumping.

  • @Redguns4life
    @Redguns4life 19 часов назад

    Now I'm just waiting for them to fix the FRV so it doesn't require a blood sacrifice whenever you use it.

  • @strayed1615
    @strayed1615 18 часов назад

    You could still shoot with guns before this but only because the reticle would stay where it was last 'touching'. Using the flamethrower was still possible if you held aim but it was only safe to do side to side jumps. Still kinda wish they removed hitbox detection for your legs while jumping to make it less risky.

  • @Steven-tl8fs
    @Steven-tl8fs 18 часов назад

    You could stim while jet packing for awhile. At least before the update because i noticed it before.

  • @dracofury1173
    @dracofury1173 15 часов назад

    Nice music in the background.

  • @mythicaltwinkie8216
    @mythicaltwinkie8216 7 часов назад

    Forgot the part where the new jump pack got nerfed, and now you ragdoll 99% of the time.

  • @Jetalockhart
    @Jetalockhart 4 часа назад

    Maaaannnn. Sony done goofed. They should have paywall the Jumping Shoots on a paywall fo $9.99
    It just raise the epicness of the game by 3 folds.

  • @HunionYT
    @HunionYT 18 часов назад

    also for the low ammo thing. i think some guns make the bullets red when your about to run out.
    or so i have noticed in night missions or planets thats not bright as hell.

    • @vikeightEsix
      @vikeightEsix 14 часов назад

      Yep every x round is a red tracer bullet. There is already a vid on it on this channel.

  • @syatek
    @syatek 15 часов назад

    what graphic settings do you use?

  • @crimson2535
    @crimson2535 18 часов назад

    Finally able to fulfill my Dark Trooper build with the arc thrower and jump pack

  • @cookiedudegaming
    @cookiedudegaming 17 часов назад

    How do you land those jumps, I just fall and roll every time

  • @tombfreak3633
    @tombfreak3633 15 часов назад

    If you aimed with your gun before jumppacking before the update you would constantly shoot at the spot you aimed at.

  • @viaredzagames
    @viaredzagames 10 часов назад

    i just say “i meant to that” everytime i ragdoll

  • @SmellyRabbit
    @SmellyRabbit 12 часов назад

    You have been able to shoot while you fly for ages. This was fixed months ago.

  • @s.bregnest2857
    @s.bregnest2857 4 часа назад

    Finally, the Mando loadout can actually work

  • @qu1253
    @qu1253 14 часов назад

    Great. Now make it so I don't pratfall every time I land on a pebble.

  • @rkwatchauralnautsjediparty7303
    @rkwatchauralnautsjediparty7303 18 часов назад

    Ok, so the ammo sound thing _is_ new. I figured I just didn’t notice it before because I primary Cookout and Sickle with AMR and Laser Cannon as my secondaries. With the Squids, I now sometimes take machine guns.

  • @Mishomish0
    @Mishomish0 16 часов назад +2

    The ammo sound thing was a brilliant device in space marine (1). Surprised it took them this long to copy it

  • @bluelense7
    @bluelense7 10 часов назад

    Shame they added the FRV which makes jump pack almost entirely obsolete for mobility

  • @alfonshedstrom9859
    @alfonshedstrom9859 19 часов назад

    What is the soundtrack playing?😊

    • @fironmaplez
      @fironmaplez 18 часов назад

      Winter Contingency - Martin O'Donnell (Halo OST)

  • @GPutlovis
    @GPutlovis 17 часов назад

    I just dislike that it seems to rag doll you if the latency of the session is poor. Playing alone or with one other person, my Helldivers never falls to the ground after a jump. But with a full lobby, almost every jump ends in my diver crumpling to the ground, even if I slow my momentum by holding backwards at the end

  • @michaelmitchell6476
    @michaelmitchell6476 19 часов назад

    What’s the soundtrack your using in the back ground

  • @happybuggy1582
    @happybuggy1582 9 часов назад

    Can you reload the rocket mid air?

  • @user-nx1lu5ge9m
    @user-nx1lu5ge9m 15 часов назад

    please make a video on how to remove everything like map and ... from the screen

  • @S1eepy0w1
    @S1eepy0w1 19 часов назад

    now they just need to add duel pistols and I can live out my dream as jango fett

  • @SamWinters
    @SamWinters 17 часов назад +1

    New change from... weeks ago?

