@@r2zdena Archangels are better considering everything [because they are the best unit, highest Damage, highest stats, high hp (if we give the stats, the hp is the highest) best abilites (Ressurection, +1 morale, flies) 2nd fastest unit], but vampire lords are just still one of the best units.
yep, most boring level 4 units, also the only one that has no special ability, maybe because they are resurrected from Pit Lords and then you can get plenty
@@pawlo669 The ogres are the slowest, but they have insane health for their lvl. The rest is speed 7+ (or shooting) and they can rush out their lvl5 flyer on the second day.
@@pawlo669 Fights in heroes are rarely 2 fully built towns with equal numbers, so in a regular game, Stronghold should have it's lvl5s and lvl7s out asap and use them to snowball, that's their actual strength.
If u can stack up to at least mostly unkillable with buff shield and stoneskin. Cant be blind. Ill be damned. Only spells implosion, lightning and slow can at least hold off this beast
9. Energy Elementals 8. Horned Demons 7. Ogre Mage (Too slow) 6. Greater Basilisks 5. Silver Pegasus (Cheap and 12 speed; could see the argument for higher) 4. Medusa Queens 3. Crusaders (Expert Leadership and these things become a nightmare) 2. Arch Magi (7 speed> Medusa's and Crusaders. Put it over the top for me) 1. Vamp Lords may be better than any fifth level creature in most cases
Richi Abosuli Maybe I could see the argument for pegasus>Medusa but none of those others I think are that close. Medusas no melee penalty, 20% stone gaze, cheap, the eight shots don't usually run out either and if they do no melee penalty.
Yep, and arch magi are the first target and they're quite easy to kill. Besides, it's so hard to build them. It seems it's better to take nagas rather than build a library.
Meat shields all of them.. Vampire lord is the only creature at lvl 4 that is important in the main army for its respective town. Mages and medusas are map clearing units.. no need for them in a end game battle.
What a Surprise, Vampire Lords are Number 1. XD Though, in my Opinion, Medusas are way better then Basilisks and Pegasi. (Pegasi tend to die quickly and Basilisks are just worse Medusas) Might just be me, because I prefer Ranged Units and they don't even get a Melee-Penalty but a Bonus instead (Petrification) - even better.
I actually said the same thing (that medusae should rank higher. They are good shooters, and on top of that they can also petrify, which they do quite often, so yeah...)
list is pretty spot on, Pegasi and Medusas are the only ones that could be argued about, Arch Magis deserve the spot because even though they are weak against attacks they have No Melee Penalty and a bunch of very useful passive abilities
@@youtubeadministration8037 this per creature stats and ability not usefulness. Pretty much ur saying skeleton is top tier level 1 creature though its not bcoz of farming. Dont mix strat with per creature ability
1 Vampires 2 Ogres 3 Basilik 4 Crusaders ( yes,basiliks beat crusaders if they use their petrifying every 5 attacks) 5 Medusas 6 Mages 7 Pegasus 8 Demons 9 Energy elemntals
First top 3 is for SURE: 1. Vampire Lord(he can beat some 5level units!) 2. Arch Magi (Great shooter, and actually not that weak with HP compare to other shooters;P) 3. Ogre Mage - slow but still useful in big battles! Then useful units: 4. Crusader 5. Silver Pegasi 6. Great Basilisk Just ok: 7. Queen Medusa 8. Horned Demon - i know that Pit lord can increase them...but if you don't have free slot? 9. Energy elemental - real weak unit, just cool look and move;)) - At least he could increase Power stat, or increase Sorcery?
1v1 context means nearly nothing in this game. Crusaders offer decent hit points and INSANE damage to Castle (especially when you don't have champions and aas yet), and with morale they are absolute nightmares for opposing units. Greater basilisks offer average stats all around, and while their petrify is quite useful you're relying on chance which is never good in a strategy game (especially when it's only around 20%)
i find that ogre magies are too slow and easy to kite which makes them usually fall behind the battle even with haste. i think their mostly use is to protect shooters
I would put the Ogre Magi at #3 after Vamps and Crusaders. Some units simply feel kind of squishy, for example Medusas. You know that HOMM feeling when an enemy starts flying over and your next turn highlights a throng stack of Ogre Magi? You know this turn you're getting a boss hit in no matter what. With mass haste they're a turn away from most places and it's always comforting to know they're among my siege defenders. Together with Thunderbirds they're the backbone of Stronghold in a way that medusas, pegasi and demons are not for their side.
