OLD STICK...NEW TRICKS!
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- Опубликовано: 24 авг 2024
- The humble arcade stick has gone unchanged for decades...but is that about to change? Paradise Arcade sent me the "Magenta", an analog stick you CUSTOMIZE to match your style of gaming! They provided the stick but gave no further instructions and as always, all opinions are my own :)
Want to know more about this stick? Ask me in the comments or join us on DISCORD (signing up is free!)→ / discord
p.s. I only realized later on the allen wrench in the box was for tightening the stick shaft to the ball top. OOPS! I'll remember to mention it if I do follow up videos :)
Magenta Official Website→pasmagenta.com
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The "stick rotation" is probably intended for if you can only mount in one direction inside the stick due to existing wiring/mounting brackets or if you accidentally installed the stick upside-down or sideways
Opponent wondering why there's no sound: *_Confused Screaming_*
Sanwa actually makes a stick with silent switches. I hated it, ESPECIALLY since I tend to play within the gate. I'm still keeping it as a backup or if my brother wants a stick since he tends to play against the restrictor plate, but I'm absolutely going to change to a Seimitsu.
>can I play diagonals only?
Divekick has taught me that you can do anything if you try hard enough.
I don't play fighting games professionally. I don't own a hitbox, or have any intention of buying one...yet I still sat through this whole video because your content is so well put together. Clearly explained information, non-biased opinions and reviews. Excellent video and sound quality. Just all around good stuff. Happy to be subbed here.
You don't need a Hitbox controller, Its called a keyboard, just map the buttons out more comfortable for your fingers and hands, its the same thing.
TBH I would love to give Razer's Optical switches a try go around in an arcade button.
@@nocturnal101ravenous6 Having a joystick and buttons is not the same thing as using just a keyboard.
@@Tactavious a hitbox doesn't have a joystick it uses buttons for directional. But essentially it's the same as using microswitches like a mech keyboard
you could have tried it in some matches, woulda been interesting. i feel the best use for this is to decrease sensitivity of upward directions, accidental jumps can get you killed and i feel a lot of sticks have a problem when springing back to neutral and getting undesired jumps. i cant imagine having maximum sensitivity and trying to handle it like a normal stick.
To tighten the balltop on the Magenta, you need to use a hex key. Great vid, btw!
The only real use for it is making a custom smash stick imo
Which I'm about to do lmao
I've been thinking about doing this too, did you get it to work?
@@TheWowProducers nah i stopped playing smash
Daigo's hitbox was only banned because he had addition buttons not being socd cleaned. a standard hitbox controller is tournament legal due to socd cleaning which makes pressing left and right simultaneously result in neutral, and up/down simultaneously result in up. without socd cleaning, you can hold back, press forward and instantly get a forward input while still holding back, which is what daigos was able to do.
no one at tournys is going to check for socd cleaning
I would like to see a tournament where all mod are allowed. Must be fun to see that and contestants to describe how their controller work and give advantage.
Guessing someone will just end up with a set of buttons and a selector for different characters and scenarios where they press a button and it just runs through some moves, possibly with a few pots on it to allow more adjustment.
Actually, I find that "fine rotation" adjustment the most intriguing. If it can slightly rotate the whole "flower", I think it can make a stick more ergonomic.
This was added for people with a small "hook" or "slice" for exactly those reasons
Though someone who knows this could just mount a normal stick at an angle.
@@user-yv2cz8oj1k True, but it's far easier to mount something and fine-tune the angle to comfort in software after the fact than it is to try to measure out the angle that you're comfortable playing at and then physically mount the stick accordingly. The less I need the break out a protractor, the happier I am. :P
I used to love playing fighting games competitively, but now whenever I do I just end up getting frustrated. But I still enjoy watching these types of videos; I like fighting game accessories.
I think it’s frustrating by nature and that’s the only way it will continue to be such a satisfying genre to play. Overcoming frustration in a fighting game is probably the most introspective experience I’ve had as a result of any game genre
If I had to pick a culprit for frustration, for me it would be Super Smash Bros, as it is way, way too forgiving in my opinion. Lesser skilled players roll constantly, and I always have trouble punishing them. But what really grinds my gears is the end lag of some very strong attacks; it’s very short, so you could go for the punish, and then your opponent will just ROLL OUT OF THE WAY and hit you instead.