  • @pododododoehoh3550
    @pododododoehoh3550 19 часов назад

    WE REALLY BE OUT HERE BLOWING UP THE SPIRE ON HALO REACH RN 🔥 📛 👨‍🚒 🚒

  • @JC101Zero
    @JC101Zero 6 часов назад

    i wish there was a mod to go back to how the empty magazine was, kinda hate the sound change

    • @JC101Zero
      @JC101Zero 6 часов назад

      like how they make it the sound of the gun firing gets quieter, just so odd.

  • @Hemlock32
    @Hemlock32 10 часов назад

    Yeah this is something that got updated a fair while back
    Also can you come up with a title for a video that isn't "Yes... They X" or "When the X knows X too well"?

  • @alejandroid5575
    @alejandroid5575 19 часов назад

    We need jumpack for our scout vehicule

  • @thefriendlyknight
    @thefriendlyknight 17 часов назад

    I don’t understand whats happening with the last round animations

  • @deathcon-se3zi
    @deathcon-se3zi 6 часов назад

    0:54 what your hearing is the mag

  • @neinmiturner
    @neinmiturner 16 часов назад

    Yes... "paste text". Have you run out of imagination?

  • @comrad_cat
    @comrad_cat 10 часов назад

    The sound on the mgs was already a thing

  • @Gamedoctor9
    @Gamedoctor9 20 часов назад +3

    0:48 me when im on my notice period with new joiny

  • @Grunbeldknight
    @Grunbeldknight 18 часов назад +1

    What’s up with “Yes…..” in the titles 💀

  • @mr.beercan5379
    @mr.beercan5379 18 часов назад

    what OST is that

    • @wasdwazd
      @wasdwazd 17 часов назад

      I think it's the main theme from Halo Reach?

  • @arickard108
    @arickard108 15 часов назад

    Jet trooper forever!!

  • @AndyRoddz
    @AndyRoddz 19 часов назад

    I don't think it's better yet, the aiming only works for a second and now you have chances of ragdolling when you land.

    • @225Reaver
      @225Reaver 18 часов назад

      While the ragdolling does need patching, here's a temporary fix: if you stop holding down forwards a second or two before you land you have a much lower chance of ragdolling.

    • @JackdotC
      @JackdotC 18 часов назад

      you can fire from the hip whilst flying. It isn't perfect but for certain non-precision weapons like a flamethrower or HMG it works fine. Since in cannon helldivers are poorly trained cannon fodder I think not being able to precision fire whilst hurtling threw the air is fine. Maybe they could add the ability in as a stragegem.
      The ragdoll thing is more of an issue, but it did show me an actually good technique bug. If you jetpack ragdoll onto ice, you can crawl around at the speed of sprint, making yourself much harder to hit. This is a bug, but it's still funny to see and also kind of useful on bots

    • @vikeightEsix
      @vikeightEsix 14 часов назад

      It's physics. Kinda hard aiming while mid air and you have to actually actively try to land properly by pulling back a little before landing.

  • @kirby89000
    @kirby89000 18 часов назад

    Call me weird but i noticed the mg sounds i was hmg for awhile as it's fun to run the jinro armor

  • @dylansmith6078
    @dylansmith6078 8 часов назад

    Ngl i dont like the sound change on low mag it makes the gun sound pew pew instead of the heavy-duty bullets you are firing like hmg it gets so soft like the last 10 rounds are softer bullets

  • @thavidu78
    @thavidu78 17 часов назад

    Did they fix it yet when it would make you fall over after landing on flat ground.
    I always felt like jumping was so brief that I would rather be able to land without ragdolling even on flat ground than shoot mid air.

    • @vikeightEsix
      @vikeightEsix 14 часов назад

      It's physics. You have to push back during the landing, otherwise youll slam because your body is tilted forward trying to get the maximum distance.

  • @rbsanche
    @rbsanche 15 часов назад

    but I want the blue armor

  • @dissolution9843
    @dissolution9843 18 часов назад +3

    Great, now they just need to fix the ragdolling issues and the jetpack'll be better than ever.

