Damage has Ruined League of legends

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  • Опубликовано: 29 сен 2024
  • The latest league patch added more damage to the game and now adcs are one-shotting assassins. The balance changes are actually just stupid at the point every patch adds more damage into the game
    #leagueoflegends

Комментарии • 713

  • @Xerneas385
    @Xerneas385 4 месяца назад +308

    I just love how there was a durability patch so that everything wouldnt just one shot each other anymore so that Riot can then add items that re introduce all the damage and burst

    • @Rewleague
      @Rewleague  4 месяца назад +42

      literally this

    • @dankmemes8254
      @dankmemes8254 4 месяца назад +16

      Thank god vanguard made me quit this shit game betting on durability update next season

    • @ignacioperez5479
      @ignacioperez5479 4 месяца назад +6

      Assasins were crying because they didnt kill that easy as before. To everyone else, that meant they should hit the full combo

    • @germanteamplay5
      @germanteamplay5 4 месяца назад +2

      i play the game since Release and i agree 100%

    • @blueridgeorc
      @blueridgeorc 4 месяца назад +2

      Durability patch was shortlived, they immediately buffed damage afterwards.

  • @dmachine123
    @dmachine123 4 месяца назад +36

    The comical part is how smug and presumptuous the balance team is.

    • @Rewleague
      @Rewleague  4 месяца назад +4

      I do actually want to do a video on this idm phreak honestly but his smugness is really fucking annoying apart from that hes honestly alright the path rundowns are great

    • @dmachine123
      @dmachine123 4 месяца назад

      @@Rewleague I'd Love to see it man! I'll sub

  • @fishwasherr
    @fishwasherr 4 месяца назад +19

    I'm still upset over them destroying seraphine because people kept building the wrong mythic, and now mythics are gone and seraphine still feels shit to play.
    I wrote on Reddit "why did you remove the ap ratio on W heal? this is the only ability in the game that heals allies that does not scale"
    phreak told me.
    "it scales with ability haste"
    BRO WHAT SPELL DOESNT SCALE WITH ABILITY HASTE?!

    • @azmalguthek4502
      @azmalguthek4502 3 месяца назад +4

      that champion was an abomination and if there is a God of any kind, he will simultaneously smite the people who made Seraphine, the people who Play her and the champion itself

    • @fishwasherr
      @fishwasherr 3 месяца назад

      @@azmalguthek4502 cope and seethe, or try to find some light, joy, whimsy or all of the above in your life. it's that simple

    • @danielragsdale9849
      @danielragsdale9849 3 месяца назад +3

      @@azmalguthek4502such a brave take

    • @tatzecom
      @tatzecom 2 месяца назад

      Aphelios W doesnt scale with ability haste

  • @ChristopherGamington
    @ChristopherGamington 4 месяца назад +12

    This game was so fun and felt the most balanced it’s ever been in beginning of the season and they’ve progressively ruined it

    • @eostoleurdog8351
      @eostoleurdog8351 2 месяца назад

      Nah I disagree , this whole season was the most unfun season to play , at the start of season it didn't matter what each team played cause the team with more ranged champs and mages would automatically win , getting oneshotted by mages (it was a Fizz that oneshotted while other mages still did insane damage) with only hextech alternator and boots(1400gold) as a Hecarim with Shojin and lucidity while also 2 levels above him was not what you call balanced , people who played Brand needed to get 2 items to entirely destroy a team with every player having 3-4 items , and now tanks just oneshot everything and the tankier team insta wins by playing like shit , this is just a horrible season overall and riot should be ashamed for their balance team , shit was more balanced in season 5 when I could stack bloodthirsters on Nocturne and kill everyone 1v5 while coming out with full HP and end the game with 42/7 and 2 Pentakills

  • @filipepinho3319
    @filipepinho3319 4 месяца назад +17

    Damage issues exists for multiple seasons now... The difference is that now also adc can do a lot of damage rather than being always the one to get one shotted all the time... Honestly riot should nerf dmg all across the board from items and champions... and I mean every single champion and item

    • @Rewleague
      @Rewleague  4 месяца назад +3

      this ^^

    • @ignacioperez5479
      @ignacioperez5479 4 месяца назад +6

      Take 25% damage from every role (35% from non-juggernauts tanks) and is done. Assasins need to land the full combo, making the role once more a high skill role, ADC becomes once more a carry role, bruisers go back to be a menace that can turn into an utility bot if things go wrong

    • @MajorGari
      @MajorGari 4 месяца назад

      China loves bursty meta...

    • @UmbralWuju
      @UmbralWuju 4 месяца назад

      ​@@ignacioperez5479this

    • @namelesssturdy4676
      @namelesssturdy4676 4 месяца назад

      The only one should left untouched is assasins they don't have durability to fight unless they go brusier build. Most assasin kit is full burst and go but I would say nerf their late game but buff their early and mid game. So they are more snowballed reliant. Late game they should fall of eps when the enemy stick together. In a 1 v 1 late game vs an assasin and adc it should be 50/50

  • @HalIOfFamer
    @HalIOfFamer 4 месяца назад +18

    I switched to dota 2 and honestly having a blast. Game is way slower paced, you can't surrender, most games feel like every individual player has some impact and oneshots happen only when the person being oneshot is super behind, or when the champion doing the one shotting is specifically designed to do so, and has other big weaknesses. And strategy and tactics matter are way more important than individual mechanical skill. Mechanical skill is important still, there are a lot of ways to juke, confuse and outplay an opponent, but it's not done with 200 years movement abilities, instead it's done with consumable items, map manipulation and ability timings.
    People who play league and have never tried dota should definitely give it a go. It's hella fun.

    • @xpr3sss1
      @xpr3sss1 4 месяца назад +4

      I switched to Dota 2 around 1 week ago, the game is just better than League. Every game feels winnable, you just need 1 teamfight, 1 good play, even if 5 levels behind and 1-2 items, you can still beat their carries and win the fight, plus, I don't need to have a Chinese spyware in my computer that only causes even more performance issues, neither the balance team doing "bad decisions" so they can justify their paycheck.

    • @HalIOfFamer
      @HalIOfFamer 4 месяца назад +1

      @@xpr3sss1 you might wanna hold off on that last one haha. A massive update dropped a couple days ago. It adds what's called "facet" that is essentially a hero passive like in league, except you can chose 1 from 2-5 different ones. Some augment what the hero did pre patch, some completely shift the way you play the hero. To the point that it's gonna take even the pros a while until they get used to that. But it's honestly awesome. It needs a lot of balancing but it is a really cool addition.

    • @xpr3sss1
      @xpr3sss1 4 месяца назад +3

      @@HalIOfFamer I really enjoyed the new update, tho. And is quite the same as what Riot is doing right now, but in general is way different. Riot usually creates a meta problem, then proceeds to "adjust" things over 2 months, buffing and nerfing the same champions over and over again and undoing everything they did and was positive to the game, while leaving a trail of destruction in their path, while Dota remains "the same" for a longer period of time. Speaking about Dota again, I didnt realized they changed the game that much until I asked a friend of mine if it was normal to see enemy mana bar xD. I only realized it when I saw the game getting updated every 4h and thought "hmm, something is odd. I dont remember having that much agility early game as Drow Ranger".

    • @newwick
      @newwick 4 месяца назад

      Yeah I've been thinking abt going back to dota 2, I saw they made a lot of changes recently, how are venomancer and warlocks doing rn? loved playing with those guys

    • @xpr3sss1
      @xpr3sss1 4 месяца назад

      @@newwick I don't play those heroes, so I have no idea

  • @mariobaic6180
    @mariobaic6180 Месяц назад +1

    Curent state of solo queue - bruisers are locked into a build of 5 items that all cost 3300 or more gold, so basically praying the game lasts 47 minutes (average game time 23 minutes). Tanks are either unstopable machines, thanks to heartsteel, or a weaker super minion thats a bit annoying. Jungle is basically "who can use blackfire torch/profane better" fest. Mid is "lichbane vs galvanized vs profane hydra" galore, adc is "who got collector, infinity, lord dominics" snowball first, while support is basically "what wins? A leona locking an adc down for 7 seconds, or brand pressing R on an adc?" duel. If anyone with a new shiny item goes 5/0 thats basically it, they get drakes, grubbies, plates and snowball into a 9/2 monster that wins 21st minute baron fight, and just all mid push wins the game in 23rd minute. Fun... I love playing against the same items every game. Nothing quite like malignance, blackfire, cryptbloom, collector, opportunity, infinity edge, heartsteel and warmorg every game... imagine if I saw anything else other than champions revolving around these items.

