Alright, another public message to close off this video since I probably won't make a Part 2 M1 series any more than this WHERE'S MAYER? There is one particular operator that might have been very deserving to appear in the video that is Mayer. Mayer S1M1 will allow her robotters to grant a percentage of dodge to neighbouring allies. However, I chose not to put Mayer in the video as I don't recommend playing with dodge. You can watch about dodge from my two lesson videos. Is 100% Dodge Possible: ruclips.net/video/18fCR1zskWk/видео.html Is 100% Dodge REALLY Impossible: ruclips.net/video/63oYafeK28w/видео.html If you are comfortable with the RNG, you can choose to M1 Mayer's Skill 1. Her Skill 2 also has an increase in stun time of 0.5 sec, but the skill downtime is quite long, and I don't find this as significant as Texas, or Robin as given in this video. To the Mayer lovers, hope you understand :bow: YOU DIDN'T FEATURE (THIS OTHER) OPERATOR! That means you should probably only M3 them, anything in between isn't as good of a boost except for ATK increase, Skill Duration Up, Initial SP Up, SP Cost down, the usual. All in, or just save it at Rank 7 first. WHY IS THIS VIDEO BEING MADE? This video is meant to serve as a reminder to players who only leave operators at Elite 2 and not care about giving any masteries to their skills. I understand a good number of you wrote that you either do no masteries or go all the way, which is fine, especially if it bothers you when things are halfway. But if these operators in this video has been neglected for a long while, that is why I'm making this comprehensive rundown on who have very good boosts with just one cheap mastery alone. At the same time, this is also supposed to help players who don't know how to build their units all too well, don't know what to do, or what is good to do. This can help this group of players to at least have these cheap preliminary M1's first. When you have the resources ready, in stock, then that's when all these said M1 skills should then fly up to M3. Not everyone needs a rush in M3, some can take their time first and get deserving M1s like these ones. WILL YOU MAKE A VIDEO FOR M2 OR M3? M2, probably not there are only three operators I recommend which is Mostima, Rosa and Bagpipe. I could have combined them in this video, but their investment is already significant more than M1's with the additional mastery, which is why I didn't. M3, that means making a tier list video already. You wanna see a tier list video? Hmmmmmmmmmmmmmmm? Maybe some day, but it's not easy to make this. I have to make sure all information are extremely fact checked before making something like that. Let me know if you're really really interested to see it. I hope it was a good enjoyable video!
I get what you mean, M2 is very iffy of a recommendation in the first place, so in a sense, I don’t even think they must be advised. Adding on why I didn’t want to put them in this video
@@kukkikaze the list covered almost most of them. I will just add two more there though low priority. They are shining s2 and whisperain s1. Both of them get 1 sp reduction.
@@sayantanpaul5947 These two I didn’t put cause they have another skill even more used than the ones you said. Whisperain is technically better on S2 and Shining is usually for S3, DEF boosting purposes.
@@kukkikaze that's true but that goes for suzu and hellagur too. So I think an honourable mention would have been good. I mean u mentioned nightmare who very few people even uses.
You know the content creator is helping their community with all their heart and don't give a damn about YT's algo when they put a summary at the end of the video. Respect, my pal. Respect!
Some less used skills that deserve honorable mentions: Mayer- S1M1, the % dodge chance now applies the same buff to any adjacent allies next to her summons. (both physical and arts dodge) Folinic- S1M1, gains additional 3 tiles range on her healing, for a total of 6 additional tiles. Nightmare- Both Skills, S1M1 - she can heal 2 allies with her damage, S2M1- Increased duration of de-buff and +1 targets FrostLeaf - S1M1- reduces SP down 1 second, with some aspd increase, and sp-regen (Ptilopsis) she can pretty much perma-slow a single target Whisperain - S1M1- reduces SP to 2 AND increases resist buff duration +1 second - with little asp(Angelina) she can permanently keep ally under resist buff. Podenco - S2M1- the Poison Slow gets 1 extra second of slow, effective 20% more duration. she recharges while the skill is going off too.
I had this all noted down, but I didn't place them in as I didn't think they had as significant of a boost as the ones mentioned here. It would have also made the video very long for how I would be saying that their skills isn't as up there each time, but I agree with all that you've mentioned!
the additional tile increase for schwarz can be such a lifesaver at times istg... many scenarios where i could comfortably activate her s3 and have it reach up to the enemy spawn just e2d nearl and gonna e2 leonhardt next too so definitely gonna m1 them as well, thanks
I started watching this vid hoping Suzuran’s s2 would get a mention, and I’m so glad to see it did! It really is SUCH a fun skill to play with, especially for no-block (or pseudo no-block) strategies.
