Did The Lock-On Mechanic Improve Or Regress Through Out The Sparking! Series ?

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  • Опубликовано: 2 дек 2024

Комментарии • 97

  • @KuwangerKRT
    @KuwangerKRT  5 часов назад +5

    I forgot to mention that blocking Ultimates in Sparking! ZERO also leads to losing the Lock-On, unlike in the previous games

  • @AdventVFX
    @AdventVFX День назад +145

    It was fine in BT3, in Sparking Zero I'm fighting this mechanic more than the opponent sometimes

    • @mrbeeendiddat2024
      @mrbeeendiddat2024 15 часов назад

      so jus make the game more shitty for people who arent good is what your basically saying

    • @ac04project
      @ac04project 15 часов назад +8

      @@mrbeeendiddat2024 The lock-on feature seems hard coded to not allow you to detect your opponent for 2 seconds, as you can hit them with a melee string and it still wont detect them

  • @TealChuck
    @TealChuck 23 часа назад +80

    Locking on with this new mechanic takes longer than a Perfect Cell fight intro

  • @Netami923
    @Netami923 22 часа назад +77

    Bro the Sparking Zero lock on system is so stupid because the opponent would be right in front of you and your character still won't see them it's so bad they need to fix it

    • @dukkemonterier3429
      @dukkemonterier3429 13 часов назад +1

      The AI absolutely can not use this mechanic. Easily as fuck to exploit it. It was never a good idea.

    • @kakarot4243
      @kakarot4243 8 часов назад

      So true I hate it especially when they spam instant transmission

  • @CSwizzleDizzle
    @CSwizzleDizzle 14 часов назад +14

    I had no idea about the scouter breaking when the opponent reaching max power/Sparking mode, but that's a really great attention to detail. It really does make me appreciate how in depth the developers can be with such a basic mechanic that most players don't even think about that much.

  • @ethanbrehin220
    @ethanbrehin220 День назад +28

    BT2 was the best one IMO. Felt so natural and complete

    • @weirdface1846
      @weirdface1846 5 часов назад

      nah, too many stock and unoriginal moves... take a shot every time does a high speed rush or energy wave.
      plus, less mechanics and attacks than bt3

  • @josequiles7430
    @josequiles7430 День назад +16

    Great video. Love all the lore details they incorporated into this mechanic

  • @tempestofthought
    @tempestofthought День назад +39

    Continuing to do the work we are too lazy to do, and it's much appreciated.

  • @ginbuck3914
    @ginbuck3914 День назад +16

    Damn Budokai Tenkaichi 1 has already so many details.

  • @professorlapis8305
    @professorlapis8305 День назад +27

    Its complete dogshit in zero, this is one mechanic i dont miss

  • @angeljulioogandomejia1035
    @angeljulioogandomejia1035 День назад +21

    Send this video to bandai namco for fix the sparking zero's lock-on.

  • @lalo2513
    @lalo2513 День назад +53

    I know it's a legacy thing but this mechanic is one of the dumbest to ever exist in a videogame and Sparking Zero would be straight up better without it. Great video though!

    • @fdg2208
      @fdg2208 День назад +28

      I agree with you, the lock on Sparking Zero is horrible it takes too long to lock on even if you can see them

    • @LuisGustavoSO
      @LuisGustavoSO День назад +18

      It's great in BT3 though. Quick recovery but it gives an advantage to characters that have solar flare or instant transmission. It would be perfect if scouters could find characters behind the buildings.

    • @lalo2513
      @lalo2513 23 часа назад +6

      @@LuisGustavoSO It's definetly better than Sparking Zero's, cus i barely recalled it's existence in BT3 lol

    • @senormarston
      @senormarston 23 часа назад +2

      I think it would be a cool addition in a non-fighting DBZ game, like DBZ Kakarot

  • @beastking4373
    @beastking4373 День назад +9

    did not know solar flare cancels ults up close thats crazy, good video man

  • @NumaDestroy
    @NumaDestroy 19 часов назад +3

    My friends and I used to gather together, start playing T1/T2, choose a huge map like the city, lock off of each other and try to destroy it all by throwing ki blasts and charging into buildings... I remember we were so sad to see we couldn't lock off voluntarily in T3... Man time flies.
    Anyway Tenkaichi 2 was definitely the best imo, I loved how canon they kept it and the radar minimap 👌🏻 I'm so glad to see this feature return but it's really annoying in Zero.

