SIMAGIC ALPHA vs MINI power….. DOWNGRADING” to decide if mid range DD wheel is enough

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  • Опубликовано: 17 май 2024
  • Set it so that maximum force is 13.5nm …..
    it clips when it’s above that value.
    Simpro should have set it to 12.2Nm in the software not 12.4. Later on I set it to 11.1nm in software and still it felt great to drive with good hit on the bumps.
    Mini has plenty of power and detail. If you’re slow then DONT Be making excuses and saying the FFB is not there.
    It’s all there. Your turning and braking is because your not understanding the how cars behave and not getting rotation and millions of other things.
    It 100% is not the MINI that holding anyone back.
    Mini is good power. More top end hit is available IN THE Alpha but doesn’t really do much apart from
    “Oh fcuk that was hard kick” and
    “Fcuk my fingers and hands are in spasm from holding it so tight and fatigued after 1 laps of NORDS”
    A bit of clipping on big hits doesn’t do much to help speed.
    Alpha does have very nice ffb that can run higher and is a once in a lifetime wheel.
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Комментарии • 67

  • @JayKBra
    @JayKBra Месяц назад +4

    Sim race hack, go big, turn up to max in software, turn down in game… enjoy high slews, best realism, live your sim life and avoid caring about such things.

    • @Max__apex
      @Max__apex  12 часов назад

      No. Run lower FFB to be faster and save tire wear and keep tire temperatures lower.
      Corrects are easier.
      Mini is better. I would say buy the mini

    • @JayKBra
      @JayKBra 10 часов назад

      @@Max__apex sounds like Logitech g25 talk. I’m good on that, bigger on immersion. Cheers.

  • @Tapport
    @Tapport Месяц назад +2

    Although it's not the most scientific measurement, I love how much you rate these bases on their feel versus just the numbers. I completely understand (and honestly agree with) the argument that more overhead is better for preventing clipping and to grow into as your arms get stronger, but I also think those viewpoints are overly critical when considering a casual sim racer and convinces people to spend more money just to have something they'd never know is missing, if they ever even reach that threshold.
    I've been saving up for a year so that I can treat myself to an Alpha and was thinking about going for an Ultimate (upgrading from T300), but your videos convinced me that an Alpha is all that's needed, and I'll be using that extra money to add haptics to my seat instead so that I can have more fun in my rig.
    Keep up the great content, I subbed and will continue to tune in!

    • @Max__apex
      @Max__apex  Месяц назад

      Thanks for the smart dialogue 👍🏼….. enjoy and u made the correct decision by not buying into hype and pointless purchase

  • @M1kaelFM
    @M1kaelFM 2 месяца назад +1

    enjoyed your video and your insights.
    I´m just getting back to sim racing and I´m researching for a new wheel and pedal setup. What pedals are you using and do you think it´s worth to buy the alpha mini as a starter or should I go with a fanatec 8nm or moza r9/12?

    • @Max__apex
      @Max__apex  2 месяца назад +1

      Get the Mini 💯….. it’s quality level stuff.
      I use csl load cell did 2 mods on them with a spring and then added haptic motor later on …. FROM SIMAGIC.
      Works a TREAT 😜

  • @GregoryShtevensh
    @GregoryShtevensh 2 месяца назад +1

    I drive trucks for years, so I find my csl dd 8nm kinda average.
    It's definitely enough though like you said, to give you the dynamic range needed.
    And the details are still very high.
    I use an app called FFB clip, and set it to 8nm.
    So when I drive a gt3 for example. The details are high and it feels 1 to 1 until (as you said) a violent force such as a jump over a curb into a turn, causing sudden grip.
    Those sorts of things never clip, but I only ever feel them upto 8nm, when I'd imagine they would really feel more like 10nm.
    The forced I felt in extreme conditions in the truck wpuld be I'd guess around 11nm.
    Most was much lower though, maybe more like 4 to 6nm

    • @Miguel-th3wx
      @Miguel-th3wx 2 месяца назад

      ffb clip is not for direct drive wheels

    • @GregoryShtevensh
      @GregoryShtevensh 2 месяца назад

      @Miguel-th3wx yes it is.
      It's not LUT generator. It has DD mode and allows you to define a dynamo range. It's for any wheelbase

  • @Gurzo82
    @Gurzo82 2 месяца назад +7

    I have an alpha mini...this is exactly what i was i keep asking myself...i did the rght choice! thanks for your explanation!

