This is the exact workflow I am trying to get down thanks so much man, you have a really nice collection of cut face components do you have them in a downloadable collection on the 3dwarehouse by any chance would love to get my hands on a nice collection of cut face tools
Hi Chipp, I am using Round corners its creats the whole mash in one face its not dividing into faces, is there any setting needed to do in the round corner extension
Your video really helped me getting into substance from sketchup, but moving into more complex models the texture is getting split into multiple files and I am unable to work with substance as a result. How do I avoid the export splitting it?
Chipp Walters Yes I have tried that and all the other settings in the substance baking menu too. Could having a bad quality UV unwrap cause it? Also my model is not fully enclosed. it has holes in it. It appears in substance painter ok. Just when I click bake nothing changes except my model gets a little darker.
STDrepository yes. Bad UVs could be the problem. Remember the low poly object needs to be UV mapped. I don't know if it will work with non manifold objects as I typically use objects without holes in them
This is sketchup means it's efficient IF your app is going to avoid 'organic' mesh like cushion, free form fabric, trees unless you dont mind seeing sharp corners and angles on them which we dont see in real world. Do a google search about nurbs vs polygon.
This is the exact workflow I am trying to get down thanks so much man, you have a really nice collection of cut face components do you have them in a downloadable collection on the 3dwarehouse by any chance would love to get my hands on a nice collection of cut face tools
Thanks for your videos. Always useful.
Thanks! You learn a lot with your videos
You are the man!! Thanks for your video!
This was nice to see. Thanks.
"Group to soft edges, so the planar surfaces wont get affect". I had not thought of that, now my objects wont all look like baloons anymore.
Hi Chipp, what's your thoughts on Fusion 360 for hardsurface/nurbs modelling? Say vs Sketchup
Hi Chipp, I am using Round corners its creats the whole mash in one face its not dividing into faces, is there any setting needed to do in the round corner extension
Thanks a lot man ....great work
final exam passed. Also pretty nice bake over there. Interesting to see your execution.
Yes...and I hope you see I gave you PROPS (that's the way you're supposed to do things!) Maybe Tor might take a hint?
*redacted* haha. i saw
Yo how can i get that triangulate faces plugin?
Where do you find those little kitbash details you added to this object? I've seen them for Blender but not for SketchUp. Thanks!
They're part of my own private components collection.
Chipp Walters Ah, okay. Thx!
Your video really helped me getting into substance from sketchup, but moving into more complex models the texture is getting split into multiple files and I am unable to work with substance as a result. How do I avoid the export splitting it?
Put everything into one group
Thanks for the interesting video! I'm not familiar with SketchUp - is it polygonal or NURBS(CAD) modeler?
It's an easy to use poly based modeler
Which button/extension do you press at 3:15 to get the UV's?
Tom ahawk WrapR wrap-r.com
Thanks
when I click bake using the high resolution one it finishes but nothing changes on the model displayed in substance painter.
STDrepository be sure and set your max frontal and max rear distances
Chipp Walters
Yes I have tried that and all the other settings in the substance baking menu too.
Could having a bad quality UV unwrap cause it? Also my model is not fully enclosed. it has holes in it. It appears in substance painter ok. Just when I click bake nothing changes except my model gets a little darker.
STDrepository yes. Bad UVs could be the problem. Remember the low poly object needs to be UV mapped. I don't know if it will work with non manifold objects as I typically use objects without holes in them
what plugin did you use @12:35 to get those objects in there?
Those are components which I previously created which I can drag and drop onto the model.
but how does it auto cut that shape out? is there a sweet tutorial for one of those?! Great tutorials by the way
Just google "sketchup component cut opening" and you will find a lot of stuff on that.
how do you find triangulate faces ?
Awesome!
Thanks
Great!!
como se llama el plugin para hacer uv alguie sabe
Sketchup at start is easy to use without all those plugins :O damn! now i'm mind blowing lol, to much informations.
Can you put a list of the add-ons you use for this?
Sorry, I don't use SketchUp any more. Only Blender.
@@ChippWalters Ok thanks I will figure it out.
look at minute 1:42
wow. so if it is low poly then it will be good for moblie?
This is sketchup means it's efficient IF your app is going to avoid 'organic' mesh like cushion, free form fabric, trees unless you dont mind seeing sharp corners and angles on them which we dont see in real world. Do a google search about nurbs vs polygon.
how did you do the mirror thing? ruclips.net/video/BCd1XiPLza8/видео.html
Hello Chipp Walter, im writing to you in Private Massege, pls check..