I play state of decay from time to time since game launch. You are the first channel I check when new patches drop. The GOAT sod2 youtube creator. I hope you will be covering sod3 in the future 💪
I always thought you needed beds to get rid of fatigue faster. -7 morale penalty is an insufficient consequence for nearly anyone to care about it. Thank you for this video, my forever community may have a few changes in the base layout soon
I always knew, I just build beds because .. well ... they need beds 😀... but yes, you can even just build one room for kicks and imagine they use the same beds for sleeping.
@@toxxickillerzz5114 his morale with no beds is 25, with beds shot up to 59, i dunno the mechanics but thats a 35 point hit. Probably not a single building that covers that penalty. You dont HAVE to cover half the base in beds, but really doesnt hurt to have some.
I've built a survivor with the hero bonus of "outdoor living" . On top of that they have a trait of "can sleep anywhere". With the fifth skill of "sleep psychology" my single survivor provides 4 beds freely. That is that's one of my favorites.
@@StateofDecayScience true, I always find myself seeing them as a useless pawn but the idea that you can build a survivor like that is dope. I have another survivor that's like a built in RT watchtower. -7 noise reduction.
Great work Rvid. Beds should absolutely increase the rate at which Fatigue recovers. Having really good beds should make Fatiguer accrue more slowly too. its crazy that RESTING in a bed does nothing for fatigue. Undead Labs should make this change, as i seriously doubt it'd take much effort.
As soon as I noticed beds really didn't affect recovery from fatigue, I stopped crippling me by making beds outposts. The Officer's headquarters and the Level 3 Salon make up for the moral problems the lack of beds cause.
You might have noticed some shitty graphics in my recent videos (or you might not have). That's because my primary laptop is dead (cannot be repaired, out of warranty), and I am using my 8 years old laptop to make videos. This laptop can only run the game at 720p medium settings, so I upscale the video to 1440p to preserve the video bitrate from RUclips compression. I hope you don't mind! Besides, this channel is not about showcasing the game! Will sure get a capable System before SOD3!!
I don't think we mind the shittier graphics. The information was the important part. I hope you can get a new computer soon then! I didn't know they are only useful for morale... now it's really for the post-apocalyptic survival aesthetic then. Thanks Rvid for the data!
I love you care about that... but it's not important when you do a good video with a lot a good information. But, i really apreciate that you care those details. ❤❤🦊🦊
It would be cool UL fix beds and make them relevant regarding fatigue severity and recovery. Hard decisions are what make this game amazing. Anyway, as you mentioned at the end of the video, many of us solve the bed problems of our communities because it feels good.
I started watching your videos a while ago and I really appreciate all the time you dedicate to state, you bring up very interesting topics and although I speak Spanish, the subtitles help me understand you. I love you, don't stop uploading videos.
Incredible as always. Just a pure game science. Again you prove the point that the state of the game in some places is an absolute state of decay. Subscribed and joined your discord. Hope to speak to you on discord as there are things I'd like to discuss about the game. Peace.
I've recently been straying more towards survivors with +2 beds as a hero bonus since you don't need a facility or outpost slot for it, survivors who don't need a bed are a bonus
I have to agree with you! I only use officer quarters and lounge now. Then rely on enclave bonuses, to fill in if possible, for the Role-playing effect.
Hi. Thanks for your research. This topic is something I am interested right now and you perfectly covered it. Also, I have a question. If I have -1 bed, how does the game decide which community member is bedless?
This is why normally settle into the farmland compound and Trumbull valley, because it comes with beds built in to the actual settlement as well as several other extremely helpful things such as a max level infirmary and fully functional kitchen. Then I build a red talent offices quarters inside the barn or in a small slot, so that way while the beds are there, that structure grants a moral bonus. Do yhe option to add a few more beds into the built in bedrooms at the slight cost of morale and you're golden on the sleeping arrangements.
This must've changed. I had a base that was one bed short and that NPC would NEVER recover their stamina they just stayed on the lowest level and would tire just from walking...
A lot of things are oddly missing from SOD1. Beds here, for example, not having enough beds hamper your community by a heck lot since every new day, X number of survivors who are missing a bed will become fatigued due to restless night. SOD2 emphasizes more on a smaller community so each comforting choice should value higher but it doesn't do that.
I like to have enough beds even though I knew this. In Providence Ridge you can grab the church for 4 beds and the Lumbermill has 5 large slots ..... plenty of room to build something for the peeps to sleep in.
thank you for the video. and like you. i always kepp the bed more than my current survivor for any potential guest. its about roleplaying and also i hate to hear them complaining about how crampt the base is
I just keep Encouragement on someone in my community and pep talk whoever Im playing every so often. With sufficient stamina recovery and a high stamina base, even on lethal I can go awhile without encouragement.
I haven’t played this game in 2 years, I play SoD for bit occasionally but get bored quick asf but I do dig your content! If only I had this information in 2020 haha! You do all the work to make our lives easier in game, keep up the great work!
This is something Fox has been saying for a long time, and while I had sort of reached the same conclusion myself anyway, it's nice to see someone testing it thoroughly for confirmation.
What the hell, i was deceived the whole time lol But yeah aside from morale i just build beds for the sake of story that they need somewhere to sleep. Great and informative video as always🤙
What you are missing: Rather, bed FACILITY MODS are what make beds useful for early-game morale. Missing a bed affects a single person; a camp heater benefits everyone. These are cheap, quick, and require no specialized skills to build. You are going to encounter bedroom facility mods eventually early on, whether through the bounty broker or your first white-noise machine from residential looting. Even if somebody gets that -7, they are still netting a positive 3 from the facility before you have what you need to finalize the build. They have a place in the early game for global morale. If you are so green that the missed opportunity to build 2nd-priority indoor facilities like fighting gym/kitchen is inconsequential, then just build the beds. You wouldn't have access to the elite facilities at that point anyway. Good science video all around - the developers should feel the pressure to fix this soon.
