Bloodborne PC: Fixing a secret problem with a wall in Burgertown

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  • Опубликовано: 18 ноя 2024

Комментарии • 87

  • @ivanmalinovski7807
    @ivanmalinovski7807 2 месяца назад +186

    Wall: Is flat
    fromsoftserve: and i took that personally

    • @hoodieJail
      @hoodieJail 2 месяца назад +8

      Just because a wall doesn't have big naturals...

  • @Saltbreather
    @Saltbreather 2 месяца назад +53

    You’re the mesh hole-filling, normal map-activating hero that we needed but didn’t deserve. Thank you for your heroic deeds.

  • @danbardloom
    @danbardloom 2 месяца назад +103

    "We are born of memory leaks, made men by memory leaks, undone by memory leaks. Our eyes are yet to open...
    Fear the memory leak."

    • @DanLikely
      @DanLikely 2 месяца назад +4

      @@RedWolfenstein this just isn't true unforunately

    • @stevenxw
      @stevenxw 2 месяца назад +3

      @@RedWolfenstein memory leak isn't fixed :( there've been some clickbait videos on youtube claiming this, but it's not true.

    • @naughtiousmaximus7853
      @naughtiousmaximus7853 2 месяца назад +2

      Our segmentation faults are yet to open

  • @Frikcha
    @Frikcha 2 месяца назад +5

    "Hmm how strange, no specular maps on this inconspicuous brick-wall, I must investigate the cause of this, perhaps a restart will amend the issue"
    *casually tabs past a preview window of the emulation log that is storming down bright-red error messages like it rains blood when you kill certain bosses*

  • @XDarkGreyX
    @XDarkGreyX 2 месяца назад +28

    One of those things you can lose yourself in

    • @DravenxEyeless
      @DravenxEyeless 2 месяца назад +5

      the music, the moment, you own it, you better never let it go

  • @dexmalorian
    @dexmalorian 2 месяца назад +19

    ur vids are so informing and fun to watch

    • @fromsoftserve
      @fromsoftserve  2 месяца назад +3

      aw tysm! it's so surreal to be able to nerd out like this and have people respond so much and enjoy it

    • @dexmalorian
      @dexmalorian 2 месяца назад

      @@fromsoftserve same brother same i love learning new things about gaming and developing/ modding in general so any vid of someone who is as passionate as u makes me happy thx again♥

  • @hxcbarnacleboi99
    @hxcbarnacleboi99 2 месяца назад +1

    It's just so cool to watch the process of this, friggin love to see it.

  • @savedkriss3634
    @savedkriss3634 2 месяца назад +9

    There's a mesh hole between the first wall you fixed and the brick pillar on the right. You can see it at 8:21

  • @86Fallowcp
    @86Fallowcp 2 месяца назад +1

    There's actually tons of mesh holes in Yharnam. I believe there's one on the staircase or another one before you reach Gascoigne's arena. Its mostly staircases that haven't been alligned correctly where you can see the map underneath if you position the camera correctly. Also the big ass hole in you look through a window in Caste Cainhurst, it was on a bridge I believe.

  • @jkls106
    @jkls106 2 месяца назад

    I’m always refreshing my subscribers feed to see when you post 😂
    Love the videos, love the way you explain everything. Thank you!

  • @decoyminoy
    @decoyminoy 2 месяца назад +12

    I think Elden Ring uses a lot more POM than the other games. It also looks less "shiny" than previous titles like From figured out not everything needs a glossy coat of wax lol

    • @mcgfn
      @mcgfn 2 месяца назад +2

      I love the blinding light refraction everytime the moonlight hits water in Bloodborne

    • @lagswitchengage3893
      @lagswitchengage3893 2 месяца назад +4

      That coat of wax was massively responsible for DS3 looking so bleh imo.

    • @DaRoachDoggJrr
      @DaRoachDoggJrr 2 месяца назад +1

      I think sekiro was the first to fix the weird graphics they had for a while

    • @MLWJ1993
      @MLWJ1993 2 месяца назад +1

      It takes time figuring out how materials ACTUALLY work.
      There's still people that believe a subtle looking normal map is a bad one & everything needs to have super deep defined normals (making smooth surfaces have grainy bumps & bits on them). 😬

    • @FatfighterXD1
      @FatfighterXD1 2 месяца назад +2

      ​@@lagswitchengage3893 the aesthetic was made for Bloodborne and it worked perfectly but dark souls 3 looks fukin terrible

  • @colbyboucher6391
    @colbyboucher6391 2 месяца назад +10

    RAMIREZ

    • @Dr_McKay
      @Dr_McKay 2 месяца назад +1

      TAKE OUT THAT CHOPPER WITH THIS FRISBEE

  • @Moodoo20
    @Moodoo20 2 месяца назад

    The flat wall looks like something between PS1 and PS2 Graphics.

