Just a quick note: the flash effect will still occur if you're behind an object, so you'll have to set up a linetrace and another boolean to check if there's anything between the flashbang and your and the FP camera
Yeah it does need some polish. In hindsight, using a linetrace and checking whether the player has LoS with the grenade when it goes off would have been a better way to do it. Plus, it would be easier to get the distance between the player and the grenade with a linetrace, just by using a get vector length and a normalize node. I might revisit this tutorial in the future and refine it a bit. Thanks for the note, and thanks for watching!
Great tutorial, only issue I'm having is that when i press Play, the game automatically goes into a white screen. I've tried debugging the flow to see where it might be going wrong, but i can't seem to find anything :(
OK for anyone that Has the issue where the flash is on when you click play and your whole screen is white, I also had this. Its because the post process in the player BP is already active, I dragged in the post process component and dragged of and set enable to false on begin play. Then on the Flash-bang script do the opposite and set it to enable. Seems to be working without issue so far
@@gamer-hx9rh go on FlashParams et put the flash value to 1 after this go on your character and put the post process array to 1 if it's not already done
Hi dude im stuck i downloaded a model and i wanna put it instead of mannequin but my project is fps but i think the character is for tps can you make a tutorial to how to change it this is the character: military character silver
This one is fairly advanced, but most of my videos are very beginner friendly. If you're new to UE4 I recommend starting with something simpler, like any of my material videos or the FPS series. I know it can be intimidating, but stick with it! You'll pick it up before you know it :)
Just a quick note: the flash effect will still occur if you're behind an object, so you'll have to set up a linetrace and another boolean to check if there's anything between the flashbang and your and the FP camera
Yeah it does need some polish. In hindsight, using a linetrace and checking whether the player has LoS with the grenade when it goes off would have been a better way to do it. Plus, it would be easier to get the distance between the player and the grenade with a linetrace, just by using a get vector length and a normalize node. I might revisit this tutorial in the future and refine it a bit.
Thanks for the note, and thanks for watching!
@@underscore00 any update on that ?
your content is at a perfect skill level for me! thanks for the tutorials ;)
I'm glad you like them! Thanks for watching! :)
I have set Material Parameter float value to 0 but the screen keeps all whited even before throwing the grenade.
Cool! Thank you. I could not find a lesson on this topic for a long time!
Welcome back? No, YOU welcome back ;)
You have a lot of cool UE4 tutorials on your channel keep up the good work
Also this is ZeusXpress’s main channel for videos
Great tutorial, only issue I'm having is that when i press Play, the game automatically goes into a white screen. I've tried debugging the flow to see where it might be going wrong, but i can't seem to find anything :(
@@dilfonicz Same
Same
In the FlashParams material parameter collection file, try changing the FlashValue to 1.0 instead of 0.0.
@@edisleado This actually fixed it for me, thank you so much
@@edisleado the real MVP, Thanks man!
OK for anyone that Has the issue where the flash is on when you click play and your whole screen is white, I also had this.
Its because the post process in the player BP is already active, I dragged in the post process component and dragged of and set enable to false on begin play.
Then on the Flash-bang script do the opposite and set it to enable.
Seems to be working without issue so far
can you show me how to fix the white screen problem i did every thing just record a video and send it
@@gamer-hx9rh go on FlashParams et put the flash value to 1 after this go on your character and put the post process array to 1 if it's not already done
For some reason my flash gets stuck on the screen so I just switched to using a widget instead
Also the explosion decal just doesn't work? Idk what I'm doing wrong but the material is not working properly
nevermind on that last one I'm just stupid
would be very nice if you could do an update on this, plus linetracing if objectives are between the player and the grenade. Nice videos: )
Need little help i got everything working with animations in 3RD person only problem i have is when i face away from flash screen goes black
Nice tutorial
The link for the asset downloads no longer work ?
Thank YOU !)
hi dude can i use these assets in my own game ?
Yeah! Go for it :)
@@underscore00 Thanks :]
will this work in multiplayer?
Hey can you show how to make the flash bang take a screenshot of the last seen thing and display it for a duration
Hi dude im stuck i downloaded a model and i wanna put it instead of mannequin but my project is fps but i think the character is for tps can you make a tutorial to how to change it this is the character: military character silver
wow it was great can you like make a toutorial how to create a pickable one and not infinity or like with throwing animation?
Your tutorials are NOT beginner friendly.
This one is fairly advanced, but most of my videos are very beginner friendly. If you're new to UE4 I recommend starting with something simpler, like any of my material videos or the FPS series. I know it can be intimidating, but stick with it! You'll pick it up before you know it :)