32:30 While it wasn't the entire gun I remember at scout camp one of the guys from the rifle range left a couple of live rounds in his pocket. The local laundroumat was not at all pleased when they rounds went off from the heat of the dryer and broke it.
Eh, in this instance, it was less of the game being unbalanced (which it has a serious problem with, due to its random nature), and more about the poor strategy the survivors used. They knew mind control attacks an entire room but Cori still decided it would be a great idea to stand in the same room that Cameron was standing in. Also, you know the traitor uses mind control to fight you, so why bother going to heal your physical stat? Even if you don't know exactly which roll matters, it's obvious that speed or might won't help at all against it (since you can't reach enough might to punch the ship anyways). (the only caveat is that the mind-control is a 'may' ability, so the alien could just punch you in the face. So physical stats aren't totally pointless (though the survivors had no way of knowing this)) Secondly, they decided to move the magic elevator to the one floor (basement) where there was no way of exiting it unless you got lucky with the magic elevator roll. By taking that elevator, Paul essentially removed himself from the game for a round, unable to contribute to the victory condition or saving his teammates. Third, Paul should never have moved the elevator after punching the ship, using the fact that cameron and cori's character would slow down the movement of the alien by being in the way. This way, the highest might player is protected from mind control, and remains capable of freeing his friends from it. Fourth, Cori should not have bothered throwing away the boomstick, so that her team actually has a way to remove mind control from Paul's character. If he got mind controlled, fighting against his 6 might with 4(Cam) or 2(Cori) would have been suicidal. The 7 speed attack would likely be the only viable way of saving Paul, the only person on the group who could reliably hit the spaceship. Yes, it seems to be a difficult one to win for survivors, especially if they don't have many high strength characters, but the survivors dug their own graves with this one.
Cam and Cori definitely made bad calls to be in the same round. Cam's sadness is obvious that he realised he tactical error and could've avoided his early demise.
Definitely poor strategy on Paul's part; he should have focused first on getting Cam and Cori, or even Ben's character, out of mind control, so that he wouldn't have to fight the ship alone.
The aliens abduct you all, sometime in the future, Zoey escapes to give her past self information and cause a feedback of past-future Zoey repetitively until they finally succeed
I would be interested to see this game as a template for D&D type adventure with a Master organizing the house layout, maybe even omens, events, and items.
I think the mirror thing isn't current you looking at past you, it's future you from when the game was lost speaking to current you....so twenty year old Zoey trying to talk to eight year-old Zoey.
@loadingreadylive i have been watching all these old episodes and am wondering what is the name of the dice app you guys use to roll with and is it on the apple store?
cam lost points with me "glad the dog is dead" now there sometimes i accept this line when the dog vicious and a menance its sad but it might be best put down at this point even skeptical with it.... but a good doge like his thats just no BAD CAM! *squirt a bottle of water at cam* BAD! CAM! a poor NICE GOOD OBEDIANT FAITHFUL doggy and u happy it died! BAD! granted its a game so im not to angry if it was a real life dog then i might just not wanna b around cam
Have to admit, I'm really not a fan of this game, there is just way too much random chance involved and I think any game that triggers and end step that could basically "kill" two players within minutes or the betrayer for this game is just badly designed.
The instructions specifically said the alien could mind control everyone in a room and that everyone should split up. Seems unfair to call the game poorly designed because they ignored that and bunched up then got wrecked exactly like they were told they were going to be.
