I come back to these TKH AE2 instructional videos with every world I start. I love the Applied Energistics 2 mod and use it for all end game storage. TKH's AE2 instructional videos are the best by several orders of magnitude. Like the Potion automation video is genius! If you want information on AE2, this is hands down the channel.
As a few already has stated: You can put several furnaces on every interface to reduce the channel need. This is how I usually do my molecular assembler setups, but I didn't think of it when I prepared this video :) Thanks for the good comments, keep 'em coming!
Same way here, though for me the limit is mostly crafting recipes per channel (9). I guess that's kind of a hard limit. If you don't care about load balancing and only want to use AE, it's fairly easy to extend processing to many machines using a single interface, but if you do, it seems like the limit kind of is 4 per interface, using one side of the interface for a storage bus to return items.
Do you mean that you feel limited by the number 9 for normal crafting in the assemblers? In that case you shouldn't need to. I mean, you can have 288 crafting recipes on only one side of the controller. And the controllers are not really that expensive :)
4 years later. Have most of the autocrafting concepts down, did NOT know about the switch between ignore and allow, only ever saw something similar with a crafting card. This will make setting up my reactor process much tidier and easier now.
If you have any other mod that has item pipes, you can cut the channels down to basically one per 9 recipes. Just have a chest as the input and the chest. You can hook up however many furnaces you want if you just round robin out of that chest. The furnaces can still output into any one interface. If you end up having more than 9 recipes for the same method of processing, you can hook up another interface to the same input chest or daisy chain input chests (have the second interface hooked up to a second chest and have the second chest dump its contents into the first) to fit however many recipes you need. And on the processing side you have as many furnaces as you need (and can supply), and every furnace can process every recipe you might have. Disclaimer though, this doesnt work if you have processing patterns with more than one ingredient (and its obsolete for the most part if your modpack contains Mekanism).
The reason it didn't appear perfectly distributed with the 10 furnaces using the EnderIO item conduits was because processing started at different times- moving one item at a time, the sequential input lag becomes noticeable from the first to the last. They all _received_ the same number of items, but _processing_ started at different times. Though a divisible error may cause some to do one more item than another, you'll never have differences of >1 in _total processed_ by each machine on round robin.
This is one way, a subnet of sorts, but the issue is, it can choke up the system as it's not injected and exported directly. Best to set up rooms for each separate room, say one room is smelters, another is a form of crusher. You don't need too many, and only really need to add more based on more recipes. That's the beauty of it though, and why I now recommend people actually focus on getting auto crafting ASAP. You literally just add on to the system with more rooms and recipes for the mod you wish to work on, so say you decide to work on matter overdrive. Rooms, add patterns with each new part you build, and you're set for that mod for good.
Oh, I don't know.... But it's quite CPU and MEM heavy. I think 4GB of RAM is a minimum and that the rest of the system should be of medium range. But it's a type of game (with mods) that only benefit from more performance.
HP TheDallasPayday There are (or used to be) light version packs with only a selected number of mods. Or do your own pack with only the ones you want. Those are typically less demanding...
Great tutorial! I know this was a while ago but maybe I'm doing something wrong, blocking mode doesnt seem to work with redstone furnaces anymore? However it does seem to be dividing the load evenly as long as long as you have a co-processing unit for each machine.
Maybe it's your version or pack, I'm in 1.7.10 Skyfactory 2.5 and blocking mode works just fine with redstone furnaces for me. I have 4 furnaces hooked up to 1 interface with blocking mode on though, so maybe that's the difference.
I'm kinda surprised you made subnetwork of import busses (charcoal example). How was it connected to interface? I though it'd add those channels to main channel interface was connected to controller.. I'd love to try it out asap, but.. Infinite evolved: expert mode says, I'll have a chance to try out AE2 in a week or so :P
Haha, you could always go to a creative world just to try it ;) But anyway, a subnet of import buses is just connected to any interface in your main network with a storage bus. That will save you channels! Only transfer power to the subnet and you're fine. But it would of course work to have them connected to the main network as well. Perhaps as a temporary solution in the beginning when you have plenty of channels.