    • @vikeightEsix
      @vikeightEsix 14 часов назад

      It's not an issue, it's PHYSICS.

    • @dissolution9843
      @dissolution9843 14 часов назад +1

      @@vikeightEsix Respectfully, pressing "Forward" when I want my character to go forward while jetpacking resulting in faceplanting into the earth is an unfun design. Regardless of whether or not it's "PHYSICS" or not. It also feels very unintentional, and I would be surprised if it isn't fixed in the near future.

  • @Gojo-qy5rx
    @Gojo-qy5rx 6 часов назад

    Is the game free

  • @youdontknowme3935
    @youdontknowme3935 19 часов назад +4

    now they need to fix the fact that after the update 90% of the landings culminate into the helldiver raggdolling
    Like how did u forget all ur training and begin tumbling EVERY TIME.

    • @Agherosh
      @Agherosh 19 часов назад +3

      I use it constantly and land without issue

    • @landry6788
      @landry6788 19 часов назад +1

      Agreed. Before you could start running while landing no problem, now you have a HIGH chance of ragdolling everytime you land. Sure you can develop a way around it, but that change came sometime around the Illuminate update. It's simply a fact; I don't know what the other guy is talking about

    • @youdontknowme3935
      @youdontknowme3935 19 часов назад

      @Agherosh good for you, i tried everithing, not holding direction keys, letting go of sprint, not checking map, not shooting and vice versa. My helldiver still stubles way more than he should. I would like to atribute the pattern to shorter jumps as sometimes the jetpack does not activate a second time, but then again today it did activate to go in for a landing, yet my heldiver stumbled and somehow got 1 hit ko by the impact.

    • @Agherosh
      @Agherosh 19 часов назад

      @@landry6788 I'm talking about something incredibly simple, I use it jetpack all the fucking time and I can land without any goddamn issue, maybe you people are just inept?

    • @Agherosh
      @Agherosh 19 часов назад

      @@youdontknowme3935 Do a test, just in case we can solve it right here. Try it with a controller or I'll try later with keyboard.
      It's weird but might be a keyboard only bug?

  • @OxBlitzkriegxO
    @OxBlitzkriegxO 19 часов назад +1

    i think the gun sound mechanic is good for gameplay but 100% unrealistic. im ok with it in game but i still think its silly

    • @Narcrotic
      @Narcrotic 18 часов назад

      It should be a toggled feature. I also think it sounds silly. Especially with the tenderizer when used semi auto. It just makes this pitiful clicky sound

  • @amarbatbatuka6371
    @amarbatbatuka6371 20 часов назад +1

    👍

  • @Hong.2004
    @Hong.2004 19 часов назад +1

    不合邏輯

  • @Dronmpf
    @Dronmpf 17 часов назад

    Yes...

  • @oKeNSchWarZo
    @oKeNSchWarZo 16 часов назад +1

    Okay, but do you still rag doll everytime you land though? When are they going to fix that stupid bullshit?

    • @vikeightEsix
      @vikeightEsix 14 часов назад

      You cant just keep presssing forward. It's simple physics.

  • @theelfilippo
    @theelfilippo 19 часов назад +2

    am i the only one that doesn't hear any difference with the ammo?

    • @CommunityFan
      @CommunityFan 19 часов назад

      I do. It gets a higher pitch as it gets nearer

    • @muaxh03
      @muaxh03  19 часов назад

      probably

    • @theelfilippo
      @theelfilippo 18 часов назад

      @@muaxh03 ._.

  • @tzsaint9113
    @tzsaint9113 16 часов назад

    Nice bot farm

  • @AliasArsonist
    @AliasArsonist 15 часов назад

    Now you fall over every time you use it.

    • @vikeightEsix
      @vikeightEsix 14 часов назад

      No, not everytime. It's simply physics. If you keep pushing forward trying to get the max distance, youll see that your body is tilted forward and your legs are pointed backward. This makes it hard to land and you slam.

  • @AlaiasAlias
    @AlaiasAlias 17 часов назад

    Still didn’t fix landing ragdoll on FLAT GROUP

  • @asdasasdas3476
    @asdasasdas3476 18 часов назад

    Unfortunately still no disintegrations ….