I really love this AI, could you teach us more in upcomming videos I really Enjoy alot you’re tutorials that involve the CV2 or CV1 content Pls make more It helps alot in game creation and teaches me about game dev in rec room Thank you!
Hello, Thank you for the fantastic video! I had a question regarding adding AI enemies to a CV2 room (Room 2.0). Since these rooms don’t support the spawner gadget, I’m unsure how to implement such a feature effectively. I came across your video and was wondering if a similar approach could be used to simulate the functionality of the CV1 spawner gadget in a CV2 room. If you have any insights or suggestions, I would greatly appreciate your advice. By the way, I just subscribed-keep up the great work!
Cv2 Means Circuits Version 2, are you trying to get the goblin or any other built in enemies? The Ai of them? Or if it isn’t one of those two just reply back to me and let me know thx. If you want a goblin or any other built in enemies, It is Not Possible in Rooms 2.0 probably won’t ever be, it is in Rooms 1.0 by turning on beta content in rooms settings you can get it If you want the Ai of the goblin or any other built in enemies in rooms 2.0 there is a new pathfinder component in there, in rooms 1.0 you’d have to use goblin AI
@Official-W.I.P-INC If you could it would be very much appreciated, and also make multiple of the ai and also them be able to respawn. Thank you so much.
I really love this AI, could you teach us more in upcomming videos
I really Enjoy alot you’re tutorials that involve the CV2 or CV1 content
Pls make more
It helps alot in game creation and teaches me about game dev in rec room
Thank you!
5:56 I Didn’t explain the topic correctly my bad, it clamps your vector along the normal (clamp means limit) (Normal is Direction)
Hello,
Thank you for the fantastic video! I had a question regarding adding AI enemies to a CV2 room (Room 2.0). Since these rooms don’t support the spawner gadget, I’m unsure how to implement such a feature effectively. I came across your video and was wondering if a similar approach could be used to simulate the functionality of the CV1 spawner gadget in a CV2 room.
If you have any insights or suggestions, I would greatly appreciate your advice. By the way, I just subscribed-keep up the great work!
Cv2 Means Circuits Version 2, are you trying to get the goblin or any other built in enemies? The Ai of them? Or if it isn’t one of those two just reply back to me and let me know thx.
If you want a goblin or any other built in enemies, It is Not Possible in Rooms 2.0 probably won’t ever be, it is in Rooms 1.0 by turning on beta content in rooms settings you can get it
If you want the Ai of the goblin or any other built in enemies in rooms 2.0 there is a new pathfinder component in there, in rooms 1.0 you’d have to use goblin AI
it's been 9 months later and he sill cooked 🔥🔥🔥🔥🔥
Can you explain vectors on a separate video?
@@Surgar262 sure
W
How do I make when local player is not near and the monster wonders around eh?
Wdym
You’d need nodes
Hey dude want to collab?
Sure sry for the late response this isn’t my main YT
😈
How do you make it so you can kill it and gain currency, and also make it so that the ai is able to kill the player.
I could make another tutorial for that
@Official-W.I.P-INC If you could it would be very much appreciated, and also make multiple of the ai and also them be able to respawn. Thank you so much.