@StateofDecayScience At the expense of regular maintenance. And labor. No, the point here is not needing to do any of that. Just leave the bed in there with your whatever facility mod and go play the game. You don't even get the passive morale unless you have a plumber and upgraded toilets. not the best case for most small jumping-off setups. And no continuous complaining from the survivors while you already solve the problems of the early game/small group-high challenge difficulty.
In fact, wouldn't Beds with a white noise machine just be superior to a latrine? Identical benefit, Less labor to build, less specialized supplies to make, No labor/need to restart the benefit every 30 minutes. Power outpost needed or builder boon, one very easy to get. You need a plumber to increase the benefit which is a very specific ask, for the later game either way. The bed and white noise is just cheaper for a better passive benefit you don't have to interact with whatsoever once it is installed. You need to lean all the way into a fully upgraded and maintained latrine which requires a specialized survivor and constant button pressing. Let alone having the beds instead of the latrine chips away at those -7 penalties to begin with.
@@MasterMedicHQ You were talking about early game and suddenly went to white noise machine? In that case, as I already suggested, officer quarters + white noise machine will do much better. Besides, starter bases already come with built-in beds, so I don't see the issue here.
@StateofDecayScience You heard "white noise machine" and went "already finished grinding daybreak"? A white noise machine is far more attainable early on than red talon quarters, which require a lot of grinding. Again, it is not the only morale facility mod for Beds, which you are aware of. Beginner trader quests and wandering traders put you in contact with people who trade stuff like camp heaters consistently, and the best one is often found in pharmacies for some reason. Starter bases have beds. Not all bases you move to from there have indoor beds. And in that case, outdoor latrines only offer more morale when you have the labor to spend on it - one extra task to keep track of which takes a few minutes to do during the upkeep, not always ideal for small groups, setups requiring the least maintenance possible, or "green" groups (not having red talon facilities unlocked, for example). This advice is for a growing startup, useful as you would not always use a staging facility for your final build, but something you can throw together in 3 actions and leave there while you make/find/prepare anything else. This science will only last as long as they don't fix the fatigue regen penalty, anyway.
I've never made beds in my first and second lethal runs. My morale doesn't have to be maxed out. It's just enough to keep them happy and not waste the supplies. But yeah, I think there should be a rework for having beds. Its realistic and a must have like Latrines but its a building that's been almost close to useless because its buff is almost insignificant.
That's weird cause I've had survivors leave my community from lack of beds. (The reason I think this to be the case is cause I was on green zone with high morale. I just lacked bedding for 3 people and 2 left.)
@@StateofDecayScience -- I know, it was just worded in a confusing way. You said at the beginning of that section that each member reduces it by 7, but then at the end you say if only one doesn't have a bed, then it will be reduced by 1.. So I'm confused.. how much does is the morale penalty for 10 with no beds, 5 with no beds, and 1 with no bed?
@@GyorBox I didn't say each member will get -7 morale. I said, each member without a bed will get -7 morale. Community morale is just the average of everyone's individual morale.
I like community equilibrium I always work to have passive balanced or positive resources income, sufficient beds, etc unless I'm playing some sort of challenge or themed community that requires me to do something else
Really helpful vid, good job! I had suspected this but I never could be assed to test it since the only difficulties where morale matters are the ones that need a pretty significant time investment. I dunno how to feel about the state of morale, tbh. On one hand it's pretty arbitrary unless you're getting screwed over but can have nice benefits. On the other hand it's so easy to die to some bullshit like insta jugg hordes+bloaters spawning on top of you, or 3 feral ambush, etc, and one guy dying a few hours in on a lethal run can frustrate everyone and be a pain in the ass to salvage. I think I prefer morale being easy to mitigate since it's not an especially fun part of the game to manage.
Ill admit, i never cared for recovery time, its just that Morale in Lethal hurts a bit. But I always make sure to roll a couple of Unbreakable characters in a new game, so this aspect never occured to me. Very interesting revelations here. thanks for the excellent content!
I usually grab a survivor who doesn’t need a bed and then will occasionally find a survivor with a trait for +2 beds which basically takes away the need for 3 beds making things easier.
I mean i always try to farm survivors with Outdoor living/Nomadic Sleeper/Power Naps, so usually i end up with almost no beds needed, but seems like im doing this for almost nothing :
I have an outdoor living survivor who has sleeps on the ground and sleep psychology so they provide 5 beds and 6 morale to everyone. I just can't exile that.
Do you have a tutorial video for new players? Specifically for Providence map because that's the map I get after replaying the tutorial. Since you mentioned here that beds are not that useful, then what facilities should I build? I am only on Standard now to build up my characters for next playthrough.
I have not made any beginners guide yet! You must have workshop level 2 and infirmary level 2. Other facilities are your own preference! Ignore beds if you don't care about the aesthetics!
In my game, if I don't have enough beds I am unable to recruit survivors into my community for some reason. (Or it becomes increasing harder for the option to appear)
@@StateofDecayScience Yeah, I am aware of that. I'm talking about only having like 4 members and only 4 beds and not being able to recruit a 5th. It's kinda weird because the beds have to be beds and not beds from outposts or the Lounge. Something I noticed. Idk maybe it's nothing?
Real question. Why do bases have their floorspaces allotted like they are commercial zones. Sure I guess having more than two beds within 10 ft of each other is a fire hazard. But being burned alive ain't what gonna kill me in downtown Marshall.
