Having ecosystems in Terraria sounds like the next huge thing for mods. Imagine every biome having their own functioning and unqiue ecosystems, that would be so cool.
@@Murasama1 It would be, but imagine its compatibility. By having a mod on its own that adds every biome their own ecosystem, we can pretty much combine it with other content mods. It'll become one of the many essential mods for everyone's playthrough.
Thank you this was SO helpful! Ive seen the moray eel before in the shell piles of a normal sea funnily enough. Im excited to explore this biome more that im in hardmode !!
I’m gonna be honest. I don’t like making the adult eidolon worm a post-yharon boss. It just detracts from what’s so special about it in the first place - the fact that this gigantic beast of an enemy, stronger than any of the people who we are squaring up to challenge on our quest, is just there, lying beneath us, and it isn’t a god or anything it’s just an adult version of a normal enemy makes it all the more terrifying. That the first thing that the mod calls a “superboss” isn’t a god - hell we’ve killed more than one at this point - or the godslayer, but just a fully grown version of a somewhat rare enemy. It just makes the abyss better as the scariest fucking biome that you don’t want to explore because you’re too scared to.
Omg thank you for this guide, you have NO IDEA how painful fishing is when it comes to getting a specific crate, it takes so many hours to get the iron boots just cuz u cant craft it
Fitting for a place caused by a goddess of life to have it's own ecosystem. A creature of nature alone stronger than something that devours gods guards an item to summon a god or work towards it.
Honestly, the food chain thing and the changes to how to obtain the loot are awesome, but the biome feels pretty empty in some parts, specially the scoria and molten rock part, the first time that I generated a world to see it, I thought that it was bugged or something because it was hard to believe that it could look that bad. The Void part is a bit too big too, and the Lumenyl minibiome looks a bit empty too. It's probably better than before but it still feels like it needs some serious polishing lol
it does really sell the void theme of it tho, so unnecessary large layer of nothing and it gives you the sense of dread thinking about what kind of species are living in this layer of darkness and emptiness. and I guess its big enough so you can fight adult eidolyn wyrm without hitting walls too many times
I agree with the Eidolon Wyrm thing, but still, it feels pretty cheap to end the biome so abruptly, it's obvious that the void is going to be the only part that will be truly "open", you don't use all of that space upwards, but more at the sides to fight the boss, still, the void is one of the parts that look and feel better compared to base Calamity abyss, the pitch black thing on the map, and the glow is pretty good, I just think that other parts look empty af and it feels rushed
@@notBlacklight oh gotchu. Are u talking the normal wyrm or the adult cause in this case I was thinking the adult where post calamitas clone ur no where near ready. But I forgot there’s the normal one. If u beat the adult one this early good shit dude that’s not easy.
Imagine if the infernum mod ends up being the update to the game that fabsol is aiming for, but has no vision for. Like infernum looks more like the type of calamity mod I want than the actual calamity mod
@@jamaicanexile "In" instead of as since in says that vanilla calamity is unchanged and infernum is reworked but with as, as says like the infernum and calamity abyss are the same. To clear thing up though infernum abyss is Reworked while normal calamity is unchanged.
I don't really like the change in the generation of the abyss that makes it so much harder to get scoria ore. You will be really close to out of breath with abyssal diving gear, so you wouldn't gt much time to get it. Farming Ravager is actually more effective tbh. And Ravager being the worst calamity boss in dire need of a rework doesn't make that farming session great. But on the other hand, now I can justify my fear of this biome, since you won't be able to easily get everything and enemies are hard there. Funny that Reaper Shark is an apex predator but is kinda easier in regular calamity than any other abyss enemy on it's level. I think Collosal Squid is harder than vanilla Reaper Shark. Glad it's now an actual challenge
I can't be the only one who shits his pants when they enter the last layer, the map goes pitch black, there is no noise, You are deprived of all sences, that shit is horrifing.
This is what i want in all video games man, just make a simple ecosystem and stop making everything focus on the player, every creature has to survive on their own
All of us have sinned, turn to Jesus to be forgiven. Repent enless you want to end up with Satan, burning in hell for eternity. Jesus died for us so that we can be forgiven. Just accept it. “Jesus answered, ‘I am the way and the truth and the life. No one comes to the Father except through me.'”
IM DONE MILKING THE INFERNUM UPDATE
unless?
Complete Infernum Playlist: ruclips.net/p/PLRMHR_21-13rWOUlQMlkh6OO5MIiTQ16c
I'm excited for the new Infernum King Slime breakdown and no-hit video you're gonna make : v
@@XxguaxinimxX. yep, and maybe make a couple yt shorts about it too
translate to english turns infernum to hell (fitting comparison)
How do I fix the ecosystem thing?