Horned demons are really good. So basic, half a cost of VL, if somebody's demon farming then they could have very big numbers of demons, good tank in general
What are crusaders good for other than dying? You take the Magi (even unupgraded) for farming because it's a shooter, and to castle invasions because of its no obstacle penalty. Same for the Pegasi, hit and run tactics for farming and flying for siege. At which point on a game does the crusader anything of relevance if I might know?
To your surprise, crusaders have good stats, movement and damage. 50 xrusader vs 50 VL.. crusader wins.. if Vampire lords reach 100.. its already hard to kill them.
@@brianmayabella5992 I know the stats of every creature thanks, you're not "surprising" anyone. Even if they can win a VS fight in the context of homm3 doesn't mean shit unless you are: A) at least over 7 speed, B) ranged, or C) at least can take a hit, in case you're outspeed and can't shoot. Crusaders have neither of those and will retaliate at half the strength, they're only good if resurrected by Archangels, in wich case it doesn't matter (as much) if you're outshot/hit first.
@@Eggmith paired with haste, crusaders are definetely a force to be reckoned with. with a reasonable stack (20 to 30 end of first month for example) they should oneshot almost any stack in any fight. their damage output is crazy, thats probably why he ranked them #2
1. Vampire lord (shouldnt be any doubt. Fast, drains stacks, good dmg, durable - no notable weaknesses. Extremely important for Necro.) 2. Horned demons (I'm taking into account demon farming. With it the demons become very strong and useful - Very generic, and lowly ranked without demon farming. You should use demon farming, and thus making these very important for inferno.) 3. Crusader (Not that quick, and okay durability, not frail. Their dmg with double strike is insane, extremely dangerous for most creatures. Best to have the other castle melee units tank the retaliation first, then slaughter. Castle units are all-round good-amazing, but these definetely add value. If played correctly they become the main dps in castle.) 4. Arch magi (relatively fast for shooter, good dmg, actually not that fragile, with no melee penalty and mana reduce. Solid shooters that add great value for Tower. Together with Titans and M. Gremlins they make Tower the most lethal faction when it comes to ranged firepower.) 5. Silver pegasi (They are agile, & among the top speed of all units aside from 7th lvl. Deals ok dmg, but they are fragile. Together with dragons they are good, alone not so much. They provide rampart with much needed utility and flying, if not that strong in combat.) 6. Medusa queen (A bit slow, but very durable for a shooter. Deals decent dmg in range and melee. Can petrify in melee, which can be awesome. Together with evil eyes and harpy hags they form ranged ranks that is among the best in all factions.) 7. Ogre magi (They are tough AF. Also has a considerable dmg that you dont wanna mess with. Can cast bloodlust. They are too slow though with low defence, and will often be alone in a matched fight at the end, where they cant do much. Haste can fix their speed. Amazing for defending. Certainly has value in Stronghold.) 8. Greater basilisk (They are absolutely not bad even though I give them 8th place. The 4th tier is competitive. Basilisks are reasonably tough, has decent+ dmg, but relatively low speed. Can petrify, which is nice. They arent notably useful for Fortress and one can choose to have them in army, or leave them for defence. I prefer the latter.) 9. Energy elements (They have good speed and fly/teleportation which redeems them somewhat. Not a useless unit, just not that useful. Quite low dmg, and fragile. I suppose they give Conflux more value than greater basilisks gives Fortress, but all the same they have certain weaknesses. Ideal for armageddon squad.)
Archmagi should be lower because of the cost of the dwelling in town. No one will ever build that even though behind that there is a cool unit. I almost never see them.