I feel like Asbestos should have been included in the range up category, and I feel like the reasons for non-inclusion do not apply two her. In the "better ability," her s1 is better for tanking heavy arts damage, but her s2 is extremely useful in most content, since she effectively turns into an actual tank (big, hard to destroy, makes everything else explode). As for forgetting about her compared to others, I feel like that she's only forgettable to people who haven't ever used or upgraded her. She's very useful, even if she isn't the best at anything outside of being an arts tank, given that she still fulfills a mix of roles extremely well, to a degree where I would advise taking her over standard defenders some of the time for her s2 to let her annihilate hordes- basically she's Brocca without the self-stun, greater survivability against both arts and physical damage, and with a much greater range, actually. And in relation to the comment's reason, her greatest boost is at m1 since it boosts her range to allow barraging does from further away as they approach. She has greater range than an aoe caster at that point, while being a ground unit. M2 and M3 are just basic statboosts for her, so that's why I feel m1 is the most significant for her, and she should be in the range section of the video.
When i wanna master an operator skill. I mostly grind to make it M3. I don't know. Just seeing my operators skill with only m1 bothers me. So i grind to make them m3. Its either no Mastery or M3. P.S: as of now im farming mats to make my W Skill3 mastery 3. Its already M2.
Really good video! The only thing I would add is Asbestos S2M1 adds an extra tile to her attack range, which I've found to be pretty useful in some places.
Very detailed and straight to the point guide. Pretty much agree with the points mentioned and i think new doctors/anyone should know about these. Thank you for the insightful video.
funny enough I made her S2M3 her but her S3M2 lol. When farming or lazy I use her S2 over S3, because she basically becomes an AOE damage dealer with debuff permantently for super cheap.
this is great advice, but I would still argue : if you are a kind of player who are completionist / want a perfect medal records, I think you better be researching for what Mastery is needed for clearing Future CCs (for trimmed Week 1 R18 medal) and events instead of generally Mastering M1 on general Operators but yeah this only applies to Global players that don't do blind playthrough, anyway again, this is great advice to point out underrated skill upgrade priorities
Very informative and useful i never really considered the resources and impact xD if i like them i give mastery so most of these ops of mine are m1 some of them also m3 because i simp
i know m3 is very expensive but when i m1 an operator just cant help myself to go all in till m3.. i dunno probably since i already used my resources might as well full yolo.. hhaha
man, I don't own most of the operators yet....good news is I've already upgraded skills listed and even put it as support since nobody ever puts those skills on the support when I need it most, eyja S2 for one I'm always missing
The single box was really iffy so I decided not to put her in. I don't know what scenario is that increased range actually good. Even if there was, it would be very one-off.
As an accidental asbestos user (I E2 her for base skill only to discover her to be very good!), That extra range will be good! She had good skill uptime and on maps with arts dmg enemies, could charge up super fast from her talent. Worth a mention imo.
@@kaypeeoh2781 Hmm, that's very nice to hear, maybe if I really do make some sort of follow up, I'll remention, who knows, maybe even an Asbestos showcase!
Thanks for the video! Didn't realise Saria and Ceobe's S1 and S2 respectively have such big boosts, gonna upgrade them! Btw what do you think about W's S2? M1 decreases SP cost by 1 (10s to 9s), and increases dmg by 10% (250% to 260%). I'm thinking of getting M1ing her S2 due to the SP decrease. S3 is already M1 .
Not really a reason to build Nightmare but I do find with the M1 skill listed, I could trio Tal in JT8-3 with Lapp, Guardmiya, and Nightmare without medic operators assisting them. They can't survive the firestorm after but hey, just a random tidbit of probably not helpful information to have xD
Jaye S2M1 jump from +40% to +50% atk bonus, that huge because at the next mastery only up +5% Shamare S2M1 same with Jaye from -30% to -40% atk & def down
Shamare I don't push for it because she's definitely best for M3 to enjoy the quick recharge doll. But I understand your perspective of the big buff. Jaye is also another one that I suggest to just shoot up to M3, I even checked with a favoured 4* user Silvergun if there was anyone he advises M1, which him and I both agree, 4* should just be a big blast, all in. If not I rather you direct your resources to fatter Mastery 1's or Mastery 3's.