    • @Max__apex
      @Max__apex  2 месяца назад +2

      Honestly you did. The detail is the same. Big RUclipsrs say the same thing.
      JUST the HIT on kerbs is not as violent and stupid and steers the car a bit from corner by straightening the wheel and alternating the balance …. Which Fcuks up your speed a bit. So slower

    • @jnkyrd.4106
      @jnkyrd.4106 Месяц назад +1

      I’ve also been debating on going from the mini to the ultimate. This really helped make up my mind that the mini is way strong enough. How do you go abound 10NM on the mini in Simpro managerThanks!

    • @Max__apex
      @Max__apex  Месяц назад

      @@jnkyrd.4106
      10nm does not translate to the MINi strength. It’s closer to the measured 12.2 nm …..
      on my base 10nm is okay but a bit weak and it is about 8nm in reality

    • @Thinktank00725
      @Thinktank00725 Месяц назад +5

      The problem with 10nm Wheels is that it limits you when it comes to buying rims, 33 diameter rims or any heavy wheel for that matter you’ll start to lose texture and rotation speed, just my opinion, but if you’re gonna get a direct drive wheel you’re probably gonna be looking at multiple rims ,and 15nm is the minimum if you’re looking for longevity, new games peripherals etc.

  • @andrewskordilis9033
    @andrewskordilis9033 10 дней назад

    What ffb settings you running in iRacing with your “mini” test in the vid ? Cheers mate

  • @mikekempton1993
    @mikekempton1993 Месяц назад +2

    I upgraded from CSL DD (8nm) to alpha (15nm) and started developing wrist issues. Had to dial down FFB strength and problem went away. Mini is more than fine for most. Also, noticed you are using USB Canbus Hub. Did you have any issue with devices being recognized? Did you connect any non Simagic devices to the hub?

    • @Max__apex
      @Max__apex  Месяц назад

      I didn’t have can bus will get it soon. It can only connect simagic I think

  • @DrR1pper
    @DrR1pper Месяц назад +1

    I wonder if the benefits of the Alpha over the mini would then only be present if one were to use the damper and inertia settings. So, keep the force output range the same as the mini still but the additional headroom would be consumed by the damper and inertia simulation component if that makes sense. On my CLS DD, turning up these settings really starts to kill the feeling of the ffb signal when they shouldn't and don't when I've tried an SC2 Pro with even higher damper and inertia settings.

    • @Max__apex
      @Max__apex  Месяц назад +2

      Damper and interia is friction and resistance respectively.
      So off course friction in a system will absorb energy and resistance will oppose motion.
      So a double attack on ffb fidelity.
      That why I have low settings for more Raw signals fully coming through.

  • @easybreeze1
    @easybreeze1 2 месяца назад

    Setting max nm just means it clips at that point, I'd suggest lowering the percentage so it comes down linear.

    • @Max__apex
      @Max__apex  2 месяца назад

      You haven’t seen my previous video to see how I measure static force and that I correlated to 12.2nm in the settings on sim pro

  • @Maartwo
    @Maartwo 2 месяца назад +2

    The FOV police will come and get you! Haha screw those guys.
    Good video. Do you think the Mini would be a good enough upgrade from a CSL Elite? I asked my local distributor for the Mini and Alpha prices and with the GT1 wheel theres like a 500 usd difference. I know about "buy once, cry once" but I guess anything above 8NM would be enough for me... The question is in how much detail I'll be missing out on.

    • @tkdmp5698
      @tkdmp5698 2 месяца назад

      500 is a lot i dont think its worth it
      how much does the mini costs?
      i assume the mini is 600+ and the alpha is 1100+ ?
      If i were in your position i would either buy the mini or look at another base like asetec,simucube,moza R16 but i dont think is 500 dollard better

    • @Maartwo
      @Maartwo 2 месяца назад

      @@tkdmp5698 the mini + GT1 wheel is 1650 usd + 21% vat... It's quite expensive and I could get a used Fanatec CSL DD Pro for 800 USD but there's no official support from Fanatec and I'd rather risk more money but having official support from the official Simagic distributor here than be left to my own luck with a used Fanatec wheelbase.

