@@mrbeeendiddat2024 The lock-on feature seems hard coded to not allow you to detect your opponent for 2 seconds, as you can hit them with a melee string and it still wont detect them
Bro the Sparking Zero lock on system is so stupid because the opponent would be right in front of you and your character still won't see them it's so bad they need to fix it
I had no idea about the scouter breaking when the opponent reaching max power/Sparking mode, but that's a really great attention to detail. It really does make me appreciate how in depth the developers can be with such a basic mechanic that most players don't even think about that much.
I know it's a legacy thing but this mechanic is one of the dumbest to ever exist in a videogame and Sparking Zero would be straight up better without it. Great video though!
It's great in BT3 though. Quick recovery but it gives an advantage to characters that have solar flare or instant transmission. It would be perfect if scouters could find characters behind the buildings.
My friends and I used to gather together, start playing T1/T2, choose a huge map like the city, lock off of each other and try to destroy it all by throwing ki blasts and charging into buildings... I remember we were so sad to see we couldn't lock off voluntarily in T3... Man time flies. Anyway Tenkaichi 2 was definitely the best imo, I loved how canon they kept it and the radar minimap 👌🏻 I'm so glad to see this feature return but it's really annoying in Zero.
this mechanic is quite garbage in this game imo due to the larger lock on time and the inherent limitations of every character, it becomes a pain in the ass, i.e when you are hit by a ultimate you lose the lock-on, this combined with the insane skill point regeneration allows the opponent to insta-sparking right after a ultimate without any risk even if they are in front of you, this leads to chained ultimates most often than all of us would like it. hope this gets fixed next patch
The biggest problem with this game is that EVERYTHING is spammable. They can spam insta-sparking, ultimates, super abilities, super counters, ki blasts, there's no drawback to anything. Also stronger characters deal too much damage.
11:24 quick facts: In TOEI's DBS, both Goku and Vegeta can learn to sense God Ki in their base form after their initial training on Beerus' Planet leading into RoF Arc. In Toyotaro's DBS, it gets a bit complicated. During the Zen Exhibition match where Goku fights Toppo, he mentioned how he couldn't sense Toppo's God power in his base form. "You're going to become a God of Destruction, right? I can't sense your power just like the Gods behind us. But I can still tell how incredibly powerful you are.", said Goku. This means they still needed their God forms in order to sense God Ki. However, during the Moro Arc which takes place after Universal Survival/Tournament of Power Arc and Broly Arc, Vegeta could sense Goku using God Ki specifically, UIO, while on Planet Yardrat. At the end of that arc, both Goku and Vegeta could sense that Uub's ki is divine while in base form. After this, we get the Granolah the Survivor Arc. Goku and Vegeta's Divine training is nearly complete. They both must polish and perform their final touch up themselves. Goku's mastery of Ultra Instinct and Vegeta's mastery over Ultra Ego. Hopefully this helps! 😁
I agree with your opinions about Sparking Zero's system except for the part about Solar Flare making the entire screen white. I played BT3 on a bright screen in a dark room before, but it gets ALOT brighter to the point where it hurt my eyes physically when I got Solar Flared and the whole room lit up. I actually like that you can still see an outline of your character and some environment pieces while blinded from Solar Flare because giving your eyes something to focus on that breaks the whiteness helps make it bareable to stare into and it does make alot of sense that you'd be able to detect a person's location while they're in the middle of punching you in the face at point blank range. However, I think they should ONLY be visible for a frame or two when a hitbox connects. As it stands, they stay visible for a little too long when hitting you, to the point where if they move around you, you can see the direction they're moving.
Back in the Raging Blast days, I really missed the lock on feature from the Tenkaichi series. Now it's back in Sparking Zero I really don't like it. If you play with characters who can't sense Ki, like Final Form Frieza, you're at a massive disadvantage in team battles, especially if your opponent is using cheese characters. I've used Frieza to beat a character fair and square, but because you lose your opponent when they switch in, it leaves me vulnerable to unblockable ultimate attacks if they charge their ki before I locate them The feature is cool, but it sucks for online. An easy way around this would be to have more customisation, like being able to equip the scouter for characters who can't sense. Xenoverse has something like this
Another thing in BT2 is Hercule, he can take out the opponent's Lock On in the combo (Square, Square, Triangle) it needs to be fully charged. He kind of farts at the opponent, making him lose Lock On.
