Making Particles Move! | Niagara [UE4/UE5]

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  • Опубликовано: 19 янв 2025

Комментарии • 60

  • @danieles6684
    @danieles6684 2 года назад +5

    Thank you Mr. Prismatica. Please keep making these and your 5 minute materials videos. They are gold!

  • @slamigail
    @slamigail 2 года назад +3

    I'm a game dev student getting my projects ready for finals next week and holy fuck have your videos been helpful! thank you so much!

  • @Baleur
    @Baleur 2 года назад +5

    Oh baby im gonna be using the inherit velocity along with the spawn per unit from the last video to make my footsteps

  • @arseniiglushchenko9610
    @arseniiglushchenko9610 2 года назад +4

    Love your quick tutorials, thank you so much!

  • @Anuwabu
    @Anuwabu 7 дней назад

    3:14 if anyone wondering how to actually show the sphere; it's the little box icon.

  • @wortnes
    @wortnes 2 года назад +1

    Great video, Charlie! S2

  • @edh3268
    @edh3268 3 месяца назад

    amazing video! This is so helpful thank you so much!

  • @BenskiGameWorks
    @BenskiGameWorks 3 месяца назад

    Amazing tutorial!!!!
    Thank you very much, with your help I will try creating an "Aura guidance wind" particle in my gamejam project

  • @legomanshorts252
    @legomanshorts252 2 года назад +3

    Your tutorials are always helpful and i often refer to them

  • @myunrealenginebuilds
    @myunrealenginebuilds 2 года назад +1

    i always find your videos inspiring, thank you

  • @matthewsharp4587
    @matthewsharp4587 2 года назад +1

    Great tutorial thank you! I'll play around with this and try and implement it into a scene I've been working on. I'm still new and racking my brain to figure out how to create a falling leaves effect

  • @tondann
    @tondann 2 года назад +2

    You’re doing an awesome job, thank you 🙏

  • @moonally3976
    @moonally3976 2 года назад

    Thank for your tutorials!You explained the niagara very clear and friendly to newbie.

  • @shotakhakhishvili8640
    @shotakhakhishvili8640 Год назад +2

    ayo what the cat doin? 0:20

  • @kairu_b
    @kairu_b 2 года назад +1

    Beautiful!

  • @Dornael
    @Dornael 2 года назад +3

    Hey @PrismaticaDev, in UE5.1 there is no scale added velocity in Add Velocity module, any idea how to work around it? Thanks for amazing tutorials!

    • @PrismaticaDev
      @PrismaticaDev  2 года назад

      Hey there, would you be able to specify more or chuck me a timestamp for what you're referring to?

    • @martinpelikan2008
      @martinpelikan2008 Год назад +1

      If you stil need this I found solution that you can change Velocity to random range vector and here you can set it up for example: minimum is -50 maximum is 50 and one axis is 0 both and you get random particle movement on two axis.

    • @edh3268
      @edh3268 3 месяца назад

      @@PrismaticaDev It looks like on the recent updates for UE5.2+ this module may not be the same anymore. I too did not see the option for the 3 axis. Also, I don't see Add Vortex Velocity anymore. Any tips on where we can find or adjust these similar to the way you did on the video? If you do UE5.4+ the same way you set these up you'll notice they are missing, unless its user error and we are missing some setting to make them active.

  • @DesertStormXQ
    @DesertStormXQ 2 года назад +1

    My attention lies in the cat! haha

  • @ZoltánKovács-w6u
    @ZoltánKovács-w6u 4 месяца назад

    Hi!
    How did you draw the shape of the emitter sphere location in the preview window? :)

  • @importon
    @importon 6 месяцев назад

    Thanks for the video. Why do my particles travel at a different speed when previewing in the viewport vs a windowed preview vs a a build? It seems like speed is being determined by the GPU framerate and not time?

  • @ShoonKairu
    @ShoonKairu 2 года назад +2

    Hey man, your cel shader demonstration was brilliant, thanks for that. Have you had any luck with gourand shaders? Haven't found much info on it regarding unreal.

  • @Mister_mac
    @Mister_mac Год назад

    Hi, Is there anyway i can rescale a whole Niagara system without messing up the particle system ? ( I made a smoke particle system with niagara, but after i put it into the level it is too small , so is there a way i can rescale this outside the niagara system). Please help !

    • @Mister_mac
      @Mister_mac Год назад

      I tried to join the discord channel, but the link doesnt work :(

  • @hotsauce7124
    @hotsauce7124 Год назад +1

    Love this!!! Please make Niagara Fluids tutorials in the same 5 minute format.

    • @PrismaticaDev
      @PrismaticaDev  Год назад +1

      Heyo! I don't have any experience with Niagara fluids, and from my limited experimentation it seems like a performance nightmare at the moment haha. If it ever becomes more viable, I'll be sure to cover it!

    • @hotsauce7124
      @hotsauce7124 Год назад

      @@PrismaticaDev Understood, Thank you. Would you happen to have world building tutorials? Looking for a good way to make geometry untouchable. For example, I have a bunch of geo I don't want to accidently touch when I'm lighting. Can I somehow make all the geo untouchable?

  • @joshuaradloff1070
    @joshuaradloff1070 2 года назад

    that cat is so cuuuutteee

  • @caesium8349
    @caesium8349 2 месяца назад

    Vortex Velocity removed in 5.4. Is there any way to achive same result?