  • @fedemelgarejo2297
    @fedemelgarejo2297 День назад +24

    this mechanic is quite garbage in this game imo
    due to the larger lock on time and the inherent limitations of every character, it becomes a pain in the ass, i.e when you are hit by a ultimate you lose the lock-on, this combined with the insane skill point regeneration allows the opponent to insta-sparking right after a ultimate without any risk even if they are in front of you, this leads to chained ultimates most often than all of us would like it.
    hope this gets fixed next patch

    • @LuisGustavoSO
      @LuisGustavoSO День назад +4

      The biggest problem with this game is that EVERYTHING is spammable. They can spam insta-sparking, ultimates, super abilities, super counters, ki blasts, there's no drawback to anything. Also stronger characters deal too much damage.

  • @1DAR26
    @1DAR26 23 часа назад +8

    11:24 quick facts:
    In TOEI's DBS, both Goku and Vegeta can learn to sense God Ki in their base form after their initial training on Beerus' Planet leading into RoF Arc.
    In Toyotaro's DBS, it gets a bit complicated. During the Zen Exhibition match where Goku fights Toppo, he mentioned how he couldn't sense Toppo's God power in his base form. "You're going to become a God of Destruction, right? I can't sense your power just like the Gods behind us. But I can still tell how incredibly powerful you are.", said Goku. This means they still needed their God forms in order to sense God Ki. However, during the Moro Arc which takes place after Universal Survival/Tournament of Power Arc and Broly Arc, Vegeta could sense Goku using God Ki specifically, UIO, while on Planet Yardrat. At the end of that arc, both Goku and Vegeta could sense that Uub's ki is divine while in base form. After this, we get the Granolah the Survivor Arc. Goku and Vegeta's Divine training is nearly complete. They both must polish and perform their final touch up themselves. Goku's mastery of Ultra Instinct and Vegeta's mastery over Ultra Ego.
    Hopefully this helps! 😁

  • @Kurayamiblack
    @Kurayamiblack День назад +6

    I agree with your opinions about Sparking Zero's system except for the part about Solar Flare making the entire screen white. I played BT3 on a bright screen in a dark room before, but it gets ALOT brighter to the point where it hurt my eyes physically when I got Solar Flared and the whole room lit up.
    I actually like that you can still see an outline of your character and some environment pieces while blinded from Solar Flare because giving your eyes something to focus on that breaks the whiteness helps make it bareable to stare into and it does make alot of sense that you'd be able to detect a person's location while they're in the middle of punching you in the face at point blank range. However, I think they should ONLY be visible for a frame or two when a hitbox connects. As it stands, they stay visible for a little too long when hitting you, to the point where if they move around you, you can see the direction they're moving.

    • @Someguy96Lx
      @Someguy96Lx 19 часов назад +2

      They could easily add an accessibility setting where it goes full black instead

    • @KuwangerKRT
      @KuwangerKRT  8 часов назад +1

      Now that I think about it I do remember the Xenoverse 2 loading screen hurting my eyes because i was playing in the dark 😂

  • @po72644
    @po72644 День назад +11

    Back in the Raging Blast days, I really missed the lock on feature from the Tenkaichi series.
    Now it's back in Sparking Zero I really don't like it. If you play with characters who can't sense Ki, like Final Form Frieza, you're at a massive disadvantage in team battles, especially if your opponent is using cheese characters.
    I've used Frieza to beat a character fair and square, but because you lose your opponent when they switch in, it leaves me vulnerable to unblockable ultimate attacks if they charge their ki before I locate them
    The feature is cool, but it sucks for online. An easy way around this would be to have more customisation, like being able to equip the scouter for characters who can't sense. Xenoverse has something like this

  • @jessyy809
    @jessyy809 10 часов назад +2

    Another thing in BT2 is Hercule, he can take out the opponent's Lock On in the combo (Square, Square, Triangle) it needs to be fully charged. He kind of farts at the opponent, making him lose Lock On.

  • @laurenfell388
    @laurenfell388 19 часов назад +2

    ...Personally I think they should put an option to put the screen in black instead of white with Taiyoken, to avoid blinding people in real life, but again, as an option, for people sensitive to that kind of flashes and for the ones who want it accurate

  • @c0wboys4life
    @c0wboys4life 23 часа назад +3

    I pray they fix this ish in SZ. The lock on was so on point and precise in the Tenkaichi’s it measures no sense why it is the way it is in SZ

  • @TrueReverse74
    @TrueReverse74 День назад +3

    Not all heroes wear capes

  • @NinTestertsu
    @NinTestertsu 3 часа назад

    the locking on takes longer than the five minutes of frieza, jokes aside fantastic video dude, the passion for theses games are unmatched !