Possibly some day, but M3 is very subjective already! I might make something along that line some time soon, but you can enjoy whatever videos from me to come for now~
Pull for what you want, and will Ash ever come back, it is true collab events may not ever return. If you feel a hole for not getting an operator, you should save a bit for Ash at least.
@@kukkikaze thanks for replying, I think I wish do a 10 pull on Dusk Saga and save all for R6 operators. Subscribed and looking forward to your new videos
Cliffheart actually deserves M3... 2x more stun time is too relevant. I'd use it just to stun for 3 seconds 3 enemies regardless of the shifting aspect...
As mentioned, it's not a heavily used skill, I don't recommend dodge as a stat to focus on as given in this video. I understand it, but as a general POV, I wouldn't suggest it ruclips.net/video/18fCR1zskWk/видео.html
The next video should be one about how physical and arts damage calculation works. It's really important thing to consider when you compare skill 1 and skill 2 of BP. Skill 1 uses multiplicative damage modifier while skill 2 uses attack boost. Skill 1 with 200% damage modifier is still better than skill 2 with +50% atk boost on something like the defense crusher with 1000 def. Skill 2 has the final damage of 952 whilst skill 1 has the final damage of 1270, which is enough to pierce 1k def. That's why on annihilation 3, skill 1 is still the better option to be put up against the defense crushers on the bottom lane, since she will deal 270 damage per crits. Skill 1 also have good synergy in terms of defense piercing with atk buffers, while skill 2 gets better boost in overall dps paired with the increase in hit count. The annihilation 3 comparing how BP, Platinum and Exusiai work on bottom lane should be good. It showcases how atk buff, damage modifier and hit counts works on high defense enemies. Schwarz would also be the perfect example on all of those three aspects, since she has atk boost, damage modifier, defense debuff and atk interval reduction all in one package. It's the extension of the aspd video and atk interval video. It should also include how all the buffs and debuffs work. I guess you can make two or even three videos, with physical damage, arts damage and then buffs and debuffs. Keep up the good work uncle.
I love Asbestos, but it wasn't an operator who I felt needed to be mentioned. I thought very hard about it, which I don't see that extra tile range being extremely impactful. It has its use, but her net range is already very good
Main changes I would say are Nearl/Mountain/Schwarz to "should M1" and Texas to "Must M1" Reason being, frankly Nearl kinda fell off, it's pretty limit for even Saria as you'll use skill 2 far more, as well as potentially skill 3. Nearl only self heal by herself, yes she can heal other but she typically will be the one to take the damage, and unless you're a completely new player(who wouldn't be bothering with M1 yet might I add) it's typically not worth it. Another reason why Saria works out here is being able to heal in more rapid succession to give SP to the character she heals, in which case that can come in clutch at times. Mountain typically much prefer Skill 2, skill 3 is used sparingly in some maps from what I've seen, it can be useful, but it's more niche than anything. Likewise, Schwarz's main skill is frankly S1, as it's the most consistent one + it doesn't warp her range in a really weird and hard to use line. S3 is mostly niche, but it does come in hella handy, not for only for the damage it provides but the consistency of the 20% DEF down, that said it's still mostly niche, in my opinion, as the range makes it awkward. As for Texas, it's just cheap and provide more stun time, if paired with Bagpipe you can typically use her as a second projekt red that pays for herself in the process. While also use her as a proper fighter. Still a bit confused why you spoke of hellagur's skill 3 which is beyond niche but not folinic's insane range which can have uses here and there for how cheap it can be. Of course it'd be under "M1 only if you're using it", but it's still a useful use, imo.
I do, the previous CC map, Frost-Covered Ruins is perfect with Suzuran S2, circumstantial it can be, but I personally find the skill underrated (though I won't go preaching everyone should use it because S3 is still widely used anyways.)
That was very fun and educational video, but I have 1 major problem. Firewatch. She's not worth anything. Don't waste materials to m1 her skill. Her skill is too rng to be worth anything.
Idk if i remember it wrong or my memories decieve me, lol First time i remember suzuran S2 needs to be M3 to be able attack 3 at once, lol Seems i'll M1S2 my suzuran rite nao 🤣👌👌
Personally i did M2 on her S2. M1 makes her attack 3 targets and M2 gives extra 15%atk(from30-45%). I avoided her S2M3 just because M3 cost is too high and i have to S3M3. edit: i just finished it yesterday anyway her S2 is really fun to use her dps is great with continous slowing/weakening 3 targets while dealing some arts damage herself is great.
