Mastering smooth surfaces in Plasticity (Drawing in 3D)

Поделиться
HTML-код

Комментарии • 24

  • @Legendary_3D
    @Legendary_3D 4 месяца назад +1

    Great explanations, I've enjoyed and learned from your videos about tangents and lofting in Plasticity. It's such a powerful tool! Thanks for bringing clarity to these topics.

  • @Hitsujioyaji
    @Hitsujioyaji Год назад +1

    Just what I need to understand lofting!

  • @sforzz
    @sforzz Год назад +1

    Thank you for that vid! Very usefull

    • @ReboundAnimation
      @ReboundAnimation  Год назад

      Glad it was helpful!
      It took me forever to really understand why lofting wasn't working in this case, so I'm happy to pass on what I learned.

  • @maksymrockatansky
    @maksymrockatansky Год назад +1

    Can't believe I figured it out by myself on the third day of learning Plasticity! I hope there will be the way of 4-way lofting and easier surfacing in the future tho...
    Waiting for editable sheets so much! Hope they will be a thing...
    Because for now, this whole thing feels like a ton of workarounds to make something look good
    Thanks for the video

    • @ReboundAnimation
      @ReboundAnimation  11 месяцев назад

      I also need to look into "Bridging" features in Plasticity, which also offer some interesting options.
      And, yeah, editable sheets would be nice.

    • @pavel5939
      @pavel5939 9 месяцев назад

      Actually this is the clumsiest and most confused example of horrible modeling workflow/strategies. Simply terrible.

    • @ReboundAnimation
      @ReboundAnimation  9 месяцев назад

      Bridging doesn't work well? (I've not tried it myself yet)@@pavel5939

    • @dumbnisse
      @dumbnisse 9 дней назад

      @@ReboundAnimation nice dodge xD

  • @RicheUK
    @RicheUK Год назад +1

    very helpful, thanks

  • @willssilva
    @willssilva 3 месяца назад

    did you click only in shift to select the line with curve? because at first the loft effect works here but after i select the thyrd line with curve the effect broke.. any tip?
    thank you.

  • @chrisf8584
    @chrisf8584 10 месяцев назад +1

    On the bottom patch. I had issues patching the bottom. I used a line to cut just above the bottom to clean things up and once I patched I didn't have the weird cross sections. I don't know if you still have this model but would be curious to know if a cut would cleaned up your bottom patch geometry.

  • @Darren_W.
    @Darren_W. Год назад +1

    Actually I don't get how you add 2 cut to the surface😅

    • @ReboundAnimation
      @ReboundAnimation  Год назад

      If you are using the Blender hotkeys, then joining multiple curves can be done with J.
      Cutting can be done with C.

    • @Darren_W.
      @Darren_W. Год назад +1

      @@ReboundAnimation I'm actually using 3ds Max hotkeys, also I didn't see you use curves to cut the surface, it looked more like Swift Loop in 3ds Max.

    • @ReboundAnimation
      @ReboundAnimation  Год назад

      @@Darren_W. From taking look, I think the hotkeys may actually be the same and it's just the navigation that's different. I'm using 1.0.0.
      So it should be still C key to cut. Or if I'm missing something, the three-dot menu in the lower right-hand corner opens a search for different commands.

    • @MIchaelSybi
      @MIchaelSybi 4 месяца назад +1

      I guess you mean isoparam. It is ctrl+R. It adds an edge along one of NURBS directions, which you can switch with tab while creating. It is quite similar to swiftloop, but it won't work along multiple faces at once

    • @Darren_W.
      @Darren_W. 4 месяца назад +1

      @@MIchaelSybi Yes, you're right. Thank you.♥️

  • @Kuechmeister
    @Kuechmeister Год назад +1

    Maybe you could solute it with some techniques fron here: ruclips.net/video/Nn1AI-6nB74/видео.html

    • @ReboundAnimation
      @ReboundAnimation  Год назад

      Hi Kuechmeister! Good to see you here.
      That video was definitely my inspiration, but I went with a simpler shape, haha.
      I tried getting a smooth surface with lofting, but I could only figure out four-way tangency with the patch tool.