From what I can tell.. Just one survivor having Sleep Psychology makes up for having no beds at all. If we isolate the Morale to only beds. A community loses at worst 7 morale from lack of beds. With sleep psychology, you get +4 community morale. So you only lose -3 morale from the lack of beds. But. You also have 2 beds minimum. meaning 2 survivors won't have the -7 survivor morale. So the -3 community morale is even smaller. If our community is 8 people. The morale penalty goes from (7x8)/8 = 7 to ((7x6)/8)-4 = 1.25 With just 1 Sleep Psychology, you can turn a penalty by having no beds from -7 to just -1.25 community morale. For that reason. I actually like to bring 1 sleep psychology with me. Of course you can just have the morale boosting facilities, but nearly entirely negating the only negative downside from having no bed with a quirk skill seems worth it to me. ((Please correct me if I'm wrong. But this seems right from what I know))
I prefer building a base which focus on productivity and morale output . So, I usually avoid building bed facility at my community until it is too much effecting on morale . And capturing a bed providing outpost is better while resource outposts cost a lot for productivity and I think it does not worth it. So, generally speaking you and I share the same ideology RvidD.
I always assumed beds did something outside of morale. I rarely stay long at base, mostly to swap out groups and go out again. Waiting for sunrise might be the only time I ever stay at base, but I usually preoccupy myself with inventory cleaning, running facilities or taking out nearby freaks. I've never paid too much attention to the bed situation, I only look at if anyone needs the infirmary from the last active group. I hardly ever decline people if they want to join my community, so the negative morale hit is always a thing for my bases. Good to know beds are almost pointless. Have you been liking the curveballs? I've been doing a slow burn of my Steam playthrough on my channel and I just began getting curveballs. So far, it's been a nice addition. I've had purple eyed gunk zeds (I guess they're more toxic or cause more damage?) and enemy enclave (stealing from a outpost) curveballs so far.
@@StateofDecayScience Seems like a bug that was never fixed. One would think that it would negative stack for every bed you're short. Seems logical to put more useful facilities than constantly chasing bed numbers you'll never attain at most bases.
@@inawegamingIt is not a bug. It is how community morale is calculated. Community morale is the average of everyone's morale. If all have -7, then the average will also be -7.
insufficient beds cause agitated community members and yes tire out very quickly. That alone if not remedied quick enough will lead to fights which will pull down moral which will lead to more fights if left unattended so there is a domino effect you definitely want to avoid.
When I build beds for the community I do it only for "flavor" purposes. And then only if I do not need other things anymore. And, if you play on lethal you ALWAYS need other things more than beds. So, in lethal I tend to have always the -7 morale penality. And, who cares? I hope they do that better in SOD3.
@@tobe1207 That is maybe the case but i want my own bed to sleep i dont wanna share my bed with someone this is what i mean with enough beds and immersive ;)
Warehouses, offices, hell even house outpost. All this floor space and building material, sometimes multiple storys. Tents and sleeping bags littered everyware. But no these two beds have to be here in the middle of the floor, you cant have more than two together without either paying a daily subscription in concrete bags and 2x4 planks to the bed gods, or making a onetime Grand Sacrafice of enough kit to build a frikkin armory to put 4-8 people in a space that is larger than some living rooms. I don't mind a bed requirement. I just dont understand why they have to be exclusively beds so premium that they require their own real estate.
@@Mglue3 It is a little bit like in the Army where you have to watch out all the time and when you know you have a bed at home waiting for you you feel better i know it is only a Game but you can make it more immersive with little steps one way is with enough beds ;)
As you say, beds are useless in the game... only gives moral. At the same time, like you said: I love how it looks in the game when I build a space "bedroom" in the apocalypse. It's kinda more realistic in the game. But yeah, better to build something differentes than beds. Nice video 🦊🦊❤❤👍👍 Webi wabo.
RvidD,are you in contact with devs? this is 2nd bug relating to beds. i want them to fix it. cars models flashing,members not animating into bed,and beds being useless to fatigue,are they ever gona fix these issues??
@@StateofDecayScience I've noticed the base game seems to be neglected. Old bugs reappearing, janky character animations ect. I don't think these issues will be addressed. State of Decay 2 currently only has a small crew maintaining it and most of their time and attention is focused on this infestation update (a terrible update IMHO). The majority of the staff are working on State of Decay 3. Considering some of the latest developments and ideas implemented into SOD2, I am less than optimistic about SOD3.
@Brock Wacome Don't know where you learned to calculate morale like this. Community morale is the average of everyone's individual morale. If none of them have beds, everyone will get -7 morale. So the community morale will be reduced by 7. With Spartan barracks, everyone will get -3 morale, so the community morale will be reduced by 3. You won't get 53 morale from it. If you have luxury barracks, everyone will get +15 morale, so the community morale will be increased by 15. Obviously 5 beds won't be enough for bigger communities. In a 10 member community with luxury barracks, 5 members won't have beds. So each bedless member will get -7 morale. When half the members get -7 morale, the community morale will be reduced by 3.5. Luxury barracks already provide +15 community morale, but because of the lack of beds, the community morale will be increased only by 11.5 by luxury barracks in a 10 member community.
@@StateofDecayScience its from having 0 beds. If you have 10 survivors and 0 beds you'd be at -70 morale. So having Spartan barracks would net you +53 whereas luxury would net you 50. It'd be the same if you had just 2 beds. It's more worth it to build Spartan than luxury if you are 2 beds or less. My apologies for not being clearer.
I will never be at -70 morale. That's not how "average" math works. Don't know why you keep calculating moral like this. If my 10 members still don't have beds, my morale will still be reduced only by 7. Not 70. The -3 morale and +15 morale from spartan and luxury barracks will be applied to everyone in our communities. So by your calculation, in a 10 member community, spartan barracks will give -30 morale and luxury barracks will give +150morale. But this is wrong math.
After drinking coffee/espresso sometimes the fatigue icon is removed, sometimes don't (at least in my experience), but in both cases the stamina drain is stopped. So, it works.
you know something else that is super overated? suppressors. I shoot without a suppressor only when absolutely necessary and then leave the place, there's no point in fighting zombies. you can simply avoid them. Also, you can kill bloaters by throwing other zombies at them
@@StateofDecayScience no no...like i have seen your videos and I have seen that you lose very less stamina in fighting and dodging and running than me in game...😅😅..like fighting ferals...in meele combat..etc
@@anantaggarwal1135 Maybe that was a red talon contractor. Maybe that was a marathon specialist carrying light weight. You don't need to comment on the newest videos to get the answer. I will get notifications for all my videos. So if you comment on the exact video with timestamp, I will look at what was going on there!