There's no ecosystem and the Colossal squid is like the vanilla calamity one and no eiodolist boss thing
Looks like Infernum Abyss is way more interesting and complicated than I thought! Thank you for the guide video!
now you can get sucked, let that "sink" in.
Having ecosystems in Terraria sounds like the next huge thing for mods. Imagine every biome having their own functioning and unqiue ecosystems, that would be so cool.
that was be awesome to see, but i can imagine the extra work would be crazy
@@Murasama1 It would be, but imagine its compatibility. By having a mod on its own that adds every biome their own ecosystem, we can pretty much combine it with other content mods. It'll become one of the many essential mods for everyone's playthrough.
The fact that there is a massive overhaul mod for a mod that is a massive overhaul in the first place shows how awesome this modding community is.
modception
I am amazed at two things: how they changed the abyss in the infernum, and how good the theme of the 3rd stage of the bluemagic is :)
I kinda wish more Terraria mods tried to implement actual enemy ecosystems into the game.
Ecosystems in games are the best
Imagine having a good time, then suddenly DOG pops out and devours the clueless bunny critter and leaves without explaining. Reminds me of Rainworld.
I actually had the idea of Evil Biome enemies and Hallowed biome enemies attacking eachother.
@@meknowknoob5624 there is a mod that adds a lore accurate dog
@@meknowknoob5624 you can actually see storm weaver eating sky enemies if you stay long enough, even in hardmode and probably pre-hm
I really like the abyss loot changes extremely unique stuff
Agreed, having actual mobs you have to catch to use as weapons is very creative! Sadly the archerfish is not an actual fish
this is a great example of little things adding up to make a cool biome
Thank you this was SO helpful!
Ive seen the moray eel before in the shell piles of a normal sea funnily enough. Im excited to explore this biome more that im in hardmode !!
cool, but i'm very sad that i finished an
infernum run before the update:(
run it back, another playthrough
I’m gonna be honest. I don’t like making the adult eidolon worm a post-yharon boss. It just detracts from what’s so special about it in the first place - the fact that this gigantic beast of an enemy, stronger than any of the people who we are squaring up to challenge on our quest, is just there, lying beneath us, and it isn’t a god or anything it’s just an adult version of a normal enemy makes it all the more terrifying. That the first thing that the mod calls a “superboss” isn’t a god - hell we’ve killed more than one at this point - or the godslayer, but just a fully grown version of a somewhat rare enemy. It just makes the abyss better as the scariest fucking biome that you don’t want to explore because you’re too scared to.
idk why he said "post-yhraon" cause if you can get to the terminus to start the fight, it WILL start no matter what
2:05 squidward??? 💀
Yes 🗿
Omg thank you for this guide, you have NO IDEA how painful fishing is when it comes to getting a specific crate, it takes so many hours to get the iron boots just cuz u cant craft it
The Layer 2 is REAL
Mura is the king of calamity, great recap like always!!
Love the fallen blood ebf4 ost in the background
The depths of the ocean is probably the most terrifying place on earth, so this is my favourite biome in calamity because it reflects that perfectly.
Keep up the great content bro and youll easily hit 100k subs one day
Pla make a national geographic video about abyss
love this new infernium update
the best farewell🥲
Fitting for a place caused by a goddess of life to have it's own ecosystem.
A creature of nature alone stronger than something that devours gods guards an item to summon a god or work towards it.
u saved me from spending countless more hours trying to find the herring staff thank you
i spent hour already i cant find these herring criters
Honestly, the food chain thing and the changes to how to obtain the loot are awesome, but the biome feels pretty empty in some parts, specially the scoria and molten rock part, the first time that I generated a world to see it, I thought that it was bugged or something because it was hard to believe that it could look that bad. The Void part is a bit too big too, and the Lumenyl minibiome looks a bit empty too. It's probably better than before but it still feels like it needs some serious polishing lol
it does really sell the void theme of it tho, so unnecessary large layer of nothing and it gives you the sense of dread thinking about what kind of species are living in this layer of darkness and emptiness.
and I guess its big enough so you can fight adult eidolyn wyrm without hitting walls too many times
I agree with the Eidolon Wyrm thing, but still, it feels pretty cheap to end the biome so abruptly, it's obvious that the void is going to be the only part that will be truly "open", you don't use all of that space upwards, but more at the sides to fight the boss, still, the void is one of the parts that look and feel better compared to base Calamity abyss, the pitch black thing on the map, and the glow is pretty good, I just think that other parts look empty af and it feels rushed
@@aquartex6692 I agree the biomes feel small and lazy compared to the og
What texture pack do you use? It looks cool.
