ill never get tired of hearing about kojima's batshit insane ideas and his team going "no dude, we're not adding that" and that's the end of it. it gets me every time.
In my opinion, the best games happen when you start with crazy ideas out the wazoo and pare it down to what works. Especially compared to games that start out small and spend their development adding more
I hate to say it but Hideo "I wanna make a lot of weird period jokes" Kojima needed the leash that Konami kept him on just as much as Konami needed his whacky ideas.
@@lightsideofsin8969 I think it's a good thing he mostly has the freedom to do whatever he wants ideas wise these days. Not all of those ideas are guaranteed to be good, but at the very least they'll be interesting and keep players guessing 😅
I think the biggest takeaway is that for as brilliant as Kojima is, he's also only as good as all the sensible people he has around him to say "TF you thinking my man?". If Kojima had completely unlimited artistic control, there would be a LOT of questionable decisions that might have ruined the impact these games had. But credit to Kojima for never being deterred and continually throwing out wild and outlandish ideas just to see what might work. The final product we got is both the work of Kojima's completely untethered (and frankly unhinged) imagination being anchored to reality and practical limitations by his outstanding team.
Kojima DOES have complete artistic control, he's just a great director, leader, and person so he listens to the people around. Those people aren't in charge, Kojima is. HE listens to THEM. But yes, if every one of his ideas made it into any one game, that shit would be so insane. Like bonkers.
"A lot" is a gross overstatement. For every whack idea he had, he had tens of really good ideas. Only focusing on some of his weirder ones really demerit's the dude's creativity.
@@Punnyb8i’ll stand on it being a genuinely unique gaming experience. It felt like a development of a lot of the gameplay decisions to allow for player freedom through gameplay that we got in 5. Plus, I really like the gameplay loop, it’s very refreshing and emergent.
I think, New York, New York would’ve been a fitting closer to MGS2, but the other choices are kind of silly lol. The ones we got are definitely classics.
it's interesting how Kojima actually mentioned half life in his diary. It and MGS1 were both revolutionary for their time for how they managed to convey a story, and the funny part is they went in completely opposite directions
IT's funny how both series suffered a somewhat phantom pain in the absence of a satisfying conclusion to their stories. HL2:e2 clearly implies a sequel and MGSV didn't come full circle the way we hoped.
I was sitting here wondering what game has these immersive cutscenes from Half life that inspired Kojima and sure enough mgsv came to mind. He really executed it well, dude is a genius fr
Haha, I love that the script says Kojima had to "settle" for the original music that seems so much better than the odd licenced music choices they couldn't afford
We say that, looking back, but who knows? Maybe it would have created a whole new generation of OMD fans? We attach the emotions of the experience to the music. I don't think I'd have liked Can't Say Goodbye to Yesterday, had I not first heard it in the wind down from a mesmerised push to the end of the game.
@@NoobixCube That's a great point, but especially the ending song I just can't imagine hittin' as well as the real score when I was seeing my own name on a dogtag because I'd completely forgotten I'd put it in at the beginning of the game But the ending could have been so different back then, even the very late stages of MGS2 ending was censored because of 9/11 (supposedly) so who's to say how much it evolved
Kojima wanting to make an emotional scene like the death of a main cast's sister into a period joke & having the gall to call his staff "childish" is soooooo out of pocket. 😭
Kojima: "The staff are irate that I wish one of the Cobras to embody the emotion of nausea. They claim that having a guy jump around farting and puking everywhere is just weird. But they're fine with the guy covered in bees? I don't get them."
He also told us fans that we would be ashamed of ourselves once we found out why Quiet needed to be so scantily clad... It was cuz she breathed through her skin and could have too much of it covered... Edit: capitalized Quiet who is from MGS V The Phantom Pain
All a huge part of why I say Metal Gear can still be good without Kojima, lol. He was important as a charismatic lead, but he was FAR from the only creative force behind these games! I say this as a Portable Ops enjoyer, so I guess probably take what I said with a grain of salt or whatever, lol.
@@ToshisGardenRising was also good and Kojima had barely anything to do with it so we can definitely have good MGS games without him. As you pointed out he was just a charismatic lead, he basically used the games to become a celebrity but as we can see from his solo career he’s extremely pretentious without people to tell him no (Death Stranding.) I kinda get the impression that the only people who think MGS needs Kojima are people who worship him.