  • @rzn2g
    @rzn2g 3 месяца назад +1

    Never thought I'll see the day when a 10/3 Rengar uses ultimate to run away from 3 items Caitlyn.

  • @einjharrelraca
    @einjharrelraca 4 месяца назад +1

    The joys of riots balance philosophy "always damage, only damage, forever damage. Amen our lord and savior ct"
    Also adcs arent even broken, they are doing what everyone else does now just without the mobility and instead have range. But they buffed adcs in the WORST way possible.
    We wanted to play the fucking game, not also stop others from playing the game, if i wanted to play fucking dodgeball, i would go do that.
    Adc 3 item cores used to be 8100 gold for an infinity edge, phantom dancer and a statikk shiv. Versus today where the most common adc core cost over TEN THOUSAND GOLD, while game length just tanks every patch

  • @Kaiser25
    @Kaiser25 4 месяца назад +3

    Was one shot by a cait yesterday with one single auto and this gets recommended to me today lul. Haven't been purely oneshot in a good while

    • @Rewleague
      @Rewleague  4 месяца назад

      better get used to it buddy ahaha

  • @tekstego9654
    @tekstego9654 Месяц назад

    i litteraly KNOW a team of 10-15 challenger players with azzapp to communicate the changes to the league community would make the game 100x more balanced then it is now

  • @weasel4201
    @weasel4201 2 месяца назад

    Can we just also look at how they completely gutted Ezreal and zeri itemization. LDR max HP passuve legit made zeri, but it also kept mundo, chogath, sion in check but now they dont even build armor cause they just out HP the damage of ADCs.

  • @antoniogivaldri5184
    @antoniogivaldri5184 4 месяца назад +1

    Bro these idiots, not long ago, pushed that durability patch cuz there was waaay too much dmg in the game, and they said that was the right call, and now it's fucking worse than before, but now it's balanced? what?

  • @JackInDaBoxx
    @JackInDaBoxx 2 месяца назад

    You ban Shaco when hes in a trash spot at the moment?

  • @Frightning
    @Frightning 4 месяца назад

    Damage creep is a huge problem, but part of that is the amount of offensive stats and effects you can get. Both from game start w/ runes and later on by spending gold on items. IE is 3400g and has the best stats it's *ever* had. It has never been

  • @NoviceGamer420
    @NoviceGamer420 2 месяца назад

    i used to play arena of valor. where jg one shots tanks when two levels behind. arena of valor was made by tencent, same company that owns riot. i saw this one shot stuff coming 6 years ago

  • @am77cs
    @am77cs 4 месяца назад

    The champion is made to pilot the items. I hardly disagree with all of the points in the vid.
    It's in the name - Attack damage carry.
    ADCS can take up to 2 , 2.5 items to power spike, especially now with the XP deficit on botlane.
    You still have a plenty of time to farm up as a toplaner and get tanky, make plays as a midlaner or a jungler to shut down the adc.
    ADCS not doing a bazilion damage late game would not make sense.
    You can make an argument that it isn't fun, and yeah I gotta admit that the items need to be tuned a little bit, so that they give that immediate power spike midgame, but that can and will be tweaked soon.
    Also complaining about ADCS dealing too much damage is kind of like saying the queen in chess is too op, but at the same time it is the most threatening and brings the most pressure onto them.
    I hope the game goes back to the point it was at before, where a clear team comp could be picked in solo queue, instead of queuing up with 4 ego lords trying to play carry champs on all of the other roles.

    • @Rewleague
      @Rewleague  4 месяца назад

      Im saying everyone needs to do less damage because if a pawn moves the same as a Queen wtf is the point in the queen?

  • @spicycurry7238
    @spicycurry7238 4 месяца назад

    im so glad i stopped playing adc (and the game as a whole) back around season 12. it was near unbearable playing gray screen simulator game after game. TFT really has become the goated game for me

  • @gagecoutch3284
    @gagecoutch3284 4 месяца назад

    If I was a 10 year league vet and I saw hall of legends come out with all the problems this game has I'd be beyond insulted, there's not a word for how insulted the vets that feed these devs and their families should be.

    • @gagecoutch3284
      @gagecoutch3284 4 месяца назад

      @Rewleague if you're Interested at all I'd love to enlist your help in making a new MOBA I've got cargo loads of ideas I'd like some criticism on.

    • @Rewleague
      @Rewleague  4 месяца назад +1

      I think the ideas are fine its the millions and millions to make it that might be a problem aha but good luck!

    • @gagecoutch3284
      @gagecoutch3284 4 месяца назад

      @@Rewleague it's not millions if ya do it yourself haha, the luck is very much appreciated 🙏

    • @gagecoutch3284
      @gagecoutch3284 4 месяца назад

      @@Rewleague shoulda clarified I plan to build it all myself but if you have ideas for league I'd love to hear em in a video the discord chat would be to criticize mine.

  • @weaselbun
    @weaselbun 3 месяца назад

    It's not healthy that Cait can crit on a headshot. Why isn't it a crit baseline?

  • @masontrevelyan2254
    @masontrevelyan2254 4 месяца назад

    Adc has felt fun but I don't play everyday

  • @AnotherAnarian
    @AnotherAnarian 4 месяца назад

    Honestly. I dont think the adc damage is "killing" the game right now.
    Adcs get their damage spikes at 2 items now and can fight it out without relying on their supports (which has been my joy as a adc main) granted... I try to make sure cait and jhin are banned so I can play miss fortune so maybe I should play cait to see how it feels.

    • @Rewleague
      @Rewleague  4 месяца назад

      nah I agree I meant overall and adcs final straw. really should of nerfed other roles dmg to make adc more relevant

  • @JUanHernandezism
    @JUanHernandezism 4 месяца назад

    as an adc main since season 4, finally I can play even with a brain dead support inting or sitting back doing nothing or roaming at 4 minutes and never coming back to lane. I finally got promoted to silver after being stuck in bronze for all those years and all those accounts that got perma banned. Why are assassins in the game if you don't like adc doing the same or less damage? There's no counter play to assassins besides killing them first or being so far back you can't do any damage to anybody. I'm finally enjoying playing and doing what I used to play 12+ hours a day to try and grind ranks before they nerf adc again.
    you did a whole lot of crying, try being an adc solo player when they nerf the items.

    • @JUanHernandezism
      @JUanHernandezism 4 месяца назад

      ruclips.net/video/OPHPi2KAtAs/видео.htmlsi=utEmNgch-CtVL3k4&t=34 this is you XD

    • @Rewleague
      @Rewleague  4 месяца назад

      ??? I think ADC sucks solo im saying every other roles dmg should be nerfed so ADCS dont need to oneshot to be relevant. You've done a whole lot of crying in the comments because 'assasins killed me' wah

  • @vindknt
    @vindknt 4 месяца назад +165

    When we conplained about getting one shot by tanks, we didn't mean we should one shot them back, yk....

  • @qeekmje6299
    @qeekmje6299 4 месяца назад +136

    You play this game because deep down subconsciously you hate yourself

    • @Rewleague
      @Rewleague  4 месяца назад +39

      Most self aware league player

    • @Izunundara
      @Izunundara 4 месяца назад +13

      "Deep down"
      "Subconsciously"
      Bro there is no deep or subconscious here we all know it and we all vocally acknowledge it

  • @MIAssasin
    @MIAssasin 4 месяца назад +53

    Teemo main here. I will never forget when Teemo was giga-busted in the beginning because of the three new items creating the Malignance - Storm Surge - Shadow flame combo constantly proccing on Teemo shrooms.
    Instead of nerfing the items that seemed custom tailored to Teemo's R, they decided to nerf... his Q and 5% scaling on his ult. That's right, they nerfed the ability that's not even proccing any of the broken items. But when surprise, it's still broken, they gut his R and nerf... his E on-hit damage as well. Another ability that isn't even triggering the items.
    Then Phreak said, "Oh, the E nerf won't affect him too much." But because of how dog they are at balancing, they ended up making it so that he couldn't last hit under turret until 4 points into E or a half item. So they hotfix it but Teemo's 'still too strong' because of the items so they double down and nerf his E scaling... only to to then revert it when they finally touched the items. Now you gotta buy Malignance if you even want to have mushrooms up like you used to on a base level.