  • @LeelosAdventure
    @LeelosAdventure День назад +2

    Bro it’s so epic that having a scouter increasing search radius in sparking zero

  • @Jcecil1035
    @Jcecil1035 17 часов назад +1

    I feel like this mechanic would make more sense if this wasn't a 1v1 fighter imagine this happening in a free for all scenario

  • @TheNemisisx
    @TheNemisisx 20 часов назад +1

    There is a plus to the shit lock on of sparking zero. When doing the episode story mode and your trying to win as fast as possible, the second the a.i loses the lock on you get plenty of time to fully charge up which helps out HEAPS

  • @egebamyasi2929
    @egebamyasi2929 День назад +6

    Great video. I think losing lock-on should be incentivized so players can do stealth maneuvers.

    • @randomidot123
      @randomidot123 День назад

      This would be fun if the game was filled with players who want to spam ultimates. Imagine Broly could make you lock off and then launch his unblockable, terribly strong ultimate

    • @thelastgogeta
      @thelastgogeta 22 часа назад +1

      In the same household (splitscreen) and when maps were smaller, it was a riot when people hid to charge up a Spirit Bomb. The competition naturally becomes friendly and healthy.
      This doesn't go so well online/ranked especially with the possibility of losing lock on when blocking an ultimate which is a Sparking Zero exclusive to my knowledge.

  • @mrrisitas3143
    @mrrisitas3143 День назад +1

    Thanks a lot

  • @ClaytonPBrown
    @ClaytonPBrown 22 часа назад +2

    They need to put the lock on system from bt1 back in. I can’t stand that you automatically lock on. I have to go really far off to loose lock on just to explore the map.

  • @weirdface1846
    @weirdface1846 5 часов назад

    locking on is a good addition considering this is a full 3d fighting game series

  • @Vertically_rotated_shark
    @Vertically_rotated_shark 20 часов назад

    There are so many layers to something that most people will barelly spend more than a few seconds in

  • @Bakino0
    @Bakino0 23 часа назад +1

    solar flare should start as a white screen then go to the black and white silhouette then back to normal

  • @WokManOrigins
    @WokManOrigins 23 часа назад +1

    MAJOR REGRESS

  • @HeiwaHero
    @HeiwaHero 17 часов назад

    Hit by Ultimate attack*
    "Man where is he?? oh hey Vegeta."
    sup
    "Man I'll never find Vegeta at this rate"

  • @zanygamerx
    @zanygamerx 19 часов назад

    I happened to notice that transforming seemed to instanly lock on after the animation. The fighter in question was vegeta and just like in this video, they went super saiyan blue. I dont know if the god ki made a difference, but transforming seems to be a good way to kill the search time without leaving you open.

  • @Gokucool98
    @Gokucool98 6 часов назад +1

    This is by far worse in sparking zero. The worst part about it is if you get hit by an ultimate attack, even if you block it, you still get locked off.

    • @KuwangerKRT
      @KuwangerKRT  5 часов назад +1

      I forgot to mention that you're right

  • @adreeeandanothere510
    @adreeeandanothere510 23 часа назад +6

    It’s such a shame to see how sparking zero was seemingly made without fully understanding the fundamentals of the Budokai Tenkaichi series. If y’all still want to play this series, either get it on pc when there’s a price drop and add mods, or play the BT4 mod

    • @toastedtongue1654
      @toastedtongue1654 20 часов назад

      Yeah it feels like they used Raging Blast as the base instead of Tenkaichi.

    • @KnucklesWTD
      @KnucklesWTD 15 часов назад +2

      @@toastedtongue1654Raging Blast 2 is significantly better than this game.

    • @toastedtongue1654
      @toastedtongue1654 9 часов назад

      @KnucklesWTD Not gonna lie, I have to agree with you there. I've been replaying it recently. And even though it has its on bugs and stuff, it's still more polished and has more content.

  • @AxelVenturatheboss
    @AxelVenturatheboss День назад +5

    Game good

  • @biggestboss1756
    @biggestboss1756 День назад +3

    wait z burst dash removes lock on in bt3 what the hell?