  • @drawwithvlad
    @drawwithvlad Год назад

    I have a question. Is it possible to spawn particles with Niagara and then control those particles (units) like in a normal RTS (select and move)

  • @funinvegas1
    @funinvegas1 2 года назад +1

    Hello, I'm trying to work on my first particle emmiter in UE5, and mine has the problem of the particles follow the generator as it moves, rather than be left behind like the one in your video. What am I missing? I have my particle emmiter as a child of my player object, and when my player jumps I want to leave a trail of particles, but all the particles are moving with the emmiter.

    • @PrismaticaDev
      @PrismaticaDev  2 года назад

      Hello! Are you using any attractor forces on your particles?

    • @funinvegas1
      @funinvegas1 2 года назад

      @@PrismaticaDev no, but I did try adding and removing one. I also got a suggestion from someone that I should not parent my emmiter to the player and instead have it as a top level and update its position manually every frame. That seems weird but will try that next (tomorrow when I have some time again)

    • @PrismaticaDev
      @PrismaticaDev  2 года назад

      @@funinvegas1 it should work fine being attached/parented, I do it all the time. When you say it "follows" the emitter, do you mean they sort of lag towards it or they're like. directly tied to it? So if you move it 100 units then all the particles move 100 units with it. It might be that the particles are simulating in local space if that is the case - some of the templates have it set that way

    • @funinvegas1
      @funinvegas1 2 года назад

      @@PrismaticaDev What I mean is I have a code of particles being shot to the left and right, and when my player jumps, ALL the existing particles are jumping with it. I would expect the particles to stay on the ground, and only new particles to generate up at the player while it jumps.

    • @funinvegas1
      @funinvegas1 2 года назад

      code => cone

  • @1UPMidget
    @1UPMidget 2 года назад +2

    Is your font in the top left the osrs font

  • @jinrasi1352
    @jinrasi1352 Год назад

    Thanks for making awesome Tutorial!! but Why didn't you click on the module about Scale Sprite Size by Speed? I want to know the value information..

  • @DamielBE
    @DamielBE 2 года назад

    How can I make the particles going TOWARD the sphere, instead of erupting from it, without using VectorayGen (which is 99 bucks to purchase)? I looked at the market place, but all vector field packs only work up to 4.27. Does 5.0.3 get a native function for them?

  • @enerzise3161
    @enerzise3161 Год назад

    9:14 Is that thinking some Secret Code out loud?
    Must be the Ancient Invoke of Shitty Shitty Duck to pent what's going wrong.
    💩💩🦆 😆
    Love this video series... it is 4 am here in Florida... decided to get up and see what I could find on Niagara.

  • @donnyjoe7653
    @donnyjoe7653 2 года назад

    How can I display the sphere wireframe (6:34) in UE5? Thanks!

    • @ItsBaffledd
      @ItsBaffledd Год назад

      you ever work it out?

    • @donnyjoe7653
      @donnyjoe7653 Год назад

      @@ItsBaffledd Unfortunately not. But I am going to post it if I know it.

  • @alexc2399
    @alexc2399 2 года назад +1

    Hey, I'm sure you get a lot of video requests but I'm currently creating a slime asset pack for a university R&D project before heading into the industry next year. I'm using ray casting to deform the slime along with a method similar to that which you showed in your video about distance fields. In that video your blob painted the environment where it touched, I'm trying to create a similar effect using particle effects and decals but nothing is quite working as I'd like. Have you done a video explaining how you achieved this effect?
    Cheers!

    • @PrismaticaDev
      @PrismaticaDev  2 года назад

      Hey Alex - the method I use to paint the landscape is a part of my landscape interaction system using custom depth and render targets which you'll find on my channel somewhere :)

    • @alexc2399
      @alexc2399 2 года назад

      @@PrismaticaDev sweet, thanks a lot!

  • @lubospejchal498
    @lubospejchal498 11 месяцев назад +1

    Usefull video

  • @Maladrum
    @Maladrum 2 года назад +1

    Maybe next installment could look at sword trails? Can never get mine to look very good.

    • @PrismaticaDev
      @PrismaticaDev  2 года назад +1

      I'll definitely cover it in my Ribbons video! :)

  • @dominicdecoco2780
    @dominicdecoco2780 2 года назад +1

    Ty for amazing guide:) Is it possible to use this Particles to create leaf fall effect (from trees)?

    • @PrismaticaDev
      @PrismaticaDev  2 года назад +2

      Sure is! There are some other modules you'll want to use though, which I'll explain next week :)

    • @dominicdecoco2780
      @dominicdecoco2780 2 года назад

      @@PrismaticaDev Okay ty:)

  • @Sinya1214
    @Sinya1214 2 года назад

    非常喜欢你的教程,很有帮助,谢谢!!

  • @Gloynus
    @Gloynus 2 года назад

    But where is the movement from the wind?

  • @JDARRASVP
    @JDARRASVP 2 года назад

    Thanks a lot for this video. Can you tell me how to add axes view in the viewport of niagara in UE5 release ? Same question for the shape of your sphere that we can see in blue in this video !

  • @Elnaz_Heydari_22
    @Elnaz_Heydari_22 2 месяца назад

    Thx a lot ✌🏻✌🏻✌🏻✌🏻✌🏻

  • @2PACBRB2014
    @2PACBRB2014 2 года назад

    oh nice you play runescape?