All we need now is a very small digital stick to install into our gamepads,that would be awesome
idk what everyone's complaining about, I used to play with the analog on my pad, but after being comfortable with the dpad I've gotten a lot better with my combos. it could be different for an arcade stick since youre not just using your thumb anymore to move the analog
You always bring some interesting hardware. Thanks for sharing.
"Whoah, that's crazy"
@NihongoGamer @2:55 That spider is called a "Red Back Spider" native to Australia. The colour pictured can be named magenta.
Magenta + gamer finger speed buttons probably it's the most silent and cutting edge arcade stick builds atm
I personally hate the shape of the gamefinger buttons. Samducksa buttons do the same thing but they’re round.
@@jasonlovi8745 Yes, just realized the CROWN SDB-202 was recently released and look pretty neat, I might order those sooner
Akira Ono could still devastate anybody, even with a messed up arcade stick profile. lol
Also I think this would people be really good for people drilling their moves, making sure they get as accurate inputs as they can.
It would be great for practicing and learning how to use a stick to begin with. I really have problems with the QCFs or QCBs; and the shoryuken motion. i.e: I play UMK3 a lot with Ermac and the Telekinesis is a backward shoryuken motion + HK, and I always wind up jumping backwards. So I think this is great product for learning and it would definitely bring me back to playing with the stick, but also allows for customization: adapting the stick to your play and not the other way around.
There's new quick release shaft versions of the Korean style Crown levers. And it's just my luck that they came out right after I bought a regular 309FJ..
Either way, the elastic tensioning method of a K lever is quite different from the pivot cup of a typical Sanwa lever. I'd definitely recommend trying one if you're curious!
Not sure what diagonal only would be for... Maybe Q-bert? The cardinal only makes lots of sense for games like Ghouls N' Ghosts, Pac-Man, Galaga and the like, so this is a hell of a stick to have for a MAME player.
I'd love it if I could configure it per game config in MAME. My home Bartop has a Sanwa stick which is great for fighters, but almost unplayable for old analog games like Star Wars. One arcade stick I could configure for cardinal only for Pac-Man, 8-way for Street Fighter 2, and analog for After Burner without having to open anything up would be a dream.
@@dayveeman A true jack of all trades may be impossible. Between driving and flight games, rotary joystick games and the like, it's dizzying how many control schemes games used. Some of the full-size MAME cabs I've seen are straight up monstrous behemoths with every control type under the sun. For most digital games, though, you can probably get away with a Happ Competition/IL EAurojoystick due to the weight, or a Magnetic Joystick is you want true 4-and-8 way.
I have always preferred octagon gates on my mame set ups, in it's current configuration this does not switch automatically but you can switch it with the press of a button.
@@armi0024 Octo with a 4-lb spring is pretty good too, as the weight makes it so you need to be more deliberate with your diagonals.
@@jesuszamora6949 in any mame or multi cabs we help with we always suggest octo's with 3 lbs, you can play some mean DK with an octo
I wonder what techniques you could come up with by almost completely minimizing a direction or two and putting the direction on a button.
This lever is insane with the Cross Up. 😭 I feel like I’m in a Porsche jus zooming around on Tekken and most anime fighters. This lever is so responsive and quiet! Especially when you add an Otto V2 to the top piece of the Magenta. Gives it a lil more snapback with the rubber grommet replacement and let’s you get away with a lighter spring I feel like.
Question. Once you configure it how you want do those settings stay? For example if I went to a tournament and didn’t have access to a PC would I be able to play using the magenta?
@@LegitCWalk It’s been a minute since I fiddled with it, but there should be a button on the PC program to save it to a certain profile. It was so simple, I don’t remember the exact details, but I’m pretty sure it’s there in the open.
@@LegitCWalk u can store up to 4 profiles when u program it. Then without a pc, (like at a tournament) u can select between the profiles u have previously programmed.