I agree with joshlemagne in that the survivors messed up. Also, it is a misrepresentation to say that there is an end step trigger that kills off 2 players. Firstly, the alien has to make a sanity roll of 6 against a target, which the target(s) must fail. Secondly, the target's own movement speed must be used to reach the spaceship. This may take no turns at all (if you were stupidly sitting on the spaceship), or a couple of turns, depending on where they were. In this specific instance, it took 1 turn of movement. Thirdly, following the alien's turn, the mind controlled survivor takes the first turn to move (unless they were dumb enough to stand on top of the spaceship), and then all the friendly survivors get chances to free them. With more players, the more chances for someone to free the victim. So all the other players must fail at fighting the mind controlled character. (a victory by even 1 point will free them) Then, if and only if all these conditions are met and the turn arrives for the mind controlled player is the player killed. It is not a game that triggers an end step that basically kills two players. It is actually a series of steps with many chances for the survivors to come out on top. It is only because LRR survivors messed up each and every one of those steps that they lost 2 players so easily. By bunching up, and having their highest strength character be trapped in the basement at the whim of a dice roll for no real tactical reason whatsoever, they ensured their loss. Because they only had 3 survivors, having 2 people be mind controlled was backbreaking already, but then having the only other person do nothing at all in the basement really sealed the deal. If Paul didn't move the elevator, and if cori did not decide to go into Cam's room, either cori or cam would have been mind controlled, and the other 2 players (most likely paul), would have easily freed them. However, it is actually a fair criticism of the game in general, even though your specific case was not a very good evidence for your argument. Betrayal at the House on the Hill is not really a game in which the best strategist will win most of the time, and because it is essentially 100+ games with the starting conditions being completely unpredictable, it does have a huge problem in balancing. With this game, sometimes, you just will have a game in which one side just has no chance to win given the starting conditions. Then again, I have the same problem against how monopoly is mostly a luck based waste of time, but that doesn't stop tons of people from buying it and enjoying it.
Sounds like you're just really bad at solving problems in games. The survivors messed up on this one but sometimes when you're playing you forget things
Gameplay starts at 20:00
1:18:30
Break ends
Then: "We are betraying each other! Or someone is betraying someone."
Now: "Ben/Ox Bellows will betray us, as usual."
32:30 While it wasn't the entire gun I remember at scout camp one of the guys from the rifle range left a couple of live rounds in his pocket. The local laundroumat was not at all pleased when they rounds went off from the heat of the dryer and broke it.
Eh, in this instance, it was less of the game being unbalanced (which it has a serious problem with, due to its random nature), and more about the poor strategy the survivors used.
They knew mind control attacks an entire room but Cori still decided it would be a great idea to stand in the same room that Cameron was standing in. Also, you know the traitor uses mind control to fight you, so why bother going to heal your physical stat? Even if you don't know exactly which roll matters, it's obvious that speed or might won't help at all against it (since you can't reach enough might to punch the ship anyways). (the only caveat is that the mind-control is a 'may' ability, so the alien could just punch you in the face. So physical stats aren't totally pointless (though the survivors had no way of knowing this))
Secondly, they decided to move the magic elevator to the one floor (basement) where there was no way of exiting it unless you got lucky with the magic elevator roll. By taking that elevator, Paul essentially removed himself from the game for a round, unable to contribute to the victory condition or saving his teammates.
Third, Paul should never have moved the elevator after punching the ship, using the fact that cameron and cori's character would slow down the movement of the alien by being in the way. This way, the highest might player is protected from mind control, and remains capable of freeing his friends from it.
Fourth, Cori should not have bothered throwing away the boomstick, so that her team actually has a way to remove mind control from Paul's character. If he got mind controlled, fighting against his 6 might with 4(Cam) or 2(Cori) would have been suicidal. The 7 speed attack would likely be the only viable way of saving Paul, the only person on the group who could reliably hit the spaceship.
Yes, it seems to be a difficult one to win for survivors, especially if they don't have many high strength characters, but the survivors dug their own graves with this one.
Cam and Cori definitely made bad calls to be in the same round. Cam's sadness is obvious that he realised he tactical error and could've avoided his early demise.
Definitely poor strategy on Paul's part; he should have focused first on getting Cam and Cori, or even Ben's character, out of mind control, so that he wouldn't have to fight the ship alone.
Also so many turns were wasted by doing nothing, the survivor should've found more loot.
popsicle man think about a 5v1 in this scenario.
Clearly the camcorder footage is 30s of a deer.
Yes! Yes! Yes! This game is amazing and so fun to watch with the LRR crew.
If ever I play this game and there's an Ox Bellows, I'm gonna automatically assume they'll betray us.
Buy it, play it so much fun me and group just started playing this and sp far 13 games everytime extremely fun
The elevator says "ONCE per turn"
considering my friends and I are about to start this expansion, I think this counts as rigorous study.
The aliens abduct you all, sometime in the future, Zoey escapes to give her past self information and cause a feedback of past-future Zoey repetitively until they finally succeed
Play more of this please.
I would be interested to see this game as a template for D&D type adventure with a Master organizing the house layout, maybe even omens, events, and items.
