[PoE] Project Damage (or is it?) - Stream Highlights
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- Опубликовано: 2 июл 2024
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Timestamps:
00:00 Intro
00:47 Explanation
06:18 Characters & gear
07:48 Cost of the project
11:38 Hideout preparation & rotation
14:11 First attempt
18:36 Cold damage?
21:56 Uncharted territory
30:28 Shoutouts
32:34 Outro
Outro music:
A Little Sound & Disrupta - Escape The Lights
alittlesound.lnk.to/ETL
#pathofexile #poe - Игры
That double Call of the Brotherhood making the cold damage disappear, you achieved Absolute Zero!
Best joke we could make ! xD
GGG
3.24 patch notes
Discharge deal 2.3% less flat damage
Molten Strike no longer deal damage
That molten Strike nerf won't stop me from stacking 6 medium clusters with "Eye to Eye" and "Repeater" xd
molten strike doesnt return projectiles anymore
”What is your cold damage?”
You : ” 0 Kelvin ”
Here it is! Enjoy the damage. This project has hit quite a few walls, and I don't think there is going past any of those walls :D
POBs will be added later to the description!
Thanks for watching!
110 standard players life savings from their entire poe careers wasted. too bad its all from streamer client so it cant be given away...
wait wait... could this explain why with a mirror abow and 100D build in month1,.. i felt like i was a wet noodle.... or was it overtuned mobs.
nah the damage still exists, just the sheet cant compute it because the UI team at ggg is basically retarded.
Be or not to be? what damage will choose?
@@Dripi_weta because you played a glass cannon dps build?
The jewels giving 50+ int each is actually insane
Yeah, you can barely get 50 from split personality and that's a jewel with limit of 2, it has just few possible mods, you cant even synth/corrupt it and you're forced to build your tree around it too. Nice showcase of power creep
@@petrjara7559good thing it’s an ARPG
Thanks for the build guide. I love those 10 divs challenge builds!
Mahuxolotl's Mechanism Ornate quiver
Maloney's Machination Steel Kite Shield
Steelworm tower shield
headhunter heavy belt
29:47 the real name of the project...
29:55 * vsauce theme song kicks in *
24:55 even chat overflowed and disappeared 🤯
It would be really cool to do an interview with GGG and give a summary of all the mechanics you've tested and your findings. See what they think.
it hurts me that you didnt see what would happen if you hit a boss with all this damage
Literally the same as hitting it on a white mob from the twilight strand, only boss with hard coded phases will live a bit longer.
hmm still zdps Quin69 build
dammit i'm late
@@dosenkeks5599Always wonder why kids like you guys say the same shit everytime.
@@nathanl8769 meme, its a fuckin meme. dont take everything so serious
@@nathanl8769 what
got to love this dedication to the game, absolutely amazing. Great end league project and an amazing result. Props to everyone!
If you want a project for next leauge, I had an idea before: Project AFK.
Complete a squad that can defeat all major bosses (HP Capped Delve boss, all Ubers with Maven Witness when applicable, Instant Release Feared) while all party members are COMPLETELY AFK for the entire fights. Or at least for as many fights as possible.
you can do this solo with ivory tower RF builds, like captain lance's and just stand still while RF burns them over 40 minutes, gg all ubers
To confirm what you are saying about overflowing damage numbers, an overflowing number will always start again at its lowest value by default, because "overflow is neither detected nor handled". When you add 1 to an integer at maximum value, every bit flips (like when adding 1 to 99999999 it turns into 100000000) and there is no space for the 1 that should stand in front of all the 0s so it just gets dropped and every kind of maths operation you can do just gets compiled down to addition afaik. So most you see a negative number where there shouldn't be one, it's just overflow (if the setting makes it realistic at least).
Edit: When the lower bound of the damage doesn't overflow but the upper bound does, that's your explanation why one of them is negative and the other isn't
thats not true -- x86 has subtraction, multiply and divide instructions
Thx again Empy and the rest of the team for doing these every league
do you recommend this build for a league start next league?
its like u move so fast u became invinsible, Great stuff by empy and everyone on this project!
Negative to positive damage ? Empyrian team create the first healer on poe ?
This was a great watch thx
Ty for build guide but what pantheons and bandit?