This makes using arcade stick for smash Bros 100 times more viable
Everybody gangsta till the stick gets drift
people forget that ps2 remotes had *some form of* analog buttons. i don't think many games used the function apart from racing games but one that does stand out from the others were the 2 Metal Gear titles that came out for the system.
No wonder. I noticed this when playing San Andreas on PS2. Pressing X slightly when riding a car gives it less gas so you move slower.
This is the best stick. I made mine have a small deadzone and increased spring tension. Instant DP’s!!!!
Ooooooo I’m liking all the new videos!
Ngl this stick is awesome for people who have to use a hitbox and cant use controllers
An octogate should help with getting the right direction
Yeah cardinal only would be useful for something like Pac-Man or Donkey Kong since that's how those controls function.
Crazy how customizable this thing is.
"Stick rotate" 12 degrees clockwise to match your natural hand position, like ergonomic keyboards.
14:02 nihongoception haha
100 dollar for this is insane. I get it, it's a lot of fun and really cool, but not $70 more than a decent Sanwa cool.
MAN ITS SO DOPE...throwing shoryukens would be better
Would be great for ➡️⬇️↘️ I always hit the quater circle...
This is one case where riding the gate is helpful
I'd guess that as long as you use your arm, and not your elbow or wrist, that a stick is far better as ergonomics is concerned.
It comes with an allen wrench to hold the stick in place as you put on the ball top
I think diagonals only or cardinals only may be useful for other arcade games
i need this for my new build as a mishima player i can see this being solid
This is Genius.
You should try the UltraStik 360 and see if its the same. The magenta seems to be less deep.
is it like analog stick like I'll be able to use it for a fighting game like Smash Brothers I use my fighting stick for a lot of weird games just because I have damage in my right hand and holding a controller hurts.
It is not analog yet, but there are future plans
Clicky joystick levers are way better than the analog ones.
Lmao for that kind of control might as well have a hit box XD
this a good stick to play MK . nice
I was thinking about the same thing also.
Common misconception: "practice makes perfect". It doesn't. People develop bad habits.
Perfect practice makes perfect!
LMAO Someone should totally gift this to DarkSydePhil, but have only Diagonal directions enabled - Then see if he notices while playing
Although I prefer Hori or crown levers this was pretty informative video. I remember seeing this product a while back, thank you for your contribution
miss using p360 sticks, murican arcade feel
make the top right and top left corners area smaller to avoid accidental jumps
I just use the Xbox one controller, and neither the d pad, just the stick and the buttons
Does it really not keep the analog output, it could be great for certain shmups that use analog. Could you make a video testing it?
it's digital output straight from the original PCB in the Mad Catz TE2+ so it can only output what a regular stick would output :)
Sounds like tournaments will have a real fun time checking everyone's sticks to make sure they're not cheating.
The stick is legal at tournaments, so no need to worry. The software is proprietary and does not allow users to create configurations that would simulate macros
@@armi0024 He said at the beginning of the video they banned it 0:09. How would shorter movements NOT be considered an unfair advantage?
@@V1C10US, good question, the Daigo gafro was banned because it allowed different reactions based on the input order (Last input control which was viewed as a macro). Shorter inputs can be achieved with actuator changes, hitboxes (zero dead zone), or leafs on micros (Seimitsu sticks) all of which are legal. The Magenta allows these modifications to be done without having to change and tweak hardware.
Ryan Weiss
Why would shorter movements be considered cheating? Different sticks have different “throws” and different dead zones. It’s personal preference.
That’s like saying less-clicky buttons is an unfair advantage.
People who are sloppy with their sticks actually do better with a dead zone.
@@jonmkl It takes less time to input... Why is this so complicated for you guys to figure out? Would it be fair if one driver in a race only had to do half-laps?
Im super interesting in this product
I always thought all sticks will be obsolete and hitboxes will be the newest thing.. I think it's just because people don't want to learn hitbox.. but everything about it seems more positive than a stick.
I'm one of those, don't want to deal with 4 more buttons on left side. Don't think that's going to catch on Frankly. Except for a small niche of people that want something new.
I made the switch to optical gates a few years ago (using an octopus pcb) and it was something else, this sounds interesting to see precisely how bad my inputs are and train to better them so I don't hit up on back dashes. Nice!
hell yeah the stick mechanic
100$!? that's insane!!!