It's a bit hard to know who did what or contributed to what when there's always this huge text that says "A HIDEO KOJIMA GAME" everywhere. Like seeing that so much probably implanted many suggestions into people
@jackflynn412 Oh, absolutely! Creatives like him, Miyamoto, and Sakurai certainly deserve a degree of respect, but they also all definitely need to be kept on their own leash at the same time, same for Inafune. I'd argue three of the best creative-types that immediately come to my mind here that actually tend to deliver would be Koji Igarashi, Sam Lake, and Suda51...though that last one is admittedly very divisive, lol. That being said, back on topic, again you are absolutely right about Rising, as well!! Ghost Babel is another excellent example of a great Metal Gear game done without Kojima's primary involvement (I say this, and I never finished the second story; I just beat the first story). I'd say Kojima certainly has his writing credits, as I believe Snatcher was moreso his direct brainchild, iirc, and I really enjoyed the heck outta that--to the point that it's one of my favorite adventure/point-and-click/visual novel-style games!! Even with that being said, I think he especially needed more editors to keep him in check as time went on. For that, I think Metal Gear 2: Solid Snake and Snatcher came along at just the perfect point in his career.
Kojima is like George Lucas, the insane visionary with all the ideas. And while you need him you also need to curb his enthusiasm or his prequels will be garbage
"As soon as I saw that magic, I knew I had to add a genderless magician boss character." -- only sentences Hideo Kojima would ever say. Fantastic video!
I simply cannot even imagine MGS1 without The Best Is Yet To Come. That song brought me and others to tears and to this day gives me goosebumps anytime I listen to it.
and then in GZ and V, he finally got his more interactive cutscenes... at least in some missions, like Shining Lights... also guess the skullface car ride counts....
@@Efreeti Errrrrr... I'm afraid there kinda is controversy around him. Some serious allegations came up a few years ago, and if I remember correctly he didn't handle them well
@@Big_Dai Kojima has great ideas and small details that make the games more alive ( and great movie scenes) but holy hell I dbout any of his shit would work if it wasn't for the team around him, his "games" would just turn like MGS4 which is barely a game, it's more of a long demo-movie to fill out the story
@@justatoaster7476 there's one big difference between him and Lucas; Kojima is fully aware how weird his ideas are. He's said as much before MGS2, he's talked about wanting to make all these, in his own words, *really* weird games, but he never followed up on them because he knew they'd be completely unmarketable and financially untenable. I don't think Lucas ever considered the idea that his ideas were over the top until people actually watched the prequels. Kojima *knows* his ideas are ridiculous.
David Hayter what a class act. Despite the fact he was moved aside for the mediocre performance of Keifer Sutherland in MGS5 he still does a lot of fan content and never says a bad word about Kojima. His love for the series and its fans shines through. Good man.
Sutherland’s performance wasn’t mediocre at all, you can hate that Hayter was replaced without trashing his replacement. He was clearly passionate about the role and did a great job, and had nothing to do with the firing.
@@Outrack keifer was a bus rider for money. Why do you think he said very little in the game? He sucked and was an inappropriate choice, face it. Kojima just wanted to hang with a star. As soon as his rep allowed it, he traded up from games. All the death stranding stuff supports this too. They kept the original VA for Japanese Snake in that game so why remove your longtime and highly successful American VA? It's hypocrisy.
@@snipufin Exactly what I thought. He voiced an entire damn game and completely forgot about it, there is no way he will remember a single audition lmao
I'll give Kojima credit for not being stubborn. He has a lot of goofy ideas and that's why we love him, but what this video showed me is he's always willing to listen to his team.
I'm glad for the songs we got. That opening and closing are iconic. Over 20 years later, I still love that jazzy final song and those closing shots of New York. Absolutely beautiful!
I'm glad Kojima's staff rejected some of his ideas here. They were... very out of place. I still would have loved the possibility of Raiden going bald. I can imagine gaming magazines at the time making jokes of him being Agent 47's bro or something.
I'm sure, if it wasn't for the staff.. Metal Gear wouldn't be what it is. Just look at the insipid Death Stranding and all the dumb little ideas that amount to nothing. As well as a lack of memorable content. Metal Gear was a chain of lucky events, and the exact people involved in the project. Just the song choices speak volumes.
@Big_Dai strong agree. I also feel kojimas "sucess" got to his head and he strong armed his team to allow more ideas as the series went on. Hence the decline from mgs4 on in games he's involved in. They got wierder and made less sense right up to ds. and ds 2 is going to be even worse from the trailer. I love mgs, but I feel kojima gets way too much credit for its success. I guess we'll see how physint ends up years down the line.
The more I learn about Kojima, the more I realize he’s not the genius people make him out to be, but more of a huge weirdo that occasionally has some good ideas, tempered by the rest of his team.
That part about the ending being a standoff with flashback sequences, those interactive flashbacks eventually were added to MGS: 4, and the whole selecting different missions showed up in Peace Walker. I love learning new info about this game!!!
One thing i find really odd is the fact that a lot of kojimas ideas are taken from other things even verbatim, so you'd think he'd understand the idea of creative freedom, but when he came up with his own original game mechanic he thought it was good to patent it instead, barring others from having the same freedom he had with other things
I am SO glad the 80's tracks were too expensive, we would never have heard the 3 beautiful songs composed for MGS. BUT, super glad they got a ton of music for MGSV and it's nice to know Mr. Kojima was able to implement the concept of popular music in that game
Kojima didn't get his real time Mexican Standoff ending in MGS2, but Red Dead Redemption 2 *did* pull it off a few decades later, and it was indeed glorious, even if the player is the only one who switches targets repeatedly, and shooting early results in Game Over.
