medical pump actually has no cool down, but it can’t go off while you’re getting a heel overtime so it won’t go off until whatever stem pack is currently going finishes
I’ve been wondering why i always use a stimpack and or a stimpack super BEFORE my 600 stimpack diluted. 🤔 apparently the order is Normal, then Super, then lastly Diluted. It should go from weakest to strongest in my humble opinion.
I would also like to add stimpack diffuser to the list as well. I like to use them in public events to help other people. Currently if I only have stimpack diffusers in my inventory I have to go into the pipboy. The d-pad or whatever it is on pc will not use stimpack diffuser.
@scottdavis3955 It's not a buff if it only stims you when you are just about to die. If you're running bloodied and something is hitting you hard, by the time the stim kicks in, you will probably already be dead.
Sound like a nice buff for bloodied. Normally I wouldn't run Born Survivor when at 20% health as it would trigger all the time when your health changes. If the trigger threshold is now much lower I can finally use it without wasting stimpacks.
With 30 Endurance and the new Lifegiver perk I have 610 total hitpoints, so 20% Bloodied range (Unyielding = +15 SPECIAL) is 122 hitpoint and 40% Bloodied range (Unyielding = +10 SPECIAL) is 244 hitpoints. Born Survivor Rank 3 would then trigger when dropping below 48 hitpoints in the 20% scenario and 97 hitpoints in the 40% scenario. Sounds good.
I don't think you understand how it works. Currently, at 1 star, it will kick in under 20% of your full health, so if you are Bloodied it will stimpack you as soon as you take damage. The new perk works at 20% of your current health, which if you are Bloodied (and running at 20% health) would be 20% of your 20%, which is 4% of your overall health. You'll be dead before the stimpack works
@@grayhamandeggs That would be overpowered. Also there is a soft cap at 30 endurance for perk scaling, so you get diminishing returns for going higher. With all the good Endurance perks it's easy to go for 15 base Endurance now, add to this 3 from Herd mentality and 8 from eating Pemmican (as Carnivore) and you are already at 26 Endurance. Armor builds can then use the Secret service underarmor to hit 30 Endurance and PA builds need 2x Endurance as 2nd star armor effect to achieve this.
@sirstronghold9912 can't spam them as fast so there's some ups and downs. Not to mention mass crafting those is fun and easy. Those stimpacks also appear ez enough
So apparently under the new rules, auto stem and borne survivor are going to trigger at the percentage of your health pool not your max health. I’m not sure that’s better though for low health bills because you know 20 3040% of your health pool you could be literally at like you know five or 10 health when it triggers that’s a little close. and by the way, the medic pump triggers anytime your health. I’m not sure how it would work low health bill because I’ve never had it on time. I was low health and power armor. I was you know I had emergency protocols not sure what it would do, but I’m pretty sure the way that one works anytime. Your health is below 50% and it moves it triggers when I’ve seen that thing going off where I was taking massive damage several times in a row relatively quick together.
At 1:30, I think the card is bugged then because even if I stand still in my camp, born survivor procs when I’m low health and I get notified when the stimpack wears off. After watching the video in full, I’m very thankful for this change. Now I can go properly bloodied and not worry about born survivor triggering all the time when I’m at ”full health”
For a bloody build, this sucks. Now I ha e to dedicated 3 perk points because with just 1 equipped, the shot that takes you below the new 20% line will likely kill you before the rank 1 card can kick in
This is actually REALLY good for Bloodied builds - Nerd Rage, which almost all Bloodied builds use, triggers at 20% health - so it conflicted with Born Survivor, which ALSO triggered at 20% - the two did not play nicely together, and if you took even 1 point of rad damage that knocked you under 20% health, Born Survivor would keep triggering every 60 seconds and it was very annoying, as well as a waste of stimpacks. This way is MUCH better, since now it will act as a safety net if you are a bloodied build that starts to take a lot of fast chip health damage, say from super mutants with automatic rifles and miniguns which could easily overwhelm Serendipity, Dodgy, Ricochet, Emergency Protocols, and all the other things designed to stop you taking damage at low health - I'll be running it after the change, because it will basically give a middle finger to anything that can't get extremely lucky and kill you in one hit. It's going to be a staple card for me.
They played perfectly well together actually. Bloodied builds irradiate themselves to 20% generally so with the old way born Survivor works whenever you're at or go below that threshold you start healing, this new way is going to make it awkward for bloodied.