Optical sticks sell for 60 to 80, this allows complete control and 4 different profiles...
I'm glad it's expensive. It means hopefully we'll see a lot less of them.
ALright, but here's the real question; Where do I get that shirt?!
Uniqlo :)
Hori has its own Hayabusa optical lever as well, but this one that you're reviewing is programable. Optical lever is always quieter than mechanical lever. So far I still prefer the traditional lever, keep it simple. Sanwa's silent lever and the Link detachable draft are very good parts to upgrade your stick.
I have 2 questions:
1. Is the golden paint on your buttons easy to peel?
2. I found that when I threw the Hayabusa lever, after the click it has a quite distance to hit the gate. Is it the same in Sanwa lever?
The optical levers are quiet but lack the same adjustability as the Magenta
I find Hayabusa engages (clicks) quicker than the Sanwa, though their gates feel exactly the same. Sanwas "feels" more quality, for whatever reason. Also, I found circular motions easier to do on Sanwa. I did prefer the Hori for a while, and I think I still do, but it's very hard for me to pick a favourite. I have a Qanba Obsidian and a Hori RAP N Hayabusa, so those are the two I'm comparing, if it matters
If only it was magenta, alas we'll have to settle for silvery mirror chrome.
I really don’t know how or why they came up with the name Magenta. Easiest way to market a product without even trying and they chose a word that doesn’t even describe the color of the stick lol
It was originally just the project name and a play on Magnet, Magneto would have gotten us in trouble. The name Magenta was internal but then caught on early in development
Lol Bryan I had a feeling this was the case! It’s a catchy name but I still end up calling it “that customisable analog not analog stick” :)
@@NihongoGamer Maybe we need custom Magenta shaft covers and Balltops!
@@armi0024 Ahh ... got it. Thanks for clearing that up ^_^
Dude I only saw you on DOKI DOKI drawing and never thout you had a channel till now :D
Thanks for making the jump over! Plenty more fun stuff to come on both channels :)
One more thing to go wrong, I'd rather just have a hitbox.
Wow, how good would that be for steering a car on a racing game?
And can you show a ewgf setting and for wave dashing?
digo is just trying to get rid of pad they can do it so why can't my arcade stick do it too
So considering all the fightsticks you've amassed so far (you literally have a mass of them), what are your top 3 favorites?
Also, next you should get your hands on the Kaimana Mini kit! It's button lighting with some Arduino code. Or you can go the simple yet expensive route with the LVT3 LED board but that's specifically for the TE2+.
been using the victrix at events the most but haven't made a top 3 exactly. they all have their specific uses
@@NihongoGamer keep an eye out at Evo for something fun just for the Victrix....
👀
Hi, thanks for making the video. Are you still using this stick? Do you prefer it ?
Hi can you tell me how to setup gamester arcade stick with Xbox original with emus please help
That 8 bit destiny's child tho
Can you check it with tekken 7? Wavdash, Electric, backlash, isw ?
Well, you definitely come up with 'interesting' video titles.
we need a way to operate the tekken 7 menu with a fight stick
If it works it works so cleaning these movements aren't that important
wonder how long till the stick starts drifting like analog controls tend to do over long/heavy use
Unlike most analog controls this is a hall effect system that does a calibration routine everytime the stick is turned on, so the drift should be non-existent.
Dang, so this is the kinda stuff Daigo is into? I thought I was serious.
This is not what Daigo uses, he used a modified hitbox
A hitbox is always going to be quicker than a stick because you don't have the travel in the stick before you can trigger another direction.
My question is what about drifting
I'm looking to build an arcade cabinet for the switch similar to nintendrew but maybe for up to 4 players. I'd like to create a more genuine experience by building a housing for sticks instead of buying something like 4 hori mini wired fight sticks. I'm looking for joysticks with 360 degree/analog control, mainly for smash Bros ultimate but also for camera rotation in other games. Do you think this stick would make for a good option? I'm also looking at the Ultrastik 360 as an option.