    • @Rewleague
      @Rewleague  4 месяца назад +17

      I remember this! I couldnt think of an example of the top of my head but this is literally it. I wouldnt mind if when they nerfed the item they remebered the champs who got nerfed and buffed them immediatly but they dont. Teemo gets his kit gutted because of an item.... it should be the other way round

    • @raithdoom
      @raithdoom 4 месяца назад +6

      While I will never complain about teemo being nerfed riot nerfing champs not items just shows how little the balance team understands the game. Malignance was in just about every mage build and it didn’t even seem like they considered that the problem was the item and not champs. It’s even worse when you compared it to hexplate which was supposed to be the ad counterpart to the item yet it was never really built even on ult based ad champs

    • @acloaker6254
      @acloaker6254 3 месяца назад +1

      Sounds like classic Phreak. He does this 500 times- don't criticise him though, then it's "targeted hate", and he has to get off socials.

  • @JustJamesOfficial
    @JustJamesOfficial 4 месяца назад +185

    Couldn't agree more with this. What's even worse is if you somehow make it to 40mins, the winner is decided in literally a few seconds when one of the adcs one shots the other. No satisfaction in making it that far in a game anymore and teamfights are over instantly. The tension in earlier seasons during a late game team fight was unreal

    • @Rewleague
      @Rewleague  4 месяца назад +23

      holy shit I used to watch all your videos! yeah thats definility the worst thing I agree, I want a 30 second heart racing teamfight not one cait auto!

    • @comment4t0r61
      @comment4t0r61 4 месяца назад +12

      I said this for years to friends and will now say it again.
      ADC cant be balanced cbs of how the Math works for it.
      Let me explain:
      Damage is for all champions defiened by values that scale with each other.
      These values are : Damage (ad / ap), repead rate of Damage (Atatckspeed/ Cooldown[as is just aa cooldown]), and penetration
      If you buy 100 AD, then with a spell that does 100% AD dmg (like autoattacks) you now deal 100 Dmg more.
      If you then buy attackspeed/ Cdr to attack twice as often, you do twice as much dmg.
      --> bcs you now attack twice as often you apply the 100AD from before twice as often, making them effectivly into 200AD.
      If you buy penetration to have your damage reduced to 50% instead of 25%, then you now do 100% more dmg then before.
      --> now your 100AD from before, which were effectivly 200ad bcs atatckspeed have become 400 AD.
      In other terms Stats of Damage Items are multiplied with each other
      --> Damage in league = (number of Items owned)^(number of multiplieing stats)
      --> Dmg = Items^3
      ADC is the ONLY exception, as Crit also multiplies AD, Attackspeed and Penetration
      --> only for ADC : Dmg = Items^4
      For anyone that knwos Math, anything up by 4 grows faster then anything up by 3.
      Thats why ADC is "balanced" around having weaker items (on their own)
      ADC Items MUST be weaker on their own then other items on their own, bcs otherwise adcs would ALWAYS be stronger from the first item on, bcs x^4
      is always bigger then x^3
      Thats why if you would only have 1 Item then an Item like Steraks, or Black cleaver is stronger then JUST Infinity Edge.
      --> Dmg = (Item strength * Items)^(Multiplier)
      Lets assume an ADC Item has 70% strength of a Mage or Top laner item.
      THen top laner would be --> (1* items)^3 while ADC would be (0,7* items)^4
      Now the problem:
      Riot balances ADC around being as strong as other Champions around the 2 1/2 item mark. this means
      --> if all players have equalyl as much Items (so same gold income) then ADCs are weaker at 1 item, weaker at 2, stronger at 3+. complelty op at full build
      (but games "normaly" dont go to full build)
      Thats why riot always tries to make ADC itme prices in a way that they reach 2 1/2 items when the game is at its most important and deciding stage.
      THe problem:
      --> Game lengths change with patch and ,etas, with that the timing when adcs should reach 2 1/2 items.
      Adcs can be ahead, and then are super op bcs then a 4 Items facing a 3 Item top/ mid laner is FAR to strong, cbs his items scale better
      Adcs can be behind, adn then a 1 Item Adc facing a 3 Item top/ mid laner is completly useles.
      It will ALWAYS result in frustrating Gameplay:
      If the Adcs is behind its totally frusttrating for the Adcs, as he is usles.
      If the ADC is ahead its completly frustrating for EVERYONE else as he is completly op.
      If the Game finishes fast its frustrating for Adc bcs he couldnt reach the timing in which he becomes usefull
      If Game goes long its frustrating for EVERYONE else, cbs now adc is ful build, completly op and everyone else is useles
      Thats why i always said:
      --> Riot MUST remove crit chance from the game.
      If Adcs would not have crit chance and instead only the 3 dmg values dmg, as, and pen, then it would have the same scaling, and then items could be as strong as other, rtemoving all the problems i said before.
      It also is super easy to do that:
      remove crit chance adn rework the entire adc item system to be centered around on hit effects.
      On hit effects are multiplied by buying atackspeed and penetration. buying ad does nothing for them. the same way AD isnt multiplied by on hit effects. It would be a x^3 system like for EVERY other role. Adcs would be less op when having ful build or being fed, as items wouldnt scale better then others. and adcs would feel more usefull when behind or in fast games in the early game, as the items on their own would be able to be stronger.
      this is the ONLY solution to fix adcs. bcs even if you could prevent people feeding, or snowballing and would give no gold for kils and farm, and just give 1k gold every 5 minutes, it still wouldnt be possible to balacne crit, as the average Game length still would change from patch to patch.
      Some examples for how to make an on hit adc item system: Items like BotrK or Kraken are already good examples of how it would work.
      Then champs like caitlyn or yasuo who atm have passivs scaling with crit, could scale with on hit. for example Caits passiv instead of doing more dmg for crit chance, could increase the damage of on hit effects by a % value. in the end the passiv gameplay wise does the same, but is easier to balance and more healthy for the game, as ADC player would be less frustrated when behind and not be as useles, and EVERYONE else would be less frustrated facing a Fed adc, as he then couldnt just do 1v9 as ADCs can for years now.
      Also 2 more side notes:
      Thats also why Tanks are bad in lategame adn frustrating to face in early game: Tanks only have 2 values: Armor/ MR and HP.
      --> so defense is x^2, bcs only 2 stats multply with each other. Thats why tank items must be stronger then other items on their own, with all the reasone xplained above, adn why in the early game a fed tnak with 2 items cna feel unfair when you ahve 1. but also why a full build tank is useles vs any othr role with full build, bcs damage outscales defense. a defense rework system to give a 3th defense stat would be good for the same reason.
      And lastly:
      The durability patch was horrible: it didnt removed damage, it just made people more tanky by their base stats
      --> as a result it nerfed burst damage and buffed dps, but didnt made damage less, just instead of getting 1 shoted by an assassin you lsoe 80%, and instead of getting bursted by an ADC in 5 hits you got bursted in 6.
      also if all champs have more HP/armor/MR by lvl ups then buying defense stats is worth less:
      if you have 1k hp and buy 1k hp you doubled your hp. if you have 2 k hp and buy 1k hp you got 50% more hp.
      --> as a result people need to buy less Defense and can instead just buy more damage. that is why the durability patch could never work from the start.
      So guys, i wish you all good luck and lets hope Riot Game designers will learn a bit of math, as in the end Game balancing is simply said just math (as showed above)
      GL HF

    • @omegaminoseer4539
      @omegaminoseer4539 4 месяца назад +2

      @@comment4t0r61 Your math is wrong. If an ADC's Items are 0.7 effectiveness, then they depreciate in value with exponentiation. Also, saying that Mages don't exponent with Items is equally dishonest. If anything, they have stronger powerspikes on Items than any Non-ADC Class, since the Items are internally coherent. They give AP and Pen (Burst Items) which have scaling components for MORE burst. They also give CDR and Burn, which synergizes with itself as more applications of DoTs gives more damage.
      Instead, I propose that Crits should deal a Percentage amplification to basic attacks. Rather than being a nebulous 1.75X at random, Critical Strike Chance should be, "Superliminality." The Stat gives you a +0.2 bonus to every autoattack. The game now functions much healthier as Mages/Fighters actually powerspike harder until Item 3, when ADCs now have 1.6AD Autos. Then, you can have a 2.0+ "Crit" that's both more consistent and easier to balance. On-Hit Champions can use Superliminality as well as Crit Champions, since they can explode the damage with Guinsoo, at the cost of less consistency.
      EXAMPLE: (On-Hit) 1.4 + 1.4 + 1.8 < (Crit) 1.6 + 1.6 + 1.6 | 1.6 + 1.6 + 2.2 = 1.8 + 1.8 + 1.8 | 1.8 + 1.8 + 2.6 < 2.25 + 2.25 + 2.25
      Your process actually fails because now ADCs aren't incentivized to build On-Hit Items. Their superior Gold Scaling should make them build Bruiser/Fighter Items, abusing them at higher effectiveness while being unkillable.