Since I always run bloodied, and born survivor tends to drain stims just like below comments ( getting rads from various sources), this is a welcome change ! :)
Last time I used a low health build with born survivor, I created a butt load of soup of diluted packs and just let it go, and I don’t recall it using steam packs unless my health was actually low I mean had dropped. That’s the way auto work in any case it should just not use a steam pack if your health is already at your radiation the changes are gonna make it so people are gonna be getting desperately low before it goes off.
So apparently under the new rules, auto stem and borne survivor are going to trigger at the percentage of your health pool not your max health. I’m not sure that’s better though for low health bills because you know 20 3040% of your health pool you could be literally at like you know five or 10 health when it triggers that’s a little close.
They finally made it good? The only reason I never used the perk is because I can easily tank a ton of damage within that 20% health and using a stim every time I got shot was massively overkill and a complete waste of the 20-40 stims I can afford the carry weight for
what im more confused about in any perk is fireproof. idk if its broken or not since when i have fire resistance in my armor the perk works fine but without any fire resistance it just wont. fallout wiki explains that it gives less damage on fire and explosive but it feels like it doesnt.
I've tested it out with my char that has currently have 75 fire resistance, 3 fireproof mods. Whenever i remove my fireproof perk, my health drains a lot faster than it has it on. While i have a friend with no fire resistance in his char and with fireproof perk on, he just gets instantly killed on any fire and explosion damage. So with that i just think its a multiplier rather than gaining some resistance.
@gordiausprime614 I only played this game a month ago and now with a 330 character with t65 overeaters and a bloodied build so maybe my assumption is kinda valid as i dont really know how fireproof perks.
@makojazz try hellcat the damage reduction is better then damage resistance, but i honestly never removed the card, I assumed the explosive reduction was still valid and just added fire resistance legendary mods or asbestos lined chest mod. You're making me think I should test somethings for myself lol
@makojazz Google search shows mixed info some say broken, most say it works. test it with cremator full health no armor no perks and note the remaining health after dot burn, then repeat test with perk card and see if it saves you 45% more health.
If you do not carry regular stimpacks and only carry super stimpacks will these perks use these super stimpacks when the perk situation is triggered. if you have both regular stimpacks and super stimpacks does the perk use the regular stimpacks first and then use super stimpacks if your stock of regular stimpacks is used up.
Kind of pissed me off whenever someone in the party opted to share their Born Survivor perk - I would have to opt out of shared perks because it would keep pinging me, and probably eating my stimpaks? idk i have like, hundreds of them so i didn't care for the resource loss, but the visual and audio notifs were annoying.
Since I prefer full health builds this is a buff in my opinion because if you do somehow get that low on health maybe on accident or you just don't have the right perks equipped its just for emergencies. That depends on the full health build though because there are so many and some are made and used different.
You shouldn’t see any noticeable changes as a full health build. But any rads will affect the “total health” your character has - thus, the threshold for when stim occurs… which is more pertinent to bloodied builds.
Yeah I've got the legendary perk card what rads so that it gets rid of rads every second or i just have so much rads resistance not sure which one it is. I never have any rads as long as I have that perk card on so I dont need to worry about that.
Magic pump has never really worked like an auto stem or born survivor. It goes off anytime you take damage when your health is below 50%. It does not have a cool down at all, but it won’t go off if you’re in the middle of a heel overtime from the last stim
Might thrown this on at stage 1 just as emergency thing. I accidentally ran this when i started running bloody and went through like 400 stims in no time 😂
Massive nerf to bloodied. A lot of stuff already one-shots you at 20% HP, and now having to wait for your HP to drop to 20% of those 20% for Born Survivor to kick in will make it even more likely to get killed. Oh well, for harder content I'll just use power armor and manually spam stimpaks without animation.
Skill issue Man , nothing one shot me in this game with a bloodied build , maybe things will change with the new pacth but it's almost impossible to die if you know how to build perfectly a bloodied build. Anyway i stopped this game since a couple of weeks because after 3000 hours it's boring there is nothing to do , always the same things and raid will change nothing it's will be fun a couple of days with all the bugs like usual. But have fun for others who still enjoy this game.
I've been running this the whole time with super stims on all my characters. Stims are the easiest item to come across in the game. 200 super stims will last we quite a few days of grinding events.
