Chris just told me that in 1.12.6, Assault Destroyers also absorb Jet Tengu fire. So at 5:36 the Apollos are indeed invincible against all AA (though the Destroyer would take damage from absorbed fire). MiGs sit at Tier 2. Apollos have more attack, speed, ammo, vision radius, much more health, get free repairs, and are unlockable straight after Power Plant. Let this serve as a reminder that life is fair, and Allies are underpowered.
The problem is not simply Soviet airforce is weak. It's that Allied are strong even on the ground and the sea. At late game, it becomes a case of empire are strongest in the sea but not really and Soviet are strongest on the land but not really.
@@minhducnguyen9276 It is the problem. Soviets have terrible AA options. Bullfrogs deal less damage and are unable to defend themselves, Migs are just worse Apollos without repairs. And they are the only options to defend against two factions who have terribly strong airforces. Worst of all, Soviets dont single-handedly dominate a particular branch of the military to be justifiably banished from any Air contest. Allies counter Soviet navy, both Allied and Empire infantry are superior to Soviet infantry, Soviet artillery has less dps and terrible accuracy to even compare other two. ONLY Armored and mechanized units of USSR are good enough to stand a ground against their counterparts, yet thats not enough to justify completely screwing over USSR's lack of AA.
@@realah3001 They enjoy the faction. They main it, then they use their MAIN as a comp. Dimon, the legendary USSR main, Went to main Empire for comp plays. And thats the guy who can beat top Allied players on 1v1 even 2v2.
Mig's have stats this bad and their description says they're one of the top air superiority fighters in the world? I would rather have seen the tesla planes
@@vaultboy1469 Yeah but id even want the tengus rather than this. Multipurpose and never runs out of ammo, plust tengus can easily escape from other fighters by transform
interesting.... I think Mig should have higher Burst Damage like 120-150 and can carry more ammo than Apollo if Apollo isi all about that speed and precision Mig will be about that HUGE Burst Splash Damage and maybe a bit mroe health
Let me get this straight: Migs have less health, are slower, deal less damage. Bullfrogs are slower, deal less damage, cannot attack any ground targets. And these two are the only AA units Soviets have (excluding infantry) against two factions who are notorious with their Air units? *Seems balanced to me.*
Migs are limited to 4 per airfield while empire doesnt even need special building and have no limit on tengus. And you also need crane if you want migs repaired, migs should be dirt cheap for fucks sake.
5:10 It's true but I don't know if it's just me or maybe different case in old Red Alert 3. Because I remember very well in old Red Alert 3 Apollo sometimes will fall down and destroy frozen enemies, but sometimes will instead get shredded to pieces, dealing no damage because it didn't fall
Fucking hell. Migs should be dirt cheap for being worse in near everything compared to Apollo. And that is before we even touch the no repairs. Its one advantage, the splash damage, is so freakishly easily countered by higher tier players it's not even worth considering in match up. Perfectly balanced my ass. Competitive gaming design my ass.
EA RA3 team clearly does not have any idea about how balancing works, and all members are allies fanboys. A unit moving faster? Easier to unlock? Having more HP? Can be repaired? Oh yeah that’s totally NOT OP at all huh.
@@AttiliusRex better infantry u say.... oh yeah the conscript that can’t fight head on against other mainline infantry and need numbers advantage. Flak trooper that does worse than Javelin in terms of AA and AT. Tesla Trooper that nobody build it.... Maybe desolator? But that one is not in base game so....
@@estellebright2579 Conscripts should have longer range, Less dps, and more damage compared to other infantry(Basically replace their AK's with something simillar to Mosin-Nagant). Flak troopers should have a much higher dps compared to other anti armor. Tesla troopers need more armor against anti-infantrt fire(They're wearing heavy armor for god's sake!). As for desolators i have no opinion for them as of now
@@tacotony3274 As someone who has played Uprising, I can vouch in for that opinion on the Desolator Trooper... No, they're not used generally... They're only used in the first mission of the Soviet mini campaign but that's it... At least they can attack structures unlike RA2's Desolator so that's something...
This would be cool as a grand strategy game. All the same units, organized into divisions, fighting across several sectors. Kinda like Galactic Conquest in SWBF2 2005, where resources carry between fights instead of the just-spawn-with-an-MCV thing.
This is true.:-) mig is anti kirov/anti centuribomber which are literally the best units in the game So having slightly higher dps vs them than apollos is HUUGE
@@AttiliusRex Problem is Apollo can easily shut down Mig anytime anywhere and fast af , Soviet bullfrog just don't have enough fire power to shoot down Apollo fast and Vindicator 1 shot them .