    • @Rewleague
      @Rewleague  4 месяца назад +4

      tell me you had this comment saved and didnt type it from fresh. I respect the commitment and passion

    • @comment4t0r61
      @comment4t0r61 4 месяца назад

      @@omegaminoseer4539
      Well the 0.7 thing isnt wrong as you said as i said it as
      1: an example, the number doesnt need to be exact.
      2: as a multiplies.
      so if you with my example have 5 items as adc is woud be (0.7* 5)^4 = 150 and a Mage with 4 Items would be (1*5)^3= 125.
      Its not about 0,7 being the right value (and i wont make the math now to find the value needed that both equations meet at 2,5 items) its ane xample ot explain a principle.
      also you saying Mages scale better is also wrong, as again iam talking about the principle. ofc the actualy scaling depends on the items power, and if Mage items would be 3 times as strong as adc items they would always scale better as league caps out at 6 items.
      but iam talkinga bout why crit cant be balanced, cbs you cant make the items as strong as all others, while for bruiser, Fighters, mages, assassin you can easily balance the game by making all Items equally strong, as all have only 3 stats multiplieng each other, ONLY adc has 4. And thats why i suggest the on Hit variation
      to exaplin again with your magee xample talking about penetration and ap:
      Lets say you would have an Item that gives all Mage stats : 100AP, 50% Ability Haste (which reduces the Cooldown by 50% of the current value), and Penetration.
      And then an ADc item that Gives 100Ad, Atatckspeed (of equivilant value as the Ability Haste), Penetration (same value) and Crit chance.
      THe Damage of the Mage would be 100% Ap scaling, so 100 dmg which he then can apply double as often bcs Haste --> 200 Dmg, and ignore enough Mr to double dmg again --> 400 Dmg
      THe ADC item does 100AD so 100Dmg, which then can be applied double as oftne cbs attackspeed --> 200 Dmg, and ignore enough Armor to double dmg again
      --> 400 Dmg, adn then enough crit to Double again --> 800 Dmg.
      Bcs ADc is the ONLY role with Crit and with that the only Role that has 1 More stat that multiplies with all others.
      On Hit would fix that, as you can buy Pen, AD, Atackspeed and On Hit:
      AD scales only with Atatckspeed and pen, not on hit.
      On hit scales only with atatckspeed and Pen, not ad
      --> BOth cases its the times 3 multiplies like Mages, Bruiser, Fighter, Assassins and so on.
      and it MUST happen, as ADC can never be balanced otherwise, as otherwise you will always have a breaking point at which the ADC becoems stronger then everyone else, cbs as explained:
      with my example of (item power* Item number)^(itme Multiplier) the Power of Adc items must be weaker, or they will always be stronger. so depending on the item strength value ADCs Items will surpas other items at a certain point. Before that point adc is weaker, making adc player frustrated feelig useles. and past that point making all other palyer frustrated playing against an over powered adc.
      Making Crit consitsant instead of a chacne like you suggested changes nothing about it, just makes it consitsantly op or useles instead of having a random factor. but even with a random 25% chance to deal double damage, it just is 25% more dmg, no matter the chance or guranate.

  • @nu_kercat1
    @nu_kercat1 4 месяца назад +14

    i had a conversation with one guy, and i kid you not, he proudly exclaimed that its healthy for the game that adcs can one shot assassins

    • @Rewleague
      @Rewleague  4 месяца назад +10

      some people are delusional and that cant be helped

    • @tatzecom
      @tatzecom 2 месяца назад +2

      honestly, at this point, i get it and i would say the same.
      if everyone can oneshot everyone else, it would, in fact, be unfair to single one guy out and say "no, everyone can oneshot everyone but you can't".
      If we still had genuinely distinct classes, if we had tanks who had 0 damage, bruisers who were strong early but fall off a cliff in teamfights, mages with range and damage on a long cooldown, assassins with the pick potential and nothing else, it would make sense to have ADC be the short range, sustained, squishy DPS source.
      but if everyone is functionally an assassin, just with slightly different kits, ADCs are more than okay to fill in the ranged assassin slot.

  • @TopLaneChad
    @TopLaneChad 4 месяца назад +18

    One issue I think is that riot completely gutted shieldbow, so the ADCs are just building pure damage instead. I think it makes sense for cait to deal big damage as a "sniper" character, but that power should be put into her ultimate, which has counterplay, rather than her rapidfire autos 1 shotting from africa.

    • @jasiuo6794
      @jasiuo6794 4 месяца назад

      yeah, more bursty adc's are important for diversity in the class, but burst can't mean your entire healthbar

    • @Rewleague
      @Rewleague  4 месяца назад +2

      This ^^ if dmg was lower normal kills could be 6 autos and burst could be 3 autos and thats imo a much funner game

    • @Rewleague
      @Rewleague  4 месяца назад

      Shieldbow is getting a huge buff but yeah cait should do slightly more as a Sniper but no adc should be oneshotting its just unsatisfying

    • @jonatan6300
      @jonatan6300 4 месяца назад +1

      I mean... the gamage overall is overturned as is. It has been for a while but people nothing it only when adcs can do the same as every other champion in the game. Adcs had to struggle with having to weave in 20 autos to kill someone while karthus ult starting mid-late game oneshot adcs without any counterplay (malmortius being a very inefficient on ranged and no spell shield available for adcs unless you can get value from lethality then I guess you could build edge of night) I agree adcs should be oneshotting everyone but they should be oneshot by 1 spell either

  • @definitelynotryanhardt
    @definitelynotryanhardt 4 месяца назад +28

    I love playing Ornn and being forced to build 3 armor items with tabis only to be melted by LDR and brand 🎉

    • @Rewleague
      @Rewleague  4 месяца назад +13

      Skill issue 🤣🤣 worst bit about brand is he doesnt even have to hit you directly. But its ok because instead of being tankier, you’ll get damage buffs!

    • @definitelynotryanhardt
      @definitelynotryanhardt 4 месяца назад +6

      @@Rewleague I shall embrace my destiny and become full lethality ornn, WITNESS MY 500 DMG PILLARS

    • @Rewleague
      @Rewleague  4 месяца назад

      @@definitelynotryanhardt ahahhaha

  • @Wardelicious
    @Wardelicious 4 месяца назад +16

    Vids are great for background noise while i play man, keep it up 👍

    • @Rewleague
      @Rewleague  4 месяца назад +3

      Glad you like them!

  • @SecondsOfMine
    @SecondsOfMine 4 месяца назад +7

    It's refreshing to see someone telling it like it is. fk the chills.

  • @yuji8592
    @yuji8592 4 месяца назад +13

    Did u know that Zed is not an assassin as people think? Zed is just a very weak bruiser, nowadays assassins are ranged...

  • @failureofgames
    @failureofgames 4 месяца назад +6

    I swear riot always does a HUGE balance change as soon as the game starts to stabilize. Like there was zero reason for this or the season 14 preseason that made this season into a complete fiesta

    • @Rewleague
      @Rewleague  4 месяца назад +2

      even worse now we dont get get a break between ranked splits

  • @sticksbender4057
    @sticksbender4057 4 месяца назад +4

    I mostly agree, but there is ONEoint I strongly disagree with. I actually do think Blackfire torch is a balanced item. If a new item is being used on a champion, it’s because the new item has better synergy with the champion than what they were previously building. If the new item has better synergy, the winrate of the champion will go up. The new item has to make a higher winrate or they’ll just build the old item. So it does make sense to nerf the champions who now have items that more synergize with their base kit.
    But yeah league of damage is dumb, everybody dying to 1 auto is dumb, and removing Caitlyn from the game (which is kinda what next patch is doing) will not solve the problem.

  • @IYPITWL
    @IYPITWL 3 месяца назад +2

    Explaining the Riot special balancing act which has been happening for literal YEARS.
    We keep saying "at least the game cant get worse" but the balance team finds a way.

  • @88-32
    @88-32 4 месяца назад +84

    A 0/10 tank killing feed adcs is worse than this.

    • @Rewleague
      @Rewleague  4 месяца назад +30

      Ive talked about this in another video and been told its a skill issue 🤣🤣 like ksante hasnt just ruined the best adcs in the world at msi

    • @augus3nunez914
      @augus3nunez914 4 месяца назад +18

      An ornn, ksante or tahm kench one shotting every ADC even being behind is insane. Worst part is that with braindead items like heartsteel or the sunfire, they dont even have to land an ability. All this being unkillable. They do more damage than an adc, resist 20x more, have unending cc, and have assasin abilities like tahm kench’s E. Adc’s are not the issue

    • @Rickkhry
      @Rickkhry 4 месяца назад

      ​@@augus3nunez914ornn true.... Mordekaiser too now we can't even cleanse his c4nc3r ultimate

    • @hard5rock5ryan54
      @hard5rock5ryan54 4 месяца назад +9

      But it's what adcs deserve

    • @mysteriousxeno224
      @mysteriousxeno224 4 месяца назад

      @@hard5rock5ryan54 fr

  • @axellis8333
    @axellis8333 4 месяца назад +4

    I miss when the definition of a good ADC was how well they were able to orb walk their auto's...