Alright, another public message to close off this video since I probably won't make a Part 2 M1 series any more than this
WHERE'S MAYER?
There is one particular operator that might have been very deserving to appear in the video that is Mayer. Mayer S1M1 will allow her robotters to grant a percentage of dodge to neighbouring allies. However, I chose not to put Mayer in the video as I don't recommend playing with dodge. You can watch about dodge from my two lesson videos.
Is 100% Dodge Possible: ruclips.net/video/18fCR1zskWk/видео.html
Is 100% Dodge REALLY Impossible: ruclips.net/video/63oYafeK28w/видео.html
If you are comfortable with the RNG, you can choose to M1 Mayer's Skill 1. Her Skill 2 also has an increase in stun time of 0.5 sec, but the skill downtime is quite long, and I don't find this as significant as Texas, or Robin as given in this video. To the Mayer lovers, hope you understand :bow:
YOU DIDN'T FEATURE (THIS OTHER) OPERATOR!
That means you should probably only M3 them, anything in between isn't as good of a boost except for ATK increase, Skill Duration Up, Initial SP Up, SP Cost down, the usual. All in, or just save it at Rank 7 first.
WHY IS THIS VIDEO BEING MADE?
This video is meant to serve as a reminder to players who only leave operators at Elite 2 and not care about giving any masteries to their skills. I understand a good number of you wrote that you either do no masteries or go all the way, which is fine, especially if it bothers you when things are halfway. But if these operators in this video has been neglected for a long while, that is why I'm making this comprehensive rundown on who have very good boosts with just one cheap mastery alone. At the same time, this is also supposed to help players who don't know how to build their units all too well, don't know what to do, or what is good to do. This can help this group of players to at least have these cheap preliminary M1's first. When you have the resources ready, in stock, then that's when all these said M1 skills should then fly up to M3. Not everyone needs a rush in M3, some can take their time first and get deserving M1s like these ones.
WILL YOU MAKE A VIDEO FOR M2 OR M3?
M2, probably not there are only three operators I recommend which is Mostima, Rosa and Bagpipe. I could have combined them in this video, but their investment is already significant more than M1's with the additional mastery, which is why I didn't.
M3, that means making a tier list video already. You wanna see a tier list video? Hmmmmmmmmmmmmmmm? Maybe some day, but it's not easy to make this. I have to make sure all information are extremely fact checked before making something like that. Let me know if you're really really interested to see it.
I hope it was a good enjoyable video!
Bagpipe should go all the way to m3. The sp cost is very important on s3 for bagpipe.
I get what you mean, M2 is very iffy of a recommendation in the first place, so in a sense, I don’t even think they must be advised. Adding on why I didn’t want to put them in this video
@@kukkikaze the list covered almost most of them. I will just add two more there though low priority. They are shining s2 and whisperain s1. Both of them get 1 sp reduction.
@@sayantanpaul5947 These two I didn’t put cause they have another skill even more used than the ones you said. Whisperain is technically better on S2 and Shining is usually for S3, DEF boosting purposes.
@@kukkikaze that's true but that goes for suzu and hellagur too. So I think an honourable mention would have been good. I mean u mentioned nightmare who very few people even uses.
You know the content creator is helping their community with all their heart and don't give a damn about YT's algo when they put a summary at the end of the video.
Respect, my pal. Respect!
Me with over the edge S3M1 Exu: yeah hide behind the box
not included cause you want to go all the way to m 3
Finally, a vid I've been searching for
Was literally thinking about this last night, thanks for great video uncle
As a player who doesn't do M3s, I thoroughly enjoy this.
Some less used skills that deserve honorable mentions:
Mayer- S1M1, the % dodge chance now applies the same buff to any adjacent allies next to her summons. (both physical and arts dodge)
Folinic- S1M1, gains additional 3 tiles range on her healing, for a total of 6 additional tiles.
Nightmare- Both Skills, S1M1 - she can heal 2 allies with her damage, S2M1- Increased duration of de-buff and +1 targets
FrostLeaf - S1M1- reduces SP down 1 second, with some aspd increase, and sp-regen (Ptilopsis) she can pretty much perma-slow a single target
Whisperain - S1M1- reduces SP to 2 AND increases resist buff duration +1 second - with little asp(Angelina) she can permanently keep ally under resist buff.
Podenco - S2M1- the Poison Slow gets 1 extra second of slow, effective 20% more duration. she recharges while the skill is going off too.