The conversations between Rose and Raiden were my favourite part of the second game. They felt the most natural, and it's no surprise gamers didn't like that
Kojima, the absolute madman, he comes out as unhinged but the way he's always pushing the limits of what is possible in videogames makes him one of the best developers ever
Fun fact: In university I wrote a screenplay based on MGS2. I took a lot of “liberties” with the story, including changing the ending to be more of a cliffhanger for Jack and Rose’s story. The strain/dissolution of their relationship in MGS4 didn’t have any foreshadowing, so I wanted to “correct” it in a way. The ending I wrote also sets up the rise of the “war economy” which takes hold of the (in-game) world between the two titles. I also have an MGS1 screenplay, which I registered with the WGA, but I have no way to get it to anyone who can do something with it…
@tuulenkoti I did, I was scrolling the comments while asking aloud "did anyone perchance write a screenplay based on MGS2 in college?" and then I saw this guy's comment, so I'm glad he made it.
@tuulenkoti Idk, just figured it was a weird-but-fun fact to add to the comments under a video filled with weird-but-fun facts about my favourite game franchise. 😅
I had a lit assignment on highschool and i wrote something featuring solid snake in it. I don't remember what i wrote and i wish i did. But what i do remember is my teacher telling me something like" hey, that was REALLY Cool, great job!"
I love David’s passion for this series and its fans, it was so inspiring when I met him at Indy Comic Con, you could tell he’s a man who truly loves everything he does
Kojima's staff are just as much geniuses as Kojima for shooting down a few of those ideas. Dodged a few bullets there. Still my favorite game in the franchise. The story has so much to chew on.
13:10 welp I'm adding that song to the Walkman in The Phantom Pain BTW I really consider "Can't say Goodbye to Yesterday" a better fitting ending theme for Sons of Liberty and great song overall
I love these narrations from the true Solid Snake himself, David Hayter. Thank you. And while MGSV will always be Kojima’s Pandora’s box of removed content, MGS2 seems like it’s coming up close on its heels with Kojima’s scrapped plans.
One correction about the names used for Non-Playable Characters. Whilst it's true Kojima found names in a phonebook, the origin of the name Peter Stillman did not come from one. Peter Stillman is an important character in another Paul Auster novel, 'City of Glass', the first book in a trilogy alongside 'The Locked Room', mentioned later in the video.
I just want to say thank you to both DYKG and the legend himself David Hayter for doing these videos. It's a little slice of the good times that we need so direly today.
Man, I can't imagine MGS1 without "The Best Is Yet To Come" Even the Twin Snakes remake had it in the end credits. That's like the only song they didn't change.
Given Metal Gear and Half-Life are my two favorite shooting series of all time, knowing that Kojima was inspired by Half-Life brings me such gamer joy.
That Spotter sounds like a really neat idea that could have been expanded upon and been a great character. Would have been nice to see interactions with him and Snake/Pliskin.
The idea of a mgs2 where you can pick between Raiden and snake playing their missions while the others missions are completed automatically is amazing. Probably better it didn't happen that way, but snake tales aren't exactly what snakes doing during the game. Would love to see a snakes version of mgs2.
Everyone's got Kojima wrong. He's not an insane man reeled in by his team. He purposely proposes batshit ideas KNOWING they'll get rejected so it makes the out-there ideas he ACTUALLY wants to be in the game seem less crazy by comparison, thus ensuring those ideas get accepted while the purposefully extreme ideas get thrown out. It's tactical.
I really do love all of these videos and facts. Really do hope the channel starts to explore other games, it’s starting to feel like the same dozen titles or so and I believe seeing some variety would be awesome from a group that does such good research.
ill never get tired of hearing about kojima's batshit insane ideas and his team going "no dude, we're not adding that" and that's the end of it. it gets me every time.
And hearing solid snake tell them is the best
GODAMN IT I THOUGHT I WAS COOL AND ORIGINAL USING THIS PIC
@@uberxl as far as we know, we're the only ones with this profile picture now
In my opinion, the best games happen when you start with crazy ideas out the wazoo and pare it down to what works. Especially compared to games that start out small and spend their development adding more
@@uberfreak2 Hard agree with this. Reining in crazy ideas always turns out better than trying to expand on mundane ones.
Kojima: *wants to make another mechanic related to a gross bodily function*
The development team: "why are you like this?"
「お前を傷つけたのは誰だ?」
At least you can get pissed on by a male guard.
I hate to say it but Hideo "I wanna make a lot of weird period jokes" Kojima needed the leash that Konami kept him on just as much as Konami needed his whacky ideas.
@@lightsideofsin8969
I think it's a good thing he mostly has the freedom to do whatever he wants ideas wise these days.