Yea you need to take of ricochet and a vampire weapon and Retest. You can see it happening. Amd if they can fix the stupid bugs. How good is anything gonna work. I can't sort my stuff still amd keep getting dashboarded. And I run 8 toons on 4 systems
Im still upset they are killing non pre war alcohol. I mean why? A nuka cola dark boost for a few minutes is that detrimental to balance? I doubt it. This change seems good tho. I would only use born surv on my melee setup cause its for a couple bosses and I dont care about stims then. But taking literally a point of damage on low health build ate stims like nobody's business so couldn't run it normally.
havent been using either mod, effect or perk, so I kinda dont care really, and I cant really judge if that change is better or worse in what situations then
It seems like they keep making changes to Bloodied builds, while not incentivizing a good option away from Bloodied builds. It looks like more perks will need to be taken to make Bloodied work better, which will pull away from a build as a whole in other ways. I hate the way they make a change, it's good or okay, then they decide to make that change worse. I had quit playing almost 2 years after the big math change to everything, which killed the game for me for a while. They keep making changes to places that could be used as experience farms, but don't really add anything in that is constant or consistent to want to continue playing after Daily/Weekly runs are done. I don't see nukes on White Spings anymore or other places - only for the bosses. I think the nukes in other places were a fun option, which can still be done, but with little bang for your invested time. It's just a bunch of cosmetic options now... I have no urge to continue playing with the same content, and I don't mean Raids that may not be populated, like some Events.
There is alternative to bloodied..I am in 3rd playthrough main, finished lvl950+ two alt playthrough at lvl250+, for me full health is boring...u are immortal...these changes to auto stim may be beneficial to bloodied...will wait and see but unlikely i will waste the perk slots...bloodied forever🎉😅
It's not a nerf. If you're radded up to 100/400 being your max hp, 100/400 = 100% hp. Bloody needs some sort of downside. Glad they're balancing things.
@NvTeddy that's not a downside if you still can't die lmao. With all the reflection and evade perks already in game, and the buffing of those perks directly off unyeilding in the update, I'd say that's not a downside. If you're unkillable what does low health matter? I'm at over 4k hours in this stupid game. Bloody/unyeilding is simply too strong. It needs nerfed. The issue is they let it be this way for to long so the bandaid rip is gunna hurt more. Game balance is important.
@andrewbrock3675 so nerfs are the solution? I have 7k hours. Every life time player i know has quit because of their nerfs. How about buff other potential builds? How about add something actually challenging and rewarding. You can't tell me you're still enjoying the game with these changes theve made. You still play for the community.
Why would they even mess with it? Caravan still bugged and causes you to loose your caps. Lag can lauch you into sky while using jetpack, god bless you if you are in PA at that moment. Serwer and game crashes. But no, let's nerf low health builds.
How is it in anyway positive? With Full Health builds it makes no difference, but for a Bloodied build you need to max it out and be at 8% health (40% of your 20%) for it to kick in. So it costs 2 more stars and works less well, that's not remotely positive
I like the change, but I would prefer it if additionally the thresholds of when born survivor uses a stimpak were updated eg 20 30 40 changed to 30 45 60
Makse sense. You having rads so youre at 100/400 hp. So when at 100 hp in this state youre at 100% hp. This is a gameplay choice youve made. Youre all just used to only getting upside from being bloody and the idea it may actually sometimes be a little hard to do scares you.
Logic, but i have run bloodied forever, and never used these perks, i may revisit because it now makes sense at a relative threshold...however wasting perk slots for health...never been necessary..bloodied kill fast, die after...no time for shall i heal or not...
@haginboi859 I must be an amazing player because when I'm bloody, I never die or even come close. With the changes to being able to stealth at events a bloody player getting killed is just them not paying attention. It honestly feels to strong, and I would expect them to shift this threshold rule to the unyeilding effect eventually also.
Someone else posted the answer but I’ll relay it. Old rules were: if you were 100/400 health, you were sitting at 25% health. So you only needed 1 rank of Born Survivor. Going to rank 3 was pointless since your health would have been lower than the card procc threshold (40%) New rules are: if your at 100/400 you’re at 100% of available health. So if only have one rank of Born Survivor, it will proc at 20/400 (20% of your available health)
So another nerf? Lovely. I have heard from friends that played the PTS that bloodied is squishier than before (despite what some youtubers say.) Seems intentional. And now with the change of some perks being affected by special points that is another nerf to many full health builds. So basically nerfs all around. I would've preferred no 4th star than these nerfs, or 4th star should've been QoL centered.