Your teaching video is really great. I can please authorize your video to me. I can help translate it and send it to China video platform, and mark the author and youtube video link for publicity. If you can't, it doesn't matter. Have a nice day.
Publicity doesn't matter. But using my videos will receive automatic copyright strikes on your channel. Instead, you can always use the data I have collected and make the videos from your gameplay recordings. That will be the safest way to monetize any channel!
@@StateofDecayScience No no, I mean uploading your video and translating it on China video platform (Bilibili). Reprinting RUclips videos can't make money in Bilibili. It's just for the fans of State Of Decay2 in China, and it can also help you promote it. Mainly, I don't have much time to do tests and then make videos. If you don't agree, have a nice day. Thank you for your reply. Thank you.🥰
@@StateofDecayScience Yes, they will check whether the video is made by themselves (video and music copyright). There are two options for uploading videos in Bilibili, self-made videos and reprinted videos. Uploading reprinted videos can't make money. If you steal RUclips videos and upload them as homemade videos, you will delete them and give a warning. Most users in China can't watch RUclips, so you can only watch RUclips through vpn. However, most people do not have VPN.
@@StateofDecayScience Sorry, I won't bother you again. I just want to reprint some foreign teaching to the fans of State of Decay 2 in China. Thank you for your reply.
What I noticed about morale is that it doesn't take much to get people to argue. The morale mechanic is a bit odd cause you have green numbers, red numbers. It doesnt seem to matter how you "offset" the negative morale. In fact it doesnt seem like you can offset the morale. Those characters that still have that negative morale may start to argue with other characters if their negative morale is more than 10 or 30. Theres some characters that are never bothered by anything as well. Either way, I hear on forums a lot how the devs of SoD are such noobs and man they are. The game is a ton of fun but making beds kind of pointless. Beds should have a more effect on characters. Well I'm still gonna have beds either way cause I cant afford some characters going above a certain negative morale.
Tested Beds again after Update 37 (July 2024). Nothing in this video is changed.
thanks for the feedback mate!
thanks for keeping it updated, the GOAT of state of decay
Thanks a ton for testing this for Update 33. Much appreciated, mate!
I play state of decay from time to time since game launch. You are the first channel I check when new patches drop. The GOAT sod2 youtube creator. I hope you will be covering sod3 in the future 💪
Thank you for the update!
I always thought you needed beds to get rid of fatigue faster. -7 morale penalty is an insufficient consequence for nearly anyone to care about it. Thank you for this video, my forever community may have a few changes in the base layout soon
I always knew, I just build beds because .. well ... they need beds 😀... but yes, you can even just build one room for kicks and imagine they use the same beds for sleeping.
@@AurioDKI feel like a fool for always building more beds. Thing of all the other (possibly dumb) stuff I could have built worry free!
-7 morale per person without a bed can add up though.
@@MaJunior00 its at most -7 community morale though, can be sorted quite easily not punishing
@@toxxickillerzz5114 his morale with no beds is 25, with beds shot up to 59, i dunno the mechanics but thats a 35 point hit. Probably not a single building that covers that penalty. You dont HAVE to cover half the base in beds, but really doesnt hurt to have some.
I've built a survivor with the hero bonus of "outdoor living" . On top of that they have a trait of "can sleep anywhere". With the fifth skill of "sleep psychology" my single survivor provides 4 beds freely. That is that's one of my favorites.
Hero bonuses are great, but when knowing beds do nothing, the ones with sleep psychology 5th skill just become useless members of the community!
@@StateofDecayScience true, I always find myself seeing them as a useless pawn but the idea that you can build a survivor like that is dope. I have another survivor that's like a built in RT watchtower. -7 noise reduction.
Great work Rvid. Beds should absolutely increase the rate at which Fatigue recovers. Having really good beds should make Fatiguer accrue more slowly too. its crazy that RESTING in a bed does nothing for fatigue. Undead Labs should make this change, as i seriously doubt it'd take much effort.
As soon as I noticed beds really didn't affect recovery from fatigue, I stopped crippling me by making beds outposts. The Officer's headquarters and the Level 3 Salon make up for the moral problems the lack of beds cause.
You might have noticed some shitty graphics in my recent videos (or you might not have).
That's because my primary laptop is dead (cannot be repaired, out of warranty), and I am using my 8 years old laptop to make videos. This laptop can only run the game at 720p medium settings, so I upscale the video to 1440p to preserve the video bitrate from RUclips compression.
I hope you don't mind! Besides, this channel is not about showcasing the game!
Will sure get a capable System before SOD3!!
I don't think we mind the shittier graphics. The information was the important part. I hope you can get a new computer soon then! I didn't know they are only useful for morale... now it's really for the post-apocalyptic survival aesthetic then. Thanks Rvid for the data!
I didn't even notice tbh. But like you said, I/we watch your videos for your words of wisdom! :D
I love you care about that... but it's not important when you do a good video with a lot a good information. But, i really apreciate that you care those details. ❤❤🦊🦊
I say that the sod3 game will be released in 2029 xD
@@SubLucio Then I will buy RTX 8090!
It would be cool UL fix beds and make them relevant regarding fatigue severity and recovery. Hard decisions are what make this game amazing. Anyway, as you mentioned at the end of the video, many of us solve the bed problems of our communities because it feels good.
Finally. I was always confused with beds since I FEEL it doesn't remove fatigue quicker. Now it is proven. Thank you!
I started watching your videos a while ago and I really appreciate all the time you dedicate to state, you bring up very interesting topics and although I speak Spanish, the subtitles help me understand you. I love you, don't stop uploading videos.
How good are the translated subs?