I love these projects - looking each league forward for these. Good video!
Actually at 24:00 i think since the total went to negative numbers, whats happening is that youre hitting the number cap 3 times, going to positive max dmg, then to negative max dmg, and then the third is going back to 0 so the lightning damage is the only one that shows
I think it's simpler than that. In the 2B to 0 example, we can see that the individual damage type "overflow" is actually just 0. I quoted it since, as far as I understand it, you can't overflow signed int to 0, so whatever maths/variable type they use for the individual damage type calculations just breaks leaving it to 0 (the fact that it doesn't crash is amazing though). So if both minimum and maximum are calculated to 0, then you deal no damage of that type, so you only deal lightning damage in this case. I also assume it is so since the game doesn't show you damage you don't do
@@freecrazymonkey yea or its just that, funny either way!
@@freecrazymonkey It's not that amazing if you assume they thought about their systems at all. It's trivially easy to just code in an exception for when numbers go "wrong", either discard the display of it or actually clamp it to 0.
signed integer (or any other number type) works in cicrle - so it reaches 2.147 bil, when you add 1 - it becomes negative -2.147bil and goes towards 0...and it will circle more pretty much unlimited number of times. The only thing with actual numbers in PoE client - for some reason when the number overflows - it freezes
Great project, always fun to watch your end game projects
Will wait for the GGG interview!
At 25:15 I don't think it overflowed twice. It just so happened that your combined damage went from a positive to a negative number (due to overflowing) and these numbers were really close to each other in magnitude so they cancelled each other out. When you average your "Spell Total Combined Damage" stat you get to the 142 million number that's shown in the "Damage per use" stat
"The numbers are numbers" - Empy 2024
"Hello support, my damage number were stolen "
I am confused, if you overflow each damage type so they all disappear, would you be able to kill anything?
Did you do any testing to see if the dmg was actually gone vs it just being missing from the character sheet? Possible that the UI uses smaller variable sizes than the underlying mechanics.
So we were on page 67 in Math right?
Nice league start build guide!
3.24 Patch Notes:
Hinekora's Lock can no longer foresee the result of corrupting an item with Vaal Orb.
When certain modifiers in character tab reach positive or negative 32bit integer limit now it say "Yes" or "No" respectively.
Today we learn about integer overflow
tldr: damage number goes brrrrrrr
Also casually almost breaking the energy shield record again while trying to scale damage 😂 I love PoE and I love you :)
Always here for the end league shenanigans, you guys never disappoint :)
You need to DO chaos dmg to do poison so why does the poison dps inc if all your chaos is "gone"?
Great project once again love these vids every league, glad to be a long time supporter
Amazing work guys what a great video
Yet another banger league starter, thanks empy!
what if you actually hit a mob with the consolidated chaos damage? (when it only displayed poison damage)
its always great to see stuff that i will never be able to do. cant wait for the next one. keep up the amazing videos!
this is just insane, nothing to add
Whats the league starter budget on this thing please?
Yes
W8 can you make it acual build with battery staff? ( soo you ramp indigon on mana than pop with ES with staff)?
always love your end project. shout out to the team you all did a great job ! guys the amount of work this team do its insane. at least press the like button.
Thanks!
that video proved for me once more theat mana stacking is just the best type of stacking
Okay, but is it league start viable?
Did you/the group consider the Pantheon shrines from the Kirac shrine memory? I have no clue how they compare but they're pretty insane.
the rimworld music at like 2:04 made me think my rimworld was open
"I must have time to gather my will"
how it will work in standard with the indigon that give up to 60%?
I don't think so because they use some league specific uniques in order to get this to work. Like that jewel and the passive tree you can get from the league event.
Its doesnt matter. theres a cap to 2000%
Cold damage has left the party :D
Last two leagues have been spending mirrors to limited test the game.
I, too, want to hear what the devs have to say about that hahaha
Why didnt they used a 6th person for a 7th and 8th leer cast ?
This feels like a professor at a university giving a lecture about PoE. And I love it. The knowledge is insane. Gg
Sintaxis error project Was nice video
With the new fight ring in hideouts, you could have tested that 0 chaos hit poison chance on someone.
another great/entertaining project!
they would have to upgrade the int 32 into int 64 for you to see the real numbers cause you are just overflowing the limit of int 32 numbers
Can't wait for the PoB to replicate this myself.