...Personally I think they should put an option to put the screen in black instead of white with Taiyoken, to avoid blinding people in real life, but again, as an option, for people sensitive to that kind of flashes and for the ones who want it accurate
There is a plus to the shit lock on of sparking zero. When doing the episode story mode and your trying to win as fast as possible, the second the a.i loses the lock on you get plenty of time to fully charge up which helps out HEAPS
This would be fun if the game was filled with players who want to spam ultimates. Imagine Broly could make you lock off and then launch his unblockable, terribly strong ultimate
In the same household (splitscreen) and when maps were smaller, it was a riot when people hid to charge up a Spirit Bomb. The competition naturally becomes friendly and healthy. This doesn't go so well online/ranked especially with the possibility of losing lock on when blocking an ultimate which is a Sparking Zero exclusive to my knowledge.
They need to put the lock on system from bt1 back in. I can’t stand that you automatically lock on. I have to go really far off to loose lock on just to explore the map.
I happened to notice that transforming seemed to instanly lock on after the animation. The fighter in question was vegeta and just like in this video, they went super saiyan blue. I dont know if the god ki made a difference, but transforming seems to be a good way to kill the search time without leaving you open.
This is by far worse in sparking zero. The worst part about it is if you get hit by an ultimate attack, even if you block it, you still get locked off.
It’s such a shame to see how sparking zero was seemingly made without fully understanding the fundamentals of the Budokai Tenkaichi series. If y’all still want to play this series, either get it on pc when there’s a price drop and add mods, or play the BT4 mod
@KnucklesWTD Not gonna lie, I have to agree with you there. I've been replaying it recently. And even though it has its on bugs and stuff, it's still more polished and has more content.
Can you cover how they handled perfect smashes in SZ compared to past games? From the BT’s to even Raging Blast it was perfect now it’s all slow and vanishes behind the opponent and tracking is terrible at times you miss way more than you use to….I actually would’ve been fine with going behind opponents if they didn’t make the attack so slow now
It's severely annoying in DP battles. Locking on to every character after they die is nuts. Pressing L1 is better than trying to move the camera after EVERY character on the team.
I was watching my cousin play, the opponent used instant transmission, and he sonic swayed the next attack, and it STILL didn't lock on. It 100% needs to be fixed cuz that was ridiculous
@@NinjaXFiles Namco : Heres combo extensions for Bt3! Also Namco: Lets make the defensive Options spammable and more accessible then ever before, so players break combos early!
I don’t mention unchanged features from BT3, the only difference is that Lock-On is lost a few frames later so the camera turns around before it’s lost
@shafir2 BT3 removes lock on instantly, SZ has a slight delay before it removes it, which makes the camera turn around before you lose lock on because you're still locked on for a few frames
I forgot to mention that blocking Ultimates in Sparking! ZERO also leads to losing the Lock-On, unlike in the previous games
It was fine in BT3, in Sparking Zero I'm fighting this mechanic more than the opponent sometimes
so jus make the game more shitty for people who arent good is what your basically saying
@@mrbeeendiddat2024 The lock-on feature seems hard coded to not allow you to detect your opponent for 2 seconds, as you can hit them with a melee string and it still wont detect them
Locking on with this new mechanic takes longer than a Perfect Cell fight intro
😂😂😂
Mister Perfect Cell
Bro the Sparking Zero lock on system is so stupid because the opponent would be right in front of you and your character still won't see them it's so bad they need to fix it
The AI absolutely can not use this mechanic. Easily as fuck to exploit it. It was never a good idea.
So true I hate it especially when they spam instant transmission
I had no idea about the scouter breaking when the opponent reaching max power/Sparking mode, but that's a really great attention to detail. It really does make me appreciate how in depth the developers can be with such a basic mechanic that most players don't even think about that much.
BT2 was the best one IMO. Felt so natural and complete
nah, too many stock and unoriginal moves... take a shot every time does a high speed rush or energy wave.
plus, less mechanics and attacks than bt3
Great video. Love all the lore details they incorporated into this mechanic
Continuing to do the work we are too lazy to do, and it's much appreciated.
Damn Budokai Tenkaichi 1 has already so many details.
Its complete dogshit in zero, this is one mechanic i dont miss
Send this video to bandai namco for fix the sparking zero's lock-on.
I know it's a legacy thing but this mechanic is one of the dumbest to ever exist in a videogame and Sparking Zero would be straight up better without it. Great video though!
I agree with you, the lock on Sparking Zero is horrible it takes too long to lock on even if you can see them
It's great in BT3 though. Quick recovery but it gives an advantage to characters that have solar flare or instant transmission. It would be perfect if scouters could find characters behind the buildings.