@@DOGEreal I disagree that even though the pit lords are necessary to make demon farming possible, the actual demons are the other piece of that puzzle. The demons in raw stats and abilities are obviously not impressive but they are lethal in numbers. And unless you don't know about demonfarming, or are too stupid to use it or otherwise don't bother, the demons become a mad powerstack by themselves. Like I said, without demonfarming they fall to the bottom tiers, but with demon farming they go to the top, and you should always demonfarm because you never need imps or other small units you come across anyway. It's not a good comparison to say "what if you could farm vampire lords and crusader?" Well you can't and thus demons take spot nr. 2
@@DOGEreal That depends on the difficulty setting and richness of map I suppose. They belong to that spot if you get the resources needed, and fall down some spots when you don't.
1. Sharpshooter: Insane damage, good speed. 2. Vampire Lord & Ayssid: Good speed+nasty ability VS great speed & superb damage. 3. Arch magi: Never use em much, but solid all-around. 4. Medusa queen: Good damage, great ability, not too vulnerable. 5. Crusader: Too slow imo, but other than that very lethal. 6. Greater basilisk: Most compact creature on the list with no obvious flaws. 7. Silver Pegasi: I don't like em, but they're faster than everyone else & cheap. 8. Satyr: Ok speed, acceptable damage, & advanced Mirth is a bit better than bloodlust imo. 9. Ogre Mage: too slow, but pretty strong & advanced bloodlust can be good. 10. Energy elemental: Boring like all the elementals but spell & immunity can be useful. Speed is good, damage shit, dies easy. 11. Steel golem: fastest golem but still slow, magic resistance is always good, & hits as hard or harder than demons. Also unliving with immunities. 12. Hits harder than some of these creatures, but has absolutely nothing special going for it. Farming is boring.
You got every single unit wrong... Sharpshooter 1. crusader 5. You got every single unit wrong. Medusas don't deal any damage and sharspooters are extremely squishy and can't do big fights. No even saying they do big fights "bad" because they literally can't do big fights. They just can't. Yeah okay, medusas good damage, sharpshooter fast, crusader slow. Crusaders quite literally deal 2 times as much damage as medusas and even archmagi, and have much more hp plus can do late game fights very well plus easy and necessary to build plus as fast as sharpshooters... You should care about a unit's health and abilities if you want to better at the videogame. When i was a starter, i thought sharspooters were the best unit... Everyone has to start somewhere, sorry if i may insulted you.
@@DOGEreal Issue with my list here is i didn't take into account important things such as availability, growth, their role for the faction etc. Just reviewed their abilities & stats basically. In reality sharpshooters are pretty shit, because 99% of the time you won't get any meaningful supply of them. But if you do, they absolutely are amazing. Low hp & frail like most shooters, but insane damage & 2nd fastest archer in the game. Arch magi are expensive, & too many requirements, so not that good either except on paper. Crusader deserves to be higher, but 6 speed is still slightly disappointing. I would rather take the Ayssids, which imo really are very high on the list for a good reason. 5 more speed, 3 more per week than crusaders, flies, & does +- the same damage as crusader. Imo more utility & cost-efficiency than the crusaders. Only flier of Cove also, so their role is very important. Castle has no zero bad units, so the crusaders as good as they are, aren't vital to their success per se. IMO. Pegasi would be a very underwhelming troop if it weren't for the great 12 speed. So they will act as a shooter blocker for Rampart. Important role. Medusas, basilisks, & ogres are all underrated imo, but not sure how i would place them. They rarely see that much use i think, but they have potential. Satyr, steel golem are neutrals so getting enough of them is usually problematic again. Energy elemental & demon... i'm sorry but these 2 are horseshit no matter what someone says :(. What templates you play, & whether you play against a human or ai matters a lot also.
Medusa costs 550 evolved an vampire lord costs 500 gold I don`t think it is expensive .Most players who play necro do not use zombies and wights not either evolve skeletons or buy them since they grow more + Your cost for monsters in necro is not even 20k gold per week.But I agee Vampires are number 1 .They kill even the lvl 7 evolved units
Yeah but in context of the army you always go for haste and than they can wreak havoc. Also they can cast bloodlust (+6 atk). In my opinion they are better unit than Arch Mage.