that is how it normally looks
@@rocksome445 I mean for the ui
Fancy ui. Texture packs in description
sad that whenever i spawn it in i crash
thats strange...wonder whats causing that. never happened to me before
@@Murasama1 i realy dont know
The worm one shots me as soon as I go into the first layer. (I’m post calamitas clone btw)
Yea your no where near ready
@@cjnelson669 nah it was because I was using the rod of discord
@@notBlacklight oh gotchu. Are u talking the normal wyrm or the adult cause in this case I was thinking the adult where post calamitas clone ur no where near ready. But I forgot there’s the normal one. If u beat the adult one this early good shit dude that’s not easy.
@@cjnelson669 it’s whichever one that acts like a dungeon guardian
primordial wyrm is supposed to be post yharon
infernum basically turns terraria into a bullet hell game
i like how he calls the primordial wyrm/adult eidolon wyrm "jared"
Bro why you making fun of his name?
Imagine if the infernum mod ends up being the update to the game that fabsol is aiming for, but has no vision for.
Like infernum looks more like the type of calamity mod I want than the actual calamity mod
Do I have to have infernum mode enabled or can I just play on revengence mode with the infernum mod installed?
the world generation of the abyss does not require infernum mode, but I'm not too sure about the drops and food chain system.
@@ceratoraptorthedestroyer the food chain system didn't work evreything else did
the only problem is the lack of information, if it wasn't for this video i would never know how to get the fish sumon
Cant wait to life down there!
It's so sad that in order to play this you have to be needlessly good at game and have a good gaming pc
I CANNOT FOR THE LIFE OF ME FIND A SINGLE HERRING
I like the Jared reference.
How do i get the ecosystem working? Its not working. The abyss itself works but its just vanills calamity enemies that dont attack each other
WAIT IT WAS REWORKED?
No It’s The Same As Vamilla Calanity
@@jamaicanexile "In" instead of as since in says that vanilla calamity is unchanged and infernum is reworked but with as, as says like the infernum and calamity abyss are the same.
To clear thing up though infernum abyss is Reworked while normal calamity is unchanged.
2D Subnautica strikes again… 🙄
bobbit worms are real
Is it just me that got intense lag each time eidolist try to use the laser attack?
I was playing and I looked doffrent but I didn't see any of the new ai
Evreything else works but the food chain system they don't fight
I don't really like the change in the generation of the abyss that makes it so much harder to get scoria ore. You will be really close to out of breath with abyssal diving gear, so you wouldn't gt much time to get it. Farming Ravager is actually more effective tbh. And Ravager being the worst calamity boss in dire need of a rework doesn't make that farming session great. But on the other hand, now I can justify my fear of this biome, since you won't be able to easily get everything and enemies are hard there. Funny that Reaper Shark is an apex predator but is kinda easier in regular calamity than any other abyss enemy on it's level. I think Collosal Squid is harder than vanilla Reaper Shark. Glad it's now an actual challenge
whats the theme called
Fallen Blood - Phyrnna
@@Murasama1 ty
I found a reaper shark in layer 3 though…
i clicked on it and realised i didnt want all the entertaining spoiler i will find it when i start infernum :)
why cant i find colossal squid im post anhita
Theyre in the 3-4th layer. Within infernums abyss head to the right side and they spawn inside the circular structure
i CANNOT get the stupid herring staff any tips?
increase spawn rates maybe?
water candle, battle, etc...
someone didnt put thought to it and it can be killed by any hostile mob. so yeah, its propably insta killed on spawn
I can't be the only one who shits his pants when they enter the last layer, the map goes pitch black, there is no noise, You are deprived of all sences, that shit is horrifing.
This is what i want in all video games man, just make a simple ecosystem and stop making everything focus on the player, every creature has to survive on their own
I think you'd really like Rain World if you haven't played it already.
@@desestscourge6240 i have 220 hours on that, it's my favorite game ever. XD
Im glad you're spreading the word of rain world
infernum is hell
Im new into terraria mods and i have only small abyss and got terminus from chest pre-BoC 😂
Great video but jared is actually pre yharon
Reminds me of Rain World
17
All of us have sinned, turn to Jesus to be forgiven. Repent enless you want to end up with Satan, burning in hell for eternity. Jesus died for us so that we can be forgiven. Just accept it. “Jesus answered, ‘I am the way and the truth and the life. No one comes to the Father except through me.'”
Sir this is a Wendy's