Not all of those ideas are guaranteed to be good,
but at the very least they'll be interesting and keep players guessing 😅
He is based i love him lmaooo
I think the biggest takeaway is that for as brilliant as Kojima is, he's also only as good as all the sensible people he has around him to say "TF you thinking my man?". If Kojima had completely unlimited artistic control, there would be a LOT of questionable decisions that might have ruined the impact these games had. But credit to Kojima for never being deterred and continually throwing out wild and outlandish ideas just to see what might work. The final product we got is both the work of Kojima's completely untethered (and frankly unhinged) imagination being anchored to reality and practical limitations by his outstanding team.
Kojima DOES have complete artistic control, he's just a great director, leader, and person so he listens to the people around. Those people aren't in charge, Kojima is. HE listens to THEM. But yes, if every one of his ideas made it into any one game, that shit would be so insane. Like bonkers.
Death Stranding is what we got when he had unlimited artistic control LOL
Like robot zombies with nanomachines
Genius is great, but rampant genius tends to be confusing
"A lot" is a gross overstatement. For every whack idea he had, he had tens of really good ideas. Only focusing on some of his weirder ones really demerit's the dude's creativity.
@@Punnyb8i’ll stand on it being a genuinely unique gaming experience. It felt like a development of a lot of the gameplay decisions to allow for player freedom through gameplay that we got in 5. Plus, I really like the gameplay loop, it’s very refreshing and emergent.
Kojima's staff saved the game in so many ways. The music choices are all significantly better than what he wanted
For real. Billy Joel in mgs? No.
The music choices are like the first and last impressions of each game and I would argue are some of the most important aspects
I think, New York, New York would’ve been a fitting closer to MGS2, but the other choices are kind of silly lol. The ones we got are definitely classics.
While that's true, Kojima did make a masterpiece with this game. I think his staff was charged with reining him in
i wouldn't say better, but I'm very thankful for the 'irish' song cuz that shit is awesome.
"but in this video, we only included the highlights"
Not even half a minute later "kojima wanted blood to come from Emma's crotch"
The fact that you're talking about it proves its validity as a highlight
"His staff unanimously hated the idea, so it didn't make the final cut either" GOOD??? Good god man lol.
it's interesting how Kojima actually mentioned half life in his diary. It and MGS1 were both revolutionary for their time for how they managed to convey a story, and the funny part is they went in completely opposite directions
IT's funny how both series suffered a somewhat phantom pain in the absence of a satisfying conclusion to their stories. HL2:e2 clearly implies a sequel and MGSV didn't come full circle the way we hoped.
@@MarlonAnthony Suffered a what?
@@benzicol
WHEN YOU CANT EVEN
SAY
MY NAME
HAS THE MEMORY GONE
ARE YOU FEELING NUMB
I was sitting here wondering what game has these immersive cutscenes from Half life that inspired Kojima and sure enough mgsv came to mind. He really executed it well, dude is a genius fr
Haha, I love that the script says Kojima had to "settle" for the original music that seems so much better than the odd licenced music choices they couldn't afford
kojima in a nutshell
We say that, looking back, but who knows? Maybe it would have created a whole new generation of OMD fans? We attach the emotions of the experience to the music. I don't think I'd have liked Can't Say Goodbye to Yesterday, had I not first heard it in the wind down from a mesmerised push to the end of the game.
@@NoobixCube
That's a great point, but especially the ending song I just can't imagine hittin' as well as the real score when I was seeing my own name on a dogtag because I'd completely forgotten I'd put it in at the beginning of the game
But the ending could have been so different back then, even the very late stages of MGS2 ending was censored because of 9/11 (supposedly) so who's to say how much it evolved
Like the song at the end of MGS 3. First play through it flows but when you listen it sounds really dumb
Back when I was like 8 years old and beat mgs one and heard that beautiful song with the polar bears made me cry.
Kojima wanting to make an emotional scene like the death of a main cast's sister into a period joke & having the gall to call his staff "childish" is soooooo out of pocket. 😭
Maybe it was supposed to be morbid? Like she was so unaware of her impending death that she(in delirium) was just correcting them??? Idk.
Kojima: "The staff are irate that I wish one of the Cobras to embody the emotion of nausea. They claim that having a guy jump around farting and puking everywhere is just weird. But they're fine with the guy covered in bees? I don't get them."
@@Del_S actually completely wouldnt mind that. Try watching Gyo: Tokyo Fish attack. Its creepy
its not just a joke
He also told us fans that we would be ashamed of ourselves once we found out why Quiet needed to be so scantily clad... It was cuz she breathed through her skin and could have too much of it covered...
Edit: capitalized Quiet who is from MGS V The Phantom Pain
I think the influence of Kojima's team and the people around him have been grossly overlooked in the success of MGS 🤣
Agreed.
That lack of people might have made Death Stranding playable.
