The Secret To Making Unique D&D Species!

Поделиться
HTML-код
  • Опубликовано: 26 дек 2024

Комментарии • 6

  • @LouisJoBenoit
    @LouisJoBenoit Месяц назад +1

    I love RPG/WotC market talk and news, but also love those episodes about design. Hope you'll do both!

  • @sketchasaurrex4087
    @sketchasaurrex4087 Месяц назад +1

    Those Titan feats sound like Exalted charms.

  • @markt7177
    @markt7177 Месяц назад

    ❤great info!!!

  • @keithulhu
    @keithulhu Месяц назад

    In the games I've run, all the ancestries mature at the same rate. It solves the problem of tween Elven archmages.

  • @davinperry5648
    @davinperry5648 Месяц назад

    Redwall RPG takes animals and makes them humanoids. With some research on that animal, you can developing any animal's unique traits or behaviors into a unique humanoid culture and in game abilities.

  • @amyloriley
    @amyloriley Месяц назад

    How I use ancestries: instead of focusing on culture, I bring part of myself into the character I play. My favorite ancestry is merfolk. I have no idea what the lore of Golarion says about them, but they bring three parts to the game that I connect a lot with.
    - I don't really connect to other people, be it because autism or my childhood trauma; and playing a nonhuman might explain might explain why that lack of connection exists within the game. If I do weird actions in-game or don't connect the dots for something obvious to other people, me being a merfolk and not a human might explain why. Typical aloof merfolk...
    - I have difficulty walking in real life, often needing a wheelchair for anything above a mile; and playing a fish-tailed person connects that with me without resorting to disability: "I don't need a traveler's chair because I'm a disabled human, but because I am a healthy merfolk growing up in a human society and a traveler's chair is nothing more than a vehicle to me to travel on land."
    - I like to freedive. It's one of the only few things that can really calm me down and let me move freely. Until I need to come up for air, then the feeling ends. I don't think I need to explain this connection to playing a merfolk.
    So for me, the ancestry is about how I want to express (part of) myself in the game, moreso than exploring what merfolk culture means within the game lore.