I can confirm that. Don't know if there's a way around, anyone else? However, it works fine with Thermal Expansion machines.... so at least some mod compatibility ;)
@@yziyun6028 good solution but that only seems to work for certain alloys for me. I think that the reason for that is that for example electrum ingots take less items than other alloys which means that the crate will be empty all the time and therefore no other alloy melters will be used
Question? When dealing with inscribers I like to have multiple silicon inscribers going; all hooked up to different me interfaces. However whether these interfaces are on blocking mode or not when you issue and order to craft 10 printed silicon; the system will only use one inscriber. My computer does have the crafting co-processor. I understand this can be fixed by hooking multiple inscribers to one me-interface or by export buses but is there another way to get this to work similar to the furnaces?
Sorry for a late answer, I forgot to answer and then went on work trip and holliday. Anyway, when it comes to the inscriber the problem I could make this work just fine but it requires the setup to be stacked vertically. In this case, the blocking mode doesn't matter at all, but the direction of the Inscribers do. I have all interfaces stacked on top of each other, one pattern in each one. The inscribers are all to the right on top of each other, so all interfaces insert into the left side of the inscriber. I placed import buses on the back side and a storage bus to an interface and it worked perfectly. I can order 10 or whatever number and it will use all inscribers at the same time.
I didn't think of it when I recorded this video but that's how I always do my Assembler setups. It works perfectly and would cut the channel requirement to a 1/4th. Silly of me :D
Extra Utilities hyper rationing pipes are MUCH cheaper and easier to implement. The more I learn about AE2, the more I realise that its' only really unique element, is the ability to throw literally everything you have into a storage drive, and thus be immediately aware of how many units of whatever item you have. For that, it's great; but pretty much anything else it does, can be obtained far less expensively elsewhere. The power requirements are arbitrary, as well. I think the real problem is that AE2 is far too generalised. It offers the ability to do literally anything, which means that performing specific tasks is much more complicated than if I'm using Extra Utilities which has a number of dedicated, single-use pipes. I don't need to go through configuring everything, because I'm using a pipe that can only perform a single action; there is nothing else it can do. I know there are going to be people who will enjoy micro-managing every detail of an AE setup, and feeling great about their ability to do so; but I'm not sure it's for me. It's definitely one more tool in the box, and I can see myself using it very situationally in certain cases; but not as an exclusive solution.
The way I see AE2 is that it's meant to be used together with other mods. Even if it's possible to do a lot of things with pure AE (and clearly, I think that is fun), its strength is to be a bridge between different mods. By adding AE2 to a pack you get a lot of flexibility where other mods fall short. The micro-managing thing is not really a problem the way I see it, because once set up properly it will work perfectly without any managing at all.
I know my early videos with this microphone was bad with the S:es, but in this video and all new ones this shouldn't be a problem... At least not in my ears. So I'm sorry about that :/
oh... I see what you mean, and to answer, there is 7 import buses on a storage bus attached to an me interface, thus it stores them in another me network
you have 7 interfaces, 7 import and 1 export bus and he only saw the one smart cable, he didn't see how you used quartz fibers to get power to the import buses and the export bus, while piping the items into the interface for the return line
I come back to these TKH AE2 instructional videos with every world I start. I love the Applied Energistics 2 mod and use it for all end game storage. TKH's AE2 instructional videos are the best by several orders of magnitude. Like the Potion automation video is genius! If you want information on AE2, this is hands down the channel.
As a few already has stated: You can put several furnaces on every interface to reduce the channel need. This is how I usually do my molecular assembler setups, but I didn't think of it when I prepared this video :) Thanks for the good comments, keep 'em coming!
Same way here, though for me the limit is mostly crafting recipes per channel (9). I guess that's kind of a hard limit.
If you don't care about load balancing and only want to use AE, it's fairly easy to extend processing to many machines using a single interface, but if you do, it seems like the limit kind of is 4 per interface, using one side of the interface for a storage bus to return items.
Do you mean that you feel limited by the number 9 for normal crafting in the assemblers? In that case you shouldn't need to. I mean, you can have 288 crafting recipes on only one side of the controller. And the controllers are not really that expensive :)
4 years later. Have most of the autocrafting concepts down, did NOT know about the switch between ignore and allow, only ever saw something similar with a crafting card. This will make setting up my reactor process much tidier and easier now.