All a huge part of why I say Metal Gear can still be good without Kojima, lol. He was important as a charismatic lead, but he was FAR from the only creative force behind these games! I say this as a Portable Ops enjoyer, so I guess probably take what I said with a grain of salt or whatever, lol.
@@ToshisGardenRising was also good and Kojima had barely anything to do with it so we can definitely have good MGS games without him. As you pointed out he was just a charismatic lead, he basically used the games to become a celebrity but as we can see from his solo career he’s extremely pretentious without people to tell him no (Death Stranding.)
I kinda get the impression that the only people who think MGS needs Kojima are people who worship him.
It's a bit hard to know who did what or contributed to what when there's always this huge text that says "A HIDEO KOJIMA GAME" everywhere. Like seeing that so much probably implanted many suggestions into people
@jackflynn412 Oh, absolutely! Creatives like him, Miyamoto, and Sakurai certainly deserve a degree of respect, but they also all definitely need to be kept on their own leash at the same time, same for Inafune. I'd argue three of the best creative-types that immediately come to my mind here that actually tend to deliver would be Koji Igarashi, Sam Lake, and Suda51...though that last one is admittedly very divisive, lol.
That being said, back on topic, again you are absolutely right about Rising, as well!! Ghost Babel is another excellent example of a great Metal Gear game done without Kojima's primary involvement (I say this, and I never finished the second story; I just beat the first story). I'd say Kojima certainly has his writing credits, as I believe Snatcher was moreso his direct brainchild, iirc, and I really enjoyed the heck outta that--to the point that it's one of my favorite adventure/point-and-click/visual novel-style games!! Even with that being said, I think he especially needed more editors to keep him in check as time went on. For that, I think Metal Gear 2: Solid Snake and Snatcher came along at just the perfect point in his career.
Kojimas a strange guy.. thank god his staff was around to keep him in line.
Love how he called them childish when he's the one trying to name parts of the ship after vaginas.
It was a blessing that Kojima wasn't surrounded by bunch of yes-men
You're right, was
@@kraatarin8226 he clearly was when he made ds. The staff that kept him in check are heroes.
Kojima is like George Lucas, the insane visionary with all the ideas.
And while you need him you also need to curb his enthusiasm or his prequels will be garbage
"As soon as I saw that magic, I knew I had to add a genderless magician boss character." -- only sentences Hideo Kojima would ever say. Fantastic video!
Kojima and the Japanese game industry were woke before woke was a thing. 😂
Do you agree that why Mother 3 doesn't released outside Japan because of woke characters?
I la-le-lu-le-love David Hayter.
My customized Rose would just look like David Hayter.
Same
Someone pin this thread
The perfect woman = a man.
Interesting 🥵
He's like a good looking Tom Cruise
"just 'cause i'm snake doesn't mean they keep me on the loop in scheduling" lol gotta love this man
I simply cannot even imagine MGS1 without The Best Is Yet To Come. That song brought me and others to tears and to this day gives me goosebumps anytime I listen to it.
"MGS1 wasn't interactive enough, with some critics saying it was like a movie"
Kojima then coming with MGS4 out of spite
Split screen mode coming back with a vengeance too
I'm pretty sure MGS4 was, in fact, made with spite in mind.
and then in GZ and V, he finally got his more interactive cutscenes... at least in some missions, like Shining Lights... also guess the skullface car ride counts....
I LOVE that Hayter comes back for these! I’d love to see Otacon and Raiden join in too!
Oooooooooh... You're probably not gonna see Raiden doing any of these any time soon...
@@brigadier-tc8565 Why? He's still a huge Metal Gear fan and as far as I know there's no controversy surrounding him?
@@Efreeti Errrrrr... I'm afraid there kinda is controversy around him. Some serious allegations came up a few years ago, and if I remember correctly he didn't handle them well
@@brigadier-tc8565 damn, sorry I missed that. I'm gonna have to look that up
@@brigadier-tc8565 actually he did come back and proved that they were a stalker fan. He had the receipts.
Yeah sometimes Kojima needs to be brought back down to earth by his team.
For all you know, he provides only 5% of the final product.. the rest is the actually-talented people around him.
Yea, but somehow kojima gets praised to high heavens, well gamers are dumb people 😂 @@Big_Dai
@@Big_Dai Kojima has great ideas and small details that make the games more alive ( and great movie scenes) but holy hell I dbout any of his shit would work if it wasn't for the team around him, his "games" would just turn like MGS4 which is barely a game, it's more of a long demo-movie to fill out the story
Id almost compare him to a George Lucas type, he’s creative but needs others around him balance him out for the best ones to stick
@@justatoaster7476 there's one big difference between him and Lucas; Kojima is fully aware how weird his ideas are. He's said as much before MGS2, he's talked about wanting to make all these, in his own words, *really* weird games, but he never followed up on them because he knew they'd be completely unmarketable and financially untenable. I don't think Lucas ever considered the idea that his ideas were over the top until people actually watched the prequels. Kojima *knows* his ideas are ridiculous.