@@LuisGustavoSO It's definetly better than Sparking Zero's, cus i barely recalled it's existence in BT3 lol
I think it would be a cool addition in a non-fighting DBZ game, like DBZ Kakarot
did not know solar flare cancels ults up close thats crazy, good video man
Me neither lol. Time to add it to my bag
My friends and I used to gather together, start playing T1/T2, choose a huge map like the city, lock off of each other and try to destroy it all by throwing ki blasts and charging into buildings... I remember we were so sad to see we couldn't lock off voluntarily in T3... Man time flies.
Anyway Tenkaichi 2 was definitely the best imo, I loved how canon they kept it and the radar minimap 👌🏻 I'm so glad to see this feature return but it's really annoying in Zero.
this mechanic is quite garbage in this game imo
due to the larger lock on time and the inherent limitations of every character, it becomes a pain in the ass, i.e when you are hit by a ultimate you lose the lock-on, this combined with the insane skill point regeneration allows the opponent to insta-sparking right after a ultimate without any risk even if they are in front of you, this leads to chained ultimates most often than all of us would like it.
hope this gets fixed next patch
The biggest problem with this game is that EVERYTHING is spammable. They can spam insta-sparking, ultimates, super abilities, super counters, ki blasts, there's no drawback to anything. Also stronger characters deal too much damage.
11:24 quick facts:
In TOEI's DBS, both Goku and Vegeta can learn to sense God Ki in their base form after their initial training on Beerus' Planet leading into RoF Arc.
In Toyotaro's DBS, it gets a bit complicated. During the Zen Exhibition match where Goku fights Toppo, he mentioned how he couldn't sense Toppo's God power in his base form. "You're going to become a God of Destruction, right? I can't sense your power just like the Gods behind us. But I can still tell how incredibly powerful you are.", said Goku. This means they still needed their God forms in order to sense God Ki. However, during the Moro Arc which takes place after Universal Survival/Tournament of Power Arc and Broly Arc, Vegeta could sense Goku using God Ki specifically, UIO, while on Planet Yardrat. At the end of that arc, both Goku and Vegeta could sense that Uub's ki is divine while in base form. After this, we get the Granolah the Survivor Arc. Goku and Vegeta's Divine training is nearly complete. They both must polish and perform their final touch up themselves. Goku's mastery of Ultra Instinct and Vegeta's mastery over Ultra Ego.
Hopefully this helps! 😁
Toyo's fanfiction is not canon any way so it doesn't matter.
Hot take@@dukkemonterier3429
I agree with your opinions about Sparking Zero's system except for the part about Solar Flare making the entire screen white. I played BT3 on a bright screen in a dark room before, but it gets ALOT brighter to the point where it hurt my eyes physically when I got Solar Flared and the whole room lit up.
I actually like that you can still see an outline of your character and some environment pieces while blinded from Solar Flare because giving your eyes something to focus on that breaks the whiteness helps make it bareable to stare into and it does make alot of sense that you'd be able to detect a person's location while they're in the middle of punching you in the face at point blank range. However, I think they should ONLY be visible for a frame or two when a hitbox connects. As it stands, they stay visible for a little too long when hitting you, to the point where if they move around you, you can see the direction they're moving.
They could easily add an accessibility setting where it goes full black instead
Now that I think about it I do remember the Xenoverse 2 loading screen hurting my eyes because i was playing in the dark 😂
Back in the Raging Blast days, I really missed the lock on feature from the Tenkaichi series.
Now it's back in Sparking Zero I really don't like it. If you play with characters who can't sense Ki, like Final Form Frieza, you're at a massive disadvantage in team battles, especially if your opponent is using cheese characters.
I've used Frieza to beat a character fair and square, but because you lose your opponent when they switch in, it leaves me vulnerable to unblockable ultimate attacks if they charge their ki before I locate them
The feature is cool, but it sucks for online. An easy way around this would be to have more customisation, like being able to equip the scouter for characters who can't sense. Xenoverse has something like this
Another thing in BT2 is Hercule, he can take out the opponent's Lock On in the combo (Square, Square, Triangle) it needs to be fully charged. He kind of farts at the opponent, making him lose Lock On.
...Personally I think they should put an option to put the screen in black instead of white with Taiyoken, to avoid blinding people in real life, but again, as an option, for people sensitive to that kind of flashes and for the ones who want it accurate
I pray they fix this ish in SZ. The lock on was so on point and precise in the Tenkaichi’s it measures no sense why it is the way it is in SZ
Not all heroes wear capes
the locking on takes longer than the five minutes of frieza, jokes aside fantastic video dude, the passion for theses games are unmatched !
Bro it’s so epic that having a scouter increasing search radius in sparking zero
I feel like this mechanic would make more sense if this wasn't a 1v1 fighter imagine this happening in a free for all scenario
There is a plus to the shit lock on of sparking zero. When doing the episode story mode and your trying to win as fast as possible, the second the a.i loses the lock on you get plenty of time to fully charge up which helps out HEAPS
Great video. I think losing lock-on should be incentivized so players can do stealth maneuvers.