    • @Max__apex
      @Max__apex  2 месяца назад +1

      Honestly the detail is all there …. Clipping occurs when u hit Curb and the full power of the base is lower in that instant. But the force still come through with a strong hit but JUST not as violent.
      I would not get the gt1 wheel …. Too big and heavy. If u want a round wheel GTS is way more responsive and cheaper also haha. And then save up to get the Neo with the Alpha mini.
      I tried Iracing with 1nm force setting on my wheel and was so light and then I went to 8nm and then mini felt amazing and perfectly possible to use it and feel the power. But the mini goes up to 13nm and can feel everything and at clipping no useful information as the big hit can be seen and felt on the wheel and on screen.
      What do people expect to feel a kerb smash ?? … gain 0.2 second from the car jumping in the air over it as it clips the full violent movement !!

    • @Max__apex
      @Max__apex  2 месяца назад

      Mini is £600 and Alpha is £900

  • @Max__apex
    @Max__apex  2 месяца назад +1

    Set it so that maximum force is 13.5nm …..
    it clips when it’s above that value.
    Simpro should have set it to 12.2Nm in the software not 12.4. Later on I set it to 11.1nm in software and still it felt great to drive with good hit on the bumps.
    Mini has plenty of power and detail. If you’re slow then please DONT BE making excuses and saying the dwta is not there.
    It’s all there. Your turning and braking is because your not understanding the how cars behave and not getting rotation and millions of other things.
    It 100% is not the MINI that holding anyone back.
    Mini is good power. More top end hit is available but doesn’t really do much apart from :
    “Oh fcuk that was hard kick” and
    “Fcuk my fingers and hands are in spasm from holding it so tight and fatigued after 1 laps of NORDS”

  • @jnkyrd.4106
    @jnkyrd.4106 Месяц назад

    My sim pro manager will only let me put max torque to 10 NM for the mini. How can you go to 12.4 or above 10?

    • @Max__apex
      @Max__apex  Месяц назад +1

      I got the ALPHA ….. I used a tool to measure the max holding torque of 13.5NM as test by Dan Suzuki and Iracing staff.
      That holding force corresponded with 12.2nm on sim pro while using my Alpha base.
      So my base is limited to max holding force of 13.5 NM like the Mini is and I gave my impressions on how an Alpha user perceives a weaker base.

  • @reviewforthetube6485
    @reviewforthetube6485 Месяц назад +1

    I literally get on youtube and they show me yoyr videos ive watched so then i come here and comment hahs. They just keep reccomending it to me. But hey thats fine I enjot it.
    Im actually using 12nm on the ultimate so yeah haha. Im on the same page as you.

    • @Max__apex
      @Max__apex  Месяц назад

      lol

    • @Max__apex
      @Max__apex  Месяц назад

      Medium settings is better to be precise

    • @reviewforthetube6485
      @reviewforthetube6485 Месяц назад

      @@Max__apex whatever you want to call it. You know what I'm saying.

  • @Rozie369
    @Rozie369 Месяц назад

    Most drivers say that around 12-14nm is accurate to real life…
    Imo having raced mx5 Miata’s, that seems to be about right, I set to 14nm on my wheel settings and the iracing dbox to around 10-11 in the car…
    And really that even feels a little extra with the FFB compared to irl…
    Also imo, brakes is wayyy more important than your wheel

    • @Max__apex
      @Max__apex  13 часов назад

      Lower FFB fight less when it kicks which helps turning and tire wear

  • @semiijs
    @semiijs 2 месяца назад +2

    weird calculation. if software shows 15nm max and its 18.8hm irl then why would u assume 12.4nm on app is the same as in real life? id say put it on 10nm on software, so it would be 12.4nm in life. 12.4nm on soft could be anything above that in life.

    • @Max__apex
      @Max__apex  2 месяца назад

      Because I measured it manually like I did with my previous video and it correlated to 12.2NM …….
      Look at my last video to see how I measured it

    • @semiijs
      @semiijs 2 месяца назад

      @@Max__apex did u measure ACTUAL alpha mini for preference ir just did an assumpiton? Also mini v1 and v3 power outputs may be different since they use different power bricks.

    • @Max__apex
      @Max__apex  2 месяца назад

      @@semiijs
      I did everything perfectly. All with knowledge and intellect.
      My 18.8NM ALPHA has a 236w power and it’s enough for big power.