David Hayter what a class act. Despite the fact he was moved aside for the mediocre performance of Keifer Sutherland in MGS5 he still does a lot of fan content and never says a bad word about Kojima. His love for the series and its fans shines through. Good man.
he said many a bad word about Kojima though...
Kojima wanted Emma to have period stuff and had the nerve to call his staff childish. He deserves it.@@Wozat-is8it
Sutherland’s performance wasn’t mediocre at all, you can hate that Hayter was replaced without trashing his replacement. He was clearly passionate about the role and did a great job, and had nothing to do with the firing.
@@Outrack keifer was a bus rider for money. Why do you think he said very little in the game? He sucked and was an inappropriate choice, face it. Kojima just wanted to hang with a star. As soon as his rep allowed it, he traded up from games. All the death stranding stuff supports this too. They kept the original VA for Japanese Snake in that game so why remove your longtime and highly successful American VA? It's hypocrisy.
Ehhh, he had a few things to say about Kojima a few years ago...and with reason, don't get me wrong.
15:18 Snake we need you to locate the Diaper Chief.
"Diaper Chief?"
pin this
Ohhhh chat.
I can’t wait for David to say this to Vinny the next time they meet.
DIARRHEA CHA CHA CHA!!!
We need to ask mark hamil about that mgs audition. I really wanna know
The guy forgot he voiced Majima in the first Yakuza, he probably wouldn't remember this one either.
@@snipufin To be fair Mark voiced a lot of characters over the decades with the joker being his biggest. So i would not be surprised he would forget.
@@snipufin Exactly what I thought. He voiced an entire damn game and completely forgot about it, there is no way he will remember a single audition lmao
2:48 ......thank you, staff.
'So Otacon stayed poor.' Otacon must suffer.
*sobbing *
At least his sister's death didn't end up being a period joke
But he did get to tap Naomi.
That Emma stuff is wild, really made me look at Kojima differently with how weird it was.
It's only weird cause you make it weird. Periods, despite what society oddly makes it out to be, are completely normal.
I'll give Kojima credit for not being stubborn.
He has a lot of goofy ideas and that's why we love him, but what this video showed me is he's always willing to listen to his team.
I'm glad for the songs we got. That opening and closing are iconic. Over 20 years later, I still love that jazzy final song and those closing shots of New York. Absolutely beautiful!
I'm glad Kojima's staff rejected some of his ideas here. They were... very out of place. I still would have loved the possibility of Raiden going bald. I can imagine gaming magazines at the time making jokes of him being Agent 47's bro or something.
This is why Desth Stranding is the way it is.
I'm sure, if it wasn't for the staff.. Metal Gear wouldn't be what it is.
Just look at the insipid Death Stranding and all the dumb little ideas that amount to nothing. As well as a lack of memorable content. Metal Gear was a chain of lucky events, and the exact people involved in the project. Just the song choices speak volumes.
@@zombierepublican "You, my Mario... And me... Your Princess Beach."
WOMP WOMP
@Big_Dai strong agree. I also feel kojimas "sucess" got to his head and he strong armed his team to allow more ideas as the series went on. Hence the decline from mgs4 on in games he's involved in.
They got wierder and made less sense right up to ds. and ds 2 is going to be even worse from the trailer.
I love mgs, but I feel kojima gets way too much credit for its success. I guess we'll see how physint ends up years down the line.
@@oll-turny-llo8200 You just don't get it.
Can't lie - I'm glad that Kojima was halted from implementing a number of these intended ideas and desires.
Great vid!
''Cool! David Hayter is back to narrate a DidYouKnowGaming video?''
''David Hayter never left...''
"He's been hiding in the vents and we don't know how to get rid of him"
This is THE holy grail of MGS info. I never expected to learn something new about MGS in 2024.
This video really makes me appreciate the fact that Kojima had a good team that were always honest with him instead of a team full of yes-mans
good timing with the metal gear trailer that just came out
what
what
@@spice4life.64 metal gear delta
@@Griffith74 ty
In regards to Liquid voicing pliskin: in the Japanese version, the VA for Solidus was the same for Solid.
The more I learn about Kojima, the more I realize he’s not the genius people make him out to be, but more of a huge weirdo that occasionally has some good ideas, tempered by the rest of his team.
Absolutely the right call using "The Best is yet to Come". Such an iconic piece.
That part about the ending being a standoff with flashback sequences, those interactive flashbacks eventually were added to MGS: 4, and the whole selecting different missions showed up in Peace Walker.
I love learning new info about this game!!!
One thing i find really odd is the fact that a lot of kojimas ideas are taken from other things even verbatim, so you'd think he'd understand the idea of creative freedom, but when he came up with his own original game mechanic he thought it was good to patent it instead, barring others from having the same freedom he had with other things
Which mechanic are you talking about?
@@velvetbutterflySome mechanics involving Death Stranding apparently.