This is the closest damage to league mechanic monster damage on League launch ever registred
How it still does poison damage when chaos damage is gone ?
2 guesses - 1st there’s some residual phys dmg somewhere, since original sin converts only elemental to chaos. 2nd - if they owerflow chaos twice, than 30% of phys+chaos is over the 2b as well so the poison counter also overflows (hence the low number)
How much damage does this build do?
2020 POE - "Yes"
2024 POE - "No"
I wanted to see “convert 99% of elemental damage to cold” or something and try to see the damage of the other elements
Dude, im definitely league-starting this. Hope i can reach that damage too
Actual quinn dps. Good one
Would love to see a project phys
we found it. we actually found too much dakka.
i wonder if you could oneshot ubers breaking mechanics this way. or are they litteraly immune at x% to go into a phase to avoid dmg.
they go immune you cannot one shot multi-phased bosses, there have been 1 shot boss builds for many many leagues
You can, some guys with broken items in std did this
one shotting uber boss videos that have phases generally get to the final phase and allow the boss to heal to full and then do the 1 shot. phases are not skippable.
Did you experiment with energy blade at all? That's like 30k base at 600% effect
could this build do ubers tho?
damage type = integer, for fix need use long, es
Quin reinvents this build every league btw
You guys really broke the game with this one. I hope GGG looks at this footage.
Not testing this on an uber boss without shrines is a huge bummer
So that's how you spec into the Avatar of lightning keystone! Thanks
bruh I remember when this guy had like 5k subs
First you reached the abolute zero, then you reached absoluter zero
9:56 Nice, the Adorned 150% is giving you 40 max HP, POG !
Incredible how well coded this game is nowadays (within its limitations, in this case int32 or whichever it is) to allow all these shenanigans without crashing the game or instance.
The Damage Manifesto
Project Quin build, grats guys.
I can't believe that having too much damage being bad is empirically right
ah good old signed integer limits kicking in.
i remember that in World of Warcraft where they had to heal up Garrosh like 5 times over the duration of that fight. On 25HC he had waaaaaaay more health than this 32-bit integer would allow.
Next xpac launched with global number squish and 64-bit integers on health.
If you need an idea for another currency deletion build. The best infinite loop aka Jousis build
Wow! I didn't know Quinns builds were THAT expensive^^
Id love to hear from a dev why the different elemental dmg part went poof.
Cant spell Path of Exile without Excel!
"ultimate zdps" is the best phrase ever
when i was playing archmage i would avoid the altars since they messed with my spend so much. the massive shrine made me instantly double cast lol
My theorie on what's happening ( probably true ) :
With 30bits you can code the value 2 147 483 647 wich gives in binary is 1111111111111111111111111111111 ( 30 bits set to 1 )
The numbers are bugged at a cap because the data encoding of those damage is set to 30 bits wich mean the value of those damage occupy in the memory of your computer 30 bits.
30 bit can code a value as high as 2 147 483 647 so by knowing approximately where the data start to dissapear or stop working properly from the stats sheet, you just discovered the number of bits those variables are encoded with.
So, what happened is that the damage went too high to be encoded with 30bits and as a result it make the values goes to 0
You could probably change those 30 bits cap into more by changing only few lines to see your real damage !!
all that said, ty for the big project, very entertaining to watch GG
Its prob from when they converted from 32bit to 64bit. Old code to overcome the old 32bit limitation,
Project 142 mirrors spent to get 142 millions lightning damage - well done xdd
Why not use Battery staff spend Energy Shield before Mana for Costs of Socketed Skills
That would scale damage even more?
Mark from GGG says "fuck this cold damage, im out"
129 mirrors to do exactly who knows damage
What would happen if a Boss was hit by that?
not very well... (obviously still tons of damage but) this is about character spreadsheet numbers. As he mentioned at the beginning they are not scaling any sources that would actually increase hit damage against enemies. I bet this setup has a lot less boss damage than the setup they did last league to try to oneshot the tota guys. (and they oneshot a 100% deli conquerer inc life and % life as ES as warmup there just as reference)