@@TheValentineEnemy that low ammu is not a big problem, to be honest I dont remember if I ever lost all 8 shoots, and basilisk is almost same strenght in meele kombat as medusa
@@irritatingperson7882 No, i was testing them vs 6th tier units in the weekly growth so it was 8 vampires to 6 wyverns, still wyverns lost but other 6th grade units are winning its the wyvern are the weakest one, and as I remember corectly cyclops lost too but since he is range unit we can forgive him
Detector1977 for me I find them helpful if not them tower would be a bigger counter to stronghold anyways everyone has opinions I think they are good but vamp Lords 100% the best early and late game
Bro,you don t know anything.You haven t done a fight in your life between the creatures and now you are saying that the basiliks are super weak.They literally win in 80 % of cases against a crusader.Also 50\50 against an arch mage,depends on who starts first.Same thing for the ogre mage.I am absolutely tired to explain to all noobs these things. Not to talk thay 1000 basiliks are almost guaranteed to win agains 1000 crusaders because they stars first.Like come on
we all knew what the no.1 was going to be even before we clicked on the video
Considering the level, vampire lords are the best creature in the game in my opinion
true af
@@r2zdena Archangels are better considering everything [because they are the best unit, highest Damage, highest stats, high hp (if we give the stats, the hp is the highest) best abilites (Ressurection, +1 morale, flies) 2nd fastest unit], but vampire lords are just still one of the best units.
Vampire lords definitely the best unit! Demons also are very useful unit if playing the pit lord demon farming stradegy
Yes that is the only useful thing about demons lol, theres really not to much to say about them.
yep, most boring level 4 units, also the only one that has no special ability, maybe because they are resurrected from Pit Lords and then you can get plenty
vampires can even beat (equal weekly growth of course) every 5th grade units and few from 6th (manticores,wyverns and cyclops)
Ogre mage have 60 hp, that's insane for a lvl 4 unit, and the same as strongholds lvl 5 (that is also considered high for it's lvl).
Stronghold shit its offence based but units are slow/no flyin n low def so they die off b4 gettin anywhere unless.u get mass haste
@@pawlo669 The ogres are the slowest, but they have insane health for their lvl. The rest is speed 7+ (or shooting) and they can rush out their lvl5 flyer on the second day.
@@arnigeir1597 good points. But i still feel like its missing few things to be strong imo
@@pawlo669 Fights in heroes are rarely 2 fully built towns with equal numbers, so in a regular game, Stronghold should have it's lvl5s and lvl7s out asap and use them to snowball, that's their actual strength.
And level 6 cyclop and wyvern just 10 more(70)
I think this is the hardest level to rank, aside from the fact that vampire lords are stronger than all the other units combined ^^
But they're Expensive af
If u can stack up to at least mostly unkillable with buff shield and stoneskin. Cant be blind. Ill be damned. Only spells implosion, lightning and slow can at least hold off this beast
@@brianmayabella5992 morale
9. Energy Elementals
8. Horned Demons
7. Ogre Mage (Too slow)
6. Greater Basilisks
5. Silver Pegasus (Cheap and 12 speed; could see the argument for higher)
4. Medusa Queens
3. Crusaders (Expert Leadership and these things become a nightmare)
2. Arch Magi (7 speed> Medusa's and Crusaders. Put it over the top for me)
1. Vamp Lords may be better than any fifth level creature in most cases
Nice, I just wouldn't place medusas that high, maybe around 5-7.
Richi Abosuli Maybe I could see the argument for pegasus>Medusa but none of those others I think are that close. Medusas no melee penalty, 20% stone gaze, cheap, the eight shots don't usually run out either and if they do no melee penalty.
Tristan orge mage are good combo with tactics and haste tho
Fair enough
Yep, and arch magi are the first target and they're quite easy to kill. Besides, it's so hard to build them. It seems it's better to take nagas rather than build a library.
They protec
they attac
but most importantly
they *SUCC*
number 9 lol nice reference
ogre magis are terrific for defense, so slowness isn't exactly a disadvantage, in a long battle, it can be used for defense or to protect your archers
It was obvious Vampyr lords gonna be in first spot
Keep up the good work, you made me play Heroes III again!
That's very nice to hear !!
Yes. What I like about Heroes III is the detail on the graphic, character and background design. It is such as great quality game.