I had this all noted down, but I didn't place them in as I didn't think they had as significant of a boost as the ones mentioned here. It would have also made the video very long for how I would be saying that their skills isn't as up there each time, but I agree with all that you've mentioned!
using Firewatch and W skills at the same time:
"Nuclear launch detected"
Oh thanks a lot, I have been focusing on mastery more recently for cc stuffs and giving me an edge.
I've been lazy with my BP with skill 1 for... ever. Guess I'm going to try skill 2 m1!
Pretty good I gotta say,
Fantastic at clearing groups of enemies obviously
yep with class as sniper that S1 at M3 already a great constant dmg sniper
the additional tile increase for schwarz can be such a lifesaver at times istg... many scenarios where i could comfortably activate her s3 and have it reach up to the enemy spawn
just e2d nearl and gonna e2 leonhardt next too so definitely gonna m1 them as well, thanks
Gotta admit, Leonhardt was the first op I M3 simply because I like him, but god is it satisfying to spam his S2 when you've got that extra charge :)
leonhardt enjoyers rise up
I totally agree, looking at the AOE casters, he basically my favorite, I especially love his VitaField skin, probably because of his little buddies!!
Especially when Ptilopsis and Liskarm get involved
He's my favorite OP and my first E2! I rerolled until I got him and his skin lol
An updated video with the newer operators that have come out in the last year would be very helpful.
I have pretty much M1 almost all operators you discussed that I have. Now i have to M3 many skills like Eyja S3, Saria S3 etc.
Very informative, now M2 then M3, this is very rare content
I started watching this vid hoping Suzuran’s s2 would get a mention, and I’m so glad to see it did! It really is SUCH a fun skill to play with, especially for no-block (or pseudo no-block) strategies.
I feel like Asbestos should have been included in the range up category, and I feel like the reasons for non-inclusion do not apply two her. In the "better ability," her s1 is better for tanking heavy arts damage, but her s2 is extremely useful in most content, since she effectively turns into an actual tank (big, hard to destroy, makes everything else explode).
As for forgetting about her compared to others, I feel like that she's only forgettable to people who haven't ever used or upgraded her. She's very useful, even if she isn't the best at anything outside of being an arts tank, given that she still fulfills a mix of roles extremely well, to a degree where I would advise taking her over standard defenders some of the time for her s2 to let her annihilate hordes- basically she's Brocca without the self-stun, greater survivability against both arts and physical damage, and with a much greater range, actually.
And in relation to the comment's reason, her greatest boost is at m1 since it boosts her range to allow barraging does from further away as they approach. She has greater range than an aoe caster at that point, while being a ground unit. M2 and M3 are just basic statboosts for her, so that's why I feel m1 is the most significant for her, and she should be in the range section of the video.
Oh cool, I already M1ed Schwarz's S3. I was just blindly upgrading stuff, so I'm happy that I coincidentally did that.
When i wanna master an operator skill. I mostly grind to make it M3. I don't know. Just seeing my operators skill with only m1 bothers me. So i grind to make them m3. Its either no Mastery or M3.
P.S: as of now im farming mats to make my W Skill3 mastery 3. Its already M2.
extra charge
eyja s2
leonhardt s2
dusk s1
saga s2
reduce sp cost
saria s1
nearl s1
mudrock s2
ifrit s2
siege s2
leohardt s2
dps boost
ceobe s2
blue poison s2
+1 target
W s3
cliffheart s2
mountain s3
suzuran s2
firewatch s2
nightmare s1
increased stun/bind/cc time
texas s2
cliffheart s2
robin s1
increased range
schwarz s3
hellagur s3
Really good video! The only thing I would add is Asbestos S2M1 adds an extra tile to her attack range, which I've found to be pretty useful in some places.
Agreed
Him:Talking about something important
Me: You can do this stage with just Lapland and jaye?!
Exactly what I was thinking. I think my old auto deploy still has 4 or 5 ops
m9 your Saria now u won't regret !!!
I'd rather my (S1 and S3)
Cliffheart being mentioned already brings me joy to this. And damn the more reason for me to roll for that hungry doggo
Oh hey, my girl Nightmare was mentioned.
This is really useful. At the time I'm almost done leveling all my E1 operators and preparing for E2, this will come in handy, thx
Very detailed and straight to the point guide. Pretty much agree with the points mentioned and i think new doctors/anyone should know about these. Thank you for the insightful video.
Great video, this helps a lot in looking for efficient upgrades especially for next CC coming up!
would be nice an updated video with more op in tier list to m1 skill. great video!