7500+ hours, mostly bloodied.. never used either perk in build.. for me still not worth the perk..prefer damage, kill or crit bonus allocation ...just sayin😅
No. Lol. Walking around almost dead can't be all upside. It's going off total current health instead of maximum. If you're walking around at 20/100 hp, that's 100% hp if you've put yourself to rads to do that. Makes perfect sense and tries to add some sort of downside to playing the game always almost dead.
I want them to make travelling pharmacy a 2 star so bad😭😭 spam requests for it in the discord anyone who wants this but is to lazy to do it themselves like this and ill make it a poll
Nerf after nerf after nerf. I think youtubers have something to do with this. i see a bunch of content creators tanking the robot in the raid with Born Survivor and other auto healing affects and not dying including YOU Mr Turtle. The egg head devs saw it and said lets nerf the auto healing affects. i swear RUclips is ruining this game to many clout chasers.
thanks for the info turtle 👍 hate the nerfs really tempted to say f it 🖕 bethesda 🖕 and go without any perks from next week since they keep destroying good perk builds anyway not worth investing time and effort in trying to figure out everything over and over because some office muppet thinks more nerfs are good
As a bloodied team leader I always had to kick out those who shared the Born Survivor perk card since I don't carry many stims with me and it was wasting them on every health change.
Try to play with any armor against super mutant and you'll see how this game is ridiculous. Maybe it will be different with the next patch but one day i tried to play whitout armor , only with perk and mutation and only this was enough to survive on almost everything because this game is stupid , anyway doesn't concern me anymore since i stopped this joke game , only here because it's still funny to see how this game is a pure joke and i like Angry turtle even if i hate this game now.
medical pump actually has no cool down, but it can’t go off while you’re getting a heel overtime so it won’t go off until whatever stem pack is currently going finishes
QoL change for bloodied builds, no longer loosing stimpaks from drinking coffee or stepping into the water for 0.2 second
I think the Polish accent gives to Angry Turtle +7 Charisma.
medical pump actually has no cool down, but it can’t go off while you’re getting a heel overtime so it won’t go off until whatever stem pack is currently going finishes
Can we get a feature to decide which kind of stimpack is used. I would like the option to have supers and regulars and then diluted stims.
I’ve been wondering why i always use a stimpack and or a stimpack super BEFORE my 600 stimpack diluted. 🤔 apparently the order is Normal, then Super, then lastly Diluted. It should go from weakest to strongest in my humble opinion.
I would also like to add stimpack diffuser to the list as well. I like to use them in public events to help other people. Currently if I only have stimpack diffusers in my inventory I have to go into the pipboy. The d-pad or whatever it is on pc will not use stimpack diffuser.
I actually prefer the new way because it always annoyed me when it triggered for no reason
Same!
Me2
I don't understand why these comments are getting so angry over this change. It is 100% a buff and a great QOL change.
Paper cut? Auto-Stim. Stub your toe? Auto-Stim. Pink Eye? Auto-Stim.
@scottdavis3955 It's not a buff if it only stims you when you are just about to die. If you're running bloodied and something is hitting you hard, by the time the stim kicks in, you will probably already be dead.
Sound like a nice buff for bloodied. Normally I wouldn't run Born Survivor when at 20% health as it would trigger all the time when your health changes. If the trigger threshold is now much lower I can finally use it without wasting stimpacks.
With 30 Endurance and the new Lifegiver perk I have 610 total hitpoints, so 20% Bloodied range (Unyielding = +15 SPECIAL) is 122 hitpoint and 40% Bloodied range (Unyielding = +10 SPECIAL) is 244 hitpoints. Born Survivor Rank 3 would then trigger when dropping below 48 hitpoints in the 20% scenario and 97 hitpoints in the 40% scenario. Sounds good.
I don't think you understand how it works. Currently, at 1 star, it will kick in under 20% of your full health, so if you are Bloodied it will stimpack you as soon as you take damage. The new perk works at 20% of your current health, which if you are Bloodied (and running at 20% health) would be 20% of your 20%, which is 4% of your overall health. You'll be dead before the stimpack works
If only unyielding added to endurance
@@grayhamandeggs That would be overpowered. Also there is a soft cap at 30 endurance for perk scaling, so you get diminishing returns for going higher. With all the good Endurance perks it's easy to go for 15 base Endurance now, add to this 3 from Herd mentality and 8 from eating Pemmican (as Carnivore) and you are already at 26 Endurance. Armor builds can then use the Secret service underarmor to hit 30 Endurance and PA builds need 2x Endurance as 2nd star armor effect to achieve this.
@@crazy-tommyLike bloodied is not already overpowered...