@@elijahfyffe5176 but which?
Walking?
Talking to people?
Man David Hayter is the best. I could listen to him talk about anything. I love these videos that he does for them so much.
I was just thinking this! They should get him for every video if you ask me lol
Kojima is a completely insane person. He sees anything ever, and finds a weird way to maybe implement it somewhere.
I am SO glad the 80's tracks were too expensive, we would never have heard the 3 beautiful songs composed for MGS. BUT, super glad they got a ton of music for MGSV and it's nice to know Mr. Kojima was able to implement the concept of popular music in that game
I love David Hayter. Hes the man.
That shaver you can give to Snake is only gotten on hard mode or higher.
Kojima didn't get his real time Mexican Standoff ending in MGS2, but Red Dead Redemption 2 *did* pull it off a few decades later, and it was indeed glorious, even if the player is the only one who switches targets repeatedly, and shooting early results in Game Over.
Ocelot would be proud. But damn he keeps it professional. Would be nice to see his enthusiasm for it
Just keep this series going forever please. I could listen to the guy that did the screenplay for x-men talk about mgs forever
Yes, the Watchmen head writer is quite a classy guy.
The conversations between Rose and Raiden were my favourite part of the second game. They felt the most natural, and it's no surprise gamers didn't like that
I'll admit, the split-screen cutscenes is a really cool idea, but I can't imagine it running at a good framerate on PlayStation 2.
MGS2 ran at 60 FPS (or somewhere near) so maybe it wouldn't be unplayable.
@@FutureDeep I know it runs at 60 FPS on PlayStation 2, but I took the Xbox port into consideration, as that version has a choppy framerate.
Kojima, the absolute madman, he comes out as unhinged but the way he's always pushing the limits of what is possible in videogames makes him one of the best developers ever
interesting how the split screen cutscene thing came back for MGS4 when Raiden fights vamp on top of REX
Also in the microwave hallway, though the gameplay there is less involved
Fun fact: In university I wrote a screenplay based on MGS2. I took a lot of “liberties” with the story, including changing the ending to be more of a cliffhanger for Jack and Rose’s story. The strain/dissolution of their relationship in MGS4 didn’t have any foreshadowing, so I wanted to “correct” it in a way. The ending I wrote also sets up the rise of the “war economy” which takes hold of the (in-game) world between the two titles.
I also have an MGS1 screenplay, which I registered with the WGA, but I have no way to get it to anyone who can do something with it…
@tuulenkoti
I did, I was scrolling the comments while asking aloud "did anyone perchance write a screenplay based on MGS2 in college?" and then I saw this guy's comment, so I'm glad he made it.
@@Hide_Me Haha, glad I could put your mind at ease! 🤣
@tuulenkoti Idk, just figured it was a weird-but-fun fact to add to the comments under a video filled with weird-but-fun facts about my favourite game franchise. 😅
I had a lit assignment on highschool and i wrote something featuring solid snake in it. I don't remember what i wrote and i wish i did. But what i do remember is my teacher telling me something like" hey, that was REALLY Cool, great job!"
Best curb to Kojima was using The Best is Yet to Come.
Legendary song
So powerful
So cool to have Snake himself narrate again!
Kojima really went through his own little snake arc while developing this game, war changed him
Anyone else feel like letting Kojima run free would have resulted in disaster?
No
@@CerealKillerYes….look at the dumpster fire that is Phantom Pain’s story
@@davefan16 well he doesnt want to work metal gear solid after 2 but people beg him to direct it
Yes. And if someone doesn't believe, then Death Stranding is the proof. Horrible game
Phantom pain is an example… the MSX games and metal gear solid 1-4 along with the portable games were enough for me
This game is a masterpiece and after 25 years there are still secrets and information about it, i've never heard before
reaaly, reaaly love this, thanks for your hard work
Thank you DidYouKnowGaming for another Metal Gear video narrated by the great David Hayter
I love David’s passion for this series and its fans, it was so inspiring when I met him at Indy Comic Con, you could tell he’s a man who truly loves everything he does
Peter stillman was actually lifted from the book A New York Trilogy by Paul Auster, similar themes to MGS2, great video!
Kojima's staff are just as much geniuses as Kojima for shooting down a few of those ideas. Dodged a few bullets there. Still my favorite game in the franchise. The story has so much to chew on.
13:10 welp I'm adding that song to the Walkman in The Phantom Pain
BTW I really consider "Can't say Goodbye to Yesterday" a better fitting ending theme for Sons of Liberty and great song overall
Delta trailer and a video with David Hayter all in one day
I love these narrations from the true Solid Snake himself, David Hayter. Thank you.
And while MGSV will always be Kojima’s Pandora’s box of removed content, MGS2 seems like it’s coming up close on its heels with Kojima’s scrapped plans.
I love that you guys get David Hayter for these videos. Impressive work on the translation, DYKG!
Could listen to David ALL DAY!