Wow nice vid! I just m1 mudrock s2 yesterday after saw her sp uprade and only plan to do that for now cuz i want to e2 another one
I can attest to Blue Poison skill 2. Instant performance increase!
Great video Kukki!
myrtle S1 m3 and Bagpipe pot 5 make the DP regen instant after dropping our favorite flag beareer on the battlefield
hell, this gonna be extremly useful for newcomers. too bad i didn't know this last year
ayy S2 Suzu users rise up
funny enough I made her S2M3 her but her S3M2 lol. When farming or lazy I use her S2 over S3, because she basically becomes an AOE damage dealer with debuff permantently for super cheap.
@@Sceptera i did S3M3 but i did S2M2 way before her S3 and it was the main skill i usually use.
s2 with +100 aspd is practically nonstop s3 with less range and target
Awesome video and needed for all the F2P players out there and even whalers that there are some other operators worth investing for, even if only M1.
Glad i m1 most of your recommendations
Whisperin s1 from 3sp to 2sp,to e2 her is pain. Her heal sound satisfying tho
Finally,i need this video. Thanks dude
For me Saria is the only unit raised 2 mastery S1M3 for tanking and healing solo versus bosses and S2M3 for group healing.
this is great advice, but I would still argue : if you are a kind of player who are completionist / want a perfect medal records, I think you better be researching for what Mastery is needed for clearing Future CCs (for trimmed Week 1 R18 medal) and events instead of generally Mastering M1 on general Operators
but yeah this only applies to Global players that don't do blind playthrough, anyway again, this is great advice to point out underrated skill upgrade priorities
I used BP S2 before learning the lazy s1
rip, we laze together
This is useful. Only if I have more than a few of the operators above. Regardless I'mma just E2 Surtr
You can never go wrong with Surtr
Very informative and useful i never really considered the resources and impact xD if i like them i give mastery so most of these ops of mine are m1 some of them also m3 because i simp
i know m3 is very expensive but when i m1 an operator just cant help myself to go all in till m3.. i dunno probably since i already used my resources might as well full yolo.. hhaha
I remember someone told me why would you waste your hard earn materials to m3 one skill when you can use those to e2 someone else
M1 time KEKW
2:32 yey W~ :3
Nice! Very useful video
man, I don't own most of the operators yet....good news is I've already upgraded skills listed and even put it as support since nobody ever puts those skills on the support when I need it most, eyja S2 for one I'm always missing
Asbestos S2 also belongs there for range if you actually use her.
The single box was really iffy so I decided not to put her in. I don't know what scenario is that increased range actually good. Even if there was, it would be very one-off.
As an accidental asbestos user (I E2 her for base skill only to discover her to be very good!), That extra range will be good! She had good skill uptime and on maps with arts dmg enemies, could charge up super fast from her talent. Worth a mention imo.
@@kaypeeoh2781 Hmm, that's very nice to hear, maybe if I really do make some sort of follow up, I'll remention, who knows, maybe even an Asbestos showcase!
Thanks for the video! Didn't realise Saria and Ceobe's S1 and S2 respectively have such big boosts, gonna upgrade them!
Btw what do you think about W's S2? M1 decreases SP cost by 1 (10s to 9s), and increases dmg by 10% (250% to 260%).
I'm thinking of getting M1ing her S2 due to the SP decrease. S3 is already M1 .
I’m not very into Skill 2, which is why I didn’t mention it here, but you can do it if you enjoy the skill a lot! I would S2M1 too personally
I still remember long ago cleared 5-3 CM thanks to hellagur S3M1
Dammit the recommended video blocked summary list in mobile sadge
It shouldn't block anymore, it has been fixed that it only shows at the last 5 seconds
@@kukkikaze ahhh! Finally
Not really a reason to build Nightmare but I do find with the M1 skill listed, I could trio Tal in JT8-3 with Lapp, Guardmiya, and Nightmare without medic operators assisting them. They can't survive the firestorm after but hey, just a random tidbit of probably not helpful information to have xD
Jaye S2M1 jump from +40% to +50% atk bonus, that huge because at the next mastery only up +5%
Shamare S2M1 same with Jaye from -30% to -40% atk & def down
Shamare I don't push for it because she's definitely best for M3 to enjoy the quick recharge doll. But I understand your perspective of the big buff. Jaye is also another one that I suggest to just shoot up to M3, I even checked with a favoured 4* user Silvergun if there was anyone he advises M1, which him and I both agree, 4* should just be a big blast, all in. If not I rather you direct your resources to fatter Mastery 1's or Mastery 3's.