After you taught me about healing salves, I stopped using stims lol
Healing salves are the same as a stimpak diluted but weigh more. So stimpak diluted is better.
@sirstronghold9912 can't spam them as fast so there's some ups and downs. Not to mention mass crafting those is fun and easy. Those stimpacks also appear ez enough
So apparently under the new rules, auto stem and borne survivor are going to trigger at the percentage of your health pool not your max health. I’m not sure that’s better though for low health bills because you know 20 3040% of your health pool you could be literally at like you know five or 10 health when it triggers that’s a little close. and by the way, the medic pump triggers anytime your health. I’m not sure how it would work low health bill because I’ve never had it on time. I was low health and power armor. I was you know I had emergency protocols not sure what it would do, but I’m pretty sure the way that one works anytime. Your health is below 50% and it moves it triggers when I’ve seen that thing going off where I was taking massive damage several times in a row relatively quick together.
At 1:30, I think the card is bugged then because even if I stand still in my camp, born survivor procs when I’m low health and I get notified when the stimpack wears off.
After watching the video in full, I’m very thankful for this change. Now I can go properly bloodied and not worry about born survivor triggering all the time when I’m at ”full health”
For a bloody build, this sucks. Now I ha e to dedicated 3 perk points because with just 1 equipped, the shot that takes you below the new 20% line will likely kill you before the rank 1 card can kick in
This is actually REALLY good for Bloodied builds - Nerd Rage, which almost all Bloodied builds use, triggers at 20% health - so it conflicted with Born Survivor, which ALSO triggered at 20% - the two did not play nicely together, and if you took even 1 point of rad damage that knocked you under 20% health, Born Survivor would keep triggering every 60 seconds and it was very annoying, as well as a waste of stimpacks. This way is MUCH better, since now it will act as a safety net if you are a bloodied build that starts to take a lot of fast chip health damage, say from super mutants with automatic rifles and miniguns which could easily overwhelm Serendipity, Dodgy, Ricochet, Emergency Protocols, and all the other things designed to stop you taking damage at low health - I'll be running it after the change, because it will basically give a middle finger to anything that can't get extremely lucky and kill you in one hit. It's going to be a staple card for me.
They played perfectly well together actually. Bloodied builds irradiate themselves to 20% generally so with the old way born Survivor works whenever you're at or go below that threshold you start healing, this new way is going to make it awkward for bloodied.
Since I always run bloodied, and born survivor tends to drain stims just like below comments ( getting rads from various sources), this is a welcome change ! :)
Last time I used a low health build with born survivor, I created a butt load of soup of diluted packs and just let it go, and I don’t recall it using steam packs unless my health was actually low I mean had dropped. That’s the way auto work in any case it should just not use a steam pack if your health is already at your radiation the changes are gonna make it so people are gonna be getting desperately low before it goes off.
So apparently under the new rules, auto stem and borne survivor are going to trigger at the percentage of your health pool not your max health. I’m not sure that’s better though for low health bills because you know 20 3040% of your health pool you could be literally at like you know five or 10 health when it triggers that’s a little close.
Using rank 3 sucks cause that takes away from other cards. I prefer the old way with only 1 perk needed. But we’ll see. Thanks turtle.
The bar jumping around is from Lifegiver I'm pretty sure
They finally made it good? The only reason I never used the perk is because I can easily tank a ton of damage within that 20% health and using a stim every time I got shot was massively overkill and a complete waste of the 20-40 stims I can afford the carry weight for
What armor are you using?
what im more confused about in any perk is fireproof. idk if its broken or not since when i have fire resistance in my armor the perk works fine but without any fire resistance it just wont. fallout wiki explains that it gives less damage on fire and explosive but it feels like it doesnt.
Was broken awhile ago around when robots and fire damage were changed ,I don't recall them fixing it.
I've tested it out with my char that has currently have 75 fire resistance, 3 fireproof mods. Whenever i remove my fireproof perk, my health drains a lot faster than it has it on. While i have a friend with no fire resistance in his char and with fireproof perk on, he just gets instantly killed on any fire and explosion damage. So with that i just think its a multiplier rather than gaining some resistance.
@gordiausprime614 I only played this game a month ago and now with a 330 character with t65 overeaters and a bloodied build so maybe my assumption is kinda valid as i dont really know how fireproof perks.
