Create amazing VFX with the Visual Effect Graph - Unite LA

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  • Опубликовано: 19 сен 2024

Комментарии • 39

  • @TypicalAlec
    @TypicalAlec 5 лет назад

    This is probably one of the best unite talks I have ever watched

  • @King-mj2bn
    @King-mj2bn 5 лет назад +18

    Here we are, almost a year later, and still no proper documentation on this =/

    • @TheLastGingerNinja
      @TheLastGingerNinja 4 года назад

      @Anarx Studios Hi, I'd be interested, could you make your instructions a little clearer please?

    • @valia
      @valia 4 года назад

      @Anarx Studios Very useful information, sir! Thanks a lot.

  • @АбраКадабра-н7х
    @АбраКадабра-н7х 5 лет назад +7

    i love you Engine UNITY3D... Hello from Russia.

  • @ZukuseiStudios
    @ZukuseiStudios 5 лет назад

    Love the new coding and effects systems, can't wait for release

  • @darkmattergamesofficial
    @darkmattergamesofficial 5 лет назад

    Signed distance fields seem so cool, the possibilities to make holograms are endless!

    • @maxeerdhuijzen
      @maxeerdhuijzen 5 лет назад

      How does he bake them though?

    • @darkmattergamesofficial
      @darkmattergamesofficial 5 лет назад

      Max Eerdhuijzen I’m not sure, I haven’t experimented with them. Maybe they haven’t included that feature yet

  • @Oxmond
    @Oxmond 4 года назад +1

    The VFX Graph is just amazing! 💥💥💥 Great video but audio quality could be better...🤓

  • @KrucLeo
    @KrucLeo 5 лет назад +9

    Nice. Looks and feels almost like Houdini.

  • @manan5
    @manan5 5 лет назад +6

    How to make this genie effect step by step tutorial please 🙏🙏

  • @supercc66
    @supercc66 5 лет назад

    amazing new visual effect !

  • @BadMouseRM
    @BadMouseRM 5 лет назад

    Looks fantastic! For sure a lot of thing to learn at ones.

  • @CrazySpin3
    @CrazySpin3 5 лет назад

    The smoke is LIT

  • @oliverweiss7175
    @oliverweiss7175 5 лет назад +1

    @Unity
    This video was really helpful. But how do I generate SDF Textures for the "Conform to Signed Distance Field" node? How can I convert Meshes to a SDF Asset for Unity? I tried many github projects, but all failed... Thank you!

  • @mikeluna2026
    @mikeluna2026 5 лет назад +2

    Any chance we can get access to the node editor framework you are using? Would love to make my own node systems using it (zooming is specially a pain in the ass to deal with in default editor window code.).

    • @horeaper
      @horeaper 5 лет назад +1

      In the Unity 2019 R&D Roadmap video they talked about something just like that (and a visual scripting tool based on it), so maybe next year? ^_^

  • @HellfireRampage
    @HellfireRampage 5 лет назад +3

    How to create Texture3D ??? any info ?

  • @IngmarCrone
    @IngmarCrone 5 лет назад

    this stuff looks amazing

  • @crazycat1380
    @crazycat1380 3 года назад +1

    signed distance fieds (20:08)

  • @nadunliyanage1596
    @nadunliyanage1596 3 года назад

    How to implement this click event to start the VFX systems?

  • @inkpaper_
    @inkpaper_ 4 года назад +1

    And here we are again, May 2020. Still no proper documentation on VFX Graph, just bunch of exapmles on github and nothing even close to ShaderGraph documentation. And this one fact makes development with that (no doubts, powerful and exciting tool) hard and unpleasent :(

  • @wenbinpu5396
    @wenbinpu5396 5 лет назад

    nice

  • @sukmadink69
    @sukmadink69 5 лет назад +1

    I was very disappointed when you didn't reveal a new iPhone or some other nonsense at the end.

  • @IllusionEDM
    @IllusionEDM 4 года назад +1

    Still not better than Unreal Engine's particle editor / Shader editor.. Not even close.

  • @ZeliWipin
    @ZeliWipin 5 лет назад +8

    Stop teasing us and integrate it into unity at the next update . Not as a separated package

    • @Patrick-ui4ls
      @Patrick-ui4ls 5 лет назад +1

      They have to test it, no?

    • @ZeliWipin
      @ZeliWipin 5 лет назад

      @@Patrick-ui4ls Obviously, but that's not my point

    • @Kolyasisan
      @Kolyasisan 5 лет назад +1

      I don't see any point in having it integrated besides stability/compatibility. I find it to be way better to have components as modular as possible so people could screw around in the code.

    • @FinnT730
      @FinnT730 5 лет назад +1

      It is early access.. it will be released in like 2019.3 or something, forgot it already. Maybe I miss the point

    • @ZeliWipin
      @ZeliWipin 5 лет назад

      @@CiroContinisioUnity Hey how are you ? That's not my point , we understand the value of visual effects and it's really great but it has to be more easily accessible like a ShaderGraph . Not as something you have to download on Internet explorer and find a way to install it in your project

  • @ShrikeGFX
    @ShrikeGFX 5 лет назад +2

    Can we please stop having core features being in external packages, its just annoying and feels very unprofessional