Avoiding "traditional" fantasy - Eternal Strands - Under The Hood

Поделиться
HTML-код
  • Опубликовано: 29 янв 2025

Комментарии • 35

  • @mcquaigmusic
    @mcquaigmusic 12 дней назад +10

    Hey Austin - this video is great timing. I'm also composing a short medieval-type score at the moment and this breakdown is incredibly enlightening. I love your ability to make that initial horn melody and underlying harmonies completely unpredictable yet cohesive. Great stuff, thanks for all you do!

    • @awintory
      @awintory  12 дней назад +3

      Good luck with your score!!

  • @BrooksLeibee
    @BrooksLeibee 12 дней назад +6

    Using Crystallizer as a reverb alternative, especially for the fragmented concept, is too good of an idea. Looking forward to hearing more!

    • @awintory
      @awintory  12 дней назад +5

      Usually the goal in production is to bring the various POV's together into a cohesive whole: tree, wides/surrounds, various spot mic's, etc. Make it sound like one natural amalgam, but here the goal was the opposite: make it sort of fractured and almost surreally multi-perspective. So yeah, some stems are 100% dry, with just some simple EQ and balancing, and others have Crystallizer, or weird delays, and some are also cut up every few bars and nudged out of sync with the rest, THEN delayed so the whole thing sort of blurs.

    • @BrooksLeibee
      @BrooksLeibee 12 дней назад +2

      @ Brilliant!! Definitely making me think of how to uniquely produce this game score demo I’m starting to put together.
      ARPG/ fantasy, leaning into a lost culture inspired by Northwestern Europe - i.e. Scandinavia; and it starting anew following a cataclysmic event. So the instrumentation quickly became clear. Now the challenge is how to make it stand out.
      The interchanging of guitar string types with Tom aligns with some concepts I was playing with: “traditional instruments that were found and strewn together, creating familiar yet new music.” also reinforcing the avoidance of “renaissance fair music” lol!
      The thinking spool spins!

  • @MichaelBaugh
    @MichaelBaugh 12 дней назад +4

    Sooo good man! I am binge watching these Under The Hood videos in between work. So inspiring. Those heavily processed strings are soo cool

    • @awintory
      @awintory  12 дней назад +2

      Thanks for checking them out! :)

  • @BoonetheAgentsofHAILCreator
    @BoonetheAgentsofHAILCreator 12 дней назад +4

    The Digital Performer session seems very great.

  • @DallasCrane
    @DallasCrane 10 дней назад +1

    Worth saying that it takes a strong devotion to the final product to go through the expense of recording amazing live musicians, to then warp the recordings, sometimes beyond recognition. A good reminder that the final product is always the top priority, and not just accumulating and worshipping technical milestones.

  • @Jukeb0ks7412
    @Jukeb0ks7412 12 дней назад +2

    So cool. I really need to go back and watch the rest of this series. Very interesting stuff, even as a non-composer/musician.

  • @damonreece
    @damonreece 10 дней назад +1

    Love hearing about your process, what a great breakdown! It was so cool to hear the early version of the score for the scenes I wrote - really looking forward to hearing the final product ingame next week! 💛

    • @awintory
      @awintory  10 дней назад +1

      So close! Can't wait to have it unleashed on the world!

  • @LearnCompositionOnline
    @LearnCompositionOnline 11 дней назад +1

    If there is a genre where composers lack of fantasy nowadays, this is fantasy.

    • @awintory
      @awintory  10 дней назад +2

      I don't understand what you mean by this ... ?

  • @BaraMatahariPagi
    @BaraMatahariPagi 12 дней назад +2

    You know it's a great day when Austin posts a video! Can't wait to binge watch this one!! :)

  • @iankayser231
    @iankayser231 3 дня назад

    Wow, there is a lot layered into this, super cool to see the inner workings of it all. Love how you used kintsugi as a foundation for approaching the score, very cool perspective to have to compose from. Looking forward to hearing the rest of the soundtrack when the game releases! :)

  • @benmorris7633
    @benmorris7633 12 дней назад +3

    Sounding great so far! It's giving me similar vibes as "The Redwood Steppe" from The Pathless (especially that french horn solo). Maybe my favorite track from that score, so no complaining here.

  • @MarsziParszi
    @MarsziParszi 12 дней назад +1

    Thank you so much for posting this for free! Would be an absolute dream to have classes with you.

  • @shawnpcampbell
    @shawnpcampbell 12 дней назад +2

    Love this! It inspiring to see how much thought and planning you put into your scores to make each one so unique from project to project! These videos are like gold to someone learning composition like me! Keep up the great work!

  • @PeterTomlinsonComposer
    @PeterTomlinsonComposer 11 дней назад +1

    Austin, one thing I love about your videos (and scores for that matter) is how often they revolve around approaching a traditional concept in an unconventional way. Do you think that’s one of the reasons you resonate so much with Goldsmith’s work? It feels like a kindred spirit to me looking in from the outside! Great video as usual man :)

    • @awintory
      @awintory  10 дней назад +2

      Goldsmith was the king of that, without question. I'm simply trying to carry that torch forward! There's always another rock to kick over and look under :)

  • @SiNKiLLeR_
    @SiNKiLLeR_ 12 дней назад +1

    Keen for this one

  • @nintendude794
    @nintendude794 12 дней назад +1

    9:05 Hyper Light Drintory

  • @alinkbetweengames4328
    @alinkbetweengames4328 12 дней назад +1

    This video shows what I love about your channel. Not only is it a great explanation of your process, but I can't think of another major composer who would post a clip like 4:40 on their official channel.
    Edit: Your method of evoking kintsugi through reversing sounds is similar to what I was trying to do in my submission for The Pathless challenge, except I had less sophisticated software and far weaker technique.

    • @awintory
      @awintory  12 дней назад +2

      Haha we go for unvarnished truth here (re: the clip at 4 min)!

  • @zonazro
    @zonazro 3 дня назад

    I can not wait Austin! You are really leveling up your work each time! I was hoping you could play in a world like this and here it is finally! Bring the brass! 😀🤘

    • @awintory
      @awintory  2 дня назад +1

      Hey, thank you old friend! :) Hope you enjoy the full score!! Drops imminently!

  • @AtlasBenighted
    @AtlasBenighted 12 дней назад +1

    Awesome stuff Austin, specially the Kintsugi foundation you based the score on. Thanks for sharing

  • @brentcable4874
    @brentcable4874 12 дней назад +2

    LOVE YOU AUSTIN!!!!! You're passion is incredible 🤩

  • @digitalarsenal5234
    @digitalarsenal5234 12 дней назад +2

    First video of the year and it's an analysis. Love it!

  • @olivierg3745
    @olivierg3745 7 дней назад

    I ve your work (Art) in my ears all the time when i need to work or to be calm... Bravo ! (in French my language ;) ). i ve to play that game just for the music then i will see the gameplay :)

  • @GautierSeguinMusic
    @GautierSeguinMusic 2 дня назад

    Wow, lot of really cool ideas here! I'm not entirely sure how I feel about the guitar part though, something in the rhythm felt a bit off to me (maybe the delay effect?). It sounds a bit too chaotic for my taste haha.
    To be honest, it sounded much better to me after a second listen-maybe my brain just needed a bit of time to adjust!
    Anyway, great work, and thank you so much for all the explanations. It's always so inspiring for all of us!

    • @awintory
      @awintory  День назад +1

      Hehe I like the chaos :)
      And I definitely don't mind something feeling more settled on repeat listenings! An acquired taste!

  • @BadNessie
    @BadNessie 12 дней назад +1

    So... first dumbbells and then corrugated... mh mh mmmh.