Not really. Appollos better. Just one argument that could be made is that the second a mig shoots all of the dps hits. Apollo is not one strong shit but many weak. So 5 migs could technically clear stuff earlier Just a theory not tested
I’m not sure about which armor type the MiGs are best against, but it has been proven that MiGs are better at defeating larger air units such as Kirovs and Giga-Fortresses, probably because the of splash damage being able to hit more parts (?) of larger units, if that makes sense. However, Giga-Fortresses are Uprising exclusive so they will never be used in multiplayer, while Kirovs are just not a common choice for multiplayer matches. Therefore, Apollos are still much better.
Hello dude, thx for your videos;) I have 1 question: do you use graphics mods? Because I see your migs has another rockets... I’m playing on max graf steam version...
Another adventage of MiG over Apollo is MiG do +100% damage againts Kirov. So massing kirov againts soviet player is not good since their fighter can shoot down kirov faster than other
So in short, any large aerial target(Kirovs, Harbingers, and Giga-Fortresses) will take full damage from the MiG's missiles as it also takes in the splash damage...
Just an observation, but maybe migs are that weak because they are females ?🙀🙀🙀🙀🙀 *dum* *dum* *dum* Think about it, Rocket Angels!!!! V4 rocket launcher! Well there is Athena's so my theory goes to the bin :d
Chris just told me that in 1.12.6, Assault Destroyers also absorb Jet Tengu fire. So at 5:36 the Apollos are indeed invincible against all AA (though the Destroyer would take damage from absorbed fire).
MiGs sit at Tier 2. Apollos have more attack, speed, ammo, vision radius, much more health, get free repairs, and are unlockable straight after Power Plant.
Let this serve as a reminder that life is fair, and Allies are underpowered.
Do assault destroyers also protect cryocopters and the like from AA fire?
Yes they do
@@athath2010 Terrifyingly, yes
And I always thought there was no good way to protect my Apollos from Bullfrogs. X/
@@aaronimp4966 Bullfrogs will obliterate the Assault Destroyer. Do not use black hole if ur up against Bullfrogs
Mig- less health, no repair, cost the same, less dps, less speed.
Developer: Perfectly balance
The problem is not simply Soviet airforce is weak. It's that Allied are strong even on the ground and the sea. At late game, it becomes a case of empire are strongest in the sea but not really and Soviet are strongest on the land but not really.
@@minhducnguyen9276 It is the problem.
Soviets have terrible AA options.
Bullfrogs deal less damage and are unable to defend themselves, Migs are just worse Apollos without repairs.
And they are the only options to defend against two factions who have terribly strong airforces.
Worst of all, Soviets dont single-handedly dominate a particular branch of the military to be justifiably banished from any Air contest.
Allies counter Soviet navy, both Allied and Empire infantry are superior to Soviet infantry, Soviet artillery has less dps and terrible accuracy to even compare other two.
ONLY Armored and mechanized units of USSR are good enough to stand a ground against their counterparts, yet thats not enough to justify completely screwing over USSR's lack of AA.
If the soviets suck so much then why do ppl use em In comp
@@realah3001 They enjoy the faction. They main it, then they use their MAIN as a comp.
Dimon, the legendary USSR main, Went to main Empire for comp plays.
And thats the guy who can beat top Allied players on 1v1 even 2v2.
When younger, I thought that MiGs would say "MiG, ready to move the skies!"
I mean, they kinda do
Sadly they don't move them, Appolos do
My days as a kid loved Allied faction, but never considered them to be OP.
A kid, I was.
0:40 Ready to repair
Airfield: We don't do that here
🤣🤣🤣🤣🤣🤣
MIG: *Ready our repair crew*
Soviets: Sorry Comrade, we don't do repairs here, come to the Grinder for repairs
5:48 Wait a second, did that Assault Destroyer... Took NO DAMAGE from those empire robots?
Wtf?
Allies are so OP
It did, the damage is just too miniscule to even show.
Anti-Allied propaganda
Guess VX anti-air rockets are different from their standard variant.
I love your unit guides the most
oh hai mark
Yes
i see you evey where
5:05 top 10 anime betrayal
it makes sense if u think EA dislikes communism
EA:Ok what are gonna do with the balancing of the game
EA team:Lots and lots of drugs
EA:Perfect
And weeds
Mig's have stats this bad and their description says they're one of the top air superiority fighters in the world? I would rather have seen the tesla planes
Well they said ONE of the best not the best get you facsh shtraight patrish
@@vaultboy1469 Yeah but id even want the tengus rather than this. Multipurpose and never runs out of ammo, plust tengus can easily escape from other fighters by transform
MiGs are actually better at destroying heavy aircraft than Apollos.