Of the operators I've built, the only one that's missing a recommended mastery is Ifrit. Guess I'll get on that soon. SP reduction sounds pretty nice.
Really, ifrit could be M6 material (S2 and S3)
M1 is just a requirement
@@nacl4988 You're not wrong at all, but the thing is, I'm really lazy with masteries.
@@Shirker12 same,
SilverAsh is still M2,
Saria has only 1 M3 skill,
Siege at M1,
Elysium at M2,
Magallan at M2,
Hoshiguma at M2,
Lappand M2,
He mentioned my Waifu W...... INSTA LIKE!!!!!!!!!!!!!! Thanks for the informative vid Uncle!
very nice kukki
Wow,,. You make a very helpful video Sir...
My ceobe is S2M3 and I have no regrets!
Really appreciate this kind of video. If possible, could you make one for M2 and M3? Thank you.
Possibly some day, but M3 is very subjective already! I might make something along that line some time soon, but you can enjoy whatever videos from me to come for now~
Nice thank you for this video
This is cool, but it's just annoying seeing operator with M1 skill. I usually go M3 or no go whenever I raise an op
yeaaaa,this is the vid i need!!!
M3 Mr.nothing: what did i get from that... nothing...
Hey man, I have a question, do you think I should use all my saved Orundrums on Dusk Saga or R6 banner? I'm afraid Ash might never come back :c
Pull for what you want, and will Ash ever come back, it is true collab events may not ever return. If you feel a hole for not getting an operator, you should save a bit for Ash at least.
@@kukkikaze thanks for replying, I think I wish do a 10 pull on Dusk Saga and save all for R6 operators. Subscribed and looking forward to your new videos
This is so helpful.
*cries in missed Amiya Spirit Burst getting an additional shot per volly*
I don't like to promote that skill because it's hard to time, I use it, but I don't want to encourage everyone to do it
Cliffheart actually deserves M3... 2x more stun time is too relevant.
I'd use it just to stun for 3 seconds 3 enemies regardless of the shifting aspect...
M1 for 3 enemies is quite an improvement already! But of course M3 is for maximum power
Nice video
where is exu?. she gains another boost on her s1 or s2, its quite amazing.
i just went like S3M3 on W because it works greatly either way
I think u forgot that asbestos also get a range boost at M1
No I didn't, I did not find it exactly significant, it's very rare to need that extra tile, but it is an appreciated upgrade.
You forgot Mayer S1, at M1 it gives the dodge bonus to adjacent units!
As mentioned, it's not a heavily used skill, I don't recommend dodge as a stat to focus on as given in this video. I understand it, but as a general POV, I wouldn't suggest it
ruclips.net/video/18fCR1zskWk/видео.html
But still I can agree there's goodness in it, I might make a follow up in the future if I find it necessary
Video starts at 1:52
Why worry about which to m1 first when you have enough resources to m3 everything?
Because not everyone has the resources to M3 everything.
i don't like leaving skill just at m1, for me personally it's either m3 or just no mastery at all
Me who literally just m3 every *6 ops
Uhuh
:whale:
@@kukkikaze more likes than the comment
:bruh:
Dude same I need that max power
The next video should be one about how physical and arts damage calculation works. It's really important thing to consider when you compare skill 1 and skill 2 of BP. Skill 1 uses multiplicative damage modifier while skill 2 uses attack boost. Skill 1 with 200% damage modifier is still better than skill 2 with +50% atk boost on something like the defense crusher with 1000 def. Skill 2 has the final damage of 952 whilst skill 1 has the final damage of 1270, which is enough to pierce 1k def. That's why on annihilation 3, skill 1 is still the better option to be put up against the defense crushers on the bottom lane, since she will deal 270 damage per crits. Skill 1 also have good synergy in terms of defense piercing with atk buffers, while skill 2 gets better boost in overall dps paired with the increase in hit count. The annihilation 3 comparing how BP, Platinum and Exusiai work on bottom lane should be good. It showcases how atk buff, damage modifier and hit counts works on high defense enemies. Schwarz would also be the perfect example on all of those three aspects, since she has atk boost, damage modifier, defense debuff and atk interval reduction all in one package. It's the extension of the aspd video and atk interval video. It should also include how all the buffs and debuffs work. I guess you can make two or even three videos, with physical damage, arts damage and then buffs and debuffs. Keep up the good work uncle.