Vampire Lord
Crusader
Archimagi
Greater Basilisk
Ogre Mage
Medusa
Silver Pegasi
Horned Demons
Energy Elemental
Ogre Mage should be on the 3rd place. Great dmg, price and HP. Better than mages
Kuba Młyński he is extriemly slow
Вова Барс with tactics and mass haste or mass prayer i destroy everyone with
It is top 4 for me this ogre.
Note that Energy Elementals with Ignissa or Fiur are much better.
Meat shields all of them.. Vampire lord is the only creature at lvl 4 that is important in the main army for its respective town. Mages and medusas are map clearing units.. no need for them in a end game battle.
Vampire Lord
Pros:
OP as fuck xD
I would put the Great Basilisk and Medusa Queen before the Ogre Mage. In 1v1 ogre dies before getting to hit the medusa, so...
What a Surprise, Vampire Lords are Number 1. XD
Though, in my Opinion, Medusas are way better then Basilisks and Pegasi. (Pegasi tend to die quickly and Basilisks are just worse Medusas) Might just be me, because I prefer Ranged Units and they don't even get a Melee-Penalty but a Bonus instead (Petrification) - even better.
I actually said the same thing (that medusae should rank higher. They are good shooters, and on top of that they can also petrify, which they do quite often, so yeah...)
Medusas arent Good shooters Tbh but yeah deff better than pegsei and greater
list is pretty spot on, Pegasi and Medusas are the only ones that could be argued about, Arch Magis deserve the spot because even though they are weak against attacks they have No Melee Penalty and a bunch of very useful passive abilities
Only downside for mages is building cost.
1 : Vampire Lord
2 : Arch Magi
3 : Crusaders
4 : Medusa Queen
5 : Greater Basiliks
6 : Silver Pegasus
7 : Ogre Mage
7 : Energy Element
8 : Horned Demon
Why nobody likes horned demons? When smbd played inferno i struggled with them more than with eg Devils
@@youtubeadministration8037 this per creature stats and ability not usefulness. Pretty much ur saying skeleton is top tier level 1 creature though its not bcoz of farming. Dont mix strat with per creature ability
1 Vampires
2 Ogres
3 Basilik
4 Crusaders ( yes,basiliks beat crusaders if they use their petrifying every 5 attacks)
5 Medusas
6 Mages
7 Pegasus
8 Demons
9 Energy elemntals
First top 3 is for SURE:
1. Vampire Lord(he can beat some 5level units!)
2. Arch Magi (Great shooter, and actually not that weak with HP compare to other shooters;P)
3. Ogre Mage - slow but still useful in big battles!
Then useful units:
4. Crusader
5. Silver Pegasi
6. Great Basilisk
Just ok:
7. Queen Medusa
8. Horned Demon - i know that Pit lord can increase them...but if you don't have free slot?
9. Energy elemental - real weak unit, just cool look and move;)) - At least he could increase Power stat, or increase Sorcery?
Conflux is already one of the strongest factions, we don't need that Energy Elemental ability, trust me.
Dayum, Big Smoke would be a good unit. With the baseball bat and throwing extra dip
He would make Vampire lords look balanced.
There is a video showing that G.Basiliscs are stronger than Crusaders - they beat them. So they should be later on the list.
1v1 context means nearly nothing in this game. Crusaders offer decent hit points and INSANE damage to Castle (especially when you don't have champions and aas yet), and with morale they are absolute nightmares for opposing units. Greater basilisks offer average stats all around, and while their petrify is quite useful you're relying on chance which is never good in a strategy game (especially when it's only around 20%)
1st - Vampire Lord
2nd - Ogre magi
3rd - Crusader
4th - Arch mage
5th - Greater basilisk
6th - Silver Pegasi
7th - Medusa queen
8th - Horned demon
9th - Energy elemental
I like ogre magi but thats too high for There Speed they should be 3
@@paw1ak_248
Suprise, też jestem Polakiem XD
Zgadzam się, ogr jest zbyt wolny, ale w walce pokonuje krzyżowca.
i find that ogre magies are too slow and easy to kite which makes them usually fall behind the battle even with haste. i think their mostly use is to protect shooters
I would put the Ogre Magi at #3 after Vamps and Crusaders. Some units simply feel kind of squishy, for example Medusas. You know that HOMM feeling when an enemy starts flying over and your next turn highlights a throng stack of Ogre Magi? You know this turn you're getting a boss hit in no matter what. With mass haste they're a turn away from most places and it's always comforting to know they're among my siege defenders. Together with Thunderbirds they're the backbone of Stronghold in a way that medusas, pegasi and demons are not for their side.