Why are you all creepy
Very nice tutorial! Everything you said is understandable and clarified.
Thank you!
If you have any other mod that has item pipes, you can cut the channels down to basically one per 9 recipes.
Just have a chest as the input and the chest. You can hook up however many furnaces you want if you just round robin out of that chest.
The furnaces can still output into any one interface.
If you end up having more than 9 recipes for the same method of processing, you can hook up another interface to the same input chest or daisy chain input chests (have the second interface hooked up to a second chest and have the second chest dump its contents into the first) to fit however many recipes you need.
And on the processing side you have as many furnaces as you need (and can supply), and every furnace can process every recipe you might have.
Disclaimer though, this doesnt work if you have processing patterns with more than one ingredient (and its obsolete for the most part if your modpack contains Mekanism).
The reason it didn't appear perfectly distributed with the 10 furnaces using the EnderIO item conduits was because processing started at different times- moving one item at a time, the sequential input lag becomes noticeable from the first to the last. They all _received_ the same number of items, but _processing_ started at different times.
Though a divisible error may cause some to do one more item than another, you'll never have differences of >1 in _total processed_ by each machine on round robin.
Ok, it was some time ago I tried this but as I remember I could get the split 6/4 when ordering 10 units. Not that it matters much though ;)
I only use 1 interface. The interface to an obsidian chest. Then I have the items distributed via item conduits with round robin mode to the machines.
This is one way, a subnet of sorts, but the issue is, it can choke up the system as it's not injected and exported directly. Best to set up rooms for each separate room, say one room is smelters, another is a form of crusher. You don't need too many, and only really need to add more based on more recipes.
That's the beauty of it though, and why I now recommend people actually focus on getting auto crafting ASAP. You literally just add on to the system with more rooms and recipes for the mod you wish to work on, so say you decide to work on matter overdrive. Rooms, add patterns with each new part you build, and you're set for that mod for good.
I hate you
How about using 4 ovens for one Interface?
hey you are back!!!! a question what it's the minimum pc I'm need to play FTB?
Oh, I don't know.... But it's quite CPU and MEM heavy. I think 4GB of RAM is a minimum and that the rest of the system should be of medium range. But it's a type of game (with mods) that only benefit from more performance.
+TKH 1 gb ram on my laptop well ......
HP TheDallasPayday There are (or used to be) light version packs with only a selected number of mods. Or do your own pack with only the ones you want. Those are typically less demanding...
+TKH but Dosent have industry :(
thanks again for the excellent tutorial tkh! now if only you made tutorials for dwarf fortress... :)
Haha, I have too many games in my mind already, don't tempt me! ;)
Great tutorial! I know this was a while ago but maybe I'm doing something wrong, blocking mode doesnt seem to work with redstone furnaces anymore? However it does seem to be dividing the load evenly as long as long as you have a co-processing unit for each machine.
Maybe it's your version or pack, I'm in 1.7.10 Skyfactory 2.5 and blocking mode works just fine with redstone furnaces for me. I have 4 furnaces hooked up to 1 interface with blocking mode on though, so maybe that's the difference.
Turn auto input off in the redstone furnace if it isn't.
@@dylanharding5720 yeah im a few years late but blocking only blocks PUSHING into inventories, if something is pulling it will still pull
I'm kinda surprised you made subnetwork of import busses (charcoal example). How was it connected to interface? I though it'd add those channels to main channel interface was connected to controller..
I'd love to try it out asap, but.. Infinite evolved: expert mode says, I'll have a chance to try out AE2 in a week or so :P
Haha, you could always go to a creative world just to try it ;) But anyway, a subnet of import buses is just connected to any interface in your main network with a storage bus. That will save you channels! Only transfer power to the subnet and you're fine. But it would of course work to have them connected to the main network as well. Perhaps as a temporary solution in the beginning when you have plenty of channels.
