ditching trinity in the extra deck feels risky because so many going second games against full boards can end with droplet your entire hand into a simple trinity combo
It's a hard decision among Trinity, Verte, 2nd Cross Crusader, and Dangerous, in the extra deck. I feel like the last 3 are required to make some not-so-good hands to work, or for the grind game. Wake Up and Neos Wingman, boosted with Honest Neos, can pretty much win against the same board setups as Trinity, thanks to the multiple attacks or burn damage, respectively; however, they require Miracle Fusion, unlike Trinity... So, I do not want to dish Trinity because of this reason, but I need to test without him to know how much I would miss not having him. I may change my mind.
@@princeKazma yeah this is the trickiest hero has ever been to build. for example, Verte is our only avenue of play under droll which feels like a must in this meta. Am considering dropping dread decimator. in this "pick your poison" situation we find ourselves in, I think I'll miss him the least compared to the rest.
Is there a trick to triggering Liquid before Sunrise? I’m just getting started learning HERO’s but for me, Liquid resolves first before Sunrise adds Miracle Fusion.
Yes. In Game Settings > Duel > Activation Order Settings, set the option to On. This will allow you to select the activation order and do chain-blocks (when possible).
This is a really good video, nice clean lines and good explanations. Thank you!
You're welcome, and thanks!
this was nice to watch😄
Glad you liked it
ditching trinity in the extra deck feels risky because so many going second games against full boards can end with droplet your entire hand into a simple trinity combo
It's a hard decision among Trinity, Verte, 2nd Cross Crusader, and Dangerous, in the extra deck. I feel like the last 3 are required to make some not-so-good hands to work, or for the grind game. Wake Up and Neos Wingman, boosted with Honest Neos, can pretty much win against the same board setups as Trinity, thanks to the multiple attacks or burn damage, respectively; however, they require Miracle Fusion, unlike Trinity... So, I do not want to dish Trinity because of this reason, but I need to test without him to know how much I would miss not having him. I may change my mind.
@@princeKazma yeah this is the trickiest hero has ever been to build. for example, Verte is our only avenue of play under droll which feels like a must in this meta.
Am considering dropping dread decimator. in this "pick your poison" situation we find ourselves in, I think I'll miss him the least compared to the rest.
Is there a trick to triggering Liquid before Sunrise? I’m just getting started learning HERO’s but for me, Liquid resolves first before Sunrise adds Miracle Fusion.
check your duel settings, you have chains set to auto. fix that
Yes. In Game Settings > Duel > Activation Order Settings, set the option to On. This will allow you to select the activation order and do chain-blocks (when possible).
Looks kinda weak to me🤷🏽♂️
🙉