    • @KuwangerKRT
      @KuwangerKRT  День назад +2

      No, what i meant is that if you do it while they aren't locked on, it gets so close to them that they will automatically lock on

  • @canjk856
    @canjk856 8 часов назад

    More of pls highly interesting if u askt me

  • @c0wboys4life
    @c0wboys4life 23 часа назад

    Can you cover how they handled perfect smashes in SZ compared to past games? From the BT’s to even Raging Blast it was perfect now it’s all slow and vanishes behind the opponent and tracking is terrible at times you miss way more than you use to….I actually would’ve been fine with going behind opponents if they didn’t make the attack so slow now

  • @Zwefla
    @Zwefla День назад

    bt3 + graphic update + meme modus - (mechanics && minigames) = sparking zero

  • @youngOGTelly
    @youngOGTelly 7 часов назад

    It's severely annoying in DP battles. Locking on to every character after they die is nuts. Pressing L1 is better than trying to move the camera after EVERY character on the team.

  • @Sm0othi3
    @Sm0othi3 2 часа назад

    I was watching my cousin play, the opponent used instant transmission, and he sonic swayed the next attack, and it STILL didn't lock on. It 100% needs to be fixed cuz that was ridiculous

  • @LevTheChosenOne
    @LevTheChosenOne 22 часа назад +4

    Sparking zero it's so much worse in the gameplay than the other games I'm really sad 😢

    • @NinjaXFiles
      @NinjaXFiles 20 часов назад +2

      Yup. And the trilogy is solid proof that with each game they always wanted to perfect, improve and renew features. With games these days? Not so much.

    • @ac04project
      @ac04project 15 часов назад

      @@NinjaXFiles Namco : Heres combo extensions for Bt3!
      Also Namco: Lets make the defensive Options spammable and more accessible then ever before, so players break combos early!

  • @killakame-3434
    @killakame-3434 14 часов назад +1

    Sparking Zero is a Low Effort Mess. Can't believe a 2007 game had it better

  • @TheJaredPunch
    @TheJaredPunch День назад

    Are we progressing? Or, in fact, regressing?

  • @abreu7756
    @abreu7756 22 часа назад +1

  • @soso-V12
    @soso-V12 15 часов назад

    So which button to press in SZ ?

    • @KuwangerKRT
      @KuwangerKRT  4 часа назад

      @@soso-V12 there is no buttons anymore you just stand still and it starts searching

  • @Zelldic27
    @Zelldic27 47 минут назад

    Im pretty sure some ultimates could make the opponent lose his lock-on in Tenkaichi 3.

  • @lazyzombie2077
    @lazyzombie2077 8 часов назад

    The mechanic in sparking aint even tha bad

  • @ElecticYemzi
    @ElecticYemzi 17 часов назад

    It’s really bad in sparking Ngl😭 you could be hitting your opponent and still can’t lock on

  • @Randomergoesbrrrr
    @Randomergoesbrrrr 2 часа назад

    I think they should have kept the ability to lock off

  • @koolas2187
    @koolas2187 Час назад

    On sparking zero I was literally hitting my opponent and it couldn't find him till combo was over like what?😭😭

  • @shafir2
    @shafir2 11 часов назад

    u didnt mention how instant transmission in SZ completely locks off the target

    • @KuwangerKRT
      @KuwangerKRT  10 часов назад

      I don’t mention unchanged features from BT3, the only difference is that Lock-On is lost a few frames later so the camera turns around before it’s lost

    • @shafir2
      @shafir2 8 часов назад

      @@KuwangerKRT in SZ u can ascend and they wont be able to lock on in time. could u do that in BT3 also?

    • @KuwangerKRT
      @KuwangerKRT  8 часов назад +1

      @shafir2 BT3 removes lock on instantly, SZ has a slight delay before it removes it, which makes the camera turn around before you lose lock on because you're still locked on for a few frames

  • @SonnyDha_B
    @SonnyDha_B 14 часов назад

    BT1 did it the best

  • @invaderIRK1
    @invaderIRK1 20 часов назад +1

    Short answer it got worse (in sparking zero). That game needs a bunch of fixes asap

  • @mrtimo3822
    @mrtimo3822 День назад

    It's not even necessary anymore

  • @jeovanygodoy666
    @jeovanygodoy666 Час назад

    so tenkaichi 1 had better graphics than 2 and 3

  • @The_original_turtle_of_YouTube
    @The_original_turtle_of_YouTube 22 часа назад +2

    It definitely got worse

  • @Fr4ctur3d95
    @Fr4ctur3d95 19 часов назад

    The new one sucks tbh

  • @TheKaiser.
    @TheKaiser. 18 часов назад

    The mechaninc is not working as intended, i'm sure... Sparking Zero is bugged af.

  • @quzelthe
    @quzelthe День назад +5

    game bad

  • @IkeAether45
    @IkeAether45 День назад +3

    Game mid