Quick Tutorial : Export Custom Channel or Mask from Substance Painter

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  • Опубликовано: 28 авг 2024
  • Description WIP

Комментарии • 12

  • @halilerol4711
    @halilerol4711 Месяц назад

    Thank you so much for sharing

  • @johnnychunli
    @johnnychunli 4 месяца назад +1

    thank you so much. I've created a set of different mask layers and wanted to merge them into a mask map (which uses rgba channels) for my unity harp project, your video has guided me how to make it.

    • @SamDutter
      @SamDutter  4 месяца назад

      Happy to help my friend!

  • @Siwanbayek
    @Siwanbayek Год назад

    Thanks man! Very helpful.
    Just a tip for new users, you need to drag the user 0 to the grey channel and it will work.

  • @CorbinBrier
    @CorbinBrier Год назад +1

    Very informative and helpful thank you!

  • @yahyatarek443
    @yahyatarek443 Год назад +1

    Thank you

  • @pawpotsRS
    @pawpotsRS 7 месяцев назад

    I'm using the steam version, and this doesn't work, I tried many things and end of the day still white, or only the top layer got details.

  • @1airdrummer
    @1airdrummer 11 месяцев назад +1

    Right click on the mask / select export mask to file. Done.

    • @crazymelomanka
      @crazymelomanka 8 месяцев назад

      exactly. i knew it was much simpler than that, just didn't remember where it was)

    • @kimasdf58
      @kimasdf58 7 месяцев назад +1

      Thanks! I thought there must be simpler way.