This isn’t an analog controller. Although the software can show you the analog input, it’s only for customising the active zones and dead zones. The output is digital as far as I’m aware. You might be intetested in the “crossup” by hitboxarcade. It has a true analogue based stick I think
@@NihongoGamer Unfortunately I don't think the CrossUp will fit my needs as I would replace the buttons with Gamer Finger and discard the housing leaving me with a $200- joystick. I'm looking for a standalone joy stick to mount to a wood cabinet. Any suggestions for a 360 degree stick?
Do you still have this Magenta stick? Would you sell it to me?
So it's just a way to get around a ban, until they ban it. 🤣
so does the cross up have the type of lever to do this? or do i still be to replace it?
where can i buy it
will this cause input lag if cnnected with the usb or not connected ?
why not just plug in your original output analog using c++ thou it dosent mean you need to keep buying new sticks
Kind of an honor system anyway as far as tournament legality, how would organizers know you are using this?
It's tournament legal so no need to worry about if you are using it.
18:50 - Dear Nihongu, please be more careful with what you say, as your videos get thousands of views.
Giant actuators and hitboxes are tournament legal, and both of those have instant transation from one direction to another.
The reason why Humehara's stickless stick was disqualified, was due to it having 2 buttons for left and right AND for NOT using a board with SODC. This was, if he was to press 2 directions, the last would be registred over the first, instead of going to neutral.
Were the judges right? Idk. Pads do that already, having the analog stick and the d-pad on it.
It did have SOCD, just a different kind of SOCD cleaning called last wins. The extra left and right buttons are basically available on pad tho yeah. Sfv handles two input directions as forward wins, the gafro box setting daigi uses is last input wins. No SOCD would result in forward wins in sfv
i've almost forgot to liked a stream sometimes
I know the video is about the lever, but... Where can I get that t-shirt?
It’s a collab product at uniqlo at the moment :)
Can you try it on non fighting games? like an fps or something to try the real analog movement
it's currently digital, but the future may bring a true analog version ...
@@armi0024 Nice
Any way to install an 8 way gate and actuator ?
I haven’t tried it myself but I hear that will slight modification it can fit the clicky part of a standard Sanwa jlf to restore clickiness :)
@@NihongoGamer for sure, thanks for the reply!
Hey this is on sale can I put it in my mixbox I wanna Ditchthe keys.
Thanks as always for the video Nihongo, I think the only reason this hasn't yet been banned is because much like Combo Breaker and Capcom were with the Gafro box, T.O.s don't know about it yet. It's not as if these companies send their products to T.O.s the way they do RUclipsrs after all. I see this being banned quickly now that it's existence is known, though happily the $99 add on price is so steep most won't bother which is why I also don't see it being integrated into sticks either, who wants to raise the price of their stick by that much? It may be hard to check every stick at a tournament but it's much simpler to check all the sticks for the top 32, and easily the top 16, I can at the very least see a future where top 8 checks at the minimum are standard and we end up having our first few DQ's from a tournament for exploits.
Mike, great point that these types of devices should be discussed openly with TO's. The stick was shown to the TO's prior to launch and discussed with them to make sure that it did not violate their expectations. We were VERY careful to make sure that this did not cause any issues. Mr. Wiz actually was the first paid install of a stick. I agree 99 is quite a bit for a single stick, but in offering 4 different profiles to make it suited for different games and with the amount of customization, as well as the ability to see your moves as you make them, this offers a significant advantage over optical or even silent sticks which are not much cheaper.
If you don't mind the question, nothing is hack proof, but how "hack resistant" is it? Also, do you not feel, at least for Street Fighter that Arcade Sticks are not already designed as they were intended to be used with the game? You are aware that Zangief does not actually have to perform a 360 for a Spinning Pile Driver right? Do you also know that there are already input shortcuts and option selects for many moves in many games and how this could affect that? If this were a training tool (as innocent Nihongo used it) then that would be different, a diagnostic tool like that would be a huge boon for many of us who puzzle over what we do that causes a drop, particularly if it were programed with certain timings and examples, that could be huge, but as is, it looks like a huge Min/Max device that will give an edge to those who can afford it at best and be simply exploited to degrees that would impress our space program at worst.