@@StateofDecayScience very good my man, everything is perfectly understood.
Incredible as always. Just a pure game science. Again you prove the point that the state of the game in some places is an absolute state of decay. Subscribed and joined your discord. Hope to speak to you on discord as there are things I'd like to discuss about the game. Peace.
Also if they ever do fix beds to provide more utility maybe they can also consider empty infirmary beds as beds too.
I've recently been straying more towards survivors with +2 beds as a hero bonus since you don't need a facility or outpost slot for it, survivors who don't need a bed are a bonus
Thank you very much Rvidd for this helpful video. There’s always something new and useful you bring to the table.
I have to agree with you! I only use officer quarters and lounge now. Then rely on enclave bonuses, to fill in if possible, for the Role-playing effect.
Hi. Thanks for your research. This topic is something I am interested right now and you perfectly covered it.
Also, I have a question. If I have -1 bed, how does the game decide which community member is bedless?
That I am not sure!
Thanks for testing this out and sharing.
This is why normally settle into the farmland compound and Trumbull valley, because it comes with beds built in to the actual settlement as well as several other extremely helpful things such as a max level infirmary and fully functional kitchen. Then I build a red talent offices quarters inside the barn or in a small slot, so that way while the beds are there, that structure grants a moral bonus. Do yhe option to add a few more beds into the built in bedrooms at the slight cost of morale and you're golden on the sleeping arrangements.
This must've changed. I had a base that was one bed short and that NPC would NEVER recover their stamina they just stayed on the lowest level and would tire just from walking...
A lot of things are oddly missing from SOD1. Beds here, for example, not having enough beds hamper your community by a heck lot since every new day, X number of survivors who are missing a bed will become fatigued due to restless night. SOD2 emphasizes more on a smaller community so each comforting choice should value higher but it doesn't do that.
I like to have enough beds even though I knew this. In Providence Ridge you can grab the church for 4 beds and the Lumbermill has 5 large slots ..... plenty of room to build something for the peeps to sleep in.
thank you for the video.
and like you. i always kepp the bed more than my current survivor for any potential guest. its about roleplaying and also i hate to hear them complaining about how crampt the base is
I just keep Encouragement on someone in my community and pep talk whoever Im playing every so often. With sufficient stamina recovery and a high stamina base, even on lethal I can go awhile without encouragement.
I haven’t played this game in 2 years, I play SoD for bit occasionally but get bored quick asf but I do dig your content! If only I had this information in 2020 haha! You do all the work to make our lives easier in game, keep up the great work!
You should go back and play the “new” Trumbull valley map. Some good map specific missions with good rewards
The sleep psychology skill helps as well as it adds like 2 beds and 4 morale i think. I was only able to get this skill from the rare skills trader.
This is something Fox has been saying for a long time, and while I had sort of reached the same conclusion myself anyway, it's nice to see someone testing it thoroughly for confirmation.
Thank you for your testing and the information
What the hell, i was deceived the whole time lol But yeah aside from morale i just build beds for the sake of story that they need somewhere to sleep.
Great and informative video as always🤙
What you are missing: Rather, bed FACILITY MODS are what make beds useful for early-game morale. Missing a bed affects a single person; a camp heater benefits everyone. These are cheap, quick, and require no specialized skills to build. You are going to encounter bedroom facility mods eventually early on, whether through the bounty broker or your first white-noise machine from residential looting. Even if somebody gets that -7, they are still netting a positive 3 from the facility before you have what you need to finalize the build.
They have a place in the early game for global morale. If you are so green that the missed opportunity to build 2nd-priority indoor facilities like fighting gym/kitchen is inconsequential, then just build the beds. You wouldn't have access to the elite facilities at that point anyway.
Good science video all around - the developers should feel the pressure to fix this soon.
Build latrine. It will offer more morale
@StateofDecayScience At the expense of regular maintenance. And labor. No, the point here is not needing to do any of that. Just leave the bed in there with your whatever facility mod and go play the game. You don't even get the passive morale unless you have a plumber and upgraded toilets. not the best case for most small jumping-off setups.
And no continuous complaining from the survivors while you already solve the problems of the early game/small group-high challenge difficulty.
In fact, wouldn't Beds with a white noise machine just be superior to a latrine? Identical benefit, Less labor to build, less specialized supplies to make, No labor/need to restart the benefit every 30 minutes. Power outpost needed or builder boon, one very easy to get.
You need a plumber to increase the benefit which is a very specific ask, for the later game either way. The bed and white noise is just cheaper for a better passive benefit you don't have to interact with whatsoever once it is installed. You need to lean all the way into a fully upgraded and maintained latrine which requires a specialized survivor and constant button pressing.
Let alone having the beds instead of the latrine chips away at those -7 penalties to begin with.
@@MasterMedicHQ You were talking about early game and suddenly went to white noise machine?
In that case, as I already suggested, officer quarters + white noise machine will do much better.
Besides, starter bases already come with built-in beds, so I don't see the issue here.
@StateofDecayScience You heard "white noise machine" and went "already finished grinding daybreak"?
A white noise machine is far more attainable early on than red talon quarters, which require a lot of grinding. Again, it is not the only morale facility mod for Beds, which you are aware of. Beginner trader quests and wandering traders put you in contact with people who trade stuff like camp heaters consistently, and the best one is often found in pharmacies for some reason.
Starter bases have beds. Not all bases you move to from there have indoor beds. And in that case, outdoor latrines only offer more morale when you have the labor to spend on it - one extra task to keep track of which takes a few minutes to do during the upkeep, not always ideal for small groups, setups requiring the least maintenance possible, or "green" groups (not having red talon facilities unlocked, for example).
This advice is for a growing startup, useful as you would not always use a staging facility for your final build, but something you can throw together in 3 actions and leave there while you make/find/prepare anything else.
This science will only last as long as they don't fix the fatigue regen penalty, anyway.
👏🙂
Thanks soo much.
I was using up so many resources for beds unnecessarily.