    • @Rewleague
      @Rewleague  4 месяца назад +2

      Same thats what people cant seem to grasp, when Orb walking is way more skilled and fun that cait currently

  • @Raysureeea
    @Raysureeea 4 месяца назад +3

    Even early game, the botlane is now about who hits a singular cc skillshot. Cuz you just die instantly nowadays

  • @praetor4118
    @praetor4118 3 месяца назад +2

    I guarantee you that if Riot created League of Legends Classic(like, a separate League instance that is permanently on s4 or something) - many, MANY people would flock to it and never touch the base game lol.

  • @Exydna
    @Exydna 4 месяца назад +3

    Just out of curiosity, when are ADCs supposed to 'win' ?
    As far as I know, the only thing ADCs are supposed to have as an advatange is superior damage through items.
    But without these changes, Tanks are too tanky to kill, assassins are too mobile to kill, juggernauts run you down before you can kill them, mages burst you down before your consistence damage has any effect, even supports lock you in place until someone else comes to mop you up.
    I feel like ADC champions have become obsolete and impossible to balance because their original game design was 'damage' and nothing else. So they're either effective at their job or they're simply a walking money bag.
    I see a lot of people saying 'damage isn't the way to balance ADCs' but i dont see a whole lot of solutions.
    Another way to balance ADCs in my opinion would be to increase AA range with every item by like 100 to 150 so that when they have items they can harrass with consistent damage. (With their precious damage though, not the current one-shot one)
    That or better ways to scale becuase they are the 'scaling' role. But now everybody else also 'scales' which makes their original purpose redundant.

    • @Rewleague
      @Rewleague  4 месяца назад +2

      Never ahah no but late game for sure but when a game is 25 minutes how on earth do you balance a role to be weak for 20 minutes then carrying teamfights at 22 minutes to end? gotta have longer games to actually have destinct early game and late game champs

  • @acloaker6254
    @acloaker6254 3 месяца назад +4

    "...and the worst part is I'm in the queue because I'm addicted to it..."
    The flavor of the slop won't change until you close your mouth and get out from under the slop fountain.

    • @Rewleague
      @Rewleague  3 месяца назад +2

      Very true dota is calling my name to test

    • @acloaker6254
      @acloaker6254 3 месяца назад

      @@Rewleague I'm a veteran of both games, though I don't play League anymore. If you're interested in Dota, give it a genuine try. If you play for 50 hours and don't feel engaged with how much there is to learn, you can give it a pass; else, you'll be in love anyway.
      Dota is by no means a flawless game, but it knows what it is. Tencent Riot has no idea what it even wants League to be; and pushes changes biweekly just for the novelty factor. Change for the sake of change: not to perfect a design.

  • @CrystalLily1302
    @CrystalLily1302 4 месяца назад +4

    I recently came back to league and what I'm noticing as a tristana main is that putting my bomb on anyone that isn't building tank items is useless past 2 items since the 4 auto attacks needed to trigger the bomb also just kills them. the botlane has become super snowbally because even adcs with no burst built into their kit can oneshot their opponent if they get ahead.

    • @Rewleague
      @Rewleague  4 месяца назад

      crazy aint it, like the amount of dmg you have spare if that E goes off

  • @ignacioperez5479
    @ignacioperez5479 4 месяца назад +3

    Can we go back to damage level of season 4-6? There is a reason why that was the Golden moment of league

  • @Lin_Nascimento
    @Lin_Nascimento 4 месяца назад +16

    Tanks explode in 6 seconds nowadays, you have a 1-2 second cc every 5-10 second to the enemies 5K damage while your abilities are on cooldown. Bruisers have black cleaver, adcs have LDR and BORK, the only classes that can't shred tanks is burst mages and assassins
    and another problem is that those items aren't just good against tanks, the shred everyone else too

    • @Keurgui1
      @Keurgui1 4 месяца назад +7

      Dps classes need to be able to counter tanks or else tanks become the best class by default
      You are delusional with this

    • @umekigoe7784
      @umekigoe7784 4 месяца назад +8

      bro saying tanks explode in 6 seconds nowadays like thats not a long time 😂 how fast do you think everyone else is dying?

    • @tamdang8346
      @tamdang8346 4 месяца назад +3

      Lel tanks exploded in less than 4s nowadays... only mages are not able to burst tank. A relatively fed assassin can burst a tank like a squishy and he has just less than 5s cd to do the same thing again.

    • @greatgatorgaming6024
      @greatgatorgaming6024 4 месяца назад +5

      @@Keurgui1 Dps should really only be able to kill a tank if they either dedicate their whole build to while sacrificing damage to squishies, or the multiple dps should be stacking shred to kill them. Adc buying ldr and being able to solo one shot the tank is not ok.

    • @Keurgui1
      @Keurgui1 4 месяца назад +1

      @@greatgatorgaming6024 what dps champs are solo one shotting tanks again

  • @mzn8008
    @mzn8008 4 месяца назад +1

    Riot Philosophy: Oh we have too much dmg --> durability patch --> oh we dont have enough pace and one shots --> buff slowly all dmg for champs --> still not enough dmg --> lethality change --> buff & introduce broken items --> oh no adc is getting one shot lets make them assassins now and buff all their items!
    I think it's time for League of Legends 2.

  • @The_mekboy_you_deserve
    @The_mekboy_you_deserve 4 месяца назад +15

    Vodka + water = liver failure
    Jack daniels + water = heart attacks
    Whiskey + water = kidney injuries.
    Definitely water's the problem here, right lads?
    I feel this is how the balance team does things, only that they put the champ as the water additive.

  • @Matt-de7ro
    @Matt-de7ro 4 месяца назад +20

    It's fair to say that the majority of the community just hated this patch.

  • @helenaeclipsae5710
    @helenaeclipsae5710 4 месяца назад +3

    The worst shit is when your 7-1 and you get one shot by a 5-10 Draven bc his support finally landed some sort of CC after 25 minutes and that’s all it takes for the enemy team to win

    • @Rewleague
      @Rewleague  4 месяца назад

      7-1 as ADC you are literally the most wanted man on earth ahah

    • @luni817
      @luni817 Месяц назад

      Oh yeah that happend to me too many times

  • @MrDraehl
    @MrDraehl 4 месяца назад +1

    League of rightclicking. I'm not going to sit here and hate on great ADC players- it takes skill, but its 100% unfuckinginteresting. Meanwhile, they perpetually nerf ADC lethality builds which are actually *fun* to play and have counterplay windows between cooldowns.

    • @Rewleague
      @Rewleague  4 месяца назад +1

      I think lethality adc is completely against what adc as a role should be buuuut the problem is lethality is so much easier and relevant in soloq. With how crit is meant to work it just wont work for soloq you dont have the chance to get off loads of autos before zed kills you

  • @vip878
    @vip878 4 месяца назад +1

    I love this balance team, they made me quit years ago 😂. Seriously thou, there are a lot of other activities, even videogames, that deserve your time more than this crap

  • @Bullsharkdp5pz
    @Bullsharkdp5pz 2 месяца назад +1

    Just came to this video after getting one shotted by pike and volibear’s E

  • @slave2truth4freedom
    @slave2truth4freedom 4 месяца назад +1

    The damage creep I believe is due to players wanting higher kill count games and Riot trying to deliver on that. It's also not just item and champion damage creep, but mobility and cc and gold creep as well. Leading to action packed quicker games, which many players prefer to play and watch. New items and champions are supercharged. Riot's job is to create enough chaos/changes so that the meta doesn't get stale is all and when you have to constantly change things it's difficult to stay original or exceptionally creative or even intelligent. Lethality items especially are just straight up imbalanced for so long now and I think are the main culprit along with old stormsurge and now blackfire. ADC's didn't use to have a bunch of free lethality in their scaling builds with an IE. Champions that can make great use of both lethality and crit builds are consequently OP AF. Collector especially is op, it should have zero lethality and they can up the gold you get from its passive to like 50 or even 75. All lethality items should have at least 2 less lethality and probably less. Change collector to a dedicated adc snowball item and give yun tal to the ad assassins and change its crit to ability haste and some of its attack damage to lethality. Make Blackfire cost 300 more gold so only dps mages still want to build it and they can lower ap ratios on blackfire passive further or on lilia/brand/Karthus/Rumble kinda stuff and raise their base damage to compensate them a bit if needed.