@makojazz try hellcat the damage reduction is better then damage resistance, but i honestly never removed the card, I assumed the explosive reduction was still valid and just added fire resistance legendary mods or asbestos lined chest mod. You're making me think I should test somethings for myself lol
@makojazz Google search shows mixed info some say broken, most say it works. test it with cremator full health no armor no perks and note the remaining health after dot burn, then repeat test with perk card and see if it saves you 45% more health.
If you do not carry regular stimpacks and only carry super stimpacks will these perks use these super stimpacks when the perk situation is triggered. if you have both regular stimpacks and super stimpacks does the perk use the regular stimpacks first and then use super stimpacks if your stock of regular stimpacks is used up.
yes
Kind of pissed me off whenever someone in the party opted to share their Born Survivor perk - I would have to opt out of shared perks because it would keep pinging me, and probably eating my stimpaks? idk i have like, hundreds of them so i didn't care for the resource loss, but the visual and audio notifs were annoying.
Since I prefer full health builds this is a buff in my opinion because if you do somehow get that low on health maybe on accident or you just don't have the right perks equipped its just for emergencies. That depends on the full health build though because there are so many and some are made and used different.
You shouldn’t see any noticeable changes as a full health build. But any rads will affect the “total health” your character has - thus, the threshold for when stim occurs… which is more pertinent to bloodied builds.
Yeah I've got the legendary perk card what rads so that it gets rid of rads every second or i just have so much rads resistance not sure which one it is. I never have any rads as long as I have that perk card on so I dont need to worry about that.
your experience won't change at all. How do you consider "no change" a buff?
I'm confused
the % trigger threshold for the perks is changing from '% of total hp' to '% of available hp'
@SirRoderickThunderbottom bethesda yall need to un#*%* this now
Magic pump has never really worked like an auto stem or born survivor. It goes off anytime you take damage when your health is below 50%. It does not have a cool down at all, but it won’t go off if you’re in the middle of a heel overtime from the last stim
Might thrown this on at stage 1 just as emergency thing. I accidentally ran this when i started running bloody and went through like 400 stims in no time 😂
Massive nerf to bloodied. A lot of stuff already one-shots you at 20% HP, and now having to wait for your HP to drop to 20% of those 20% for Born Survivor to kick in will make it even more likely to get killed.
Oh well, for harder content I'll just use power armor and manually spam stimpaks without animation.
I'm at 10 percent health all the time and rarely die. I'm still not gonna run that perk.
@@sirstronghold9912 Is that so? Then please record a video of you doing the next week's raid with this "10%" bloodied. I really wanna see that.
@@bamster64 k
Skill issue Man , nothing one shot me in this game with a bloodied build , maybe things will change with the new pacth but it's almost impossible to die if you know how to build perfectly a bloodied build.
Anyway i stopped this game since a couple of weeks because after 3000 hours it's boring there is nothing to do , always the same things and raid will change nothing it's will be fun a couple of days with all the bugs like usual.
But have fun for others who still enjoy this game.
Thats awesome. I think that born surviver will find a way in my build next week 😁👍🏻
I do use born suvivor. But its rarely used for me in my pa cause of vampires and 2 pecies of my power armor using Regen
Are bloodied builds on the way out? I don’t see many like I used to.
Some are in private worlds soloing bosses or pts when available. I only go public for special events or to give out excess items from my inventory.
So they “fix” this but what about Sentinel bug?
It should be every 20, every 15 and then every 10, kinda a stupid nerf but oh well i dont use this perk, like never.
Yep, i think the "bloodied" managed the Wasteland without these two perks..like u, never used and unlikely to the new versions...
Could someone explain the new rules to me please? Is it 20% of your max health (after taking rads into consideration??)
I've been running this the whole time with super stims on all my characters. Stims are the easiest item to come across in the game. 200 super stims will last we quite a few days of grinding events.
I’m always running a bloodied build and I used to have auto stim packs that would kick in randomly even while doing nothing. Wasting stimpacks.
Would be better if they put rank 1 at 40% to make this more useful with unyielding.
Unyielding is already useful enough.
Ah yes, unyielding. I forgot it needs more buffs 😂
I bet auto stim and born survivor share a cooldown, not that auto stim is using the new rules.
With all the changes making other 3*s to 1*, this is fine having to run this as a 3* I suppose
Once again the Angry Turtle gets shot by Super Mutants so you don't have to suffer.
Auto-stem has always worked as 25% of current health. It seems only born survivor is the only thing changing.