I can't say goodbye to yesterday is a huge upgrade for the ending theme
One correction about the names used for Non-Playable Characters. Whilst it's true Kojima found names in a phonebook, the origin of the name Peter Stillman did not come from one. Peter Stillman is an important character in another Paul Auster novel, 'City of Glass', the first book in a trilogy alongside 'The Locked Room', mentioned later in the video.
Man, that part about you not being in the loop with Konami really hits me.
If only Kojima got this same amount of restraint when developing MGSV, we could've had a full game without the need to recycle most of the missions.
Escape from new york and escape from la is literally just kurt russell being snake. Thanks for all the facts.
Hideo Kojima, watching Transformers: "I am below the enemy's Scrotum."
Kojima: _I'm going to find a way to put that in a_ Metal Gear _game._
He was supposedly prevented from having ZoE mechas get erections
I just want to say thank you to both DYKG and the legend himself David Hayter for doing these videos. It's a little slice of the good times that we need so direly today.
Wow right after Delta showed gameplay, great timing lol!
We should be more grateful to the rest of the MGS team for keeping Kojima's more out there ideas in check
honestly. with how weird Hideo "Let me lick her toes" Kojima was, Im wondering if he needed Konami to keep him grounded.
I've watched prior videos, and I definitely need more of this content about MGS voiced by David Hayter. Dude can't stop keeping me waiting.
I feel like the genderless magician eventually became the part of an idea for Vamp or maybe Fortune
And The Best is Yet to Come is perfect choice. Im glad they went with that.
Would have been interesting if Mark Hamil had played Raiden. I've heard Kojima compare his and Snake's dynamic to Luke Skywalker and Han Solo.
Thank you for meeting me at Fan Expo sir!
Again I love how many of these were already discovered, it's just that they weren't translated.
Man, I can't imagine MGS1 without "The Best Is Yet To Come"
Even the Twin Snakes remake had it in the end credits. That's like the only song they didn't change.
Given Metal Gear and Half-Life are my two favorite shooting series of all time, knowing that Kojima was inspired by Half-Life brings me such gamer joy.
David, thank you for putting extra sauce on "rectum"
Can't take a bite without the sauce.
I barely…never mind.
Stuff like this shows the games weren’t just Kojima. Gives me hope in the Konami remakes.
That Spotter sounds like a really neat idea that could have been expanded upon and been a great character. Would have been nice to see interactions with him and Snake/Pliskin.
Kojima owes a lot to his staff to stop his stupid ideas and reign him in. If kojima had total control, mgs would not be legendary.
Oh thank fuck! I thought I was alone in thinking this! Kojima is a genius but when he's unleashed you get games like DHL Simulator
Creativity does have its limits
Well they'd still be legendary, but not all legends are inherently good.
@@Deniki666kojima sounds like the kind of guy who sniffs his own farts
@@ninjafrog6966 he sounds like the kind of guy who writes epic soliloquies about them.
14:00 probably the best change happening to the game in terms of music
Kept you waiting, huh?
"I'll say"
The idea of a mgs2 where you can pick between Raiden and snake playing their missions while the others missions are completed automatically is amazing. Probably better it didn't happen that way, but snake tales aren't exactly what snakes doing during the game. Would love to see a snakes version of mgs2.
David's a class act and as far as i've seen and heard, a stand up guy especially to the fans.
Now about Guyver 3....
In the words of David Hayter's Guyver:
"No."
@@FutureDeep Yea sadly that's the reality of things.
But a man can dream.
Everyone's got Kojima wrong. He's not an insane man reeled in by his team. He purposely proposes batshit ideas KNOWING they'll get rejected so it makes the out-there ideas he ACTUALLY wants to be in the game seem less crazy by comparison, thus ensuring those ideas get accepted while the purposefully extreme ideas get thrown out. It's tactical.
I find it funny how most of Kojima's humor is all about the Body and bodily functions
"My childish team doesn't understand me."
it's just highly sophisticated humor many simply dont understand!
Haha poo poo pee pee
Wow, BadHumans is a well known chatter on OuterHeaven's streams. Im glad he is behind this translations! ❤
Outer Heaven? FOXDIE?
I really do love all of these videos and facts. Really do hope the channel starts to explore other games, it’s starting to feel like the same dozen titles or so and I believe seeing some variety would be awesome from a group that does such good research.
Those facts are awesome and also hearing David Hayter doing the narration makes it even better, please keep doing videos with him, great content.
yessir new facts with david hayter!
Having the awesome David Hayter as the narator for metal gear solid videos is not just the icing on the cake but also the cherry on top :D
Not just DYKG's but also Konami's.
@@starlightrevenant 100% agree (Y)
Thank God for the rest of Dev Team having common sense
Kojimbo is creative, but his creativity swings to both sides of quality so to say
Okaaaaaaaaaay SOME OF THE FACTS HERE HAVE BLOWN MY MIND
Thank you, Didyouknowgaming!