    • @Rewleague
      @Rewleague  4 месяца назад

      for sure the dmg creep is end result but its gold creep etc is massive for example first tower in 14.10 gave 150 gold now its doub led to 300 in 14.11 its just so many of these small changes that have added up over time

  • @zerlichr426
    @zerlichr426 4 месяца назад +1

    To be honest they finally should get out of trauma of season 5 and 2 and NERF DAMAGE. I know they fear dreaded tank meta, when Esport was at its worst (still remember how people cheered for ward kills, because everyone feared to engage in cc fest), but there is reason this role exist you know.

    • @Rewleague
      @Rewleague  4 месяца назад

      Yeah, could they not balance ADCs to do more dmg to tanks? or make it so seryldas grudge and cryptbloom are good vs tanks but terrible vs squishes? so you have to buy into anti tank stats rather than buying antitank items that are good vs everything?

  • @greatgatorgaming6024
    @greatgatorgaming6024 4 месяца назад +3

    Honestly, the few patches before 14.10, adc felt alright. The main issue was the complete lack of defense options. Shieldbow was a joke and now is the whole circus. They really thought bringing bloodthirster back to its problematic self was a good decision. There was a good amount of build variety last patch and now it’s just infinity edge, bloodthirster, and ldr. There is typically only some variety in your zeal item choice which is still a no brainer on most champs. (Thoughts of a hardstuck emerald adc main)

    • @Rewleague
      @Rewleague  4 месяца назад +2

      Shieldbow is getting a huge buff ‘even though phreak said adc are durable again’ so surely this buff isnt needed? Or is he full of shit and adcs are durable at all. Build variety aucks would love to see zeal items have more effect on your gameplay

    • @zaclittlejohn2701
      @zaclittlejohn2701 4 месяца назад +1

      Shieldbow is getting buffed because it's currently the worst item in the game. If you as an adc want a lifeline passive steraks gauge or maw is ALWAYS better.

  • @mhaskins1993
    @mhaskins1993 4 месяца назад +1

    Good coverage but if I could criticize a bit... Way too much r-word. It would even help with pushing the vid if you didn't use it

    • @Rewleague
      @Rewleague  4 месяца назад +2

      Thats fair, honestly was a gamble and just trying what works out while no one watches the channel

  • @silvereloking6149
    @silvereloking6149 2 месяца назад +1

    Thank God for Vanguard so I stop playing this game

  • @XJoTe
    @XJoTe 4 месяца назад +1

    Damn man , who are you , this cannot be your first time trying this , im very impressed by your only 4 videos , they are easy and enjoyable to watch all the way through , you are doing amazing but again, who are you, there is no way this is your first shot at youtube

    • @Rewleague
      @Rewleague  4 месяца назад +1

      Crazy spot, I thought they are fairly simple videos. I had a Runescape channel like 7 years ago but didnt do many videos

  • @ChristopherGamington
    @ChristopherGamington 4 месяца назад +3

    I hate this game when bot lane becomes the volatile snowbally lane, it ruins the game.

    • @Rewleague
      @Rewleague  4 месяца назад +1

      especially when botlane is strong its just begging jungle and mid to gank and now its 4v2 lane

  • @dunlosi1438
    @dunlosi1438 4 месяца назад +2

    Agree this is one of the most unbalanced patches in yonks. Between adcs ap jglers and all the other random stuff I can think of at least 10 champs that need massive nerfs and the items are just a joke

  • @jaclash6244
    @jaclash6244 4 месяца назад +1

    From someone who started to play this game in season 2 and saw the evolution of this game season after season, if you hope in a balanced and skill based experience in LOL today, you better leave this game and move to something else.
    The power creeping in this game is something thats is going on the last 5-6 years, its getting worse every season.
    Riot or Tencent idk, wants game to be fast paced and unskilled as possible to keep everyone on 50% WR limbo, to spend more time in the game and get addicted so you can spend more money.
    The community is really gaslighted and lost his mind, its just abuse broken X item X champ every patch to climb.
    There is something wrong when in a MOBA the TTK is faster than FPS games, doesnt make any sense.

    • @Rewleague
      @Rewleague  4 месяца назад +1

      the gaslighting is real! the amount of people that think the TTK is fine is crazy, i;ve played since s8/9 but I guess its jsut blind faith it will be balanced

    • @Peppita_
      @Peppita_ 4 месяца назад

      Good comment.
      But can you explain what TTK is?
      Also this split/patch in particular, people are so toxic EVERY SINGLE GAME it's unreal. I've never EVER seen anything like this... Last split was much more chill. Now almost every start of lobby people are already throwing insults at each others or threatening to run it down (especially Junglers), at this point you're lucky if you're in the team which has less toxicity. I can't count how many games I could win that we lost because people mental boomed. Crazy.

  • @kamesama9992
    @kamesama9992 4 месяца назад +2

    that sub plug... shut up and take my sub

    • @Rewleague
      @Rewleague  4 месяца назад

      ahahah appreciate it

  • @ChristopherGamington
    @ChristopherGamington 4 месяца назад +1

    Every season the adc players cry until they are the most op thing in the game and then they get nerfed, and the cycle continues on and on. & this is the case with this community since I started playing back in 2012

    • @Rewleague
      @Rewleague  4 месяца назад

      honestly hashinshins rants from years ago hold true to this day. Although i do think adcs have been weak purely because of support too strong

  • @ahrivixen5594
    @ahrivixen5594 4 месяца назад +10

    adcs weak, we call for them to buff adcs, they overbuff adcs to then be like well we told u so, see our community doesntk now shit about the game. this balance team needs to go, riot phreak needs to go,

  • @iko8465
    @iko8465 4 месяца назад +2

    Weird hot take: The current game teamfights are dogshit, skirmishs have more impact in the game.
    The game goes too fast, waves of minions die too fast, coordination matters less.

  • @daw1dstec
    @daw1dstec 4 месяца назад +1

    honestly the 14.9 adc meta was pretty much perfect. another random item patch actually made the variety worse, so yeah well done riot. kraken probably shouldve gotten nerfed and then its pretty much even between lethality onhit and crit adc. well now weve got this sh1tshow and i dont even know what direction they can possibly do to fix it. the rune changes wouldve probably enough of a shakeup but nah the time for content has come so they do those random half game rework 😂😂

    • @Rewleague
      @Rewleague  4 месяца назад

      the 'build variety' they always drone on about is no existant, tbf I think ADCS were weak but not dmg wise more they dont get enough time to scale and everything oneshots them, in SoloQ no one is protecting you so its very frustrating to play

    • @daw1dstec
      @daw1dstec 4 месяца назад

      @@Rewleague oh adc for sure takes insane amount of micro just to survive and do the same stuff like basic mages or assasins. but if u do all that bs it was possible to make an impact with most adc's and imo actually the mid game was the best part of playing ad cause in late u just get oneshot by ANYTHING. playing from behind is also like pure torture. many problems noone were solved with the patch..

    • @Rewleague
      @Rewleague  4 месяца назад +1

      first person I've seen with this take and you've actually changed my mind. ADCSs are actually more fun mid because late game is 100% oneshot by anything

  • @wandiadem2737
    @wandiadem2737 4 месяца назад +5

    Remember the balance team is in na server were people have no hands

    • @wandiadem2737
      @wandiadem2737 4 месяца назад +1

      And everywhere were people can play there is no more balance

  • @vladefined
    @vladefined 4 месяца назад +1

    More than that, sometimes instead of nerfing items that were abused by certain champions, riot nerfed those CHAMPIONS. And now when some broken items got nerfed/changed riot of course forgot to revert nerfs to champions that were done before. I play GP and in season 12-13 riot forced him to build full crit by adding scalings from a fucking crit chance, then when navoris got changed and granted massive % cooldown reduction and damage amp they nerfed GP's cooldowns by a lot. Now with new patch 14.10 a lot of crit items got changed including navoris, and guess what? None of those nerfs got reverted on GP. His winrate dropped to 46-something percent. Guess we are just building him wrong. Fuck this balance team, they have no idea how their game works.

