Now if only they would add droids and the ability to board other ships and we'd be one step closer to having the opening sequence of Star Wars episode IV
You know what? It would actually be cool if some of the ground soldiers were droids. They could even add droidekas (you know those ones that roll around and have shields with 4 canons). Now I'm not saying they need to copy the design of the droids exactly but it would make sense if there were more robotic ground soldiers on the battlefield, not just skimmer drones. The game is set 1300 years in the future after all, so it's suprising there aren't more robots about.
Cool video. There needs to be the ability to switch between laser and kinetic in the same weapon. It is just silly having to switch weapons for shields and armour. In a universe like this, dual damage weapons would evolve almost instantly.
Doubt it. IRL weapons are designed with a specialized purpose; you probably wouldn't see a flamethrower bolted to an AK-47 because one interferes with the other's utility. Different firing modes combined with different ammo types would make the most sense.
Plasma weapons are also coming, they will be effective against both. Weapons can also be upgraded and engineered so I think this won't be too much of an issue going forward.
@@ConnorLinley here is the thing with that argument, i like to play alone. When i then face 2 people, i want to be screwed because i meet 2 people, not that i meet 2 people AND the game system is favoring them in its design.
Oh nice, lovely jump and shooting from above. 👌 this looks so good, fdev have made this fun I guess you can fly there, leave and return to war zone in your own ship
I play both and have to say that SC wins in the atmospheric planets hands down. Neither of them excel in the pew, pew department, there are far more superior games for that type of game play.
I'm enjoying the Odyssey alpha, despite the issues ( bugs I accept and report, design flews get highlighted in the forums, although not expecting any major changes ) I'm not sure the traditional FPS player will go for this: Select a zone, then fly there, drop happens around 4:20 - then combat for just over 5mins, then about 3mins to fly back to get the reward. So 12:40 of video and less than half was actual combat. The Hi Res zone are longer battles but they are full of bullet sponges :(
Sorry, did i read that right at the end? 30k? So just under 2mil per hour estimated payout for these, not including anything you gain during the mission itself (if it's like pirate missions where they also have bounties). You can get that from one juicy bounty. Why is Fdev so bad at balancing income gain? Check this out: Desired income per hour = A. Time to complete mission = B. Travel time to mission = C. Take B+(Cx2) and adjust to not be under, but close to A. Set that as mission payout, and you have just made all content equally viable from frontline to exploration. For reference, just bounty hunting in a hazrez can net between 10-20 mil per hour depending on luck finding them and how juicy they are. And that's not taking into considerationg the 30-40m mission to kill 40-60 of the things you're killing anyway, and in one hour 40 is not unheard of. This video is also a year old, so i really hope they upped it quite a bit by now. Unless frontline is supposed to be where new players get their starting cash, but it'd be pretty weird after 8 years they put out an expansion geared toward newbies. The content looks great, but the sad truth is any content, no matter how fun, if it's rewards are garbo it's a one way ticket to dead, unplayed content.
@@CMDRPLATER Glad to hear. fdev's track record for letting us gain money is terrible. Acting only to patch out high gains for years. Good vid though, was wondering what the missions were like.
Kinetics are great against unshielded targets, thermals are great against shields. It's quite efficient to pop shields with thermals and then finish off the target with kinetics
@@lua9502 In that case I hope engineering is enough to make a weapon "feel good" against both shields and health. Constantly switching really brakes the flow for me
@@KarlMarg There will be Manticore (Plasma Guns) guns. On ships plasma does 20% kinetic, 20% thermal and 60% absolute damage. By the gameplay we've seen about the plasma weapons I believe it will be about the same. The downside of plasma weapons is the fire rate and low clip size but they will be a good pick if you don't want to swap around.
The AI in the CZ's is way worse than the normal AI. I think one potential solution is to move all of the control points to indoor captures only. But ultimately the AI for conflict zones needs a lot of work, A lot more than I was thinking.
While I agree the space sim aspect of ED still needs a lot of attention, Im definitely in favor of on foot gameplay like this video. The community has been asking for it since release. And I seriously doubt this will be the only way space leg gameplay will be used. Theres more to it than just faction wars.
And quick note, CoD is the perfectly wrong FPS to use as an example, as it's at the oppsite end of the FPS spectrum from ED in terms of major FPS elements. And remember that this video showcases ONLY Frontline mode; it'd be like judging Elite on CQC alone :)
Now if only they would add droids and the ability to board other ships and we'd be one step closer to having the opening sequence of Star Wars episode IV
You know what? It would actually be cool if some of the ground soldiers were droids. They could even add droidekas (you know those ones that roll around and have shields with 4 canons). Now I'm not saying they need to copy the design of the droids exactly but it would make sense if there were more robotic ground soldiers on the battlefield, not just skimmer drones. The game is set 1300 years in the future after all, so it's suprising there aren't more robots about.
Cool video. There needs to be the ability to switch between laser and kinetic in the same weapon. It is just silly having to switch weapons for shields and armour. In a universe like this, dual damage weapons would evolve almost instantly.
Doubt it. IRL weapons are designed with a specialized purpose; you probably wouldn't see a flamethrower bolted to an AK-47 because one interferes with the other's utility.
Different firing modes combined with different ammo types would make the most sense.
Plasma weapons are also coming, they will be effective against both. Weapons can also be upgraded and engineered so I think this won't be too much of an issue going forward.
@@jodomo4279 what about underslung attatchments? Concept exists.
Though i grant you its more utility than actual different weaponsystems.
This way encourages playing with friends for multiple types of damage at once.
@@ConnorLinley here is the thing with that argument, i like to play alone. When i then face 2 people, i want to be screwed because i meet 2 people, not that i meet 2 people AND the game system is favoring them in its design.