@@hiyoritokisada594 True they excel at that, but how often do you see heavy aircraft in competitive play?
@@tacotony3274 not much, sadly. almost everyone favors cheaper T2 than T3 units.
interesting.... I think Mig should have higher Burst Damage like 120-150 and can carry more ammo than Apollo
if Apollo isi all about that speed and precision
Mig will be about that HUGE Burst Splash Damage and maybe a bit mroe health
Longer range and better splash is all i want
As a Soviet main i only enjoys fighting other soviets
The balance in this game is so bad
Let me get this straight:
Migs have less health, are slower, deal less damage.
Bullfrogs are slower, deal less damage, cannot attack any ground targets.
And these two are the only AA units Soviets have (excluding infantry) against two factions who are notorious with their Air units?
*Seems balanced to me.*
Apollo: 1000$. MiG: 1000$. Wtf? MiG should be 700$
700?tengu 800
900ok
@@igorburning5332 but Tengu can multitask
Well tengu 800 and not only anti air. Think of how useful one 800 unit such as tengu can be for only 800.let that sink in
Migs are limited to 4 per airfield while empire doesnt even need special building and have no limit on tengus. And you also need crane if you want migs repaired, migs should be dirt cheap for fucks sake.
I love having huge dogfights with the Ai! Great vid!
Geez, MiGs are so inferior stats-wise, it hurts. Allies OP as always.They should at least be more bulky.
Soviets rule the ground though. And Empire rules the sea.
at least they should've make the cost like 700 or 800 and jet capacity of Soviet airfield should be 5 to be balanced
Since he has done CryOPcopter I think he should make a twinblade one
Apollo's voice is so cool 😄
No, Tengu's pilot voice is more cool
@@muhammadyudhi1338 this is just my opinion.
Again allied stats OP.. tier 1, same production time, more hp and damage even without the upgrade..
Apollo Fighter Justice: Ace Attorney
Migs do less damage than appolos? Didn't know that. I assumed they do more but have less health. Migs do so much more damage to Kirovs though.
Has to do with damage and armor typing.
Согласен с тем что Альянс слишком имба. I agree about imbalance of Alliance
Best part is that apollo looks like black doritos
Thank you for the guide!
5:10 It's true but I don't know if it's just me or maybe different case in old Red Alert 3. Because I remember very well in old Red Alert 3 Apollo sometimes will fall down and destroy frozen enemies, but sometimes will instead get shredded to pieces, dealing no damage because it didn't fall
you must use only 1 apollo to shoot it down (i tried this with flak cannons)
Can you make a video about hotkeys setup next?
Fucking hell.
Migs should be dirt cheap for being worse in near everything compared to Apollo. And that is before we even touch the no repairs.
Its one advantage, the splash damage, is so freakishly easily countered by higher tier players it's not even worth considering in match up.
Perfectly balanced my ass.
Competitive gaming design my ass.
EA RA3 team clearly does not have any idea about how balancing works, and all members are allies fanboys.
A unit moving faster? Easier to unlock? Having more HP? Can be repaired? Oh yeah that’s totally NOT OP at all huh.
Allies are supoused to be superior in the aie
Soviets after all have better infantry...
...
...
@@AttiliusRex better infantry u say.... oh yeah the conscript that can’t fight head on against other mainline infantry and need numbers advantage. Flak trooper that does worse than Javelin in terms of AA and AT. Tesla Trooper that nobody build it.... Maybe desolator? But that one is not in base game so....
@@estellebright2579 Conscripts should have longer range, Less dps, and more damage compared to other infantry(Basically replace their AK's with something simillar to Mosin-Nagant). Flak troopers should have a much higher dps compared to other anti armor. Tesla troopers need more armor against anti-infantrt fire(They're wearing heavy armor for god's sake!). As for desolators i have no opinion for them as of now
@@estellebright2579 I'm sure he was joking with that part hence the dots ...
@@tacotony3274 As someone who has played Uprising, I can vouch in for that opinion on the Desolator Trooper...
No, they're not used generally... They're only used in the first mission of the Soviet mini campaign but that's it... At least they can attack structures unlike RA2's Desolator so that's something...
Allies OP
This would be cool as a grand strategy game. All the same units, organized into divisions, fighting across several sectors. Kinda like Galactic Conquest in SWBF2 2005, where resources carry between fights instead of the just-spawn-with-an-MCV thing.