  • @micofok730
    @micofok730 2 месяца назад

    What version is the alpha? Whats the wattage of your alpha power supply?

  • @ArchOfficial
    @ArchOfficial Месяц назад +4

    Turn wheel rotation speed to 0. Anything above 0 is basically compression on the input. It's just going to oscillate and constantly clip.

    • @Max__apex
      @Max__apex  Месяц назад +1

      Okay will try it ….
      What does Force feedback signal do to the curve ??
      What does smoothness do to the curve ??
      I thought smoothness stops the overshoot ???
      But your saying rotation high makes it overshoot and then settle ( I presume due to the wheel inertia and high rotation speed makes it overshoot) ??
      Also rotation speed zero the wheel is not going to be as snappy and feel a bit lazy right ??

    • @ArchOfficial
      @ArchOfficial Месяц назад +2

      @@Max__apex Force Feedback is gain. Like changing the % higher in the sim settings. It scales the directinput output.
      Smoothness is a low pass filter. It reduces vibrations from the road or over kerbs.
      Wheel rotation speed 0 is going to be linear without any manipulation of the FF output based on steering direction vs FF direction.
      How it responds depends on how you drive and how the car model responds. No returnability or rotation speed issues in my models.

    • @ArchOfficial
      @ArchOfficial Месяц назад +1

      @@Max__apex I did some more testing, and smoothness is not just a simple lowpass.
      0 is best PID control and least delay, but also very noisy. 10 is insane delay to the point it feels like negative damping.
      A quite low value is probably best.

    • @Max__apex
      @Max__apex  Месяц назад

      @@ArchOfficial
      Thank you …. That is what I am running. Well on 1 not on zero. Appreciate that and I also felt that was better on very low value.

    • @ArchOfficial
      @ArchOfficial Месяц назад

      @@Max__apex 0 is too harsh to feel realistic, so you kind of have to run 1. It's a shame it introduces so much delay. Even 1 has noticeably more delay than 0, but it won't be a real issue in most cases.
      0 can almost perfectly control very bad situations hands-off, while you might get a tiny bit of oscillation with 1. Any more is unusable for things like drifting.
      I think it's just the nature of filtering, though. Making very low frequency filters in particular introduces immense delay.

  • @gene_the_dev_42
    @gene_the_dev_42 2 месяца назад +1

    when you limit the base via Max Torque it will just cut off everything above, but the actual force scaling will be like if you had a 15nm base. It will not mimick the Alpha mini with these settings.
    In order to properly compare the feel between two bases, you should reduce the Force Feedback instead on Alpha.

    • @Max__apex
      @Max__apex  2 месяца назад

      Lowering the scaling does not mimicking the Mini as the Mini can also be scaled so it clips a lot. But the limit is the maximum torque.

    • @ArchOfficial
      @ArchOfficial Месяц назад

      Incorrect. 1.0 DI will be 1.0 DI. Changing the torque changes the amount of torque the base provides when DI is 1.0. There shouldn't be, all else equal in the driver and motor (Probably not entirely), any difference between a Mini at 10Nm and an Alpha at 10Nm.
      Force Feedback is a linear gain and it scales the DI output, same as changing the % in sims where gain is linear.

  • @Chambers805
    @Chambers805 Месяц назад +1

    The Simagic EMI issues are insane though, I would warn people. Been two weeks with mine and haven't even been able to use it in my rig.

    • @Max__apex
      @Max__apex  Месяц назад

      I have never had EMI ….. have you grounded your rig to a radiator that is earthed ??
      I have not and I still am okay

  • @peterenis4752
    @peterenis4752 2 месяца назад

    Simple question.... Why did you not measure torque this time? 😅
    You still make comments like it would be 13,5nm, but it is not anymore.

    • @Max__apex
      @Max__apex  2 месяца назад

      It is 13.5 nm as was measured.
      I’m asking you personally what have you measured as your making claims ??

  • @Kurnazify
    @Kurnazify 2 месяца назад

    SIMAGIC BEST IN SLOT

  • @scousesimracer
    @scousesimracer Месяц назад +1

    Yo bro it’s YooMrWhiteSmurf I have upgraded to pc and mini what’s your discord we need to get back on track

    • @Max__apex
      @Max__apex  Месяц назад

      My discord is
      Omer_ahmed7
      Or
      Omer_ahmed