I've never made beds in my first and second lethal runs. My morale doesn't have to be maxed out. It's just enough to keep them happy and not waste the supplies.
But yeah, I think there should be a rework for having beds. Its realistic and a must have like Latrines but its a building that's been almost close to useless because its buff is almost insignificant.
That's weird cause I've had survivors leave my community from lack of beds. (The reason I think this to be the case is cause I was on green zone with high morale. I just lacked bedding for 3 people and 2 left.)
So, it's -7 morale Community Wide, or -7 per Community Member?
2:13 Here
@@StateofDecayScience -- I know, it was just worded in a confusing way. You said at the beginning of that section that each member reduces it by 7, but then at the end you say if only one doesn't have a bed, then it will be reduced by 1..
So I'm confused.. how much does is the morale penalty for 10 with no beds, 5 with no beds, and 1 with no bed?
@@GyorBox I didn't say each member will get -7 morale. I said, each member without a bed will get -7 morale.
Community morale is just the average of everyone's individual morale.
I like community equilibrium
I always work to have passive balanced or positive resources income, sufficient beds, etc unless I'm playing some sort of challenge or themed community that requires me to do something else
Really helpful vid, good job!
I had suspected this but I never could be assed to test it since the only difficulties where morale matters are the ones that need a pretty significant time investment.
I dunno how to feel about the state of morale, tbh. On one hand it's pretty arbitrary unless you're getting screwed over but can have nice benefits. On the other hand it's so easy to die to some bullshit like insta jugg hordes+bloaters spawning on top of you, or 3 feral ambush, etc, and one guy dying a few hours in on a lethal run can frustrate everyone and be a pain in the ass to salvage.
I think I prefer morale being easy to mitigate since it's not an especially fun part of the game to manage.
Ill admit, i never cared for recovery time, its just that Morale in Lethal hurts a bit. But I always make sure to roll a couple of Unbreakable characters in a new game, so this aspect never occured to me. Very interesting revelations here. thanks for the excellent content!
My head is going to explode for this information now I can have enough spaces in my base
Appreciate your research!
Thank you, this has been noted
I usually grab a survivor who doesn’t need a bed and then will occasionally find a survivor with a trait for +2 beds which basically takes away the need for 3 beds making things easier.
I mean i always try to farm survivors with Outdoor living/Nomadic Sleeper/Power Naps, so usually i end up with almost no beds needed, but seems like im doing this for almost nothing :
I have an outdoor living survivor who has sleeps on the ground and sleep psychology so they provide 5 beds and 6 morale to everyone. I just can't exile that.
EASY the best SoD channel. Great Video as always man
Wow, i always thought beds were for how many survivors you could have, so i always built beds as soon as my 4 bed 5 survivor group expands 😢
Do you have a tutorial video for new players? Specifically for Providence map because that's the map I get after replaying the tutorial. Since you mentioned here that beds are not that useful, then what facilities should I build? I am only on Standard now to build up my characters for next playthrough.
I have not made any beginners guide yet!
You must have workshop level 2 and infirmary level 2. Other facilities are your own preference! Ignore beds if you don't care about the aesthetics!
I haven't played in a long time but I used to do 4 - 5 house outpost for the +2 beds then the movie theater lvl 3 that is a +1 bef
Thanks for the science Rvid! I love your videos
We have been lied to!
GET THE PITCHFORKS, LADS!
J/K, but it's interesting that it's never been for fatigue, despite it saying so.
With the recent update, does this test still hold up?
Pinned comment!!
In my game, if I don't have enough beds I am unable to recruit survivors into my community for some reason. (Or it becomes increasing harder for the option to appear)
After reaching 9 members, you will rarely get recruitment options. It is not because of beds
@@StateofDecayScience Yeah, I am aware of that. I'm talking about only having like 4 members and only 4 beds and not being able to recruit a 5th. It's kinda weird because the beds have to be beds and not beds from outposts or the Lounge. Something I noticed. Idk maybe it's nothing?
@@oreoiscool3409 Never heard anything like that
Real question. Why do bases have their floorspaces allotted like they are commercial zones. Sure I guess having more than two beds within 10 ft of each other is a fire hazard. But being burned alive ain't what gonna kill me in downtown Marshall.
You'd think having beds would reduce fatigue drain and increase fatigue recovery..
I guess UL dropped the ball here...
From what I can tell.. Just one survivor having Sleep Psychology makes up for having no beds at all.
If we isolate the Morale to only beds. A community loses at worst 7 morale from lack of beds.
With sleep psychology, you get +4 community morale. So you only lose -3 morale from the lack of beds. But. You also have 2 beds minimum. meaning 2 survivors won't have the -7 survivor morale. So the -3 community morale is even smaller.
If our community is 8 people. The morale penalty goes from (7x8)/8 = 7 to ((7x6)/8)-4 = 1.25
With just 1 Sleep Psychology, you can turn a penalty by having no beds from -7 to just -1.25 community morale. For that reason. I actually like to bring 1 sleep psychology with me.
Of course you can just have the morale boosting facilities, but nearly entirely negating the only negative downside from having no bed with a quirk skill seems worth it to me.
((Please correct me if I'm wrong. But this seems right from what I know))
Do you know if the animation glitch that stops survivors from actually lying down in beds has affected this mechanic at all? I haven't noticed it.
That bug came with update 30.
I prefer building a base which focus on productivity and morale output . So, I usually avoid building bed facility at my community until it is too much effecting on morale . And capturing a bed providing outpost is better while resource outposts cost a lot for productivity and I think it does not worth it. So, generally speaking you and I share the same ideology RvidD.
I always assumed beds did something outside of morale. I rarely stay long at base, mostly to swap out groups and go out again. Waiting for sunrise might be the only time I ever stay at base, but I usually preoccupy myself with inventory cleaning, running facilities or taking out nearby freaks. I've never paid too much attention to the bed situation, I only look at if anyone needs the infirmary from the last active group.