This is why Advanced Aeronautics is a top priority after Surveillance Sweep...
Apollos with it are *BEASTS!*
Never get Surveillance Sweep
@@xyhc-cnc why?
@@danielsurvivor1372 probably because the scouting ability is easily covered by the air units already
Allies so op 😭
Why do they cost the same xD. This is ridiculous like come in EA...
At least Apollos weren't also cheaper like the case with most other Allied units
@@xyhc-cnc oh yeah true. *Laughs in javelin soldier*
@@guan8926 and Guardian Tank, Riptide, Assault Destroyer, Harvester
@@xyhc-cnc Do you think a massive price nerf could balance allies?
@@tacotony3274 No. I have a design analysis video on balance coming this new year.
Byakko Fighter: Byakko fighter!
4:25 Like with Tengus and Strikers...
Well , Mig shoot down big air craft faster than Apollo i believe....
This is true.:-)
mig is anti kirov/anti centuribomber which are literally the best units in the game
So having slightly higher dps vs them than apollos is HUUGE
Yes, the splash damage means larger aircraft takes in all of the migs' dissipated missile damage.
@@AttiliusRex Problem is Apollo can easily shut down Mig anytime anywhere and fast af , Soviet bullfrog just don't have enough fire power to shoot down Apollo fast and Vindicator 1 shot them .
How do you get that fire trail on the Migs' missiles? I'm on max setting and I don't see anything like that.
It's 1.12.6 graphic change
Thanks for Russian subs
I heard that MiGs are better at fighting against Kirov's thick armor. Is it true?
I am not sure, but i heard it too somewhere, and not just kirovs but century bombers and flying gigafortress too.
Not really. Appollos better. Just one argument that could be made is that the second a mig shoots all of the dps hits. Apollo is not one strong shit but many weak. So 5 migs could technically clear stuff earlier
Just a theory not tested
@@ΔΗΜΗΤΡΙΟΣΚΑΛΠΑΚΙΔΗΣ-η9χ He is talking about something completely different, damage type of mig and resistance of kirovs not dps.
I’m not sure about which armor type the MiGs are best against, but it has been proven that MiGs are better at defeating larger air units such as Kirovs and Giga-Fortresses, probably because the of splash damage being able to hit more parts (?) of larger units, if that makes sense. However, Giga-Fortresses are Uprising exclusive so they will never be used in multiplayer, while Kirovs are just not a common choice for multiplayer matches. Therefore, Apollos are still much better.
@@allenfeng9839 Migs are basically the anti-armor of the skies while the apollo ammo is closer to an anti-infantry type when compared
MiG going down! i repeat, Mig going DOOooooooo...
Lol, destroyers also drag air fire?!?
They do. And some AA weapon don't deal damage to them ( bulfrog is an exception )
Hello dude, thx for your videos;) I have 1 question: do you use graphics mods? Because I see your migs has another rockets... I’m playing on max graf steam version...
no mods involved. This could be from 1.12.6, though I'm not sure the visual effect changes affected non 1.12.6 maps.
Another adventage of MiG over Apollo is MiG do +100% damage againts Kirov. So massing kirov againts soviet player is not good since their fighter can shoot down kirov faster than other
Yeah but the thing is kirov is also a soviet unit. Why would you have something that counters your own units?
Also nobody uses Kirovs. It's as useful as having something that does a little bit of extra damage to Sputniks
@@xyhc-cnc so MiG has no tactical adventage over Apollo other than splash damage
@@xyhc-cnc how to balance flaks
Deal more damage to sputniks
So in short, any large aerial target(Kirovs, Harbingers, and Giga-Fortresses) will take full damage from the MiG's missiles as it also takes in the splash damage...
Danger zone !
а как мстители могут сбрасывать по одной бомбе?
Подлетаешь к вражескому наземному юниту. Нажимаешь на него правой кнопкой мыши (атакуешь) и через мгновение нажимаешь кнопку S. Вот и все.
Do sea/sky wing
But yeah same price lol. Illogical
Just an observation, but maybe migs are that weak because they are females ?🙀🙀🙀🙀🙀 *dum* *dum* *dum*
Think about it, Rocket Angels!!!! V4 rocket launcher!
Well there is Athena's so my theory goes to the bin :d
Technically Athena Cannons are op because of the Satellite Station, the lady just aims it and everything dies
@@danielsurvivor1372 *shoot down the station
625 HP with aeronautics? I woulda thought 550 or 600... holy shit Allies wtf?
American bias
ra3 shows only western bias
Tengu win.