Ic, thanks TKH :)
alloy smelter doesn't seem to work with the blocking mode method
I can confirm that. Don't know if there's a way around, anyone else? However, it works fine with Thermal Expansion machines.... so at least some mod compatibility ;)
I just place a wooden storage crage behind every alloy smelter and use blocking mod, works fine
Sounds like a good workaround!
@@yziyun6028 good solution but that only seems to work for certain alloys for me. I think that the reason for that is that for example electrum ingots take less items than other alloys which means that the crate will be empty all the time and therefore no other alloy melters will be used
@@yziyun6028 Have you maybe found a way to work around that?
Question?
When dealing with inscribers I like to have multiple silicon inscribers going; all hooked up to different me interfaces. However whether these interfaces are on blocking mode or not when you issue and order to craft 10 printed silicon; the system will only use one inscriber. My computer does have the crafting co-processor.
I understand this can be fixed by hooking multiple inscribers to one me-interface or by export buses but is there another way to get this to work similar to the furnaces?
Sorry for a late answer, I forgot to answer and then went on work trip and holliday. Anyway, when it comes to the inscriber the problem I could make this work just fine but it requires the setup to be stacked vertically. In this case, the blocking mode doesn't matter at all, but the direction of the Inscribers do. I have all interfaces stacked on top of each other, one pattern in each one. The inscribers are all to the right on top of each other, so all interfaces insert into the left side of the inscriber. I placed import buses on the back side and a storage bus to an interface and it worked perfectly. I can order 10 or whatever number and it will use all inscribers at the same time.
Thank you, kinda stopped working on that world; but I'll remember next time I use AE2
Subbed for the reply.
Do you think there's a way to distribute processing while minimizing channel use, using only AE2? As your setup seems to use one channel per furnace.
put 4 furnaces around each interface
you could also try to compress your channels from the conduit, this is done with p2p tunnels directly on the core
to expand on that, 32 channels = 1
Could you put 4 furnaces around an interface in blocking mode? Would that spread the items?
Yes
I didn't think of it when I recorded this video but that's how I always do my Assembler setups. It works perfectly and would cut the channel requirement to a 1/4th. Silly of me :D
Extra Utilities hyper rationing pipes are MUCH cheaper and easier to implement.
The more I learn about AE2, the more I realise that its' only really unique element, is the ability to throw literally everything you have into a storage drive, and thus be immediately aware of how many units of whatever item you have. For that, it's great; but pretty much anything else it does, can be obtained far less expensively elsewhere. The power requirements are arbitrary, as well.
I think the real problem is that AE2 is far too generalised. It offers the ability to do literally anything, which means that performing specific tasks is much more complicated than if I'm using Extra Utilities which has a number of dedicated, single-use pipes. I don't need to go through configuring everything, because I'm using a pipe that can only perform a single action; there is nothing else it can do.
I know there are going to be people who will enjoy micro-managing every detail of an AE setup, and feeling great about their ability to do so; but I'm not sure it's for me. It's definitely one more tool in the box, and I can see myself using it very situationally in certain cases; but not as an exclusive solution.
The way I see AE2 is that it's meant to be used together with other mods. Even if it's possible to do a lot of things with pure AE (and clearly, I think that is fun), its strength is to be a bridge between different mods. By adding AE2 to a pack you get a lot of flexibility where other mods fall short. The micro-managing thing is not really a problem the way I see it, because once set up properly it will work perfectly without any managing at all.
That makes a lot of sense, yes.
De Esser filter over your audio would really help. I can tell that your content is amazing but i cant bear to watch it because it hurts my ears.
I know my early videos with this microphone was bad with the S:es, but in this video and all new ones this shouldn't be a problem... At least not in my ears. So I'm sorry about that :/
its all good. thanks for putting out great content. ill try newer vids of yours.
why the Import Bus have 8 and the interface but only one Smart cable
what?
oh... I see what you mean, and to answer, there is 7 import buses on a storage bus attached to an me interface, thus it stores them in another me network
I don't understand what you mean...?
you have 7 interfaces, 7 import and 1 export bus and he only saw the one smart cable, he didn't see how you used quartz fibers to get power to the import buses and the export bus, while piping the items into the interface for the return line
How old are you
Oh, I'm old! I have kids and everything ;)
Hello
Shut up jeanie