I hesitate to use my Liar’s build because of the ‘Arach-No!’ Modifier. It really messes with me and breaks the gameplay loop if i get caught in a slowing web. I tried it 2 weeks ago with S.A.B.E.R with little luck cause every other enemy was a vandal and the entire mission is in a very cramped space so i was constantly getting caught in slowing webs. I might have to give it a try this week though after watching this run
Mostly for the heal-on-punch effect; I was making more use of it in the plate capture room before switching tactics and just sniping the big guy, and it also helps when trading blows with the boss, but I think you could get away with running the exotic class item instead.
Exotic armor, liar's handshake, three stacks combined strike, a class ability near the champion that gives stasis relief and an aspect that gives increased damage with light abilities to hit targets with dark attacks. And that's it, one punch.
100 resilience for the damage reduction is important, and you can forgo recovery for mobility since you regain hp on kill with recouperation/heal on punch if you're running the actual Liar's Handshake exotic/go invisible on powered melee kill. Strength isn't important since gambler's dodge refills your powered melee, and intellect isn't that important either since hands on/dynamo will refill your super bar quickly. So all that said, the actual stat split I opted for is 100 mobility/100 resilience/100 discipline, with resilience being the priority.
Putting slice on the rocket sidearm to go invis on kills is a good shout, might have to craft another one
Slice and multi kill clip go hard, that’s been my crafted roll since I first got it, ammo isn’t a problem with the mods but shits worth the try
I like the skimmer plays, I'm gonna try that one out at the generator before the walker. Good shit 🔥
good luck on your runs brother 🫡
Don’t get snipe tho lol z.
What a beast!
What a gamer!
I hesitate to use my Liar’s build because of the ‘Arach-No!’ Modifier. It really messes with me and breaks the gameplay loop if i get caught in a slowing web. I tried it 2 weeks ago with S.A.B.E.R with little luck cause every other enemy was a vandal and the entire mission is in a very cramped space so i was constantly getting caught in slowing webs. I might have to give it a try this week though after watching this run
Hunter one punching champs, that's some funny shit. Good job enjoyed that
Shouldn't happen though should it, these Gms are just not what they use to be now with how high light we are
@christurneruk3118 I can see liar handshake being his with a damage nurf
Insane 👏🏻👏🏻👏🏻👏🏻👏🏻
Can u do a video on how you farm for triple 100 stats
Why the exotic arms and not the exotic class item?
Mostly for the heal-on-punch effect; I was making more use of it in the plate capture room before switching tactics and just sniping the big guy, and it also helps when trading blows with the boss, but I think you could get away with running the exotic class item instead.
combination blow only heals on kills you need the liar heal
Do you think this would be even easier with a caliban liars class item?
Can you show your build by any chance
@@shortanimeclips2087 check description
Build at 12:54 (also DIM link on the GM report page in description)
❤️🔥❤️🔥
Why do you pause for a second before melee'ing the champs?
gg
How are you able to one shot those overloads? I have this build but am not getting the same damage. Must be missing something.
Exotic armor, liar's handshake, three stacks combined strike, a class ability near the champion that gives stasis relief and an aspect that gives increased damage with light abilities to hit targets with dark attacks. And that's it, one punch.
And a double - hit shotgun also gives a bonus to fist damage .
@@АлексейБуторин-х5ю I’ll have to double check all those things. Thanks man!
@@wyattstarman19 You're welcome bro)
Also das ist wirklich mal anders gemacht mit dem Jäger so abgehen einfach geil und sowas sage ich wirklich sehr selten
What stats are you running with this?
100 resilience for the damage reduction is important, and you can forgo recovery for mobility since you regain hp on kill with recouperation/heal on punch if you're running the actual Liar's Handshake exotic/go invisible on powered melee kill. Strength isn't important since gambler's dodge refills your powered melee, and intellect isn't that important either since hands on/dynamo will refill your super bar quickly.
So all that said, the actual stat split I opted for is 100 mobility/100 resilience/100 discipline, with resilience being the priority.
@@tommydestiny I've been having a blast with this build! I was amazed at how much I did not have to use my weapons once I got the game play loop down.
😮😮😮😮😮
Don't show this to much. Let's not get this build nerfed
I’m sure they’re already aware lmao. Besides, they honestly have bigger problems at the moment.
This build has been here for years. It’s only so much better because of prismatic now having stylish executioner.