  • @IllyasArt
    @IllyasArt 2 месяца назад +2

    There is a window/wall in old Yarnam (Or whatever the place with the warewolves are, and that gattling chain guy is) where the normals are the wrong way around in a tower. Shit has bugged me since playing the game shortly after it released... (As far as I am aware, they never fixed it.)

  • @MagixVegasUser
    @MagixVegasUser 2 месяца назад +2

    I'm surprised you haven't seen the mesh hole at the entrance to the darkbeast paarl fight (not the door)
    Right next to the pathway, you can't miss it

  • @JerryKid72
    @JerryKid72 2 месяца назад +1

    and thats why engines utilize materials instead of just manually applying the pbr tex to the meshes lol

  • @SaltedCoffee400
    @SaltedCoffee400 2 месяца назад

    This is amazing man. Im gonna be following closely the bloodborne mod developments. Well I do need some other creators too I love this.
    WE FINALLY HAVE SONY BY THE BALLS

  • @Sage-ov1xx
    @Sage-ov1xx 2 месяца назад +1

    bloodborne on pc will be the definitive version

  • @brombombadil
    @brombombadil 2 месяца назад

    Broken texture file references!? For shame! You fixed a 9 year old bug!

  • @ReinaldoFuregato
    @ReinaldoFuregato 2 месяца назад

    Thanks for your dives into moding Bloodborne. It really helps understand the undeling engine and how things are stiched together.
    I have a quick question thou.How can you see textures inside Smithbox? All I can see are normal maps. xD

  • @NattyDread011
    @NattyDread011 2 месяца назад

    They also seem to have issues with normal maps and vertex normal on a lot of their objects...Could be flipped normals? You can best see it in your "Bloodborne PC now has fully dynamic lighting!" video at 2:41 on those boxes. See how blobby they look? It's a telltale sign that something is messed with normals. A lot of the 3d modeled bricks also have it, you can see it at the start of this video on stairs - shading is blobby and kinda off. It's something that I noticed in DS3 as well.
    Maybe worth investigating since you're going in so deep lol

  • @AlasdairGR
    @AlasdairGR 2 месяца назад

    Got the Kojima drip

  • @iHaveTheDocuments
    @iHaveTheDocuments 2 месяца назад

    Sir william of burger town 🍔

  • @cyberspacecat
    @cyberspacecat 2 месяца назад

    Strange oversight, I guess it could've been an optimisation thing but I don't think bump and specular is very costly at all

  • @lagswitchengage3893
    @lagswitchengage3893 2 месяца назад

    You mentioning that DS1 never used the ShininessTexture slot makes me curious what Bloodborne would look like if you stripped them all out.

  • @JoonKimDMD
    @JoonKimDMD 2 месяца назад

    I don't know your background but it seems you are a game developer!!!

  • @remilenoir1271
    @remilenoir1271 2 месяца назад

    If you are set on fixing all the mesh holes, I don’t think you'll be finished before the end of that year. I don't think I have ever seen a game having as many of them as Bloodborne.
    That and all the clipping, popping and texture discontinuity. Old Yharnam will be particularly challenging I think.

  • @owaowa7777
    @owaowa7777 2 месяца назад

    But can you open that Yharnam bridge shortcut door??

  • @himanshupandey8771
    @himanshupandey8771 2 месяца назад

    Shad sounds like chad🗿🗿

  • @EffortlessAttempt
    @EffortlessAttempt 2 месяца назад +1

    I wonder if these choices were to better adhere to the PS4 hardware.

  • @hydrowk12
    @hydrowk12 2 месяца назад

    I see a lot of "mesh hole" in many games, and I'm curious what's the cause of such effect/thing?

  • @thatonezeldagamer3424
    @thatonezeldagamer3424 2 месяца назад +1

    what's the best build youd go with as of right now and can you post a link?

  • @bezolsmate
    @bezolsmate 2 месяца назад

    I spent the entire weekend trying to get this game to run in shad just to realize the CUSA00900 version of this game doesn’t run on emulator 😔

  • @monsterinsane2228
    @monsterinsane2228 2 месяца назад

    the Displacement maybe use for height information, that use for parallax occlusion in shader if the game has that kind of feature..

    • @fromsoftserve
      @fromsoftserve  2 месяца назад

      yep displacement maps are commonly used for that, but in Bloodborne's case, when it has used parallax occlusion mapping, it actually slots in the heightmap into the blue channel of the normal map.