Magi are very good unit. Theyre only downside is theyre expensive. But ogre too is quite expensive but less than a Magi
Vampire Lords without watching
Horned demons are really good. So basic, half a cost of VL, if somebody's demon farming then they could have very big numbers of demons, good tank in general
Agreed, this is why I use Vokial!
What are crusaders good for other than dying?
You take the Magi (even unupgraded) for farming because it's a shooter, and to castle invasions because of its no obstacle penalty.
Same for the Pegasi, hit and run tactics for farming and flying for siege.
At which point on a game does the crusader anything of relevance if I might know?
To your surprise, crusaders have good stats, movement and damage. 50 xrusader vs 50 VL.. crusader wins.. if Vampire lords reach 100.. its already hard to kill them.
@@brianmayabella5992 I know the stats of every creature thanks, you're not "surprising" anyone. Even if they can win a VS fight in the context of homm3 doesn't mean shit unless you are: A) at least over 7 speed, B) ranged, or C) at least can take a hit, in case you're outspeed and can't shoot.
Crusaders have neither of those and will retaliate at half the strength, they're only good if resurrected by Archangels, in wich case it doesn't matter (as much) if you're outshot/hit first.
@@Eggmith youre mumbling coz youre baby vampires doesnt much shit against crusader. Yiur lack of faith of crusader finds you disturbing, infidel
@@Eggmith paired with haste, crusaders are definetely a force to be reckoned with. with a reasonable stack (20 to 30 end of first month for example) they should oneshot almost any stack in any fight. their damage output is crazy, thats probably why he ranked them #2
1. Vampire lord (shouldnt be any doubt. Fast, drains stacks, good dmg, durable - no notable weaknesses. Extremely important for Necro.)
2. Horned demons (I'm taking into account demon farming. With it the demons become very strong and useful - Very generic, and lowly ranked without demon farming. You should use demon farming, and thus making these very important for inferno.)
3. Crusader (Not that quick, and okay durability, not frail. Their dmg with double strike is insane, extremely dangerous for most creatures. Best to have the other castle melee units tank the retaliation first, then slaughter. Castle units are all-round good-amazing, but these definetely add value. If played correctly they become the main dps in castle.)
4. Arch magi (relatively fast for shooter, good dmg, actually not that fragile, with no melee penalty and mana reduce. Solid shooters that add great value for Tower. Together with Titans and M. Gremlins they make Tower the most lethal faction when it comes to ranged firepower.)
5. Silver pegasi (They are agile, & among the top speed of all units aside from 7th lvl. Deals ok dmg, but they are fragile. Together with dragons they are good, alone not so much. They provide rampart with much needed utility and flying, if not that strong in combat.)
6. Medusa queen (A bit slow, but very durable for a shooter. Deals decent dmg in range and melee. Can petrify in melee, which can be awesome. Together with evil eyes and harpy hags they form
ranged ranks that is among the best in all factions.)
7. Ogre magi (They are tough AF. Also has a considerable dmg that you dont wanna mess with. Can cast bloodlust. They are too slow though with low defence, and will often be alone in a matched fight at the end, where they cant do much. Haste can fix their speed. Amazing for defending. Certainly has value in Stronghold.)
8. Greater basilisk (They are absolutely not bad even though I give them 8th place. The 4th tier is competitive. Basilisks are reasonably tough, has decent+ dmg, but relatively low speed. Can petrify, which is nice. They arent notably useful for Fortress and one can choose to have them in army, or leave them for defence. I prefer the latter.)
9. Energy elements (They have good speed and fly/teleportation which redeems them somewhat. Not a useless unit, just not that useful. Quite low dmg, and fragile. I suppose they give Conflux more value than greater basilisks gives Fortress, but all the same they have certain weaknesses. Ideal for armageddon squad.)
