This video was awesome thank you! I do not know how many other people are in the same boat but I would definitely enjoy a video of you showing us how you pulled the weather reports or made an API call. Thanks again!
Could do a video about that, i have used it before, in this video from last year i was showing a tool tip asset on a different project. when it's running you can see the timer top right in the menu, that's from Cozy 2 just using the same timer as it's using as ticks. ;) watch?v=9ROyUSEafF4
This was a nice overview thank you. It would be cool to see how you went about api integration, also what fog asset do you usually use? Just found your channel and subbed
Hi Thank you for the kind words. Most of my projects i work in Buildtin or URP, but working in URP i often use assets like Dynamic fog and mist 2, while in buildtin i use Aura 2 and Unitys default fog. However the issues some people report with transparent water in related to CW2 fog i have only seen for URP, for buildt in, no issues at all. As for API intergration. I am planning a new youtube project, called something along the lines of : Building a Unity game from nothing to Steam release. And in that i will be using a mix of assets and diy scripting. So hang in there, because for sure Cozy Weather 2, will be in there ;)
I can't remember if i mentioned it, i personally found changing the cozy2 fog type solved some of my issues, i had shader issues using RAM 2019 with Cozy it made water "invisible" but by changing the fog it went back to normal, my guess is it has to do with opacity and transparency handling of the shaders especially in URP. I usually use a separate fog system anyway, so don't deal to much with these issues.
@@VaupellGaming yes i use unity fog . the portal is translucent and disappears if the sky is clear. it got better by changing cozy to world space rather than local but then got some white blob in the sky when looking in a certain direction, in a new project I imported cozy first than import epic toon fx and dont seem to have that problem more testing is needed
Useful 👍🏼 maybe you could use a terrain cause a plane dont show distance. A landscape lets volumetric light and fog appear. I would Like to know about performance compared with others...great vidéo man! Thanks 😁
Hi, I stumbled across this video when I noticed the documentation for the asset is a bit sparse :). First, thanks for this first look into the different settings Cozy provides! I don't know if you can help me with that, but do you know if it would be possible to completely switch between weather settings on runtime? So, let's say the player has the ability to travel to another planet. Of course, that planet could have completely different conditions and therefore a different day length, days per year, temperatures, weather events and so on. Would something like that be possible to accomplish with the scripting API? And to go even further, it could be useful if the left planet's (in order to stick to the example) weather system could remain active so that time keeps progressing and weather events can still occur (or at least unity events are raised) on both planets independently from each other. Maybe all that while the left planet's weather visuals are disabled. I have no idea what the scripting API and Cozy in general is able to do apart from what's mentioned in the docs, so could you possibly share some information on that? :) (By the way, hope my English is fine, not a native speaker here!)
Well hello there, Yes it is possible to change the weather during runtime, it just requires you to setup the profiles and stop time, then you can call weather profile or change as needed. It might require a bit code modification of the asset, but i don't see why it should not be possible. Yes, either read the API, but often i find myself just searching directly in the code for what i need in assets, with or without documentation or api. As for what is possible, did you try to ask the dev on discord? i found them to be very active.
@@VaupellGaming Thanks for your answer! I haven't had the chance yet to look into the API or the code in general as I don't own the asset (yet) and I couldn't find a place where it is documented. But it's good to hear that it should be possible with some work! Of course I will reach out to the dev when I have further questions, but at this point, tired me thought I could as well ask someone who has experience with using it ;). Thanks again for the video and your answer :).
This video was awesome thank you! I do not know how many other people are in the same boat but I would definitely enjoy a video of you showing us how you pulled the weather reports or made an API call. Thanks again!
Could do a video about that, i have used it before, in this video from last year i was showing a tool tip asset on a different project. when it's running you can see the timer top right in the menu, that's from Cozy 2 just using the same timer as it's using as ticks. ;) watch?v=9ROyUSEafF4
Thank you for making this!!! Very useful!!
This was a nice overview thank you. It would be cool to see how you went about api integration, also what fog asset do you usually use? Just found your channel and subbed
Hi Thank you for the kind words.
Most of my projects i work in Buildtin or URP, but working in URP i often use assets like Dynamic fog and mist 2,
while in buildtin i use Aura 2 and Unitys default fog.
However the issues some people report with transparent water in related to CW2 fog i have only seen for URP, for buildt in, no issues at all.
As for API intergration.
I am planning a new youtube project, called something along the lines of : Building a Unity game from nothing to Steam release.
And in that i will be using a mix of assets and diy scripting. So hang in there, because for sure Cozy Weather 2, will be in there ;)
i got this asset the other day noticed it doesnt play nice with some shaders for a toon fx asset i use, other than that love it
I can't remember if i mentioned it, i personally found changing the cozy2 fog type solved some of my issues, i had shader issues using RAM 2019 with Cozy it made water "invisible" but by changing the fog it went back to normal, my guess is it has to do with opacity and transparency handling of the shaders especially in URP.
I usually use a separate fog system anyway, so don't deal to much with these issues.
@@VaupellGaming yes i use unity fog . the portal is translucent and disappears if the sky is clear. it got better by changing cozy to world space rather than local but then got some white blob in the sky when looking in a certain direction, in a new project I imported cozy first than import epic toon fx and dont seem to have that problem more testing is needed
Nice walkthrough. Is this the Cozy pro bundle or just Cozy Weather? thanks
Hi, I have been away for a while, so have no idea about a "bundle"?.
So this must be Cozy Weather.
That is litteraly crazy! I bought it!
Useful 👍🏼 maybe you could use a terrain cause a plane dont show distance. A landscape lets volumetric light and fog appear.
I would Like to know about performance compared with others...great vidéo man! Thanks 😁
Hi, I stumbled across this video when I noticed the documentation for the asset is a bit sparse :).
First, thanks for this first look into the different settings Cozy provides!
I don't know if you can help me with that, but do you know if it would be possible to completely switch between weather settings on runtime? So, let's say the player has the ability to travel to another planet. Of course, that planet could have completely different conditions and therefore a different day length, days per year, temperatures, weather events and so on.
Would something like that be possible to accomplish with the scripting API?
And to go even further, it could be useful if the left planet's (in order to stick to the example) weather system could remain active so that time keeps progressing and weather events can still occur (or at least unity events are raised) on both planets independently from each other. Maybe all that while the left planet's weather visuals are disabled.
I have no idea what the scripting API and Cozy in general is able to do apart from what's mentioned in the docs, so could you possibly share some information on that? :)
(By the way, hope my English is fine, not a native speaker here!)
Well hello there,
Yes it is possible to change the weather during runtime, it just requires you to setup the profiles and stop time, then you can call weather profile or change as needed. It might require a bit code modification of the asset, but i don't see why it should not be possible.
Yes, either read the API, but often i find myself just searching directly in the code for what i need in assets, with or without documentation or api.
As for what is possible, did you try to ask the dev on discord? i found them to be very active.
@@VaupellGaming Thanks for your answer!
I haven't had the chance yet to look into the API or the code in general as I don't own the asset (yet) and I couldn't find a place where it is documented.
But it's good to hear that it should be possible with some work!
Of course I will reach out to the dev when I have further questions, but at this point, tired me thought I could as well ask someone who has experience with using it ;).
Thanks again for the video and your answer :).
Very nice tutorial! Please more like this....
Understood. ;)
@@VaupellGaming Now there's Cozy 3; could you compare the 2?