I hardly ever decline people if they want to join my community, so the negative morale hit is always a thing for my bases. Good to know beds are almost pointless.
Have you been liking the curveballs? I've been doing a slow burn of my Steam playthrough on my channel and I just began getting curveballs. So far, it's been a nice addition. I've had purple eyed gunk zeds (I guess they're more toxic or cause more damage?) and enemy enclave (stealing from a outpost) curveballs so far.
No matter how many people you have, your community will always receive -7 morale if you have no beds.
@@StateofDecayScience Seems like a bug that was never fixed. One would think that it would negative stack for every bed you're short. Seems logical to put more useful facilities than constantly chasing bed numbers you'll never attain at most bases.
@@inawegamingIt is not a bug. It is how community morale is calculated.
Community morale is the average of everyone's morale. If all have -7, then the average will also be -7.
Great videos. Excellent work.
insufficient beds cause agitated community members and yes tire out very quickly. That alone if not remedied quick enough will lead to fights which will pull down moral which will lead to more fights if left unattended so there is a domino effect you definitely want to avoid.
Yeah, but only if the moral is low enough
thank you for the work you did
learned this back in the 1st game, surprised it works the same way in this game
great vid, sorry to hear about pc man
Your videos are so good!
doesnt it have an effect if multiple survivors are fatigued? my guess is: more beds = sumultaneus recovery; while no beds = one survivor at a time
Beds don't affect fatigue in anyway
why my fellow survivor not go to sleep ... they just stuck in the front of bed ... can u tell me bout this bug ?
It arrived a few updates ago. Not solved yet.
When I build beds for the community I do it only for "flavor" purposes. And then only if I do not need other things anymore. And, if you play on lethal you ALWAYS need other things more than beds. So, in lethal I tend to have always the -7 morale penality. And, who cares? I hope they do that better in SOD3.
If you want your game to be more realistic and immersive you should always have enough beds for your people ;)
They only sleep 8hrs a day max, maybe 6. So 1 bed is enough for 2or 4 people to sleep per day (in tough times maybe 6 shifts of 4hrs)
@@tobe1207 That is maybe the case but i want my own bed to sleep i dont wanna share my bed with someone this is what i mean with enough beds and immersive ;)
Warehouses, offices, hell even house outpost. All this floor space and building material, sometimes multiple storys. Tents and sleeping bags littered everyware.
But no these two beds have to be here in the middle of the floor, you cant have more than two together without either paying a daily subscription in concrete bags and 2x4 planks to the bed gods, or making a onetime Grand Sacrafice of enough kit to build a frikkin armory to put 4-8 people in a space that is larger than some living rooms.
I don't mind a bed requirement. I just dont understand why they have to be exclusively beds so premium that they require their own real estate.
@@doubleloot493 you're both right. Hotbunking is a valid tactic. But sharing beds when your base doesnt have running water....
@@Mglue3 It is a little bit like in the Army where you have to watch out all the time and when you know you have a bed at home waiting for you you feel better i know it is only a Game but you can make it more immersive with little steps one way is with enough beds ;)
In my game they dont even sleep in the beds (use too), they just gather around and never lie down. Must be a bug.
It is a bug from Update 30
@@StateofDecayScience Okay, Thx
can you tell me how to backup save and how to restore it please
Google the game save location. Goto your save location, copy the saves. That's it.
As you say, beds are useless in the game... only gives moral. At the same time, like you said: I love how it looks in the game when I build a space "bedroom" in the apocalypse. It's kinda more realistic in the game. But yeah, better to build something differentes than beds.
Nice video 🦊🦊❤❤👍👍
Webi wabo.
I know your channel is primarily for informative state of decay 2 content but can you or do you stream?
No, I never stream
@@StateofDecayScienceYou should!
@@andymurray5045 I am just focusing on the science side of this game! Whatever the video you click from this channel, it should be useful to you!
I’ve never used beds (apart from the lounge) you can offset the moral penalty other ways
Do you play with subscribers? Do you know Sauceome Gaming and Git gud fox?
Sauceome is a great guy! We sometimes message in Discord.
I sometimes join players who needs help with Daybreak.
RvidD,are you in contact with devs? this is 2nd bug relating to beds. i want them to fix it. cars models flashing,members not animating into bed,and beds being useless to fatigue,are they ever gona fix these issues??
I don't think these will be fixed.
UL devs will respond to all, so you can ask them these in the offial Discord!
@@StateofDecayScience I've noticed the base game seems to be neglected. Old bugs reappearing, janky character animations ect. I don't think these issues will be addressed. State of Decay 2 currently only has a small crew maintaining it and most of their time and attention is focused on this infestation update (a terrible update IMHO). The majority of the staff are working on State of Decay 3. Considering some of the latest developments and ideas implemented into SOD2, I am less than optimistic about SOD3.
This problem is really getting on my nerves especially on lethal please fix the
learned this back in the original State of Decay, surprising that they kept it the same
Spartan barracks is technically 3 morale better. 8x7 is 56. Minus 3 is 53 morale. Luxury barracks 5x7 is 35. +15 is 50.
That's not how average works!
@@StateofDecayScience average?
@Brock Wacome Don't know where you learned to calculate morale like this.
Community morale is the average of everyone's individual morale.
If none of them have beds, everyone will get -7 morale. So the community morale will be reduced by 7.
With Spartan barracks, everyone will get -3 morale, so the community morale will be reduced by 3. You won't get 53 morale from it.
If you have luxury barracks, everyone will get +15 morale, so the community morale will be increased by 15.
Obviously 5 beds won't be enough for bigger communities. In a 10 member community with luxury barracks, 5 members won't have beds. So each bedless member will get -7 morale. When half the members get -7 morale, the community morale will be reduced by 3.5. Luxury barracks already provide +15 community morale, but because of the lack of beds, the community morale will be increased only by 11.5 by luxury barracks in a 10 member community.