    • @vladefined
      @vladefined 4 месяца назад

      Sorry, I was writing comment before I got to the part of this video, where "nerf champ, not broken item" were said x)

    • @Rewleague
      @Rewleague  4 месяца назад

      no problem! thanks for adding the 2ndd comment, ngl I havent seen gp in about 15,000 games because shock he got the riot special. And this is it isn't it he's finally getting buffed again I think but how many months has the champ been crap because of a broken item

  • @nickivilardi
    @nickivilardi 18 дней назад

    at this ppoint i think the team just get in the office and be like "ok its that time of the year, let's kill current broken champion WHO WANTS TO BE BROKEN FOR THE NEXT 6 MONTHS"

  • @nickivilardi
    @nickivilardi 18 дней назад

    at this ppoint i think the team just get in the office and be like "ok its that time of the year, let's kill current broken champion WHO WANTS TO BE BROKEN FOR THE NEXT 6 MONTHS"

  • @silentcontrol666
    @silentcontrol666 18 дней назад

    I totally agree with thios video, the dmg is insane and it takes fun from the game , you cannot calculate your plays around trading and low life outplays, because there is no low life, you get 1 shotted anyway, No calculations make sense enemy go in blindlessly and hope for burst , lv 2 trades become losing 1/2 hp in 1 exchange. Where is the skill in this? doing 1 auto to kill your opponent? Snowball effects makes 5vs5 a nonsense, 1 lane if feed and because of the item advange power spike is so huge everyone else dies in seconds, towers are a joke.
    Also I never liked the idea that certain items does dmg, and they scale as well. So someone hits you for 400 dmg , but the items he has does another 400 dmg ? what sense is in abilities if real dmg comes doubled.
    Items play more then players it is lterally worst design ever, makes your skill irrelevant.

  • @PamellaCardoso-pp5tr
    @PamellaCardoso-pp5tr 4 месяца назад +1

    And thats... the problem of balancing a game around the casuals.
    Casuals dont Care about the game integrity or if its balanced or fair. They just want a shit fiesta for 1-2 games and then leave.
    When league was balanced around professional play and high elo the game was in a much healthier state.
    They gutted all skill expression to make the game easier for the scrubs and what also makes the game easier? making everyone do a shit ton of damage, so you getting out spaced doesnt matter that much because a single miss click can mean you one shot the player that is much better than you.

    • @Rewleague
      @Rewleague  4 месяца назад

      99% of the game is casual you cant balance ADC for example around pro play its a completely different game. Although pro and normal elo are both worse off for it

    • @PamellaCardoso-pp5tr
      @PamellaCardoso-pp5tr 4 месяца назад +1

      @@Rewleague 99% is casual, but casuals dont know how to play the game.
      You cant balance shit around people that doesnt even know what they are doing and dont even care.
      If youre a fucking casual you should have no power on nerfs on a character just because youre incapable of dodging their abilities.
      balancing around high elo is much healthier because people do know what things are trully strong or just a skill issue.

    • @Rewleague
      @Rewleague  4 месяца назад

      but 99% of the game arent so you cant. Honestly masters+ should just be on a seperate patch is the only way

    • @gigachad9826
      @gigachad9826 2 месяца назад

      But the game is balanced around proplay. What the fuck are you smoking? If the game would be balanced around casual gameplay you wouldn't be able to one shot everything. Lul.

  • @therealgigamosh
    @therealgigamosh 2 месяца назад

    the problem is Riot can never admit a mistake so if they make a bad change they just make another bad change to overcompensate. i mean i totally get the thought process. originally they start with a "problem" such as getting 1 shot by an assassin is unfun. the real problem is that they don't really identify if it's an actual problem or if their proposed changes actual solve anything. they can't figure out how to fix it, the low elo shitters are crying, they only get to make large changes at certain times during the year, and they have to do something quick. 200 years worth of bad game designers sit in a room and draw stars. some idiot in the back of the room is picked and he draws a blank. in a panic they/them/it says that they should let everyone do assassin damage to let them fight back. they know it's bad but their job/ego is on the line so they must never admit their proposed solution is actually worse than the problem. it's not a balance team problem so much as a game design/director problem.

  • @thimbletoe
    @thimbletoe 4 месяца назад +1

    Karthus recieved fated ashes which makes his early jungle clear OP so thats why hes suddenly being picked/banned every game in higher elo

    • @Rewleague
      @Rewleague  4 месяца назад

      I did say that in the vid

  • @Naughk-zb2nc
    @Naughk-zb2nc 13 дней назад

    Nah, damage is a result of sustain/heal creep. small damage just doesn't stick anymore so you have to be able to burst down enemies or it just becomes a bruiser/tank meta.

  • @Cross40Productions
    @Cross40Productions 2 месяца назад

    The player base should definitely have a say in changes and balance patches… like a voting system
    We’re just at the whims of the devs who are too fucking stupid to actually know what’s wrong with the game

  • @firefox6285
    @firefox6285 Месяц назад

    I think the reason this problem exists (and it does) is because Riot live with constant anxiety that if they don't change the game every five minutes people will get bored and stop playing because it is 'stale'. So preseason that commit massive fuckery and it's 'engaging'. Not anything to do with balancing. My question is, why do people still play tennis? Ball is the same, racket is the same, net height and court is the same. The only variable is your opponent, but if Riot ran tennis they would be changing the net height and boundaries every two months.

  • @jayc342009
    @jayc342009 2 месяца назад

    Subbed, i have played this game since 2010 and what this game has turned into is a mess. Tanks that do a good amount of dmg with no damage items, and the absurd amount of dmg assassins, adc's do to each other lmao. Champions like Garen make me want to smash my monitor.

  • @jimmythebarker
    @jimmythebarker 4 месяца назад +2

    their comment on comparisons to the durability patch had to do with adcs getting more xp from the changes.

    • @Rewleague
      @Rewleague  4 месяца назад +1

      ah gotcha still doesnt really make there less dmg in the game but I see where they are coming from

    • @jimmythebarker
      @jimmythebarker 4 месяца назад

      @@Rewleague adcs getting more effective HP from levels definitely has an effect on their durability even if slightly

  • @mysteriousxeno224
    @mysteriousxeno224 4 месяца назад

    Yes, riot will nerf evelynn for being a champ about insane burst damage for having insane burst damage, but lets keep adc to be able to 100-0 any tank (caitlyn), fair, sure assasins and mage assasins can oneshot i feel like thats how it should be, but not a freaking adc

  • @marcelmerkel8117
    @marcelmerkel8117 2 месяца назад

    I have been playing League of Legends for 12 years now and i loved this Game. I think It was and still could be one of the best Games ever Made. During These 12 years i have Seen a lot of metas and gameplay Changes. all the good ones and the Bad ones. But a few days ago me and my Friends decided to quit this Game together because we realised that We didnt even enjoy the Game playing solo. We Just Queued Up together to have fun but the fact that there is so much DMG, imbalanced Champs and the ever incresing toxicity over the past years Made this Game unplayable even together. It reached a point where Not even Aram or Arena are fun because of the sate of the Game. We all quit together to Help us stay away from this misery and get over it. Peak League of Legends for me was 2015/2016. After that it slowly went Downhill in my opinion.

  • @alyxed1596
    @alyxed1596 3 месяца назад

    Damage as a whole is so messed up. Tanks (incl support) can still destroy any squish in the game. A tank support Blitz can probably 3/4 a squish with normal combo by himself. Playing vs heartsteel every game in ARAM is so fun. Don't even think about the state of some bruisers. They can build random AD items and still blow half the team up then walk away. The intent for mages is to 'scale' but they've kept pushing early power spikes for mages and now we have blackfire torch. There's Brand seeing successful play in every role. Players love being punished for just being near the wave and losing 1/4 of their health. All new champs have percentage health damage somewhere in the kit. They nerfed and changed Seraphine to push her back to support then immediately buffed her again to see some more APC play. Remember when Mr. Head of Balance Phreak told ADC's they need to build defensive items, Varus played realized they had percent health on everything so they built full support, then Phreak nerfed it all? Smile.

  • @fluffymandy
    @fluffymandy 4 месяца назад

    "its not league of legends, its league of items"
    that how it has always been, and although adcs do a lot of damage they still get oneshot by fighters, which is why the game is terrible and has always been. you just realized now cause youre probably a better player than you were, but yeah, the champs in the meta werent because of the actual champion kit its just how they synergize wiht meta items.

  • @lazyruntzzz
    @lazyruntzzz 3 месяца назад

    i OTP olaf and the best way to play him is by targeting squishies. but now i just get one shot long before i get close. and im losing 1v1s to jinx despite having equal items. i don’t remember a time where an ADC could 1v1 olaf and i didn’t make a mechanical mistake. they made ADCs WAY too strong. i don’t even wanna play anymore cause top lane can’t 1v9 anymore unless your laner is genuinely brain dead and dies to you 10 times. too often do i go 2/0 or 3/0 and i’m just getting god smacked by an ADC with two items. IE and lord doms need to be hard nerfed.