Abestos: *EXCUSE ME PUNK!?*
I love Asbestos, but it wasn't an operator who I felt needed to be mentioned. I thought very hard about it, which I don't see that extra tile range being extremely impactful. It has its use, but her net range is already very good
Main changes I would say are Nearl/Mountain/Schwarz to "should M1" and Texas to "Must M1"
Reason being, frankly Nearl kinda fell off, it's pretty limit for even Saria as you'll use skill 2 far more, as well as potentially skill 3. Nearl only self heal by herself, yes she can heal other but she typically will be the one to take the damage, and unless you're a completely new player(who wouldn't be bothering with M1 yet might I add) it's typically not worth it. Another reason why Saria works out here is being able to heal in more rapid succession to give SP to the character she heals, in which case that can come in clutch at times.
Mountain typically much prefer Skill 2, skill 3 is used sparingly in some maps from what I've seen, it can be useful, but it's more niche than anything.
Likewise, Schwarz's main skill is frankly S1, as it's the most consistent one + it doesn't warp her range in a really weird and hard to use line. S3 is mostly niche, but it does come in hella handy, not for only for the damage it provides but the consistency of the 20% DEF down, that said it's still mostly niche, in my opinion, as the range makes it awkward.
As for Texas, it's just cheap and provide more stun time, if paired with Bagpipe you can typically use her as a second projekt red that pays for herself in the process. While also use her as a proper fighter.
Still a bit confused why you spoke of hellagur's skill 3 which is beyond niche but not folinic's insane range which can have uses here and there for how cheap it can be. Of course it'd be under "M1 only if you're using it", but it's still a useful use, imo.
I dont even remember when the last time i used saria s2,its either s1 or s3.
@@sayantanpaul5947 Probably should use it more then, all of her skills are useful in their own ways lol.
@@Fearless_Jay eh i have her m9 for a long time but i dont find any use for it nowadays.
@@sayantanpaul5947 heh, strange then.
also mudrock s3 m1 gives you 0.5 s of stun
i agree with the list here as all of them i have them on m3 already, theyre good, except who tf use Suzuran for her s2???
I do, the previous CC map, Frost-Covered Ruins is perfect with Suzuran S2, circumstantial it can be, but I personally find the skill underrated (though I won't go preaching everyone should use it because S3 is still widely used anyways.)
2 min intro pog
7 Months ago? are you kidding!?
Hey can you also make operator's skills that's worth to M3 ??
I might~
so i should m1 mudrocks s2 insead of going for a s3 m3?
You should do both if you want. M3 is the commitment, M1 is a quick strong upgrade, so it shouldn't hurt even if you mainly want to use S3.
@@pj9100 thnx for the advise fam,for now i ve m1 both s2 and s3 and i ll see how it goes for a bit and the dcide what o do.
Isnt M1 Ange increase target count from 4 to 5?
It's already 5 targets at Rank 7
@@kukkikaze ah okay
That was very fun and educational video, but I have 1 major problem. Firewatch. She's not worth anything. Don't waste materials to m1 her skill. Her skill is too rng to be worth anything.
Should i raise rosmontis or mudrock?
Yes especially Mudrock
Raise both
Mudrock for sure, Rosmontis is optional but she can be useful.
I'd go Mudrock.
Mudrock is very useful, raise her S2,s3
Step One: owning the operator
Lol why did u showed up on my recommendation but good guide.
Idk if i remember it wrong or my memories decieve me, lol
First time i remember suzuran S2 needs to be M3 to be able attack 3 at once, lol
Seems i'll M1S2 my suzuran rite nao 🤣👌👌
Personally i did M2 on her S2. M1 makes her attack 3 targets and M2 gives extra 15%atk(from30-45%). I avoided her S2M3 just because M3 cost is too high and i have to S3M3. edit: i just finished it yesterday
anyway her S2 is really fun to use her dps is great with continous slowing/weakening 3 targets while dealing some arts damage herself is great.
What I understand thorn gotta be a m3,
Make it M3 video please... :)
Uhh mudrock needs m6 and saria m9
Low investments first... as mentioned this is for people who is not able to splurge all their resources in one go
Title is a bit weird. It's right, but you can't even start Mastery If you're not E2 to begin with lol
I think that was mentioned in the video, that the prerequisite is to of course have them Elite 2
lmao, I M3’d Saria S2
Me guilty on m3 every ops... uhhh
Bruh i just m1 all my E2 cuz if the op isnt that good i just keep them E1