Demon farming shouldn't count because the pt lords allow it, no the demons. Imagine farming vampire lords or crusaders.
Archmagi should be lower because of the cost of the dwelling in town. No one will ever build that even though behind that there is a cool unit. I almost never see them.
@@DOGEreal I disagree that even though the pit lords are necessary to make demon farming possible, the actual demons are the other piece of that puzzle. The demons in raw stats and abilities are obviously not impressive but they are lethal in numbers. And unless you don't know about demonfarming, or are too stupid to use it or otherwise don't bother, the demons become a mad powerstack by themselves. Like I said, without demonfarming they fall to the bottom tiers, but with demon farming they go to the top, and you should always demonfarm because you never need imps or other small units you come across anyway.
It's not a good comparison to say "what if you could farm vampire lords and crusader?" Well you can't and thus demons take spot nr. 2
@@DOGEreal That depends on the difficulty setting and richness of map I suppose. They belong to that spot if you get the resources needed, and fall down some spots when you don't.
1. Sharpshooter: Insane damage, good speed.
2. Vampire Lord & Ayssid: Good speed+nasty ability VS great speed & superb damage.
3. Arch magi: Never use em much, but solid all-around.
4. Medusa queen: Good damage, great ability, not too vulnerable.
5. Crusader: Too slow imo, but other than that very lethal.
6. Greater basilisk: Most compact creature on the list with no obvious flaws.
7. Silver Pegasi: I don't like em, but they're faster than everyone else & cheap.
8. Satyr: Ok speed, acceptable damage, & advanced Mirth is a bit better than bloodlust imo.
9. Ogre Mage: too slow, but pretty strong & advanced bloodlust can be good.
10. Energy elemental: Boring like all the elementals but spell & immunity can be useful. Speed is good, damage shit, dies easy.
11. Steel golem: fastest golem but still slow, magic resistance is always good, & hits as hard or harder than demons. Also unliving with immunities.
12. Hits harder than some of these creatures, but has absolutely nothing special going for it. Farming is boring.
You got every single unit wrong... Sharpshooter 1. crusader 5. You got every single unit wrong. Medusas don't deal any damage and sharspooters are extremely squishy and can't do big fights. No even saying they do big fights "bad" because they literally can't do big fights. They just can't. Yeah okay, medusas good damage, sharpshooter fast, crusader slow. Crusaders quite literally deal 2 times as much damage as medusas and even archmagi, and have much more hp plus can do late game fights very well plus easy and necessary to build plus as fast as sharpshooters... You should care about a unit's health and abilities if you want to better at the videogame. When i was a starter, i thought sharspooters were the best unit... Everyone has to start somewhere, sorry if i may insulted you.
And crusaders actually do more damage than sharspooters
@@DOGEreal Issue with my list here is i didn't take into account important things such as availability, growth, their role for the faction etc. Just reviewed their abilities & stats basically. In reality sharpshooters are pretty shit, because 99% of the time you won't get any meaningful supply of them. But if you do, they absolutely are amazing. Low hp & frail like most shooters, but insane damage & 2nd fastest archer in the game. Arch magi are expensive, & too many requirements, so not that good either except on paper. Crusader deserves to be higher, but 6 speed is still slightly disappointing. I would rather take the Ayssids, which imo really are very high on the list for a good reason. 5 more speed, 3 more per week than crusaders, flies, & does +- the same damage as crusader. Imo more utility & cost-efficiency than the crusaders. Only flier of Cove also, so their role is very important. Castle has no zero bad units, so the crusaders as good as they are, aren't vital to their success per se.
IMO. Pegasi would be a very underwhelming troop if it weren't for the great 12 speed. So they will act as a shooter blocker for Rampart. Important role. Medusas, basilisks, & ogres are all underrated imo, but not sure how i would place them. They rarely see that much use i think, but they have potential. Satyr, steel golem are neutrals so getting enough of them is usually problematic again. Energy elemental & demon... i'm sorry but these 2 are horseshit no matter what someone says :(. What templates you play, & whether you play against a human or ai matters a lot also.
ты чет перепутал, на 1 месте должны быть призрачные драконы, а вампиры это 7 лвл.