  • @saikaje
    @saikaje 2 месяца назад

    Its so true. I actually didn't read any patch. But its is sooooooo true how it feels. I play league from 2009 and this already happened, but now its ADC WHO ONESHOT WTF.

  • @CountZakula
    @CountZakula 2 месяца назад

    I hate what they've done to Vlad, i love battle mages like diana vlad, but they're only allowed to glass cannon, no fun combat allowed.
    why the fk do all the AD items have shields, mobility, resistance, every form of utility possible. Why do the Tanks have enough base dmg to all in everyone... New champ has mobility with every spell and still does more than my ult with each ability...

  • @2BsYummySoles
    @2BsYummySoles 4 месяца назад

    I agree with your overarching point. But I think some of your points are somewhat misguided.
    Like I'm not implying Caitlyn is healthy but she's always been able to one shot champs especially when you are looking at a game where Tyler was giga ahead.
    I mean I've seen Zeds get 2k hs by a Caitlyn auto long before they IE was even a mythic.
    And a lot of the times crit items aren't good she gravitates towards raw dmg with lethality or fs.
    But not all adcs should be put in a demographic where they are designed only for pure dps in a long fight. Take as example Lucian. Or Tristana. Are completely designed to use all of their abilities and one shot before you can react.
    And Tyler has for a long time been so fed on Draven like this Caitlyn clip, one shot someone especially an adc with one axe auto.
    And you can look up Draven vs 512 armor Malphite.
    Literally insane apm and played it as well as he could just to die to him.
    I'm not implying your point is incorrect. That buffing dmg with adcs isn't healthy. Or that dmg can be too much.
    But they are nefing Caitlyn passive and Karthus. But Jhin is all about 4th shot. He is designed to one shot you. Kog as example isn't either. And Jinx had been aids as well.
    But they don't all perform through the idea that they sustain dps for a long time. Because Lucian as example dmg falls off and he suffers through short range.
    Ka'Sai also has short range but insanely good self peel. Kog practically no self peel but high range and dps that is sustained overtime.
    Yas a great example. High dps. But probably won't sustain or survive a long fight after 30 min after his ult and Q. But that's not because of his dmg but just how his champ will most likely play against the enemy team comp.

  • @teddykazandjiev
    @teddykazandjiev 3 месяца назад

    So true. Back in season 4 and 5 there were roles. An assassin was physically unable to kill a tank or bruiser, let alone one shot them. If you were an assassin and went to fight a tank you would waste 40 seconds- this was before the stupid tank meta but rather at that point tanky champions had their place. Adc's started doing huge damage at literal 4 1/2 or 5 items. So a 2 or even 3 item adc chunking you was never going to happen. It's also clear that Riot doesn't want to introduce durability due to the insane eastern servers who allegedly like fast games and burst. Durability patch was the reason I came back to League and I genuinely enjoyed it. But damage now has become insane again.

  • @szymonrozanski6938
    @szymonrozanski6938 2 месяца назад

    Riot: Introduces broken item.
    Players use certain champs that naturally have easier using it.
    Riot: Nerfs the champion.
    Players still use the champs because it wasnt the champ, it was the item.
    Riot: We are so smart guys, we use the 50% winrate internet page to balance the game.

  • @amilo5
    @amilo5 3 месяца назад

    You know why Riot doubled down on ADC item damage buffs? Because Assassins can oneshot them without counterplay (dodging skillshots etc). At the close of the last split Phreak and August both said that they know what the would need to do: Make funny dash mobility boosting single target burst champions (a.k.a. Assassins) unplayable as a whole. They then said that that would cost them a huge portion of the playerbase. So they did the other thing. Buff the damage of squishys so the can literally oneshot Assassins with on rotation or few auto attacks as possible. And now think about how tanks were changed (the class that does not care about single target burst). Yeah, making sense now?

  • @Mikalya
    @Mikalya 4 месяца назад

    Earlier today was looking at some future changes. Been wanting to learn Aatrox, put him on hold since he is kinda hard but gonna start learning him, the thing about nerfing the champs instead of the items kinda remind me of some of the changes. So sunderer sky and eclipse were broken when introduced, okay fair, you get those 2 and you never die, shojin used to fully stack with 1 skill per target, okay okay if you got aoe it was 4 stacks with 1 skill even, then nerfed shojin, nerfed sunderer, nerfed eclipse, Aatrox went lethality, riot went "why you guys dont build bruister again?", and now they are kinda reworking aatrox taking away the healing from his E by making it scale with bonus HP, but bruister aatrox dont do damage so healing is still low and you are just a sand bag at most, but now it have an HP scaling so lethality aatrox heals way less now. It just makes everything more "kill them before they kill you".

  • @supersecret604
    @supersecret604 3 месяца назад

    Phreak: guys I’m not a glue sniffer protozoan monkey who doesn’t understand how to balance the game.
    Also phreak: hehe Caitlyn 1600dmg auto attack.

  • @Pyrrha_Nikos
    @Pyrrha_Nikos 4 месяца назад

    6:45 I've been saying this since Ardent meta back in s8, bro. They broke Ardent, they killed every enchanter, then killed Ardent and left every enchanter as a useless waste of pixels for TWO YEARS. And they kept doing the same shit for some unexplainable reason

  • @uprightfoil348
    @uprightfoil348 2 месяца назад

    90% of the people on the balance team change the game to justify their paycheck. there’s absolutely no reason that the game needs to be entirely renovated every 2 weeks. they need (excluding hotfixes- which should be scarce) like 4 patches max per year.

  • @LH_Vagrant
    @LH_Vagrant 4 месяца назад

    This game has been an arms race for far too long. Damage should be cut significantly across the board. Tank and support damage should be decreased further and their CC/utility prioritised. Differentiation between high base damage bursters and high scaling dps champions needs to be brought back further. Limit champions to a few strengths again, rather than a few weaknesses. When you keep giving everyone more of everything and then try to keep the natural glass cannons relevant, you get these situations where their damage needs to be at unmanageable levels. Once damage gets that high, there can be no proper difference between burst and sustained damage. Overkill damage does nothing after all.
    Give me back the state of the game at release tbh. LoL Classic, let's go.

  • @HAMMERTIMEBB
    @HAMMERTIMEBB 3 месяца назад

    You know its bad when a mobile moba (HoK in particular) is less ass then PC LoL speaks for itself.
    If you want a good PC moba to leave league and have fun play dota.

  • @gen.tucker6024
    @gen.tucker6024 2 месяца назад

    1 month later, only thing that has changed a little bit is what champions are best at absuing OP items
    My Garen build has changed from regular tank build with a bit damage to full crit or sometimes one or MAX two tanky items, because if you build three or more tanky items you'll be the most useless thing on the rift still getting oneshotted while taking two R cooldowns to kill one enemy.

  • @IIGhost1I
    @IIGhost1I 3 месяца назад

    adcs are cringe in my opinion i don't think riot will ever nerf the champs that are actually overpowered and i am coming from the fact that i am a darius main and a jax OTP and yet jax got a massive buff and a overhual we never asked for plus his E now does AP damage and % max hp dmg as well like what in the world i can no longer enjoy my fav chamos due to how unbalanced the game is and how if you snowball early game a ADC can easily come top and do a Left and a right hook knock you flat out and take all that time and gold away with 3 auto attacks due to how unbalanced IE is in the game ._.

  • @Error-mn4el
    @Error-mn4el 3 месяца назад

    came back to the game recently (played like a decade+ ago and came back because friends got angry at valorant and wanted me to join in on some LOL action) and as an ancient cho'gath top player i gotta say damn this shit is miserable at times, even with going full tank I can get deleted within a 2-3 seconds (including stuns or whatever that prevents me from using any abilities lol), then again most of the time my games dont even last 30min because either my or the enemy team just surrenders around 17min mark, then we play aram's and when i have all the items i want I can pretty much instakill whatever gets into my range which is fun after being curbstomped on rift top by a character that I have no idea what they do but I doubt that its fun for whoever just got comboed by a mnom mnom mnom dinosaur
    honestly its kinda my fault for playing top because damn, even if im winning my lane it means that the other top is either not engaging or only attacking when they have their jungler and maybe support around so even If I demolished the other top and pushed in the towers and tanked some damage I get a C or a B because my stats only show that I barely killed anyone which isnt impressive when the bottom lane can get double digit kills consistently

  • @Potato_gam7ng
    @Potato_gam7ng 2 месяца назад

    I do agree too much damage in league
    I dont agree its only adc fault
    League has gone to a spiral where
    Who can q,w,e,r and oneshot first especially in late game it's just too much damage i say nerf the whole game and maybe alot of players will come back (me included)