@@mikejonesnoreally I don't mind the questions at all. There is more security built into this than any of the SOCD cleaners, brook fighting boards etc. In regards to the games, games are not designed for a specific stick, sticks on the market currently change direction proportions, sensitivity, even accent a direction (look at the Helpme levers). The Magenta makes these modifications easier to do. There are no "shortcuts" that are created by this stick, unlike illegal modifications, this does not create a macro type situation. We are not going to pretend that this is not going to help improve execution in part, but as a terrible player myself, I can tell you, I am not winning tournaments by simply using the stick. However, as a training, coaching, and diagnostic tool, there are tones of applications. As a biomechanics researcher, I've already noticed some really interesting trends when different levels of players use the stick. As far as who can afford it? We retheme sticks for 50-70 dollars, ad LEDs for 50-120, and buy silent joysticks for 50-80, so to me, and the 100's who have already purchased it, the price is high but not out of line with the capability. And with the current trend in the "space program" I think this would be more for spaceex than Nasa. :)
Isn't that just like gamerfinger's optical joystick?
Very different as it allows for custom settings with the directions and stores 4 different programmable configurations, to allow it to be set differently for different games.
i like the original movement better while your using a arcadeshop usb
it would actually work for smash
Where to buy?
Grab the neck spin the head Kreygasm
Does the Magenta have a circle or square gate?
square
@@NihongoGamer Thanks
Anything is concidered cheating now a days.
This is not luckily!
I agree with a lot of fair minded pros, if we're to take competition seriously there needs to be standardization. As for this stick, I can already see a bunch of exploits and worse, since it's tied to/controlled by/set with the program, (however you want to say that) it could be easily exploited. It favors some control types even without hacks. Zangief mains and "charge" character's could easily exploit this as is. If a T.O. hasn't banned this already, it's simply because they don't *know* about it just like combo breaker didn't know about Gafro until Daigo showed them. Once they know about it most T.O.s will just ban it in the interest of fairness. I.E. The game wasn't designed with this level of control, and more importantly, control over inputs in mind.
@@mikejonesnoreally as stated above, TO's were fully aware before launch and we went through it with them in excruciating detail, right down to making the chips write once so there is no way to redo the firmware for an unfair advantage. The magenta is a very elaborate and easy to to incorporate a number of mods, and tweak those mods that people have been doing for years. Oversize actuators, different micros, leafs on micros, bending the leafs on micros, etc. The issue here is that it allows this to be done easily while observing the result immeadiately, making this level of optimization possible for the average user and as was pointed out in the video, easier to observe the motions and make corrections to your own play.
But the bottom line is that the TO's are aware of this and have made the decision, knowing what it is and can do that this is legal.
I don't feel that this is the "bottom line" at all. It feels a lot more like the "last straw." In a way, that's good. At least now it will force a conversation that we should have revisited when the hitbox was originally released or it was discovered that players were able to exploit using pad/stick simultaneously. We need to address SODC cleaners as well as how much sensitivity should be allowed, as well as if and to what degree that can be programmed into the software to make it a non-issue or "Developer bats last" type of bottom line if you prefer, since you feel it's such a settled issue. Particularly in the CPT where Street Fighter is the one game that *was* designed with a particular and non-console specific control scheme in mind: the one used in arcades and that started fighting games and the FGC in general.
@@mikejonesnoreally my point was that a few comments stated TO's were not aware of this particular stick which we made sure they were. However you do bring up a good point of other devices. Most SOCD cleaners do not have a programmed sensitivity, they are simply logical circuits that don't allow two inputs at once, a combination of and/or gates. The ones that get people in trouble are the programmable once and yes these can have last input (which is like a macro) or sensitivity levels set. At the end of the day, if you spend hours bending leafs, adding paper to micros switches, changing microswtich brands, adjusting the actuator, etc you can modify a JLF to react in a similar way to the programmed response of the Magenta, it's just with the Magenta you save hours of time and you cage instant feedback allowing you to adjust more accurately. To make this illegal as presented would mean you would have to make sure all players used stock joysticks, and then the argument or discussion swings to, which stock joystick, just JLF, would you allows opticals, silents, etc.
The concerns your bring up about the stick, are ones we had, and appreciate your thoughts.