This would be fun if the game was filled with players who want to spam ultimates. Imagine Broly could make you lock off and then launch his unblockable, terribly strong ultimate
In the same household (splitscreen) and when maps were smaller, it was a riot when people hid to charge up a Spirit Bomb. The competition naturally becomes friendly and healthy.
This doesn't go so well online/ranked especially with the possibility of losing lock on when blocking an ultimate which is a Sparking Zero exclusive to my knowledge.
Thanks a lot
They need to put the lock on system from bt1 back in. I can’t stand that you automatically lock on. I have to go really far off to loose lock on just to explore the map.
locking on is a good addition considering this is a full 3d fighting game series
There are so many layers to something that most people will barelly spend more than a few seconds in
solar flare should start as a white screen then go to the black and white silhouette then back to normal
MAJOR REGRESS
Hit by Ultimate attack*
"Man where is he?? oh hey Vegeta."
sup
"Man I'll never find Vegeta at this rate"
I happened to notice that transforming seemed to instanly lock on after the animation. The fighter in question was vegeta and just like in this video, they went super saiyan blue. I dont know if the god ki made a difference, but transforming seems to be a good way to kill the search time without leaving you open.
This is by far worse in sparking zero. The worst part about it is if you get hit by an ultimate attack, even if you block it, you still get locked off.
I forgot to mention that you're right
It’s such a shame to see how sparking zero was seemingly made without fully understanding the fundamentals of the Budokai Tenkaichi series. If y’all still want to play this series, either get it on pc when there’s a price drop and add mods, or play the BT4 mod
Yeah it feels like they used Raging Blast as the base instead of Tenkaichi.
@@toastedtongue1654Raging Blast 2 is significantly better than this game.
@KnucklesWTD Not gonna lie, I have to agree with you there. I've been replaying it recently. And even though it has its on bugs and stuff, it's still more polished and has more content.
Game good
wait z burst dash removes lock on in bt3 what the hell?
No, what i meant is that if you do it while they aren't locked on, it gets so close to them that they will automatically lock on
More of pls highly interesting if u askt me
Can you cover how they handled perfect smashes in SZ compared to past games? From the BT’s to even Raging Blast it was perfect now it’s all slow and vanishes behind the opponent and tracking is terrible at times you miss way more than you use to….I actually would’ve been fine with going behind opponents if they didn’t make the attack so slow now
bt3 + graphic update + meme modus - (mechanics && minigames) = sparking zero
It's severely annoying in DP battles. Locking on to every character after they die is nuts. Pressing L1 is better than trying to move the camera after EVERY character on the team.
I was watching my cousin play, the opponent used instant transmission, and he sonic swayed the next attack, and it STILL didn't lock on. It 100% needs to be fixed cuz that was ridiculous
Sparking zero it's so much worse in the gameplay than the other games I'm really sad 😢
Yup. And the trilogy is solid proof that with each game they always wanted to perfect, improve and renew features. With games these days? Not so much.
@@NinjaXFiles Namco : Heres combo extensions for Bt3!
Also Namco: Lets make the defensive Options spammable and more accessible then ever before, so players break combos early!
Sparking Zero is a Low Effort Mess. Can't believe a 2007 game had it better
Are we progressing? Or, in fact, regressing?
So which button to press in SZ ?
@@soso-V12 there is no buttons anymore you just stand still and it starts searching
Im pretty sure some ultimates could make the opponent lose his lock-on in Tenkaichi 3.
The mechanic in sparking aint even tha bad
It’s really bad in sparking Ngl😭 you could be hitting your opponent and still can’t lock on
I think they should have kept the ability to lock off
On sparking zero I was literally hitting my opponent and it couldn't find him till combo was over like what?😭😭
u didnt mention how instant transmission in SZ completely locks off the target
I don’t mention unchanged features from BT3, the only difference is that Lock-On is lost a few frames later so the camera turns around before it’s lost
@@KuwangerKRT in SZ u can ascend and they wont be able to lock on in time. could u do that in BT3 also?
@shafir2 BT3 removes lock on instantly, SZ has a slight delay before it removes it, which makes the camera turn around before you lose lock on because you're still locked on for a few frames
BT1 did it the best
Short answer it got worse (in sparking zero). That game needs a bunch of fixes asap
It's not even necessary anymore
so tenkaichi 1 had better graphics than 2 and 3
It definitely got worse
The new one sucks tbh
The mechaninc is not working as intended, i'm sure... Sparking Zero is bugged af.
game bad
Game mid