Yea you need to take of ricochet and a vampire weapon and Retest. You can see it happening. Amd if they can fix the stupid bugs. How good is anything gonna work. I can't sort my stuff still amd keep getting dashboarded. And I run 8 toons on 4 systems
i don't have vampire weapon
@@AngryTurtleyou could always test it in a custom world 😊
If not you could see it triggering like crazy. Same as vampire weopns with ricochet. So something is working
lol, I'm honestly surprised you didn't know Auto Stim has been broken for a while now. Sometimes you gotta unequip it and re-equip it.
Finally auto stim for bloodied and teammates don't make you lose a stim every minute
😡🐢Thank you 😊 sweet i won't be burning through 300+ stims in a few hours of playing out of PA😊
Probably won't play my commando character after update. Already nerfed pretty bad
Im still upset they are killing non pre war alcohol. I mean why? A nuka cola dark boost for a few minutes is that detrimental to balance? I doubt it.
This change seems good tho. I would only use born surv on my melee setup cause its for a couple bosses and I dont care about stims then. But taking literally a point of damage on low health build ate stims like nobody's business so couldn't run it normally.
havent been using either mod, effect or perk, so I kinda dont care really, and I cant really judge if that change is better or worse in what situations then
Blooded builds just keep getting better and better hell yeah
I feel like this means I'm gonna have to use 3 perk points for Born Survivor instead of 1 and that makes me unhappy.
Still wont run auto stim mods or perks.
It seems like they keep making changes to Bloodied builds, while not incentivizing a good option away from Bloodied builds. It looks like more perks will need to be taken to make Bloodied work better, which will pull away from a build as a whole in other ways. I hate the way they make a change, it's good or okay, then they decide to make that change worse.
I had quit playing almost 2 years after the big math change to everything, which killed the game for me for a while. They keep making changes to places that could be used as experience farms, but don't really add anything in that is constant or consistent to want to continue playing after Daily/Weekly runs are done. I don't see nukes on White Spings anymore or other places - only for the bosses. I think the nukes in other places were a fun option, which can still be done, but with little bang for your invested time. It's just a bunch of cosmetic options now... I have no urge to continue playing with the same content, and I don't mean Raids that may not be populated, like some Events.
There is alternative to bloodied..I am in 3rd playthrough main, finished lvl950+ two alt playthrough at lvl250+, for me full health is boring...u are immortal...these changes to auto stim may be beneficial to bloodied...will wait and see but unlikely i will waste the perk slots...bloodied forever🎉😅
You're using OE yet your food and water meters are below 50%. Not exactly keeping up.
IMHO I'd call it a nerf... and a huge one.
It's not a nerf. If you're radded up to 100/400 being your max hp, 100/400 = 100% hp.
Bloody needs some sort of downside. Glad they're balancing things.
@andrewbrock3675 the downside is being low health?
@NvTeddy that's not a downside if you still can't die lmao. With all the reflection and evade perks already in game, and the buffing of those perks directly off unyeilding in the update, I'd say that's not a downside. If you're unkillable what does low health matter?
I'm at over 4k hours in this stupid game. Bloody/unyeilding is simply too strong. It needs nerfed. The issue is they let it be this way for to long so the bandaid rip is gunna hurt more.
Game balance is important.
@andrewbrock3675 so nerfs are the solution? I have 7k hours. Every life time player i know has quit because of their nerfs. How about buff other potential builds? How about add something actually challenging and rewarding. You can't tell me you're still enjoying the game with these changes theve made. You still play for the community.
😂
now my arm dont gonna look like a junkie with all the stimpacks that i use with born surviver? nice¡
I use my butt
Why would they even mess with it? Caravan still bugged and causes you to loose your caps. Lag can lauch you into sky while using jetpack, god bless you if you are in PA at that moment. Serwer and game crashes.
But no, let's nerf low health builds.
An absolute shame how they threw this game into a dumpster.
I wonder how many disasters are waiting for us on Dec 3rd?
terrible change for auto stim they need to make it like 10% of ur total hp i dont like it how auto stim triggers at 10 hp for me as bloodied ....
I never use born surviver it just wastes all your stims lol
How is it in anyway positive? With Full Health builds it makes no difference, but for a Bloodied build you need to max it out and be at 8% health (40% of your 20%) for it to kick in.
So it costs 2 more stars and works less well, that's not remotely positive
Iuep, never used, and will still not use, kill faster and live...
QoL for fundamentally broken feature, sad times
Negative
I like the change,
but I would prefer it if additionally the thresholds of when born survivor uses a stimpak were updated eg 20 30 40 changed to 30 45 60
Makse sense. You having rads so youre at 100/400 hp. So when at 100 hp in this state youre at 100% hp. This is a gameplay choice youve made. Youre all just used to only getting upside from being bloody and the idea it may actually sometimes be a little hard to do scares you.
