Hey Caleb!! Loving the tutorials, they’re so great! Thank you very much for sharing with the world. I am looking to model the Blizzard Motif Vignette fixture. Would you be able to share how to do that as opposed to the square-pixel style in this video? I am unsure about how the UV mapping and texture part would work since the fixture has its own cylinder for each light in blender instead of splitting the rectangle with Ctrl+R. Thank you
Thanks for the feedback! To do that, I would not press Ctrl R at all, and leave the mesh a square, and instead create a cylinder to use to cut into your mesh. Bevel the end of the cylinder so that you get a beveled cut. Use an array modifier to evenly space eight, or pixel count, of those cylinders centered to your fixture. Drop your cylinders into your rectangle Use the Boolean modifier on your box with the object being the cylinder. Make sure you apply the modifier on your cylinder before applying the modifier on your body. Then, for UV unwrapping, view from the camera point where all of the lights are facing you, 2-D, whether that’s top right or front , and select the face with All of the Lights and under UV press project from view. Then, make one of those pixels white, bake the texture and follow my same method from there on
@@CalebHoernschemeyer Thank you for getting back to me! I was able to model the fixture and get it to work but I’m having an issue with the texture not being applied correctly and it makes the face of the light look very strange. Would you mind taking a look? I really appreciate your time and effort you put into this for everyone. My comment keeps getting deleted because it has a link but the Imgur page code I’m trying to add is GMcULrw
Hey Caleb!! Loving the tutorials, they’re so great! Thank you very much for sharing with the world. I am looking to model the Blizzard Motif Vignette fixture. Would you be able to share how to do that as opposed to the square-pixel style in this video? I am unsure about how the UV mapping and texture part would work since the fixture has its own cylinder for each light in blender instead of splitting the rectangle with Ctrl+R.
Thank you
Thanks for the feedback! To do that, I would not press Ctrl R at all, and leave the mesh a square, and instead create a cylinder to use to cut into your mesh.
Bevel the end of the cylinder so that you get a beveled cut.
Use an array modifier to evenly space eight, or pixel count, of those cylinders centered to your fixture.
Drop your cylinders into your rectangle
Use the Boolean modifier on your box with the object being the cylinder. Make sure you apply the modifier on your cylinder before applying the modifier on your body.
Then, for UV unwrapping, view from the camera point where all of the lights are facing you, 2-D, whether that’s top right or front , and select the face with All of the Lights and under UV press project from view.
Then, make one of those pixels white, bake the texture and follow my same method from there on
@@CalebHoernschemeyer Thank you for getting back to me! I was able to model the fixture and get it to work but I’m having an issue with the texture not being applied correctly and it makes the face of the light look very strange. Would you mind taking a look? I really appreciate your time and effort you put into this for everyone. My comment keeps getting deleted because it has a link but the Imgur page code I’m trying to add is GMcULrw
@@Jacob6383I possibly can, email me at calebhmeyer@gmail.com
*promo sm* 🤦