How To Create A Flashbang Stun Effect | CS:GO Throwable Flashbang - Unreal Engine Tutorial

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  • Опубликовано: 23 дек 2024

Комментарии • 34

  • @darkflamestudios
    @darkflamestudios 2 года назад +4

    I have been learning Unreal the past 3 years, trying to make 3D since I was just a kid and 3DS Max 1 just came out. What I can do in EU4 is mind blowing. I follow a lot of tutorials, but I have found yours to be extremely helpful and I want you to know. I appreciate it so much!! Thanks Matt

    • @MattAspland
      @MattAspland  2 года назад +1

      Thank you so much for your support mate! I really appreciate it, super happy I could help you out! Best of luck to you :)

    • @leonzspotg
      @leonzspotg 2 года назад

      mate unreal engine 5 is also amazing! the only issue is that the editor runs like crap on a weaker pc

  • @Duelawig
    @Duelawig 2 года назад +1

    Now I gotta figure out how to replicate it. Thank you so much for all that you do!

  • @wolfiedgr8t
    @wolfiedgr8t 2 года назад

    Nice one Matt, thanks 👍

  • @specialswiss
    @specialswiss 2 года назад +1

    Hi Matt,
    Great video.....what do you use to record it ?

    • @MattAspland
      @MattAspland  2 года назад +1

      Thanks mate, I use "Streamlabs OBS"

  • @bublinakmod
    @bublinakmod 2 года назад

    That felt so unnatural without the bang and the flashbang hitting ground noises.... Enough of csgo. Great job btw

    • @MattAspland
      @MattAspland  2 года назад +1

      Haha I feel ya, and thanks a lot!

  • @DarkRodFR
    @DarkRodFR 2 года назад

    i love your tutorials

  • @geoffrey3668
    @geoffrey3668 2 года назад

    Thank you for the tutorial!

  • @WrathOfAl
    @WrathOfAl 10 месяцев назад

    Hello. Maybe I am missing something but the explosion particle is actually spawning right on top of the position of the player character and not where the flash grenade landed...

    • @WrathOfAl
      @WrathOfAl 10 месяцев назад

      LOL figured it OUT! You need to Get WORLD Location and not Get Actor Location. :)

  • @selfinflicted8682
    @selfinflicted8682 Год назад

    So I'm having an issue with the same characters on the map being flashed banged even though one of them isn't an overlapping actor. So 2 people have the same Character BP they both will be flashed banged even if one is on the other side of the map. Any ideas? Love ALL your videos btw! You've been a ton of help!

  • @franko9928
    @franko9928 2 года назад

    Hi, I'm trying to do a character skin/costume system for a project, and can't seem to figure it out. Can you help?

    • @franko9928
      @franko9928 2 года назад

      Never mind i think i figured it out. "set skeletal mesh" was the node i was looking for. the old man in the landspeeder lied to me... oh wait those were droids. Nevermind . thx anyway

  • @twang8995
    @twang8995 9 месяцев назад

    thank you for the tutorial, is there a way to make the flash be dodgeable when the player turns from the flash?

  • @Hypy-Cat
    @Hypy-Cat 2 года назад

    Great tutorial! Btw, can you make a tutorial on how to make glass distortion effent for like raindrops on a helmet visor?

  • @MartKart8
    @MartKart8 2 года назад +1

    I'm puzzled by something, when making an item for the character your using, if you want to make that character use different items, using the same button, like how would you stop them using flash bang?

    • @MattAspland
      @MattAspland  2 года назад

      You'd probably want to set up a basic inventory/equip system. So they can press 1 to equip a gun, and 2 to equip a flashbang. Then when call the event for firing, just check to see which weapon is equipped, and fire off the appropriate code for it. You can use an enum and "switch on enum" to decide which weapon is equipped.

  • @arne1881
    @arne1881 2 года назад

    I want an effect, like in counter strike, where when you get flashed, an image of the last thing you saw before getting flashed gets rendered on the screen while slowly fading out. Anyone know how to do this without using a render target?

  • @Tempestcehz
    @Tempestcehz 2 года назад

    Hey love the tutorial, just wondered if you would do a tutorial on a CSGO game mode, so 5v5 and you kill the other team to win

  • @Just12965
    @Just12965 2 года назад

    Hello thanks for the tutorial, how about using Sphere Trace instead of Sphere Collider?

  • @IsaacplayzReal
    @IsaacplayzReal 2 года назад

    Wow 👌 thanks 🔥

  • @salsalvador8317
    @salsalvador8317 2 года назад

    The flash would still occur even tho you are behind a wall, wouldn't it? I would really appreciate if you could implement an obstacle-like logic system

    • @MattAspland
      @MattAspland  2 года назад +2

      It would for this system yep, you could probably use linetraces for that effect. I can add it onto my list :)

    • @shrimpson123
      @shrimpson123 2 года назад

      @@MattAspland could you please teach us how to, as this will also make it so that if you are turned away from the flashbang you won't be blinded, just like in csgo

  • @artdrawing6682
    @artdrawing6682 2 года назад

    Please show us how we can make a video clip of the game, for example, a character that moves on its own and talks, for example, there is a story or something, and then you enter into a game like games. Thanks, appreciation and respect for life my friend 🙂

    • @sphe.mp4
      @sphe.mp4 2 года назад

      So you're looking for a character that automatically moves around as part of the storyline and you as the user watches in third person?

  • @phils1904
    @phils1904 2 года назад

    thx

  • @pesockek
    @pesockek 2 года назад +1

    im gonna add bright light, for who haven't got blinded, more realistic :)

  • @jayplayzyeet8810
    @jayplayzyeet8810 2 года назад

    Great vid, Can u make grenades next and so it hurts the AI?

    • @MattAspland
      @MattAspland  2 года назад +1

      I can add it onto my list!