Nice showcase. @SUNTSAG ANCIENT GAMER - Question to you, do you know a way to activate a group and prevent them from starting to move, before(!) the hold command affects them? I try to have a target group show up (late activation), parked in a spot, then command them to not proceed on their route, before I trigger them to start (basically hold until an attack on the camp - multiple groups and statics - started). 'Late activation' and 'visible before activation' is not the best solution, as players could exploit this, before the mission activates... Whatever I do they always start moving a couple seconds, before they stop. 🤔
Hi Shagrat47, if they have to be late activation starts then the easiest way to achieve your goal is as follows as an example: TRIGGERS REQUIRED: 1. Use a flag in your late activation trigger for your ground units. The flag is used to activate the units. 2. Use a time since flag value (say 10 secs) with an ACTION of Group activates. 3. Use a time since flag value, equal to 2. above (say 10 secs) with an ACTION of GROUP AI OFF. 4. Then to start the group moving to their first waypoint, use a time since flag value (say 20 secs) with an ACTION of GROUP AI ON. I have tested this method and it appears to work particularly well. Hope this helps. Cheers.
And another question! Where can I increase the explosion force of the scud b rocket?I just have a funnel like from an ordinary mortar, but definitely not like from a rocket)))
It would indeed and if you used both this video and my plane guard video it should be easy enough to set up. You could have the slick follow a stationary forward recon unit and then issue a stop follow command via the radio. Hope that helps. Cheers.
very useful, clear, precise and straight to the point!
Awesome, as always... Simple, clear, logical, you make things easy to understand, thanks a lot, again...
Always helpful cobba. Thanks for sharing 👍🏻👍🏻🙃🙃
Thank you for making this tutorial video showing us how to put radio commands into our missions Suntsag.
As always a very informativ tutorial. Please keep on the good work.
This was fantastic, never even knew this was an option. Thank you, and keep em coming!
Glad you enjoyed the content and I will do my best 👌
I'll be putting this to good use this weekend. Thanks!
Awesome! Thanks for sharing this! Great content mate!
My pleasure and thank you
Nifty stuff. Thanks!
Oh, this is perfect for Apache missions!
Nice showcase. @SUNTSAG ANCIENT GAMER - Question to you, do you know a way to activate a group and prevent them from starting to move, before(!) the hold command affects them? I try to have a target group show up (late activation), parked in a spot, then command them to not proceed on their route, before I trigger them to start (basically hold until an attack on the camp - multiple groups and statics - started). 'Late activation' and 'visible before activation' is not the best solution, as players could exploit this, before the mission activates... Whatever I do they always start moving a couple seconds, before they stop. 🤔
Hi Shagrat47, if they have to be late activation starts then the easiest way to achieve your goal is as follows as an example:
TRIGGERS REQUIRED:
1. Use a flag in your late activation trigger for your ground units. The flag is used to activate the units.
2. Use a time since flag value (say 10 secs) with an ACTION of Group activates.
3. Use a time since flag value, equal to 2. above (say 10 secs) with an ACTION of GROUP AI OFF.
4. Then to start the group moving to their first waypoint, use a time since flag value (say 20 secs) with an ACTION of GROUP AI ON.
I have tested this method and it appears to work particularly well. Hope this helps. Cheers.
And another question! Where can I increase the explosion force of the scud b rocket?I just have a funnel like from an ordinary mortar, but definitely not like from a rocket)))
Would this work for a rescue helo?Sometimes you want the slick to wait until the AO is secure
It would indeed and if you used both this video and my plane guard video it should be easy enough to set up. You could have the slick follow a stationary forward recon unit and then issue a stop follow command via the radio. Hope that helps. Cheers.
nice one
holy cow!
Hello @SUNTSAS! If it's not difficult for you, could you make a new link to SCUD B!!!!!
drive.google.com/file/d/1wNJHpq6oplr6wfdh6C3Ik9ygA745w2x1/view?usp=sharing 👍
@@suntsagancientgamer8241 thank you!!!!
im watching this, and wondering if the gun on the tecnical can be mapped to a joystick
I swear to god your version of DCS is prettier than mine.
Hehehe...I am fortunate enough to have a reasonable spec PC. Having said that, I often watch others videos and think exactly the same 😀
Nice
Nice video .. only three triggers, very clever ... why didn't you use the new named flags, it would have made the code clearer :)
I like your hair Rudel..
𝐩𝓻Ỗ𝓂Ø𝓈M 😍