Logic, but i have run bloodied forever, and never used these perks, i may revisit because it now makes sense at a relative threshold...however wasting perk slots for health...never been necessary..bloodied kill fast, die after...no time for shall i heal or not...
@haginboi859 I must be an amazing player because when I'm bloody, I never die or even come close. With the changes to being able to stealth at events a bloody player getting killed is just them not paying attention.
It honestly feels to strong, and I would expect them to shift this threshold rule to the unyeilding effect eventually also.
@@andrewbrock3675Oh, that would be sooo good.
What's the new rules for born survival? I can't understand what your saying. Maybe you or someone can type it out thanks.
it doesn't count health taken by rads
Someone else posted the answer but I’ll relay it.
Old rules were: if you were 100/400 health, you were sitting at 25% health. So you only needed 1 rank of Born Survivor. Going to rank 3 was pointless since your health would have been lower than the card procc threshold (40%)
New rules are: if your at 100/400 you’re at 100% of available health. So if only have one rank of Born Survivor, it will proc at 20/400 (20% of your available health)
So another nerf? Lovely. I have heard from friends that played the PTS that bloodied is squishier than before (despite what some youtubers say.) Seems intentional. And now with the change of some perks being affected by special points that is another nerf to many full health builds. So basically nerfs all around. I would've preferred no 4th star than these nerfs, or 4th star should've been QoL centered.
Born survivor was bug since a long time on console at least , sometimes it works , sometimes it doesn't works , doesn't works most of time .
This seems like a very small nerf for bloodied given how a lot of perks will scale of your special
7500+ hours, mostly bloodied.. never used either perk in build.. for me still not worth the perk..prefer damage, kill or crit bonus allocation ...just sayin😅
Bloodied getting balanced is a good thing, risk versus reward:)
Jesus! Some people think this game is balanced ? Incredible.
nerf
So it’s useless now
No. Lol. Walking around almost dead can't be all upside. It's going off total current health instead of maximum.
If you're walking around at 20/100 hp, that's 100% hp if you've put yourself to rads to do that.
Makes perfect sense and tries to add some sort of downside to playing the game always almost dead.
I want them to make travelling pharmacy a 2 star so bad😭😭 spam requests for it in the discord anyone who wants this but is to lazy to do it themselves like this and ill make it a poll
hinting unyielding nerf? 😱
if that's the case i am quitting the game lets hope not
@@Mr.House_ same ...that happens i go bye bye
Nerf after nerf after nerf. I think youtubers have something to do with this. i see a bunch of content creators tanking the robot in the raid with Born Survivor and other auto healing affects and not dying including YOU Mr Turtle. The egg head devs saw it and said lets nerf the auto healing affects. i swear RUclips is ruining this game to many clout chasers.
Don't hate the play testers.
Good bait
@@justanother240 haha Trust me i am the least hateful person. Just stating my concerns take it or leave it.
@@Mr.House_ Yeah, I should've said "don't blame the play testers" instead.
thanks for the info turtle 👍 hate the nerfs really tempted to say f it 🖕 bethesda 🖕 and go without any perks from next week since they keep destroying good perk builds anyway not worth investing time and effort in trying to figure out everything over and over because some office muppet thinks more nerfs are good
As a bloodied team leader I always had to kick out those who shared the Born Survivor perk card since I don't carry many stims with me and it was wasting them on every health change.
There should be a cooldown on all consumables including drinks and stimpacks.
I play Full Health builds only so I will not even notice this in my universe.
Friends used to share born while being sneaky about it, and eventually we would recognize that our stims were gone, lol. Dirty play is fun sometimes.
Born survivor is now going be a full health perk..... sorry to the low health builds. It does throw the balance off a bit though.
FIRST
Try to play with any armor against super mutant and you'll see how this game is ridiculous. Maybe it will be different with the
next patch but one day i tried to play whitout armor , only with perk and mutation and only this was enough to survive on almost everything because this game is stupid , anyway doesn't concern me anymore since i stopped this joke game , only here because it's still funny to see how this game is a pure joke and i like Angry turtle even if i hate this game now.
This company just wants its players to quit.
medical pump actually has no cool down, but it can’t go off while you’re getting a heel overtime so it won’t go off until whatever stem pack is currently going finishes
Negative