@@StateofDecayScience its from having 0 beds. If you have 10 survivors and 0 beds you'd be at -70 morale. So having Spartan barracks would net you +53 whereas luxury would net you 50. It'd be the same if you had just 2 beds. It's more worth it to build Spartan than luxury if you are 2 beds or less. My apologies for not being clearer.
I will never be at -70 morale. That's not how "average" math works. Don't know why you keep calculating moral like this.
If my 10 members still don't have beds, my morale will still be reduced only by 7. Not 70.
The -3 morale and +15 morale from spartan and luxury barracks will be applied to everyone in our communities.
So by your calculation, in a 10 member community, spartan barracks will give -30 morale and luxury barracks will give +150morale. But this is wrong math.
Very informative 🎉
u are greate mate. thanks
How is your facility building have no time?
There was a cut there!
I may be wrong, but it seems like drinking coffee or espresso doesn’t do much to keep fatigue away
After drinking coffee/espresso sometimes the fatigue icon is removed, sometimes don't (at least in my experience), but in both cases the stamina drain is stopped. So, it works.
@@fbnaulin yeah I mean that it just doesn’t last long enough to be effective you know?
@@aidangold5461oh, got it! Right, I guess it's just for the emergency.
why the characters never lying down in bed again ? is that a bug ?
It is a bug that came with update 30
@@StateofDecayScience are they going to fix it ?
@@ragildharmawan7473 Don't know that. But they probably will!
How do you have 7 outpost slots?
Red talon Hacker will give you +1 slot.
I think it a bug, cuz before I felt bed and without bed is different results in fatigued
Video has proof that it is not a bug!
@@StateofDecayScience sorry i was wrong it's not bed but infirmary
@@sekedargaming9622 Infirmary beds affecting fatigue? If you remember something like that, I will test that as well.
@@StateofDecayScience yes please check 🙏🏻 I'm not sure too 😅
Update:34 the bed re-work
How do you walk on pc??
Controller
@@StateofDecayScience fuck
@@joaovieira2393 god damn o'driscoll
Beds maybe useless, but damn 87k prestige? Gee wilikers Batman!
I have 275 Daybreak wins! Working on a solo daybreak guide now. So it is now 99999
Just have people with morale boosts and a morale facility. ¯\_(ツ)_/¯
Okay but do you get any annoying recurring dialog like "It's getting cramped in here" lol
Damn, should have mentioned the annoying dialogues in the video!! That is one solid reason to build beds!
you know something else that is super overated? suppressors. I shoot without a suppressor only when absolutely necessary and then leave the place, there's no point in fighting zombies. you can simply avoid them. Also, you can kill bloaters by throwing other zombies at them
How you don't lose your stamina...??
Give me the timestamp. Will tell you what happened at that point
@@StateofDecayScience no no...like i have seen your videos and I have seen that you lose very less stamina in fighting and dodging and running than me in game...😅😅..like fighting ferals...in meele combat..etc
@@anantaggarwal1135 Maybe that was a red talon contractor. Maybe that was a marathon specialist carrying light weight.
You don't need to comment on the newest videos to get the answer. I will get notifications for all my videos. So if you comment on the exact video with timestamp, I will look at what was going on there!
you are the man
Time to go get rid of my beds and trade them with someone for other things.
I wish you could destroy some built in beds to build other facilities
Your teaching video is really great. I can please authorize your video to me. I can help translate it and send it to China video platform, and mark the author and youtube video link for publicity. If you can't, it doesn't matter. Have a nice day.
Publicity doesn't matter.
But using my videos will receive automatic copyright strikes on your channel.
Instead, you can always use the data I have collected and make the videos from your gameplay recordings. That will be the safest way to monetize any channel!
@@StateofDecayScience No no, I mean uploading your video and translating it on China video platform (Bilibili). Reprinting RUclips videos can't make money in Bilibili. It's just for the fans of State Of Decay2 in China, and it can also help you promote it. Mainly, I don't have much time to do tests and then make videos. If you don't agree, have a nice day. Thank you for your reply. Thank you.🥰
@@cutebulldozer RUclips videos won't make money in BiliBili? Does BiliBili check RUclips to avoid copyright?
@@StateofDecayScience Yes, they will check whether the video is made by themselves (video and music copyright). There are two options for uploading videos in Bilibili, self-made videos and reprinted videos. Uploading reprinted videos can't make money. If you steal RUclips videos and upload them as homemade videos, you will delete them and give a warning. Most users in China can't watch RUclips, so you can only watch RUclips through vpn. However, most people do not have VPN.
@@StateofDecayScience Sorry, I won't bother you again. I just want to reprint some foreign teaching to the fans of State of Decay 2 in China. Thank you for your reply.
is it still valid?
pinned comment
I’m assuming this is still true?
Pinned comment
@@StateofDecayScience Have you tested the recovery time while away from base? there may be a difference.
@@Jaylot-cn8ub No difference!
so beds...
useless, so that makes container fort the only good thing has, useless, so only providence ridge look has the best base of 8
Nah this is update 34 already💀
It applies to that as well
Oh. It's just stops complaining and morale penalties.
Precisely!!!
Lol so beds only for morale. Ok noted.
What I noticed about morale is that it doesn't take much to get people to argue. The morale mechanic is a bit odd cause you have green numbers, red numbers. It doesnt seem to matter how you "offset" the negative morale. In fact it doesnt seem like you can offset the morale. Those characters that still have that negative morale may start to argue with other characters if their negative morale is more than 10 or 30. Theres some characters that are never bothered by anything as well.
Either way, I hear on forums a lot how the devs of SoD are such noobs and man they are. The game is a ton of fun but making beds kind of pointless. Beds should have a more effect on characters. Well I'm still gonna have beds either way cause I cant afford some characters going above a certain negative morale.
All this time and no one noticed til now hahaha
Beds affect morale mainly
That's what I explained too and it is not by a lot!