    • @monsterinsane2228
      @monsterinsane2228 2 месяца назад

      @@fromsoftserve oh! that's neat! thank you for that information!

  • @jonathogm
    @jonathogm 2 месяца назад +1

    Fixing a hole where the rain gets in?

  • @enzopena1875
    @enzopena1875 2 месяца назад

    FUCK YEAH BLOODBORNEEEEEEEEEEEEEEEEEEEE

  • @numbersbubble
    @numbersbubble 2 месяца назад

    gotta fix the random holes and seems in the geometry, it's even worse in bloodborne than in ds2. right past the old woman's door in Central yarnham, if you look down on that little bridge you can see the whole sky box through the ground. but I'm sure you already know this. I just don't have the time to watch all the footage

    • @remilenoir1271
      @remilenoir1271 2 месяца назад

      Yup, Bloodborne is full of holes, not necessarily remarkable at first, but once you're acquainted with the game it's really jarring.

  • @bb-sw6ur
    @bb-sw6ur 2 месяца назад

    what mods do you personally wish for assuming you finish all the lighting and texture stuff you like? anything gameplay related?

  • @nearlydied-lm5wv
    @nearlydied-lm5wv 2 месяца назад

    I think if someone put fsr frame generation on it that would be great.

  • @seasonal_flu328
    @seasonal_flu328 2 месяца назад

    Hey, can you please tell me which version of ShadPS4 you're using?

  • @gamecentral508
    @gamecentral508 2 месяца назад

    so is it possible to play bloodborne right now from start to finish?

  • @Lagia98
    @Lagia98 2 месяца назад

    I still have the gray and too bright screen, sad.

    • @lynackhilou4865
      @lynackhilou4865 2 месяца назад

      Do you still have it after using the mod that fixes it ? Because in my case i had it but it was gone after installing the mod

  • @no-sleep
    @no-sleep 2 месяца назад

    huh, so bump is normal and displacement is what, POM?

  • @RealYethal
    @RealYethal 2 месяца назад

    Can this fixup be automated?

  • @luxofficial7
    @luxofficial7 2 месяца назад

    I wonder how many other textures in this game have such problems, what do you think?

  • @mystery_machine4244
    @mystery_machine4244 2 месяца назад

    So what's the deal with blood on character? why is it black

  • @Amdus289
    @Amdus289 2 месяца назад

    Is this the only example in the game with that problem?

  • @nadirqg
    @nadirqg 2 месяца назад

    This wasn't under 10 mins, I want a refund !

  • @ThatGuySquippy
    @ThatGuySquippy 2 месяца назад +2

    Is it just me or does that wall look exactly the same as before even with all the maps applied?

  • @Visuwyg
    @Visuwyg 2 месяца назад

    I don’t see a.difference lol

  • @younesfr0693
    @younesfr0693 2 месяца назад

    How is the game not crashing for you?

    • @fromsoftserve
      @fromsoftserve  2 месяца назад +1

      I'd hop into the shadps4 discord and they can link you builds of the emulator that might work better. I'm using a deadlock fix specific one from over a week ago, but there's plenty of current ones that are stable for most builds, aside from vertex explosions and occasional slowdown that's pretty bad

    • @younesfr0693
      @younesfr0693 2 месяца назад

      @@fromsoftserve yeah alright I got one but when I go into certain areas my GPU usage goes to 0 and FPS very low if I'm lucky I won't crash but if I'm not I crash

  • @kishanj4970
    @kishanj4970 2 месяца назад +1

    .

  • @Lord-of-Gaming-007
    @Lord-of-Gaming-007 2 месяца назад +1

    Grant us 60 fps on ps5, grant us 60 fps on ps5

    • @muteloch2798
      @muteloch2798 2 месяца назад +4

      I've just accepted it isn't happening. Time to buy a 4070.

    • @CatfishBradley
      @CatfishBradley 2 месяца назад +3

      @@muteloch2798 You don't even need one lmao. I have a 3080 and I get the best performance possible on the emulator (based on what I see other people getting). It's not super GPU heavy anyway, I don't have a test rig built up but I'd estimate you could play the game at 60FPS with anything stronger than a 2070 (maybe even weaker tbh)

    • @purpasmart_4831
      @purpasmart_4831 2 месяца назад

      Has anyone played on a 6800XT? Is it good?

    • @CarolineJames-ck2dq
      @CarolineJames-ck2dq 2 месяца назад +1

      ha ha you bought a ps5 and have been scammed

    • @Benz-mc5vv
      @Benz-mc5vv 2 месяца назад

      If you want this game at 60fps forsure invest in a pc for this, but wait probably until late 2024 or early 25 if that