This is great, really appreciate the full mission run through. 🤜🏼🤛🏼
Oh nice, lovely jump and shooting from above. 👌 this looks so good, fdev have made this fun
I guess you can fly there, leave and return to war zone in your own ship
You're about 1000 times better than me at FPS CMDR Plater. +1 mate.
Looks pretty damn good from here 👏
amazing!
I like all the radio chatter on ground and in ship. Makes the ground combat seem more real than battlefield
Great showcase. Hey, did the dropship START in orbit after picking you up? Looks like it skipped the planetary climb to orbit.
i want to like it but my framerate prevents me
I'm sure the SC fanboys are seething atm lol $350 mil raised and still no released game Ekkk lol
Keep the ball low, the SC fanboys will find their way to this video and cancel you lol
@@lua9502 lol
What do you mean ? I didn't see any T pose in ED's alpha. SC is obviously the superior game. How could you play without T poses ?
@@Evios62 Point goes to SC on this one.
T-Poses are necessarry for an Alpha game!
I play both and have to say that SC wins in the atmospheric planets hands down. Neither of them excel in the pew, pew department, there are far more superior games for that type of game play.
So elite is now call of duty in space?
This looked like COD? Yeah, no.
@@NaughtyShepherd Call of Imperial Duty?
Nah looked more like Quake III Arena to me, complete with rocket jumps without the rocket launcher.
@@Myterriers Low G ftw
I'm enjoying the Odyssey alpha, despite the issues ( bugs I accept and report, design flews get highlighted in the forums, although not expecting any major changes ) I'm not sure the traditional FPS player will go for this: Select a zone, then fly there, drop happens around 4:20 - then combat for just over 5mins, then about 3mins to fly back to get the reward. So 12:40 of video and less than half was actual combat. The Hi Res zone are longer battles but they are full of bullet sponges :(
I never knew Infinite Warfare and Fallout had a love child
so... you just teleport on the ship while it is still flying at the end ?
Yeah even if its less convenient, I'd much prefer to run with a bunch of NPCs back to the dropship
Pumped for space battlefield
I do tier 3 ones and leave with 5-10 million earned every time so these are decent money for new or returning players
when they throw a grenade i want them to say GRENADE OUT!!
Its a comfy ride but the on foot movement seems really slow?
I didn't sprint much during this gameplay, could be why it feels that way?
If the physics was modelled properly for the low gravity planets then movement would be even slower!
Cool. Boing-Boing A-Bang-Bang, in a good way. Has ED:O station/ship control chatter been changed up a bit? Seemed... better somehow, not sure.
Sorry, did i read that right at the end? 30k? So just under 2mil per hour estimated payout for these, not including anything you gain during the mission itself (if it's like pirate missions where they also have bounties). You can get that from one juicy bounty. Why is Fdev so bad at balancing income gain? Check this out: Desired income per hour = A. Time to complete mission = B. Travel time to mission = C. Take B+(Cx2) and adjust to not be under, but close to A. Set that as mission payout, and you have just made all content equally viable from frontline to exploration.
For reference, just bounty hunting in a hazrez can net between 10-20 mil per hour depending on luck finding them and how juicy they are. And that's not taking into considerationg the 30-40m mission to kill 40-60 of the things you're killing anyway, and in one hour 40 is not unheard of. This video is also a year old, so i really hope they upped it quite a bit by now. Unless frontline is supposed to be where new players get their starting cash, but it'd be pretty weird after 8 years they put out an expansion geared toward newbies. The content looks great, but the sad truth is any content, no matter how fun, if it's rewards are garbo it's a one way ticket to dead, unplayed content.
Ground combat zones pay millions per run now. This is from the alpha.
@@CMDRPLATER Glad to hear. fdev's track record for letting us gain money is terrible. Acting only to patch out high gains for years. Good vid though, was wondering what the missions were like.
So are kinetic guns really bad against shields or why are you switching guns so much?
Kinetics are great against unshielded targets, thermals are great against shields. It's quite efficient to pop shields with thermals and then finish off the target with kinetics
Its just like ship weapons
@@lua9502 precisely
@@lua9502 In that case I hope engineering is enough to make a weapon "feel good" against both shields and health. Constantly switching really brakes the flow for me
@@KarlMarg There will be Manticore (Plasma Guns) guns. On ships plasma does 20% kinetic, 20% thermal and 60% absolute damage.
By the gameplay we've seen about the plasma weapons I believe it will be about the same.
The downside of plasma weapons is the fire rate and low clip size but they will be a good pick if you don't want to swap around.
so cool
Thank the gaming Gods that they at least they made the drop from the dropship a bit more realistic than the normal ship egress!
All I want to know is do we get that Dropship module too so we can dump our friends into places? lol
The AI in the CZ's is way worse than the normal AI. I think one potential solution is to move all of the control points to indoor captures only. But ultimately the AI for conflict zones needs a lot of work, A lot more than I was thinking.
To think people actually slammed this doc for having FPS combat
how the hack we went from a space sim to a online Call Of Duty in space. A huge step in the wrong direction
Disagree it's adding far more depth. You don't think ground conflicts would happen in Elite Dangerous?
Toxic gankers and pew pew lovers moaned the most and got heard it seems.
While I agree the space sim aspect of ED still needs a lot of attention, Im definitely in favor of on foot gameplay like this video. The community has been asking for it since release. And I seriously doubt this will be the only way space leg gameplay will be used. Theres more to it than just faction wars.
@@ScotDykstra one can only hope.
And quick note, CoD is the perfectly wrong FPS to use as an example, as it's at the oppsite end of the FPS spectrum from ED in terms of major FPS elements. And remember that this video showcases ONLY Frontline mode; it'd be like judging Elite on CQC alone :)