Medusa costs 550 evolved an vampire lord costs 500 gold I don`t think it is expensive .Most players who play necro do not use zombies and wights not either evolve skeletons or buy them since they grow more + Your cost for monsters in necro is not even 20k gold per week.But I agee Vampires are number 1 .They kill even the lvl 7 evolved units
Medusa costs 330 if I remember correctly. And you are right about Necro, it's alot better to leave the zombies out and collect skeletons.
velichka nikolova medusa cost 330 stop writing nonsense. Vampire is the most expensive lv 4 unit
something in my head still is reminding me for 550 but yup i remember now it is 330 the non evolved while the vampire is 500
only true legends will understand the reference!
Ogres on battle mage bless and shield. Bam bam
Agree
Crusader my faviourite unit
Ye I agree with all except I like more crusader than vampire lords 😂
Knesseli Vampires are cheater units
I like them too, they are very fun to use :D
disagree, basilisk and demons should be on the 8-9, energy elemental is much better overall and should be at least on 7 or even 6
Music of the 1:18'??
Two Steps From Hell - To Glory
Ogre Mage should be higher than Arch Mage and Medusa higher than Pegas imo.
Arch mage is more useful imo. And I thought about putting the medusas higher than pegasi.
Ogre Magi are slow as fuck dude. Most of the time they don't make it to the fight and they also slow down your heroes movespeed
Yeah but in context of the army you always go for haste and than they can wreak havoc. Also they can cast bloodlust (+6 atk). In my opinion they are better unit than Arch Mage.
they dont really, since Orcs also have 5 speed, so it makes no difference
Orge is better than arch mage and medusas are pretty shit so are pegasus but the pegasus is good combo with gold drags
Vampire lord is cheated lol
OP unit :D
Excuse me I main necro and I think vamp lords are completely balanced
@@HuyNguyen-jl7go yea impossible as well as my play group
Queen Medusa should be higher, good archer from dungeon, better in combat then vasilisk.its only my oppinion
I thought about putting the medusas higher than pegasi, but Basilisk have better stats imo, except their price.
Никита Тимашков bastalics are pretty bad but still good ig
30 HP is not bad for a shooter,good damage,no melee penalty and stone gaze. Low ammo issue can be solved with an ammo cart. Should be higher.
@@TheValentineEnemy that low ammu is not a big problem, to be honest I dont remember if I ever lost all 8 shoots, and basilisk is almost same strenght in meele kombat as medusa
Basilisk is waay to low on this list
Crusaders and vampire lords are op.
Vampire lords are best unit till lvl 7 units.
no, some 6th units can beat them :)
@@Skorpion1991 sure with equal stacks, but vampire Lords will nearly always outnumber level 6 units
@@irritatingperson7882 No, i was testing them vs 6th tier units in the weekly growth so it was 8 vampires to 6 wyverns, still wyverns lost but other 6th grade units are winning its the wyvern are the weakest one, and as I remember corectly cyclops lost too but since he is range unit we can forgive him
Ogre Mages are not that good. Slow and low hp makes them easy too kill. Arch Magi's are really great.
They are slow but they have the most hp out of level 4 units. Arch mages are very good ranged units.
They are better than arch mage
I find the ogres to be very useless, they're only tanks with bloodlust spell, basilisks are better in my opinion.
They are way too slow and has low def which makes them easy too kill even with high hp. 5 speed is terrible on a lvl 4 unit.
Detector1977 for me I find them helpful if not them tower would be a bigger counter to stronghold anyways everyone has opinions I think they are good but vamp Lords 100% the best early and late game
Bruh putting Pegasi and Medusas below basilisk are you on crack
Bro,you don t know anything.You haven t done a fight in your life between the creatures and now you are saying that the basiliks are super weak.They literally win in 80 % of cases against a crusader.Also 50\50 against an arch mage,depends on who starts first.Same thing for the ogre mage.I am absolutely tired to explain to all noobs these things. Not to talk thay 1000 basiliks are almost guaranteed to win agains 1000 crusaders because they stars first.Like come on
ruclips.net/video/L2J8cRuT1R8/видео.htmlsi=NKuYxmXWQHqx9hfR