Btw, you don't stop moving unless you draw a card, so if you get a neutral room with no draw, keep moving.
What cheap metal/material is the spaceship made of?
couldnt cut the commercial break out of this one?
I love this game
I think the mirror thing isn't current you looking at past you, it's future you from when the game was lost speaking to current you....so twenty year old Zoey trying to talk to eight year-old Zoey.
What app do they use for dice rolling?
Whats the App called please
@loadingreadylive i have been watching all these old episodes and am wondering what is the name of the dice app you guys use to roll with and is it on the apple store?
gamerpdx it is called betrayal helper and I believe it is on the App Store and play store!
13:20 who is saying flash is a good character if you don't have the gun he is completely useless
why is it always ben
warhammer quest for traitors
The moment you realized you never subscribed.
I WANT THE CHEESEBURGER THE SHIRT!
I must admit, I prefer the original version of this game.
I got to win as the trader for that on too. It is easy.
Toast Busters
cam lost points with me "glad the dog is dead"
now there sometimes i accept this line when the dog vicious and a menance its sad but it might be best put down at this point even skeptical with it....
but a good doge like his thats just no BAD CAM! *squirt a bottle of water at cam* BAD! CAM! a poor NICE GOOD OBEDIANT FAITHFUL doggy and u happy it died! BAD!
granted its a game so im not to angry if it was a real life dog then i might just not wanna b around cam
No wonder the French can't understand Canadians.
I hate that Ben hogs Ox/Flash
People say prah-cess? =P
Everyone I know says it like that
they are two different words. one is a noun and one is a verb
So many of your videos are unwatchable and skippy... but any other videos I immediately watch after are not... so I dont think it is my system
first like here too
lol
It would have been nice if Ben had sifter through tokens *away* from the mic.
Have to admit, I'm really not a fan of this game, there is just way too much random chance involved and I think any game that triggers and end step that could basically "kill" two players within minutes or the betrayer for this game is just badly designed.
The instructions specifically said the alien could mind control everyone in a room and that everyone should split up. Seems unfair to call the game poorly designed because they ignored that and bunched up then got wrecked exactly like they were told they were going to be.
I agree with joshlemagne in that the survivors messed up. Also, it is a misrepresentation to say that there is an end step trigger that kills off 2 players.
Firstly, the alien has to make a sanity roll of 6 against a target, which the target(s) must fail.
Secondly, the target's own movement speed must be used to reach the spaceship. This may take no turns at all (if you were stupidly sitting on the spaceship), or a couple of turns, depending on where they were. In this specific instance, it took 1 turn of movement.
Thirdly, following the alien's turn, the mind controlled survivor takes the first turn to move (unless they were dumb enough to stand on top of the spaceship), and then all the friendly survivors get chances to free them. With more players, the more chances for someone to free the victim. So all the other players must fail at fighting the mind controlled character. (a victory by even 1 point will free them)
Then, if and only if all these conditions are met and the turn arrives for the mind controlled player is the player killed.
It is not a game that triggers an end step that basically kills two players. It is actually a series of steps with many chances for the survivors to come out on top. It is only because LRR survivors messed up each and every one of those steps that they lost 2 players so easily.
By bunching up, and having their highest strength character be trapped in the basement at the whim of a dice roll for no real tactical reason whatsoever, they ensured their loss. Because they only had 3 survivors, having 2 people be mind controlled was backbreaking already, but then having the only other person do nothing at all in the basement really sealed the deal. If Paul didn't move the elevator, and if cori did not decide to go into Cam's room, either cori or cam would have been mind controlled, and the other 2 players (most likely paul), would have easily freed them.
However, it is actually a fair criticism of the game in general, even though your specific case was not a very good evidence for your argument. Betrayal at the House on the Hill is not really a game in which the best strategist will win most of the time, and because it is essentially 100+ games with the starting conditions being completely unpredictable, it does have a huge problem in balancing. With this game, sometimes, you just will have a game in which one side just has no chance to win given the starting conditions.
Then again, I have the same problem against how monopoly is mostly a luck based waste of time, but that doesn't stop tons of people from buying it and enjoying it.
A lot of monopoly depends on how you manipulate the people, not the board
Sounds like you're just really bad at solving problems in games. The survivors messed up on this one but sometimes when you're playing you forget things